Nifflas' Support Forum

Being Creative => Collaborations => Topic started by: Dj Gopher on June 27, 2010, 00:04:06

Title: Musicians needed for 'Project Amethyst', a new kind of fan game.
Post by: Dj Gopher on June 27, 2010, 00:04:06
A friend of mine is working on a pokemon project.
Like many other projects like it, it will include new pokemon, and, new music.
This project, unlike many others, won't be made with the emerald platform, it will actually be using its own tilesets, scripts and its own perimeters, (all sprites are 160x160, different bandwidth limits, etc.)
You can see the sprites already created here:
http://www.smogon.com/forums/showthread.php?t=65162 (http://www.smogon.com/forums/showthread.php?t=65162)
Currently scripting is being covered, spriting is steadily coming along, but music is yet to be developed.
I was asked to try and find anyone who could help with this.

If you are willing to help out, please leave a reply :)
You will need to be able to create unique music with the style/theme of the official games.


Update: 8/22/2010.

Spoiler: about the game (click to show/hide)

Update: 8/23/2010



Update: 11/1/2010
Information updates/changes

Thanks,
Dj.
Title: Re: Need a team of musicians :)
Post by: LPChip on June 27, 2010, 00:33:50
I might give this a go. It would be fun to remix the pokemon red's gb tune where you wander in town.

Is there a deadline?
Title: Re: Need a team of musicians :)
Post by: Dj Gopher on June 27, 2010, 07:57:22
Not really, We have something like half of the sprites done over a 6 or so month period.. maybe longer. So I'd say by the end of the year-ish

Thanks for the reply, hope you can help :)
Title: Re: Need a team of musicians :)
Post by: Yoeri on July 07, 2010, 14:53:46
I can help depending on what you mean with:
You will need to be able to create unique music with the style/theme of the official games.

Do you mean the exact same instruments? Remixes? Or does it just have to sound a little like it could be in pokemon games?


EDIT: For instance, is this completely wrong?
http://download220.mediafire.com/d1wuqzt24azg/zmlnjgylwkl/Wild+battle+intro.ogg (http://download220.mediafire.com/d1wuqzt24azg/zmlnjgylwkl/Wild+battle+intro.ogg)
http://download472.mediafire.com/oz1xe03zt8jg/yjg15yjzjd4/Wild+battle+music.ogg (http://download472.mediafire.com/oz1xe03zt8jg/yjg15yjzjd4/Wild+battle+music.ogg)
Title: Re: Need a team of musicians :)
Post by: LPChip on July 07, 2010, 18:43:17
Just a sidenote to those interested: The tune I'm planning to remix, is the pokecenter tune.
Title: Re: Need a team of musicians :)
Post by: Dj Gopher on July 07, 2010, 23:09:00
I can help depending on what you mean with:
You will need to be able to create unique music with the style/theme of the official games.

Do you mean the exact same instruments? Remixes? Or does it just have to sound a little like it could be in pokemon games?


EDIT: For instance, is this completely wrong?
http://download220.mediafire.com/d1wuqzt24azg/zmlnjgylwkl/Wild+battle+intro.ogg (http://download220.mediafire.com/d1wuqzt24azg/zmlnjgylwkl/Wild+battle+intro.ogg)
http://download472.mediafire.com/oz1xe03zt8jg/yjg15yjzjd4/Wild+battle+music.ogg (http://download472.mediafire.com/oz1xe03zt8jg/yjg15yjzjd4/Wild+battle+music.ogg)
I mean it needs to sound like it could be official music, but isnt official music that was simply modified.
The pokemart, pokecenter and gym leader are some of the few that should follow the same tune.. so those 3 need to be remixed.
All route, caves, town themes need to be scratch, but in a poke-like theme
:)

Edit:
Bumper power, those are really great.
Mind if thats a special battle?
It's a little too dramatic for a normal one.
The normal wild battles seem to be slower at a lower tone and loop less gradually.

It's pretty awesome though :)
Title: Re: Need a team of musicians :)
Post by: Yoeri on July 08, 2010, 13:40:29
Yeah after I uploaded that I figured that wouldn't fit in a wild battle anyway :P
(Team ??? grunt battle maybe?)

Edit: is this better?
http://download465.mediafire.com/xh5351jstjcg/ittwnmjmznn/battle+intro+2.ogg (http://download465.mediafire.com/xh5351jstjcg/ittwnmjmznn/battle+intro+2.ogg)
http://download510.mediafire.com/yv4nz1m2l2ig/jjtinitmmyr/battle+music+2.ogg (http://download510.mediafire.com/yv4nz1m2l2ig/jjtinitmmyr/battle+music+2.ogg)
Title: Re: Need a team of musicians :)
Post by: Dj Gopher on July 08, 2010, 22:03:03
Yeah after I uploaded that I figured that wouldn't fit in a wild battle anyway :P
(Team ??? grunt battle maybe?)

