Nifflas' Support Forum

Being Creative => Collaborations => Topic started by: bulbapuck on June 08, 2010, 14:18:46

Title: Knytt stories Round Robin
Post by: bulbapuck on June 08, 2010, 14:18:46
We've been talking about it for some time now, and now we start C)p

What this is:
A round robin is basically a story that is started by one person, and then sent to another person to add more to the story. Here we apply the same concept to a Knytt Stories level.

Rules:


Participants:
1. Vegetal Gibber [done]
2. Bulbapuck [done]
3. Pick Yer Poison [done]
4. Headgrinder [done]
5. Razzorman [done]
6. Evil [done]
7. Firecat [done]
8. AClockworkLemon [done]
9. BioShock [done]
10. StraightFlame [done]
11. PeppyHare4000 [done]
12. Ultigonio [done]
13. Green.cookie [done]


Edit: 23 October:
We're working on finishing the level now. Writing the main plot and finishing the unfinished sections. This will be done in a similar fashion to what we've been doing now, but you can add yourself to this list even if you've contributed to the level in the past.

Current list
1. Headgrinder [done]
2. Firecat [done]
3. Sergiocornaga [done]
4. StraightFlame [done]
5. AClockworkLemon
6. Bulbapuck
7. Pick Yer Poison
8. Vinterrun
.
.
.

The level so far:
http://www.mediafire.com/?bhrh6s264549gt1

Flags used:
Flag0:
Spoiler: (click to show/hide)
Flag1:
Spoiler: (click to show/hide)
Flag2:
Spoiler: (click to show/hide)
Flag3:
Spoiler: (click to show/hide)
Blue key



If you want to participate, post in this thread and I'll add you to the list.
Title: Re: Knytt stories Round Robin
Post by: Salmoneous on June 08, 2010, 16:22:50
Smashy's tundra tileset has to be applied to every screen.

haha
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on June 08, 2010, 16:54:52
Smashy's tundra tileset has to be applied to every screen.

haha

Yeah, this rule is from the original thread (http://nifflas.lpchip.nl/index.php?topic=2809.0).

I'm having second thoughts about it, should we remove the rule?
Title: Re: Knytt stories Round Robin
Post by: Pick Yer Poison on June 08, 2010, 17:09:25
I'm in.
Title: Re: Knytt stories Round Robin
Post by: Vegetal Gibber on June 08, 2010, 18:29:27
I think the tundra tileset should not be mandatory for every screen, but encouraged. Also, other tilesets should be allowed as long as they don't drastically change the proposed "snowy" theme for the level. Just my $0.02.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on June 08, 2010, 23:34:04
Okay, I've edited that rule.

I am however against using other existing tilesets. The reason being that I believe it could interfear with the mood of the level. If you want to use something from another tileset you can always make it yourself. Or ask someone else to make it.

Seeing that you will have the tileset(s) the people before you on the list have made, you will have quite a good assortment of tileset(s) anyway. I believe this rule will improove the level, if you disagree please let me know.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on June 09, 2010, 00:51:26
With all due respect and admiration for Mr. Bulbapuck, I'm afraid I have to knytt-pic the tileset rule. 

Making a new tileset can sometimes take weeks (it sure does me) unless it truly is just slapped together with no refinement.  My thought is that an unrefined tileset would contrast with the tundra tileset more than any existing tileset known (though I haven't seen it yet). 

If your worried we don't have the aesthetic sensibility to choose a tileset that will not contrast with the tundra tileset, why would we be able to make a new one that won't?  Furthermore, why not choose a hand full of existing tilesets you think will go with the tundra set and let us choose from those?  We should at least have some indoor tilesets, cave, or ice areas, right?  Maybe some metal bunker stuff?

Just saying, limiting to one tileset or else make your own seems a little stricter than necessary.

Oh, and I've just looked through my public tileset and searched the forum and I can't find the tundra tileset.  Anyone care to post it here?

