Nifflas' Support Forum

General => Other Free Games => Topic started by: minmay on August 18, 2010, 01:48:29

Title: [Roguelike] Dungeon Crawl Stone Soup
Post by: minmay on August 18, 2010, 01:48:29
Download (http://crawl.develz.org/wordpress/downloads)
Direct link to Windows installer for 0.7.1, which is apparently required (https://sourceforge.net/projects/crawl-ref/files/Stone%20Soup/0.7.1/stone_soup-0.7.1-win32-installer.exe/download)

http://tvtropes.org/pmwiki/pmwiki.php/Main/Roguelike (it's much too difficult to write my own description of the genre)

Once you know what a roguelike game is, the important things to know about Dungeon Crawl Stone Soup are:
- Level grinding is outright impossible throughout most or all of the game for most characters.  When it is possible, it's not very useful.
- The game is way easier to learn than most roguelikes, and great effort has been put into making the interface intuitive and reducing reliance on spoilers.
- Game balance is also emphasized, so there are very few occasions where something is either useless or brokenly overpowered (and you can expect them to be fixed if they are).
- There are very few "best" items, very few guaranteed items, and no wishing for specific items.  As such, you shouldn't ever expect (or try to) play the same way twice.
- There are many different dungeon branches, most of which have their own monster sets and level generation algorithms.  As such, there is a lot of variety and the game is less linear than most roguelikes.
- There are many vaults.  In the context of Crawl (and some other roguelikes), a vault is a pre-designed map which ranges in size from a tiny portion of a dungeon level to an entire dungeon level.  They usually contain items, monsters, interesting features, or all three.  I have made many of these, and most are included in the game.
- The game is under active, open development and is frequently updated.
- As you may have inferred from the previous points, Crawl is basically the opposite of NetHack.

Required screenshot:
(http://crawl.develz.org/wordpress/wp-content/uploads/2010/03/ascii_screenshot_monster_list.png)
(see the download page for screenshots of the tiles version, but be aware they're out of date and the game is significantly nicer-looking now)
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: Mr. Monkey on August 18, 2010, 07:16:55
I love this game.  Especially cool folks might want to check out online play (http://crawl.develz.org/wordpress/howto) on either http://crawl.akrasiac.org (primary server) or http://crawl.develz.org (development server), or the irc channel (##crawl) on freenode, but being uncool is okay too. :(
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: Mr. Macduggan on August 28, 2010, 21:06:10
I love this game, even though I'm kinda crap at it. There's a great thread over at the bay12 games forum about it, if you are interested in perusing it.
http://www.bay12forums.com/smf/index.php?topic=28410.0
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: minmay on August 29, 2010, 18:24:23
For anyone trying to improve their playing, note that most of the advice in the above thread is absolutely horrible advice.  Ask the learndb (http://crawl.develz.org/learndb/index.html) instead.  Or ask me.  8)
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: victor12 on August 29, 2010, 18:50:00
i love this game, even if my high score is 315. :P
Also, Zin the Law-giver gives you really much stuff.
that's what i started with:
Spoiler: big img. (click to show/hide)
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: Mr. Monkey on August 29, 2010, 23:40:39
Zin isn't really useful until near the end of the game or the extended game, and at that point, The Shining One is probably more useful, anyway.
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: minmay on August 30, 2010, 03:50:02
Zin is a lot more useful in 0.7 than in 0.6 and prior, though still probably weak compared to other gods, especially for a beginning player.  On the other hand, Sanctuary is one of the game's few reliable life-saving abilities.
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: Mr. Monkey on August 30, 2010, 06:31:54
If you want lifesaving, go Lugonu, Kikubaaqudgha, or Cheibriados, for self-banishment, Death's Door/Borgnjor's Revivification, and Step from Time, respectively.  Or wait until the cats branch is merged into master and released (or play on cats I guess, if you're fine with a few bugs, unfinished bits, and lack of polish) and play as "Felid" which gets extra lives.

On the subject of advice, again, the irc channel is also nice, but be sure to stay away from the wiki.  I can probably also answer most questions and such.
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: victor12 on August 30, 2010, 14:55:45
god damn it.
I was a demonspawn chaos knight of xom, became his favourite toy, but at level 3 that !@#$!@#@$ signmud killed me. FFFFFFUUUUUUUU...
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: Mr. Monkey on August 30, 2010, 18:11:20
Sigmund does that.

Also, Xom's opinion of you is random, and it's not all that rare to become a favourite toy, or even his teddy bear.
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: victor12 on August 30, 2010, 23:15:55
You can make xom's opinion better by getting strange mutations, killing monsters, wearing cursed stuff, etc.
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: Firecat on August 31, 2010, 01:20:57
I hate when games uses keys out of the alphanumerical keys. (< and >? What that hell?) also, Y doesn't seems to work.
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: StraightFlame on August 31, 2010, 10:25:00
Y doesn't seems to work.
Y is different from y. You most likely used y. You need to hold shift or press capslock before you press Y. Or did you mean a different Y? [/offtopic]

Anyways, nice game! But i think you coulda also placed a screenshot of the Tiles version. Y'know, the one that isn't the confusing ASCII?