Edit: is this better?
http://download465.mediafire.com/xh5351jstjcg/ittwnmjmznn/battle+intro+2.ogg (http://download465.mediafire.com/xh5351jstjcg/ittwnmjmznn/battle+intro+2.ogg)
http://download510.mediafire.com/yv4nz1m2l2ig/jjtinitmmyr/battle+music+2.ogg (http://download510.mediafire.com/yv4nz1m2l2ig/jjtinitmmyr/battle+music+2.ogg)

These are the ones you are saying for a grunt battle?
Or maybe a rival battle..
I love this one, and the first.
I do have one little nitpick, though.. Do you think you could softer the higher pitched electronic sounds?
In the first one, it's fine because it would fit rotom or something, but for a grunt battle it's a little too electronic.
So if you could soften those extra high parts,
For example,seconds 0-18 seem to be sort of unrelated to seconds 50-60 because of the high pitch.
Thanks for the contributions :D
Title: Re: Need a team of musicians :)
Post by: Yoeri on July 08, 2010, 22:20:15
Yeah after I uploaded that I figured that wouldn't fit in a wild battle anyway :P
(Team ??? grunt battle maybe?)

Edit: is this better?
http://download465.mediafire.com/xh5351jstjcg/ittwnmjmznn/battle+intro+2.ogg (http://download465.mediafire.com/xh5351jstjcg/ittwnmjmznn/battle+intro+2.ogg)
http://download510.mediafire.com/yv4nz1m2l2ig/jjtinitmmyr/battle+music+2.ogg (http://download510.mediafire.com/yv4nz1m2l2ig/jjtinitmmyr/battle+music+2.ogg)

These are the ones you are saying for a grunt battle?
Or maybe a rival battle..
I love this one, and the first.
I do have one little nitpick, though.. Do you think you could softer the higher pitched electronic sounds?
In the first one, it's fine because it would fit rotom or something, but for a grunt battle it's a little too electronic.
So if you could soften those extra high parts,
For example,seconds 0-18 seem to be sort of unrelated to seconds 50-60 because of the high pitch.
Thanks for the contributions :D

No I meant the second one for a wild battle. And about the high-pitch part: I can't change anything because I'm using the demo version of fl-studio, which allowes no saving, only exporting, so sorry.
Title: Re: Need a team of musicians :)
Post by: Dj Gopher on July 09, 2010, 01:48:02
Yeah after I uploaded that I figured that wouldn't fit in a wild battle anyway :P
(Team ??? grunt battle maybe?)

Edit: is this better?
http://download465.mediafire.com/xh5351jstjcg/ittwnmjmznn/battle+intro+2.ogg (http://download465.mediafire.com/xh5351jstjcg/ittwnmjmznn/battle+intro+2.ogg)
http://download510.mediafire.com/yv4nz1m2l2ig/jjtinitmmyr/battle+music+2.ogg (http://download510.mediafire.com/yv4nz1m2l2ig/jjtinitmmyr/battle+music+2.ogg)

These are the ones you are saying for a grunt battle?
Or maybe a rival battle..
I love this one, and the first.
I do have one little nitpick, though.. Do you think you could softer the higher pitched electronic sounds?
In the first one, it's fine because it would fit rotom or something, but for a grunt battle it's a little too electronic.
So if you could soften those extra high parts,
For example,seconds 0-18 seem to be sort of unrelated to seconds 50-60 because of the high pitch.
Thanks for the contributions :D

No I meant the second one for a wild battle. And about the high-pitch part: I can't change anything because I'm using the demo version of fl-studio, which allowes no saving, only exporting, so sorry.
Well they're great. I'm sure that Wichu will find a use for them :D
Thanks for the contributions :)

Edit:
So you were thinking something like this? (http://s261.photobucket.com/albums/ii55/dj_gopher/?action=view&current=Possiblebattle.mp4)
The quality is distorted..
(http://i261.photobucket.com/albums/ii55/dj_gopher/Pokemon%20Amethyst/porygonas2.png)
is the actual sprite.. (my sprite :D )
Title: Re: Need a team of musicians :)
Post by: Yoeri on July 09, 2010, 13:34:27
Wild porygon? srsly? But yes, something like that. Wait, let me give you an example of the music looping.

The first one (http://download1034.mediafire.com/btebpttcvnsg/owm0dwezmgw/battle+1.ogg), Intro and 3x loop.
Second one (http://download9.mediafire.com/fzm59lemtxwg/mhzm4yymgak/battle+2.ogg), Intro and 2x loop.


Edit: Victory music and the intro for it:
http://download140.mediafire.com/mjg7cpz4mdtg/a4ogxzkzkir/victory+music+intro.ogg (http://download140.mediafire.com/mjg7cpz4mdtg/a4ogxzkzkir/victory+music+intro.ogg)
http://download194.mediafire.com/z3pyy1mgdtcg/nydmmdmdt0i/victory+music.ogg (http://download194.mediafire.com/z3pyy1mgdtcg/nydmmdmdt0i/victory+music.ogg)

Intro + 3 x loop: http://download183.mediafire.com/czz8b3ygmzug/xxyg2dngytw/victory.ogg (http://download183.mediafire.com/czz8b3ygmzug/xxyg2dngytw/victory.ogg)


Edit 2: I can't stop! New battle music:
Intro (http://download560.mediafire.com/0nnqnvy2nywg/kmmizbh4www/battle+intro+3.ogg)
music (http://download65.mediafire.com/iqj9mmcjxeug/j4mjmyggnjk/battle+music+3.ogg)

intro + 3 x loop (http://download159.mediafire.com/buyb1tyj0mog/myjjqalomzj/battle+3.ogg)
Title: Re: Need a team of musicians :)
Post by: Dj Gopher on July 11, 2010, 05:17:29
Awesome :)
I'll have to hear them later.
thanks :)