And I guess I'll take slot #4.   8D
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on June 09, 2010, 01:16:39
You have a good point, and I admit that I was wrong :). *removes rule*

It was just an idea I felt would give the level a boost. But it was probably mostly a hindrance for some and an inconvenience for others.

Thanks for joining in guys C)p Will edit this post later with the tileset.
Title: Re: Knytt stories Round Robin
Post by: AClockworkLemon on June 09, 2010, 06:22:08
I was in for the last one, and i'm in for this :D
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on June 09, 2010, 13:07:49
Cool.  That is a pretty good tileset by the way.  And that makes me intrigued to see where we take this! 

So, basically, mine is due the 27th, right?  Just trying to plan ahead.  Life is busy and I want to make sure I can do this.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on June 09, 2010, 13:50:02
@AClockworkLemon: Great! C)p

@Headgrinder: yep, the 27th.
Title: Re: Knytt stories Round Robin
Post by: Razzorman on June 09, 2010, 14:58:47
I guess I'm in.
Seriously though, If everybody takes a week to do this, then we are already up in 1½ month. :P
Title: Re: Knytt stories Round Robin
Post by: Feline Monstrosity on June 09, 2010, 17:31:35
I'm in!
Title: Re: Knytt stories Round Robin
Post by: AClockworkLemon on June 10, 2010, 01:22:34
I guess I'm in.
Seriously though, If everybody takes a week to do this, then we are already up in 1½ month. :P

13/4 now
Title: Re: Knytt stories Round Robin
Post by: egomassive on June 12, 2010, 02:21:41
I'm glad to see this is going again. Are you posting the level as it progresses?

Anyway, after reading Headgrinder's thoughts I was wondering if I could make some tilesets to match Smashy's. Would that be acceptable?
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on June 12, 2010, 04:30:15
I guess I'm in.
Seriously though, If everybody takes a week to do this, then we are already up in 1½ month. :P

13/4 now

So, should we reduce the time limit? For me it's okay either way, so please discuss.

I'm glad to see this is going again. Are you posting the level as it progresses?

I think this is the best way to do it. It is a community level after all, and everyone should have their say.

For instance, Vegetal Gibber did a great custom object for snow. But as the entire level isn't snowing the transition between a snowing screen and a non-snowing screen may be a bit rough.

I feel that it's important for all to be able to play the level and give opinions on matters like this.

So I'll post in this thread Sunday :)

Anyway, after reading Headgrinder's thoughts I was wondering if I could make some tilesets to match Smashy's. Would that be acceptable?

It would be more than acceptable, it would be awesome C)p
Title: Re: Knytt stories Round Robin
Post by: Evil on June 12, 2010, 09:08:51
I'm so in! :D

You must also add a minimum of 1 "story image" for the intro/end/cutscenes. It does not have to be good, it just has to be there.

but how do I do this? what do you mean?
Title: Re: Knytt stories Round Robin
Post by: Razzorman on June 12, 2010, 11:05:38
I guess I'm in.
Seriously though, If everybody takes a week to do this, then we are already up in 1½ month. :P

13/4 now

So, should we reduce the time limit? For me it's okay either way, so please discuss.
Possibly. Another way would be to add an upper screen limit, say 4 or 5 screens, or you could simply ask everyone to please not try to "use their time to its fullest", or something like that. :P
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on June 12, 2010, 12:26:03
I'm so in! :D

You must also add a minimum of 1 "story image" for the intro/end/cutscenes. It does not have to be good, it just has to be there.

but how do I do this? what do you mean?
Great :D

I'm talking about the images you have in cutscenes. Everyone has to make at least one for the story to be able to develop.
Title: Re: Knytt stories Round Robin
Post by: Vegetal Gibber on June 12, 2010, 12:33:30
For instance, Vegetal Gibber did a great custom object for snow. But as the entire level isn't snowing the transition between a snowing screen and a non-snowing screen may be a bit rough.