Also,
Big image is big
That thing is way too big. Please put it in a spoiler tag or something. Plz plz plz plz plz plz plz plz plzzzzzzzz?
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: victor12 on August 31, 2010, 10:45:20
Plz plz plz plz plz plz plz plz plzzzzzzzz?
one is enough.
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: minmay on August 31, 2010, 16:16:51
You can make xom's opinion better by getting strange mutations, killing monsters, wearing cursed stuff, etc.
That keeps him from getting bored, but it doesn't necessarily make his opinion of you better.

I hate when games uses keys out of the alphanumerical keys. (< and >? What that hell?) also, Y doesn't seems to work.
Use the keymapper if you hate it that much?

edit: here's a screenshot of the tiles version, with the added bonus of it being hilarious if you've actually played the game.
needless to say (again, if you've played the game), I died
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: Firecat on September 02, 2010, 02:30:40
Well, once i discovered that this game actually differs "Shift-keys" it becomes quite addicting and enjoyable game. (Unless you play console mode, which key combinations becomes a bit too complicated)

My 5 best scores:
Spoiler: (click to show/hide)
Spoiler: Best game intro ever (click to show/hide)
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: StraightFlame on September 02, 2010, 07:45:12
Wait, is anyone still playing the Console version?
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: Mr. Monkey on September 02, 2010, 11:23:59
I play the console version on the internet; though, even if not online, I'd still prefer it over to tiles, which I find a bit yucky.  I used to play on crawl.develz.org but switched to crawl.akrasiac.org for the August tournament because of naming issues and stayed for lag avoidance.

If anyone's curious, I'm MrMrMonkey over there, and have won a few games (starting in August, in time with the tournament), including a consecutive win and one with all runes of zot. 8)

Though that's probably not impressive to anyone better at the game :(
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: minmay on September 03, 2010, 00:14:43
My best win only had 11 different runes, though I forget which ones exactly they were.  Specifically, I got
Spoiler: (click to show/hide)
That was with a spriggan air elementalist, 0.7.1.

And I've never managed anything close to a streak, so your win impresses me to some degree.

I prefer Tiles over console.  It's more that I like using the mouse, though, not out of a perceived need for GRAPHICS GRAPHICS GRAPHICS.  Also, I rarely play online because my Internet connection is very poor and routinely gives me unbearable pings.
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: Firecat on September 03, 2010, 01:19:51
I prefer Tiles over console.  It's more that I like using the mouse, though, not out of a perceived need for GRAPHICS GRAPHICS GRAPHICS.
Me too, the inventory cut down half of the confusing game combination. But the ASCII one make things more free for interpretation.
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: Mr. Monkey on September 03, 2010, 02:42:43
The streak game was a deep dwarf necromancer of Makhleb, which is pretty broken.  I tried to follow it up with a spriggan enchanter of Kikubaaqudgha but got cocky and died after failing to stab Gastronok to death.  I did get a ghost kill out of it though.

On my allruner (merfolk transmuter of Kikubaaqudgha) I switched to Jiyva near the end to get the slimy rune easily because I didn't want to bother with all the tight passages made of acidic walls rubbish.  As for the Pandemonium and Hell lords killed, I only bothered with Mnoleg, Dispater, and some odd randomly generated panlord guarding a demonic rune.  I would have gone for Lom Lobon too, but I was a bit afraid of being ice stormed, and rather wanted not to die, so I just grabbed the rune and ran.

Regarding mouse usage, I personally dislike it, because it means I have to move my hand away from the keyboard.  I use hjklyubn for movement etc., if that matters at all.
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: minmay on September 12, 2010, 22:39:19
I managed a 15-rune win today.  Granted, it was with one of the easier combinations (sludge elf transmuter).  Also, I left all of the unique Pan and Hell lords alive, except for Antaeus and Mnoleg.  It was with an 0.8 development version, but I can't think of anything about that which would make it significantly easier or harder - maybe absence of ghosts, but I've never died to one of my own ghosts since 0.5.

Spoiler: boring numbers (click to show/hide)


Spoiler: more boring numbers (click to show/hide)

Spoiler: map (click to show/hide)


Amusingly, I had to fight one Pan lord to pick up my runes peacefully, only for another one to appear one turn later.
I was in lich form for Tomb, all of the Hells and most of Zot, plus the orb run, but not any other branches.
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: Mr. Monkey on September 13, 2010, 03:49:35
I'd be a bit afraid of doing most of Tartarus necromutated; how were the Shadow Fiends (though I recall them being pushovers with blade hands, even without hasting beforehand)?  For Ereshkigal herself, though, I think the extra magic resistance from necromutation would help a good lot against paralysis.  I recall being paralyzed once on the way to grab the bone rune; luckily, nothing too dangerous was around.
Title: Re: [Roguelike] Dungeon Crawl Stone Soup
Post by: minmay on September 13, 2010, 16:23:42
By the time I did Tartarus I had 200 HP and 27 Unarmed Combat, so shadow fiends ' dispel wasn't a huge threat; I could always end the transformation if I ended up low on HP.  Better than dealing with torment, though.

I had tons of MR even without Necromutation, so paralysis wouldn't have been a problem, but I didn't wake up Ereshkigal anyway.  I probably could have killed her easily, but was afraid of the Fiends that happened to spawn next to her.