Title: Re: Need a team of musicians :)
Post by: Dj Gopher on July 20, 2010, 19:42:55
Sorry for a delay, I was waiting for a response by the game author. :)

Quote
Anyway, would you mind passing on some feedback? IMO, the music sounds too electronic at the moment, like the Game Boy games. The DS games use a variety of instruments for the sounds, rather than mainly synths. Also, the second track ('wild Pokémon') is currently a bit too repetitive; although wild Pokémon music is usually short compared to trainer battle music, this one feels a bit too short. Finally, both tracks could do with a longer intro. The official music usually has a short (8 bar, AFAIK) intro after the 'encounter sound' and before the main melody starts, while the Pokémon/trainer is scrolling onto the screen.
Apart from those, I really like them, and I'll be sure to include them in the game once they're polished up a bit :)

Sorry for double post/bump..
Title: Re: Need a team of musicians :)
Post by: Yoeri on July 20, 2010, 21:32:07
Unfortunately as I already explained I'll have to start every track over, not that it's a huge trouble. It will however take me longer to listen to every instrument to recreate it, change it into another instrument, adding instruments and make every track longer. This is because I'll need a full day to make a track. But since my sister got addicted to sims 3 recently that may not always be an option. But I assume the game won't be finished any time soon, so I guess I've got no deadline.
I'll try to remake something Thursday.
Title: Re: Need a team of musicians :)
Post by: Dj Gopher on July 20, 2010, 23:11:53
Unfortunately as I already explained I'll have to start every track over, not that it's a huge trouble. It will however take me longer to listen to every instrument to recreate it, change it into another instrument, adding instruments and make every track longer. This is because I'll need a full day to make a track. But since my sister got addicted to sims 3 recently that may not always be an option. But I assume the game won't be finished any time soon, so I guess I've got no deadline.
I'll try to remake something Thursday.
It would be awesome if you could, and this doesnt render your work useless.
Victory music is great, and the battle musics can be edited.

:)
Title: Re: Need a team of musicians :)
Post by: Yoeri on July 22, 2010, 16:15:18
Here's the first one:

music (http://www.mediafire.com/?1fb7bh3i54u81o6)
intro (http://www.mediafire.com/?va7t82ije2m9zhk)
Title: Re: Need a team of musicians :)
Post by: Dj Gopher on July 23, 2010, 07:22:11
Very very nice.
:D
I'll send them over
Title: Re: Need a team of musicians :)
Post by: LPChip on July 23, 2010, 10:07:05
I had an idea for the pokecenter song, but it appears I'm going to give it a different approach. X)

I'm now going to try playing the piece on my piano, and then play around it to create a rich song in the style of the original.
Title: Re: Need a team of musicians :)
Post by: Dj Gopher on July 26, 2010, 21:13:51
Sounds great, keep me posted!
Title: Re: Need a team of musicians :)
Post by: Yoeri on July 27, 2010, 22:53:12
Something different:

link (http://www.mediafire.com/file/ii1ox8lo52y2sa6/route music 1.ogg)
Title: Re: Need a team of musicians :)
Post by: Dj Gopher on July 30, 2010, 00:46:44
Something different:

link (http://www.mediafire.com/file/ii1ox8lo52y2sa6/route music 1.ogg)
That's very awesome!
Sound's like it could fit for the starting town/area.. or maybe a park?
Title: Re: Need a team of musicians :)
Post by: Yoeri on August 09, 2010, 16:20:51
Ok I've redone the third battle:

intro (http://www.mediafire.com/?g9vd6841r5tjb45)
music (http://www.mediafire.com/?qg825gaalb0o84v)

It ended up somewhat different than I thought but oh well...


Edit: download for the intro might be broken, I'll replace it if it is please tell me.
Edit 2: Aarg same might be for the route music!
Title: Re: Need a team of musicians :)
Post by: Dj Gopher on August 17, 2010, 21:28:12
I haven't been responding because I've been waiting for the designer to respond, but it seems he is not really responding..
He said it would be easier to respond later since he doesn't have many current nitpicks,
that is with the route music, updated battle, and victory music. I haven't sent the newest track yet, but I do like it..
I have a slight nitpick, though.. It sounds somewhat like a remix of a r/b battle music.
I don't know if wichu will feel the same way..

Keep being awesome, :D

Dj.
Title: Re: Need a team of musicians :)
Post by: Yoeri on August 18, 2010, 21:01:20
I have a slight nitpick, though.. It sounds somewhat like a remix of a r/b battle music.
I don't know if wichu will feel the same way..

Just noticed that myself, it sounds like the kanto trainer battle... whoops...
I've been playing to much soulsilver lately. :P
Title: Re: Need a team of musicians :)
Post by: Yoeri on August 20, 2010, 19:41:12
BUMP!!

redone battle 2 (as promised):

intro (http://www.mediafire.com/?dgacu25prm7w8mm)
music (http://www.mediafire.com/?5pfqvxdtvcv2x7p)
Title: Re: Need a team of musicians :)
Post by: LPChip on August 22, 2010, 16:48:37
DJ Gopher,

I know I've told you I was going to make a remix of the pokemon center tune, but I fail to get it done.