Glad you liked it :)  But you're right about screen transitions. If you or anyone else wants to use that CO, just contact me if you want it customized for a certain screen (so that the transition doesn't feel so rough). Of course, any collaborator is free to edit the CO as he/she pleases.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on June 12, 2010, 15:24:09
I'm so in! :D

You must also add a minimum of 1 "story image" for the intro/end/cutscenes. It does not have to be good, it just has to be there.

but how do I do this? what do you mean?
Great :D

I'm talking about the images you have in cutscenes. Everyone has to make at least one for the story to be able to develop.

So I take it we are talking about having one cutscene for each entry, or for each 5 screens?  That is quite a bit of cutscenes.  

I would think you can further the plot with either signs, or frankly with just environment.  Nifflas' original levels all had progressive plot without saying a word, ya know?  The environment was the story.

(I feel like I'm picking on you Bulbapuck!  I don't mean to honest!   :/  Just trying to figure out the best way for things to work, ya know?  That's why I'm the headgrinder.   :crazy:)

I guess I'm in.
Seriously though, If everybody takes a week to do this, then we are already up in 1½ month. :P

13/4 now

So, should we reduce the time limit? For me it's okay either way, so please discuss.
Possibly. Another way would be to add an upper screen limit, say 4 or 5 screens, or you could simply ask everyone to please not try to "use their time to its fullest", or something like that. :P

Is there a problem with the development taking so long?  It seems like it is just the nature of the beast, ya know?  Plus, if the level in progress is being posted as we go, it is episodic!  Like what I'm thinking of doing:  http://nifflas.lpchip.nl/index.php?topic=3244.0 (http://nifflas.lpchip.nl/index.php?topic=3244.0)

So, maybe there should be a save point at the end of every 5 screens, yes?  Unless of course you end with a cutscene, then that could be your save point.
Title: Re: Knytt stories Round Robin
Post by: Razzorman on June 12, 2010, 17:11:23
Having a cutscene every few screens will just be annoying. Keep in mind that we ware only making a few screens each, not 20 or 30. If we are going to even have a plot at all, it should be simple enough to be told by only using the beginning and end cutscenes, and maybe a few signs here and there.
Deciding that we are going to have lots of cutscenes before we even know what the story is going to be like is a bad idea.
Title: Re: Knytt stories Round Robin
Post by: egomassive on June 12, 2010, 22:13:17
I've got a long way to go on this set, but this is what I have so far. It's mainly intended for cave making. I'm not happy with the blocks of ice, but the rest is pretty good. I'd say that you can start using it. I'll keep working on it. I won't move anything that's already made. I'll change the ice a bit, but it will still work the same.

I thought the ice would use the no climb object. Makes sense to me.

Tundra is a hard tile set to elaborate on. The snow is complex, but the ground is simple. The snow and ground have a minimalist style, but the rocks are highly detailed. My conclusions after more thought: Terrain should be minimalist and objects should be detailed.

Edit June 13, 2010: Removed outdated tileset to prevent accidental use. See my next post for current tileset version. Also, finished my thought above.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on June 13, 2010, 06:01:34
So I take it we are talking about having one cutscene for each entry, or for each 5 screens?  That is quite a bit of cutscenes.  

Hahaha, no. That would be stupid :P

Cutscenes in Knytt Stories consist of a series of images. What I'm talking about is one image per entry, not an entire cutscene.

I figured this would be a good way to get people to shape the level the way they want to as they can add to any already existing cutscene, or start a new one.

This is another one of those crazy ideas I have sometimes. And if it's weird I'll happily remove it as well.

And headgrinder: I don't feel like your picking on me at all :P2 In fact, I'm really happy for the feedback :)


Egomassive: That tileset is OSOM!!!!!11!1 C)p
Title: Re: Knytt stories Round Robin
Post by: egomassive on June 13, 2010, 09:14:57
Just pretend like you didn't see the first draft of my tileset. I released it as quickly as possible since the first edit of this level will be released tomorrow... er... today. I wanted Bulbapuck to have the opportunity to use the snow to ground transitions.