Feel free to let anyone make the song, and scrap me from the list. I just am too busy to take the time and do it or learn to play it right on the piano.
Title: Re: Need a team of musicians :)
Post by: Ultigonio on August 22, 2010, 17:06:00
I am probably about to bite off more than I can chew here, but I'd be more than happy to provide a few tunes.  I'll probably have something done later today or tomorrow.
Title: Re: Need a team of musicians :)
Post by: Dj Gopher on August 23, 2010, 01:50:02
LPChip, thats fine :)
Ultigonio that's great to hear :)

For bumperpower and any future artists..

Quote from: wichu
I should probably provide some background about the game at this point.
The region of Shika consists of a large island, and part of the mainland to the north and east of the island.
The player starts in the southwest of the island, in a typical small starting town (currently named Hazelet Town). The west half of the island is heavily forested. The southwest has coniferous forests, while towards the northwest, the forests get more rainforest-like.
The second town, Rainglade Town, is at the edge of the island, near the sea; however, it rains a lot of the time there, helped by the rainforest to the north. This town has the junior trainer's school.
The third town, Lushade City, is at the very northwest of the island, sandwiched between the rainforest and the sea. It is home to the Science Institute of Shika, as well as the first Gym.

In several spots around the region, rare wild Pokémon wait. These are visible on the map, and are hidden away in hard-to-reach parts of routes. They aren't legendaries, but rarer Pokémon such as Heracross. It would be great if these could have a remixed version of the normal wild battle theme.

The 'evil team', the Necros Organisation, is more structured than previous bad guys. There are several types of subordinates, such as Thugs and Researchers, as well as the standard Grunts. The team has 3 commanders, each tasked with finding one of the legendary trio for the boss. The boss's goal is to use them to gain control of Fatablos (cover legend, representing life and death), and use its powers to achieve eternal life.
Music-wise, the admins should have different battle music to the grunts; like with Team Galactic, this could be a remix of the grunt music. Alternatively, the admins could have their own theme, with a different remix used for each one (to go with their personalities).
The boss should also have his own theme, different to the grunt/admin themes.

The rival in Amethyst is similar personality-wise to the one in D/P (i.e. enthusiastic and energetic). Like R/S, the rival is of the opposite gender to the player (the one you don't pick). His/her music should be quite upbeat but determined.

Hopefully, this information should provide some kind of guideline for the kinds of music I'm looking for. I can provide more information if anyone needs it.

Also, just to prove that the game is actually in progress, here's a screenshot of the engine on a test map:
http://i272.photobucket.com/albums/jj197/projectamethyst/Staff/Screenshots/Screenshot2010-08-12at203513.png
The graphics aren't final; also, I haven't implemented the clothing customisation system yet. This is just to show that the game exists ;)
I'd appreciate it if you didn't spread this around, though; if my old fans on PokéCommunity catch wind of this, I'm going to get a lot of questions and pestering :P


Needs: (in no specific order)
3-4 more normal routes (similar)
--rainy
--forest
--normal
--other
2 cave routes (similar)
3-4 towns (not similar)
--rainy
--other?
--foresty
--sunny
2 wild grass (similar)
Pokemart (remixed)
Pokecentre (remixed)
Rare pokemon battles (current wild battle remix)
laboratory
rival battle
rival theme
team grunt battle
3 team admin battles
--1 (remixed grunt)
--2 (remixed grunt)
--3 (remixed grunt)
team leader battle (not a remixed grunt battle, slower and more dramatic)
Fatablos battle


Bumper power:
Wichu says that the most recent battle music (Redone battle music 2) is perfect and good for use, but he asked if it is possible to redo the intro. He says it doesn't seem to mix well with the rest of the music.. I disagree, but whatever :P
If you can, this would be the official battle music and any battle music remixes would be remixes of this track. :)
The route music is great and approved as well :D
He said the first non-synthlike battle music will probably be used as well..

updated post one with info.
Title: Re: Need a team of musicians :)
Post by: Yoeri on August 23, 2010, 13:15:11
Ok I've redone the intro, hopefully he'll like this better.

link (http://www.mediafire.com/?6j0w9ph0kwa8b0k)
Title: Re: Need a team of musicians :)
Post by: Dj Gopher on August 23, 2010, 18:57:45
I'll send it :)

New update
(Note he doesn't expect this all to be done, but is just letting you know what is needed. :) )
Quote from: wichu
I've tried to think of all the music that will be needed for the game. This means the following list has a load of different tracks that will eventually need to be done. But there's no rush; I expect the game's going to take a very long time to make. In fact, if the world does end in 2012, a complete version may never see the light of day (just kidding). I will try to get a demo out once I have made some significant progress, though.

I've tried to think of an existing Pokémon track as an example of what I think would be suitable in each case. This is just to give a guideline; you don't have to abide by it if you have a better idea. Oh, and it doesn't mean 'remix this song'; I'd rather have a game with mostly original tunes.



Town themes:
-Starting town - peaceful, uses woodwind instruments for the melody (similar to pretty much every starting town theme ever). Will be used in the starting town only.
-Rainy town - should be quite cheerful and 'autumny' (style-wise, I'm thinking somewhere between Sandgem Town from D/P/Pt and Cherrygrove Town from HG/SS). Will be used in Rainglade Town.
-Busy forest city - should be quite energetic (like Oreburgh City from D/P/Pt). Will be used in Lushade City and Sharplate City; Sharplate is a city located on a rocky outcrop in the middle of a forest.
-Historical city - should be in a classical style, with string instruments and possibly piano (I'm quite fond of the Canalave City music in D/P/Pt). Will be used in Ostenwood City and Windrop City. Ostenwood is the central city on the island, based on a European town (cobblestone paths, open town square). A festival of sorts happens there, where representatives of the three districts of the city battle for the right to select a Gym Leader. Windrop City is on the mainland; as the name suggests, it is regularly buffeted by strong winds. It gets its power from wind turbines just outside the city. Like Canalave in D/P/Pt, it has a library documenting the history of the region.
-Proud city - should sound imposing and majestic, but not threatening (can't really think of examples from Pokémon; think castle themes from RPGs). Will be used in an as-yet-unnamed fortified city on a cliff overlooking the sea (like Carcassonne but next to the sea).
-Canyon town - should be dark, yet cosy. Will be used in Chasmine Town, a small settlement built into the side of a canyon. The narrow walls of the canyon block out the sun; the town is lit with both fire and electrical lighting.
-Desert city - should sound slightly mystical, but quite light. Will be used in Sabeglyph City and Longsands Town; Sabeglyph is a large, bustling port city on the edge of the desert, while Longsands Town is a small settlement at an oasis where travellers braving the desert stop to rest.
-Oriental town - should sound, well, oriental (similar to Ecruteak City in HG/SS). Will be used in an as-yet-unnamed town located in the snowy mountains on the northeast section of the mainland, famous for its eternally-blooming cherry trees.
-Beach resort city - should be calm and relaxed (like Vermillion City in HG/SS or Dewford Town in R/S/E). Will be used in an as-yet-unnamed seaside resort city.
-Ruined city - should sound forlorn, but hopeful (I'm thinking similar to the Abandoned Ship in R/S/E or Eterna Forest in D/P/Pt). Will be used in a city wrecked by a plot event.
-Pokémon League - not too sure about this one, whether to make it tense (FR/LG, HG/SS) or more soothing (R/S/E, D/P/Pt). Will be used (predictably) at the Pokémon League, at the end of Victory Road. Unlike the official games, the cave section will only be the first half; the second half will be a natural mountain path.

That's 11 town themes in total. As a comparison, R/S/E have 10 different town themes, D/P/Pt have 14, and HG/SS have 15 (including Pokémon League).

Route themes:
-Starting route - quite jolly and light-hearted (all official games have a unique track on the first couple of routes). Will be used in the route from the starting town to Rainglade City.
-Forest route - more subdued (similar atmosphere to Viridian Forest's HG/SS version). Will be used in the region between Rainglade City and Ostenwood City.
-Rainforest/jungle route - I think the track 'route music 1' I have received will work well for this.
-Field route - needs to be . If you can find the field theme from Pokémon Ranger: Shadows of Almia, that's the kind of feeling I'm looking for (especially the third section). I can't seem to find it on YouTube anywhere... Will be used in routes that have a lot of open space (rather than forests).
-Desert route - hard to describe what I'm looking for here. But something in the vein of R/S/E's desert route (Route 111) music. Will be used in a desert (of course).
-Snowy route - quiet, lonely (like the first 45 seconds of D/P/Pt's Route 216 or the first 40 seconds of HG/SS's Sinjoh Ruins). Will be used in the snowy mountainous region of the mainland.
-Victory path - should sound determined (like HG/SS's Route 26); should have a dramatic opening (as the first time the player hears it, they will have just exited the cave of Victory Road into the bright sunlight). Will be used in the outside section of Victory Road, a mountainous path with cliffs, waterfalls, and tough Trainers.
-Safari game - should be tense and 'wilderness-ish' (see the Safari Zone music from the official games). Will be used while the player is playing the safari game.

8 total route themes; that's a decent number. If anyone desperately wants to make more, some more forest and field route music would help spice up the game's several forest/field routes.

Cave themes:
-Dark cave - eerie and sinister (like D/P/Pt's Oreburgh Gate/Oreburgh Mine). Will be used in smaller caves around the region.
-Mysterious cave - should sound, well, mysterious :P (similar to HG/SS's Dark Cave music). It will be used in the larger, more expansive cave systems in the region, including an icy area; as such, it should be long and interesting enough so that players don't get bored of it while exploring.
-Desert ruins - should sound ancient and powerful. It will be used in a pyramid dungeon in the desert area.
-Legendary ruins - should sound somewhat mystical and mysterious (like the Regi caves in R/S/E). Will be used in the caves of the legendary trio.
-Crystal mountain - should be dramatic and 'epic' (like Mt. Coronet's theme from D/P/Pt). Will be used in Mount Thanos, the area where the legendary Fatablos is fought.
-Victory road cave - threatening and intimidating (in the vein of R/S/E's Victory Road). Shouldn't be repetitive (i.e. not like HG/SS's Victory Road). It will be used in the cave section of Victory Road.
-Ancient temple - should sound oriental (like HG/SS's Bell Tower). If possible, it would be nice if part of it could include a remix of the aforementioned Bell Tower music. Will be used for a dungeon containing an optional legendary Pokémon.