Below is the latest version of the tileset and a new example screen shot. I've made good ice and creatures to freeze inside it. If there's anything you'd like to see frozen, let me know and I'll add it to the set.

On the subject of cutscenes: If everyone is to make a slide, then I think some will have to make potentially useful slides. e.g. "Inside the igloo Juni found a baby." or "No one knows why Juni jumped into the frozen lake, but something unexpected happened." You don't have to make an igloo or a lake in your section. Just make the image and put it in a folder named "unused" or something. Then when someone wants to start an ending, they'll have a pool of images to work with.
Title: Re: Knytt stories Round Robin
Post by: Salmoneous on June 13, 2010, 12:01:16
That's amasing. I love the fish.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on June 13, 2010, 20:58:53
Okay, I'm done:
http://knyttlevels.com/levels/Nifforum%20-%20Something%20with%20snow%20v2.knytt.bin (http://knyttlevels.com/levels/Nifforum%20-%20Something%20with%20snow%20v2.knytt.bin)

I attached my story image as it's dreadful and I don't know what to use it for :P (sorry)

Pick Yer Poison, you're up :)
Title: Re: Knytt stories Round Robin
Post by: Razzorman on June 13, 2010, 22:21:37
So I take it we are talking about having one cutscene for each entry, or for each 5 screens?  That is quite a bit of cutscenes. 

Hahaha, no. That would be stupid :P
Cutscenes in Knytt Stories consist of a series of images. What I'm talking about is one image per entry, not an entire cutscene.
But your definition of a cutscene makes no difference from the perspective of game design. It's still an interruption of the game.

I figured this would be a good way to get people to shape the level the way they want to as they can add to any already existing cutscene, or start a new one.
But with a lot of different people working on it, with different opinions on both what the story should be and how it should be told, it will almost certainly turn into a disconnected mess that nobody can understand. In the end, nobody will have told the story they wanted to tell.

I guess that's kind of the point of a round robin when it comes to stories, but I'm not so sure it would work in KS. At least not if you limit the number of cutscene images per author to one.
The problem, however, with letting everyone do more than one cutscene image, is that there would be way too many cutscenes disrupting the gameplay.
For this entire project to work, this has to be a KS level round robin, not a KS story round robin.

This is another one of those crazy ideas I have sometimes. And if it's weird I'll happily remove it as well.
Yeah, it's kind of weird, seeing as it can't really turn into something good.
I say, ditch the "everyone contributes to the story with one image" idea, and establish a base story for everyone to work around.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on June 14, 2010, 01:49:21
@egomassive:  The tilesets are looking great.  The ice looks tons better, and I like the frozen-in-ice effect.  You did say to ignore the first release, but I do have to comment on the flowers in the back ground.  They don't seem to work well, like a line of random dots breaking an otherwise smooth screen.  Some stunted trees would probably work better.
Title: Re: Knytt stories Round Robin
Post by: Evil on June 14, 2010, 02:20:46
aaaaaah! so its like "its snowing outside" then juni explores and then a cutscene comes and says "i need food" and then explores and sees a frozen fish and then says "i need to get back home but the cave collapsed" and then gets back home to cook the fish  XD
Title: Re: Knytt stories Round Robin
Post by: egomassive on June 14, 2010, 02:55:35
@Headgrinder: I based my example on Hmpf's example (See spoiler.) It bothers me that there's no snow on the brown tiles when the foreground and the distant background are solid snow. I guess it would be best not to layer the brown and white together like that.
Spoiler: by Hmph (click to show/hide)

@Bulbapuck: Nice start. It'd be nice if there were save points before voids. Better yet a few tiles to walk on, so I could turn around and go back when I see the void.