7 cave themes should be enough; I think it's similar to the number D/P/Pt have.

Battle themes:
-Wild battle - the track 'battle music 1' is good for this, although the version I have seems a little too fast.
-Wild battle 2 - a remix of the standard wild battle theme. Will be used for certain rare Pokémon.
-Shadow legendary battle - should be slow and sinister; doesn't have to be too long (like D/P/Pt's optional legendary theme). Will be used for battles against shadow forms of the legendary trio controlled by the Necros Organisation during the story.
-Fatablos battle - again, a sinister theme; however, it should be faster and more dramatic, fitting the 'final battle' theme (somewhat like Platinum's Giratina battle theme). If possible, two versions ('life' and 'death). Will be used for the final battle of the story against Fatablos.
-Legendary trio battles - 3 remixes of the same theme (paralleling the trio battle music in HG/SS). Each should represent two opposing concepts - freedom and oppression, peace and war, and health and disease. Will be used for the second battle with the legendary trio (once the main story has been completed).
-Legendary dragon battle - a more mystical theme, in the vein of Ho-Oh's HG/SS theme. Will be used for an optional legendary Pokémon based on a Chinese dragon.
-Mechanical legendary battle - should be intense, but mechanically regular. Will be used for a Steel-type legendary Pokémon created by humans long ago ('steampunk'-ish; themed around cogs and gears).
-Trainer battle - the standard trainer battle theme; should be upbeat, and quite long (like pretty much every trainer battle theme). Will be used for ordinary trainers.
-Rival battle - I think I described this one already; will be used against the rival.
-Gym Leader battle - should be exciting and dramatic; again, like every Gym Leader theme is :) Will be used for the Gym Leaders.
-Necros Grunt battle - should be malicious and sinister; the 'battle music 2' track works well for this (although it needs some touching up to make the loop seamless).
-Necros Admin battle - a heavier, more dramatic remix of the grunt battle (like how D/P/Pt's Galactic Commander battle music is a remix of the Galactic Grunt music). I don't whether to use a different remix for each admin or not; if anyone really wants to make 3 different versions, let me know.
-Necros Boss battle - a different theme to the grunts/admins; should be slower and more dramatic (think Cyrus's theme from D/P/Pt). Will be used for battles with the boss of the Necros Organisation at their HQ and before the final showdown with Fatablos.
-Elite Four battle - not sure whether to go with a remix of the Gym Leader battle (D/P/Pt) or a completely new theme (R/S/E). Either way, has to be intense and dramatic.
-Champion battle - yet more dramatic and intense, just like all the official Champion Battle tracks :P I'd like to see parts of the Pokémon main theme (the one from the games, not the anime) mixed in, similar to how HG/SS's one uses the intro from Red and Blue.

That's 18 battle themes; however, roughly a third of those are remixes. HG/SS have 14, and Platinum has 15.

Then, we have the staples:
-Title theme - not sure about the direction to go in here. With the evil-looking Fatablos on the title screen, the standard Pokémon theme might be out of place (D/P/Pt had non-traditional title screen music); however, a more sinister intro leading into a slightly darker version of the main theme could work.
-Intro theme - leave this one for later, until I have come up with a finalised intro sequence ;)
-Pokémon Center - remix of the good ol' Pokémon Center theme. Preferably the D/P/Pt version, as they added a new section.
-Pokémon Mart - remix of R/S/E's mart theme, as done by all the DS games.
-Pokémon Gym - remix of the Gym theme, preferably more along the lines of R/S/E's version than HG/SS's (I prefer the intro melody starting right away).
-Laboratory - this one isn't a remix, but it should be in the style of the official lab music. The lab, or more precisely, Science Institute, is a much larger place than those in the official games; there are multiple scientists working there. Also, like D/P/Pt, it's not the place where you receive your starter. As such, it should be less 'homely' than the official lab music.
-Trainer's School - it would be nice to have a remix of R/S/E's Trainer's School music for this.
-Contest Hall - a remix of R/S/E's contest theme, along the lines of D/P/Pt's Contest Hall music.
-Pokémon Contest - a more exciting remix of the contest theme, used during the appeals round of the contest.
-Bicycle - should be quite jolly, with a feeling of speed.
-Surfing - calm and relaxing. Maybe a slower remix of R/S/E's surfing theme?
-Credits - leave this one as well; I'd like it to eventually contain parts of the melody of other tracks in the game, to remind the player of what they've been through.
-Various victory themes - I have received the wild Pokémon victory theme already, but I still need victory themes for trainers, Necros Organisation members, the Necros boss, Gym Leaders, and the Champion.
-Various trainer encounter themes - different types of trainer have different music play when you catch their eye. These don't have to be very long, but should reflect the kind of trainer as much as possible. Each track will have a group of trainers associated with it; for example, the 'Youngster' group would include Youngsters, Bug Catchers and Campers. The rival and Necros grunts will need longer encounter music than most trainers, so it can be used as their themes.
-Various sound effects, such as Pokémon healing, getting an item, capturing a Pokémon, getting a TM/HM etc.