Everyone, it needs a name. I propose Tundra Trek. I agree with Razzorman on the cutscene topic. The focus should be environment. It should start with a non-committal opening sequence as in A Walk at Night. After that, leave endings to those who are inspired. As for Evil's scenario, I think objectives stray from the environmental classification. Complexities like changing environments (i.e. the cave collapsing) should be avoided because of the community aspect. Simple is better.
Title: Re: Knytt stories Round Robin
Post by: Evil on June 14, 2010, 03:02:38
ok :)
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on June 14, 2010, 03:52:13
@Razzorman and Egomassive:

I see your point, and hence I will remove that rule :) *edits first post* Then you can disregard my cutscene image as it's pretty bad :P

There are some problems raised as a result though: We still need an introduction, an ending and possibly an alternative ending. And also some base story is needed. (Even if it's not commital, it still feels like it should be there)

So I assume we should discuss our way to a base story as a first step. And then descide what introduction/ending(s)(/cutscene(s)) to have, and get volunteers.

EDIT: Tundra trek sounds nice :)
Title: Re: Knytt stories Round Robin
Post by: Razzorman on June 14, 2010, 12:34:15
There are some problems raised as a result though: We still need an introduction, an ending and possibly an alternative ending. And also some base story is needed. (Even if it's not commital, it still feels like it should be there)
I don't know if having an alternate ending would work. Since we are all going to work on this in turns, and nobody will work on it more than once, putting more than one ending in the level might get too complicated.
If anybody has any good ideas though, don't mind my stupid ranting. :P

Let's keep things simple, story wise.
The plot doesn't have to be more complicated than an excuse for Juni to get out of the house.
Maybe that she has run out of wood for the fireplace and she needs to find some that isn't completely frozen.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on June 14, 2010, 13:56:34
I don't have a strong opinion, and will go with whatever the majority decides, but I do have a lot of thoughts, so here they are:

I would like to see the option available to the individual to create a more complex plot, like while looking for wood Juni found an underground science lab and has to rescue something or other before continuing her wood search (assuming the scientists don't have wood).  However...

I've been a part of a forum writing round robin that a bunch of submachine fans took part in, but unfortunately there where so many crazy teens involved who just wanted to make crazy stuff up and get the character almost killed at the end of their turn that it was obnoxious and overdrawn. 

So, having an open option to make a more complex plot can only happen if you think you can trust the other game makers to not go crazy on you and leave you in a situation you don't have any interest continuing.  Plus, if we keep switching the plot around, the level will just get pointless.  I've been in DnD campaigns like that:  so many side plots the main plot was lost.

But one thing to keep in mind is that no one should HAVE to contribute to plot development, but can simply add screens which carry the last plot point forward. 

So, I like the idea of allowing side plots or adding complexity to the main plot, but the trouble is we have to be able to either trust each other to do a good job, or make tons of crazy rules and veto powers to make it work.   :/
Title: Re: Knytt stories Round Robin
Post by: egomassive on June 14, 2010, 16:35:59
I was thinking that there should be a moderator or two. For instance, inevitably there will be wall swims. Someone ought to have the authority to fix them. The moderator could also help direct the plot, keep it from going too far astray.

Plot-wise though I was thinking more akin to Gaia. The level will develop character as people build it. Then you randomly find endings scattered about. These endings relate to the level, but don't define it. It seems like the consensus is going in a different way though, so don't mind me I'm just here to make graphics.

Speaking of graphics, It sounds like I should make a metal bunker laboratory tileset. I don't know else to put in the Tundra Cave set. I think I may add surface objects like igloo's and stunted trees. I know you guys have ideas about what you're going to make. Let me know what you want.

Ooh! I think I'll add some statues.
Title: Re: Knytt stories Round Robin
Post by: Pick Yer Poison on June 14, 2010, 17:11:28
My turn? Alright, I'll get started.

And I'm voting that we do what Razzorman said: ditch the "everyone makes a cutscene" idea and make a base story. We can all have input, but it's better to plan it out beforehand so it doesn't look like a huge mess in action.

Also, I'm thinking that in addition to having the Tundra Cave set, we can also have a tileset made for buildings. That way, we can have tileset A devoted to outdoor screens, and tileset B devoted to indoor screens.
Title: Re: Knytt stories Round Robin
Post by: egomassive on June 14, 2010, 18:03:36
I'm not sure what you mean by using tileset B for indoors and A for out. I put together some examples I pulled from different levels. The top set uses an interior that is scaled up from the exterior. It's bigger on the inside like a police-box. This is the method I was leaning towards. The bottom set uses the same scale for interiors as it does exteriors. It's a nice look, but either your buildings are huge or there is little room on the inside. Plus, there's always the option to black out the landscape when indoors.

If you have a preference, Pick Yer Poison, let me know.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on June 14, 2010, 18:49:34
I'm in favor of small outside buildings which look like they are a little in the distant, and large interiors once inside with blacked out background.  This seems the most functional that also feels realistic.

Also, I'd love to see a buncker door, kinda like this:
  __
  |  |\
  | '|  \

Just a door and covered stair case in the middle of nowhere.  Always has an eerie feel to it.

Title: Re: Knytt stories Round Robin
Post by: Pick Yer Poison on June 14, 2010, 19:14:16
Well, what I meant was that tileset A is the tundra tileset, devoted entirely for outdoor scenery. The tileset B slot would be filled by a tileset featuring man-made building stuff made to look good with the tundra tileset.
Title: Re: Knytt stories Round Robin
Post by: egomassive on June 16, 2010, 14:17:36
Well, I don't know about making sets dedicated to certain slots, but I am keeping transitions in mind. I'm planning an interior set to complement the one I'm making already.

Here's an update of the tileset and an example of the new tiles in use. The sample is not a serious attempt at level design. Let me know if you guys like the new additions.
Title: Re: Knytt stories Round Robin
Post by: Salmoneous on June 16, 2010, 15:15:39
that door could be entrance to secret underground base. That be a nice idea for this level.
Title: Re: Knytt stories Round Robin
Post by: Pick Yer Poison on June 16, 2010, 17:01:13
I like it. :D
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on June 16, 2010, 19:37:29
It looks great :)
Title: Re: Knytt stories Round Robin
Post by: Pick Yer Poison on June 19, 2010, 17:17:35
Oh, it's called Tundra Trek! I missed that and just renamed it to Snowbound. X)

I'll go fix that before I submit.
Title: Re: Knytt stories Round Robin
Post by: egomassive on June 19, 2010, 23:49:42
Tundra Trek was just a suggestion I made. Nobody disagreed. I guess it can be renamed again later if it doesn't fit the level.

Edit: An early view of the lab set in action. I won't post the tileset yet, as all you could make are empty rooms. I was thinking I'd make the interiors so you exit with a shift-on-touch at a side. It would work really well with the igloo too. I might be adding too much detail. In the future there will be electronics with blue lights, specimen tanks, and office furniture. The tube light (Bank8, Objects 3-5) would work well, but I may make some special glow effect for them if there's room.
Title: Re: Knytt stories Round Robin
Post by: Pick Yer Poison on June 21, 2010, 02:20:52
I'm about to send my bit in, but I have a couple questions. First, do I need to add a cutscene image? And second, should I PM it to someone, or just post it here in the thread?
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on June 21, 2010, 02:23:26
I'm about to send my bit in, but I have a couple questions. First, do I need to add a cutscene image?

No, this rule is removed.

Quote
And second, should I PM it to someone, or just post it here in the thread?

You can do as you wish there, but I'd prefer it if you posted it so people can keep up and get their ideas in. :)
Title: Re: Knytt stories Round Robin
Post by: Pick Yer Poison on June 21, 2010, 02:33:05
Sure, I'll post it here then. :D

http://filesmelt.com/dl/Nifforum_-_Tundra_Trek.knytt_.bin (http://filesmelt.com/dl/Nifforum_-_Tundra_Trek.knytt_.bin)

Renamed to Tundra Trek and ready for action. The custom music is by Kevin Macleod.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on June 21, 2010, 02:38:20
The link doesn't work for me, would you mind uploading a mirror?