I think that's pretty much it, although I'm sure there must be something I've missed somewhere :P

Thanks for helping out; I look forward to hearing more songs in the future!
Title: Re: Need a team of musicians :)
Post by: Yoeri on August 23, 2010, 21:47:47
I has made rival battle music!

intro (http://www.mediafire.com/?2zn3506i7d623yb)
music (http://www.mediafire.com/?9p1nbyudajh9a06)
Title: Re: Need a team of musicians :)
Post by: Dj Gopher on August 24, 2010, 10:14:28
I has made rival battle music!

intro (http://www.mediafire.com/?2zn3506i7d623yb)
music (http://www.mediafire.com/?9p1nbyudajh9a06)
I absolutely love the music :D
Great, perfectly captures the mood, everything.
I hate to say that I doubt the intro will work, though..
It is also great, but it is my impression that it needs to be playable when the rival is walking away/to you and such..
And it sounds like a battle intro (not bad at all, just maybe not fit )
However, all is perfect if we have a walking around rival theme. :)

But the music is definitely a keeper.
By the way, I'm not sure if you noticed but four of your tracks (two battles, one route, victory) are official :)
Title: Re: Need a team of musicians :)
Post by: Yoeri on October 29, 2010, 23:34:58
Ok I tried to make a home town theme, but it didn't turn out exactly the way I hoped, but I still hope it's good enough:
link (http://www.mediafire.com/?qoz987m54720rmx)

Also I wasn't sure if Wichu was planning to make a day/night system like in D/P/Pt so I made another version:
night (http://www.mediafire.com/?1hudf52ektvlwea)
Title: Re: Need a team of musicians :)
Post by: Dj Gopher on November 02, 2010, 00:46:31
I really like it. Very calm and pleasant.. I have no problems whatsoever with it, except that
Quote
uses woodwind instruments for the melody
in the op.
 Little root town music (in hgss format) (http://www.youtube.com/watch?v=ldvO6IRxfnY)
Twinleaf town music (http://www.youtube.com/watch?v=Pbwo5pI4kt8&feature=related)
or
Newbark town music (http://www.youtube.com/watch?v=fkUfYfWOORQ)
Can be used as examples..
The instruments should be pretty similar to those used in these.. Very cozy sounding.

I think your track is actually perfect, however, for the oriental town.. If that's ok with you of course ;)
I think almost all town tracks in the op list a few examples.. I think if you stick to similar instruments and pace they will be perfect :D

Thanks for the track!
Dj.
Title: Re: Musicians needed for 'Project Amethyst', a new kind of fan game.
Post by: Dj Gopher on November 06, 2010, 01:32:01
Quote from: Wichu
A Dropbox account would be a pretty good solution to this.

Anyway, I'm not too keen on this piece. It doesn't really sound like music that would be played in a town. The percussion and instruments (mainly the synths) make it sound more like route music. The music in the first town always has a prominent melody; in most games, it's played on a woodwind instrument. The main thing I dislike about the piece, though, is that the melody is too short and simple, and just repeated with a few variations throughout the piece. In this piece, the melody is 4 bars long; in, say, New Bark Town's music, it's 24 bars. Also, the melody should be a bit more lively; the starting town's music should be peaceful, yet also playful.

To be honest, I think that the melodies in pretty much all the pieces so far are too short or simple; even my favourite (battle music 2) repeats the main melody once (I also dislike the repetition of the short phrase at the end), which is a shame as I really like the mood of the piece. Structure-wise, I prefer route music 1, as although it's shorter, the melody doesn't repeat. However, the piece feels a bit flat, as it's pretty much the same throughout.

Would the musicians mind if I had a go at making the 'skeletons' of some tracks and then passed them along for fleshing out?

Finally, I've been playing Pokémon TCG on the GBC recently, and really like some of the battle music from it (e.g. the Club Master battle). I'm considering having a remix of it in Amethyst as the Gym Battle theme; any musicians up for that?

From wichu in a pm.
Basically he would prefer more complex tracks that don't repeat. ;)
That doesn't mean your work is trash at all, though..
He was wondering whether or not he could edit / play around with the tracks a little.
Let me know, :)
Dj.
Title: Re: Musicians needed for 'Project Amethyst', a new kind of fan game.
Post by: Yoeri on November 06, 2010, 12:53:59
Sure he can do whatever he wants with it, as long as I'm still credited :P
Change it, and shove it whereever you want ;)

I never seem to be able to keep my original idea, and work it out the way I planned, it always sounds very different from what I expected. I don't know what every note sounds from head, hence I have trouble charting it exactly the same and then having to change a lot of other stuff to make it sound correct. And I am a little bit of a copy-paster, sorry, making variations to every part of a melody takes a lot of time, which I just don't have. As for that remix of the club master battle, same problem as here.

If you want, I can try charting the music in Finale Notepad (or if you know another free programm to do that that'd be fine too).
Title: Re: Musicians needed for 'Project Amethyst', a new kind of fan game.
Post by: Dj Gopher on November 07, 2010, 08:13:16
Do you have any experience in tracking? That would allow saving, allowing more time involved without constant pressure..
Plus they are mostly free.
Try Mod Tracker if you're interested.. :D
And of course you will get credit.
:P
Title: Re: Musicians needed for 'Project Amethyst', a new kind of fan game.
Post by: Yoeri on November 07, 2010, 11:25:55
Sure I'll try
Title: Re: Musicians needed for 'Project Amethyst', a new kind of fan game.
Post by: Yoeri on June 29, 2011, 00:50:31
Random revival is random. <3

I tried a theme for the unnamed "Proud city". I'm saying tried since most tracks I made ended up for something different than they were meant for. :P

http://www.mediafire.com/?gwxyf0g1rpcwqeq


EDIT: No response yet? Well... then... MORE!
Some cave music, hopefully good enough for the Mysterious cave, because it doesn't really fit any of the other mentioned caves.
http://www.mediafire.com/?jh931pehpyu9p4i

EDIT 2: Legendary battle music then? ^^
Intro: http://www.mediafire.com/?r365hb04ehkbmc1
Loop: http://www.mediafire.com/?yqv3lbv6my8q6wc

EDIT 3: I really really don't want to bump, so...
Music for regular wild battle, since the other one was too fast. (Maybe use that one for rare encounters?)
Intro: http://www.mediafire.com/?aova849anfxnr0y
Loop: http://www.mediafire.com/?zjded0z1562kd6s

EDIT 4: Etcetera... Desert ruins music!
http://www.mediafire.com/?dvjng907svbqm24

EDIT 5: You can't really compare this to other starting route themes, but I tried...
http://www.mediafire.com/?e36l2byk6u6kvx2

EDIT 6: Gym leader battle!
Intro: http://www.mediafire.com/?bc5q2ndp38lq80i
Loop: http://www.mediafire.com/?eil9897n9vcjx9m

EDIT 7: Elite four battle as well!
Intro: http://www.mediafire.com/?wwk0xfk3ebwnwb1
Loop: http://www.mediafire.com/?ue8k5jj88jia5vg

EDIT 8: Also, surfing.
http://www.mediafire.com/?b0nzaf7bi0qkogp

EDIT 9: I can't get bored with this! League champion battle music:
Intro: http://www.mediafire.com/?q2yiq1pcjy8o49l
Loop: http://www.mediafire.com/?dwiwoh48dqh64qu

EDIT 10: Are you sick of me yet? Bicycle music!
http://www.mediafire.com/?p6d1nntwmgkt4dk

EDIT 11: I'm starting to wonder what the character limit is... Oh yes, rainy town thingy.
http://www.mediafire.com/?c40ke0vyrjku5k4

EDIT 12: *Yawn* Hey wait wasn't there a mention of dropbox or something? Ah whatever, here, some more music
http://www.mediafire.com/?b6c18ra08po1dt6

EDIT 13: This may be a little... loud... Mechanical legendary battle music:
Intro: http://www.mediafire.com/?3rxch4m61wvjxm3
Loop: http://www.mediafire.com/?muhn7va354e0vic

EDIT 14: Redone the Necros grunt theme and made an admin theme as well, I could do 2 more if Wichu really wants?
Grunt battle:
Intro: http://www.mediafire.com/?s6eoux3zrsfq12w
Loop: http://www.mediafire.com/?4nyw5jghjxd3ye5
Admin battle:
Intro: http://www.mediafire.com/?shaw86mcg776cfu
Loop: http://www.mediafire.com/?jod6enqkdibtdt4

EDIT 15: This project isn't dead is it? Else I've been wasting A LOT of time! D:
Trainer battle, because I love doing things in completely random order:
Intro: http://www.mediafire.com/?91bis8c2k16xvgf
Loop: http://www.mediafire.com/?15ayxxsh9p626q7

EDIT 16: Contests! I don't like them at all, but here, music:
Contest hall: http://www.mediafire.com/?5omv0x9tindv0jl
Appeal round: http://www.mediafire.com/?nmpqccqa3c15a5f

EDIT 17: Oh hi.
http://www.mediafire.com/?evg9np79js3hv7k

EDIT 18: This track is completely out of place, but I'm posting it anyway!
http://www.mediafire.com/?5fx92pr6vrtrbfe
Title: Re: Musicians needed for 'Project Amethyst', a new kind of fan game.
Post by: Dj Gopher on October 31, 2011, 05:53:23
Wow!
Man, I'm sorry, I haven't looked here in ages.
I'll check these out, then edit in some critique!
Edit:
Listened through everything; so far, Rainglade, Contest Hall and Surfing are my favorites. :)
Will post thorough analysis soon (Checked out the nifforum just before bed and found myself listening to more than hour of music :P )
Also, 'legendary battle loop' is an invalid link.
Once again, you are completely awesome for doing this (almost) unprompted.
Thanks a bunch!
~Dj
Title: Re: Musicians needed for 'Project Amethyst', a new kind of fan game.
Post by: Yoeri on November 04, 2011, 19:32:33
I contacted Wichu already. :/
Title: Re: Musicians needed for 'Project Amethyst', a new kind of fan game.
Post by: Dj Gopher on November 05, 2011, 23:16:08
I contacted Wichu already. :/
So I've heard :P Good luck toy you guys then, hope all works out.
Title: Re: Musicians needed for 'Project Amethyst', a new kind of fan game.
Post by: Yoeri on November 25, 2011, 09:01:40
Oh yes, there's a Dropbox folder set up now, so if anyone else is still interested in making music for this project, send me a message with your Dropbox mail, and I'll add you to the folder.