Edit: Works now, odd.. *downloading*


Title: Re: Knytt stories Round Robin
Post by: Firecat on June 21, 2010, 03:51:12
Can i sign?
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on June 21, 2010, 03:55:51
Of course! I added you to the list :D
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on June 21, 2010, 13:30:47
@Egomassive: tilesets are looking great man.  I was thinking maybe some cryptic symbols would be nice, something that goes beyond mere scientific notation and into metaphysical ideologies, thus alerting us this lab has more that just science happening.  I might make the symbol myself actually since...

I guess I'm up.  Dang, and during a week I'm stuck in overtime.  I should be fine though, for I have time alone at the house on Thursday.
Title: Re: Knytt stories Round Robin
Post by: Pick Yer Poison on June 21, 2010, 17:05:18
bulbapuck: FileSmelt has been having some server-related problems recently; it's possible you tried to download it while it was experiencing some technical difficulties.
Title: Re: Knytt stories Round Robin
Post by: Yukabacera on June 21, 2010, 17:37:37
@Egomassive: tilesets are looking great man.  I was thinking maybe some cryptic symbols would be nice, something that goes beyond mere scientific notation and into metaphysical ideologies, thus alerting us this lab has more that just science happening.  I might make the symbol myself actually since...

(http://upload.wikimedia.org/wikipedia/en/7/78/Yellowsign.JPG)

I just couldn't resist.

=|=
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on June 22, 2010, 01:10:29
Hey, if I can simplify it to fit more smoothly with the tileset, that would be fine.  Or does it have a specific meaning already?
Title: Re: Knytt stories Round Robin
Post by: Mr. Monkey on June 22, 2010, 02:01:14
I looked at the url and found "wikipedia" and "yellowsign".  Searching wikipedia for "yellow sign" results in http://en.wikipedia.org/wiki/Yellow_Sign
Title: Re: Knytt stories Round Robin
Post by: egomassive on June 22, 2010, 03:45:54
You're more than welcome to make your own graphics. I want to add a lot to the lab set and now that you do too, I may have to put the igloo and cabin interiors on their own set. Since you won't start your major work till Thursday, I'll post the lab set tomorrow. I'll designate an area for your symbols.

There's still room on the Cave set. Do you think we should put the symbols there as well? Mystic symbols would go great with the statues and columns. I was going to add a snow covered cabin, but even that wouldn't fill it all.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on June 22, 2010, 03:50:31
Ooo... yeah, definitely share the symbols in the ancient and science lab areas.  It is really interesting when science meets ancient mythology.  

The yellow sign was an interesting side line.  I'm a bit of a Lovecraft and Stephen King fan.
 Edit: mainly because they both explore alternate realities and the nature of evil without completely ignoring good.  Lovecraft's short stories especially are interesting.  Oh... hangon...
http://librivox.org/collected-public-domain-works-of-h-p-lovecraft/ (http://librivox.org/collected-public-domain-works-of-h-p-lovecraft/)

This is a collection of audio book readings of all Lovecraft's public domain works, which are mainly short stories.  Really cool stuff because it goes beyond the normal Cathulu stuff and has some positive stories as well.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on June 23, 2010, 04:39:35
Hey ego, I made a quick modification to the tundra cave before realizing you had a no edit tag on it.  Basically I'm trying to get an icicle look that works on a 45 degree angle ground tile.  At first I moded the hanging snow, then I started messing with your ice style.  Anyhow, I thought I'd let you know and see what you wanted to do.  :)

Title: Re: Knytt stories Round Robin
Post by: egomassive on June 23, 2010, 12:04:50
That looks nice Headgrinder, especially the ice, but can't you do the snow with layers? Idk, I haven't tried it. The no edit tag is mainly to keep us from ending up with multiple conflicting sets. Post your version of the tileset. I'll approve it as is, or adjust things and repost.

Here is what I've got for the lab so far. It says no edit, but I obviously intend for Headgrinder to add his symbols. Headgrinder, you don't have to use the whole area. You can go larger than what I've designated, but keep in mind that we want to put the symbols on the cave set which is quickly filling up. If need be the surface things, e.g. igloo, could be moved to another set since no one has used them yet. Also if you want to make your own lab equipment, feel free. I'm continuing to work on this set too, so those improvements will need approval.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on June 24, 2010, 01:05:31
The snow didn't work on a 45 degree ground tile because the ground tile totally covers it.  So, no, it just layers behind the ground tile.  It kinda works with the extra long snow hang, but it's messy and very limited.

As for the ice, that was a quick version.  I think I want the icicles to be a little more like the snow hang, but I'll also make them coming up from the ground.  I should need around 6 tiles for that, though I could possible use less.  I used 4 for the new snow hang.  I'll work those up asap and post my mods of the tileset.  Then we can decide what to ax if we need to.

I'm liking this collaboration stuff, and I think this is looking like a good game.  :)

EDIT:  Oh, and great looking lab by the way!  Love the small scale equipment.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on June 26, 2010, 03:33:32
Ok, I've had more time this week than I thought I would, so I'm already done.  I just gotta figure out how to post it.  Can I e-mail it to someone? 

Anyhow, I'll post the mods I made to the two tilesets.  I ended up not doing the icicle thing.  Too much work.  Someone else is free to take it over though.

Title: Re: Knytt stories Round Robin
Post by: bulbapuck on June 26, 2010, 03:49:08
You can upload to mediafire or knyttlevels or something and then post the link.

Or just mail it to me ( jakobk@student.chalmers.se ) and I'll upload it.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on June 26, 2010, 04:53:05
Oh heck, I didn't realize you didn't need to make an account with mediafire.  Nice.  I have an account with so many freakin sites I never visit that I try to never sign up for anything anymore.  At any rate, here is my contribution... I think.  I'll test it.  

http://www.mediafire.com/?2jf33w2hroj

Yes!  All good!  Wow, way too easy.  :D

EDIT:  We should come up with a way for people to 'sign' their screens, like each person choose an unused costume object number as their "signiture."  That way we know who did what.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on June 27, 2010, 14:53:11
Very nice contribution Headgrinder :D

AClockworkLemon, You're up. Please let us know that you've recieved the level.

EDIT:  We should come up with a way for people to 'sign' their screens, like each person choose an unused costume object number as their "signiture."  That way we know who did what.

I'm thinking about writing what screens people made in the first post along with comments from the author of the screens. This way, people can know what to edit. For instance, I would have added some save spots to my screens if I could..

2 more things I wanted to bring up:

I'm considering signing myself up a second time. This would not be against the rules, but I'm wondering if it's okay with you guys.

And also, I found a wallswim. Go from the screen furthest to the right one step left and you'll find a small wallswim. Should be edited by someone.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on June 27, 2010, 17:13:55
O heck yeah go again!  Me toooooo!  This is too good to let die because there wasn't enough people to only go once! 

I actually just assumed we would recycle the order we already have, but I could see where not everyone might want to go again... I suppose.... 

Anyhow, I suggest that when you post your contribution, you say whether you want to go again or not.  That way their is no questions and we can just keep rolling. 
I might also suggest that people new to the project get put in asap rather than at the back of the list, just to keep interests up.  But I don't know, that is just a suggestion and we wouldn't want to turn off people already in the collaboration.  Thoughts?

And it might be too early to mention this, depending on how big we want to make this, but how shall we aim this gun?  Meaning, are we going to let this go on until it hopefully finds an ending by the collective unconscious, or shall we be thinking about how it should end?  I think the former is possible, though requires a lot of trust that each individual contributor is thinking about how the level could end.  The latter would work, but would be a pretty big spoiler because we would all know pretty much where things are going ahead of time.  Thoughts?
Title: Re: Knytt stories Round Robin
Post by: Razzorman on June 27, 2010, 22:35:30
I actually just assumed we would recycle the order we already have, but I could see where not everyone might want to go again... I suppose....
Anyhow, I suggest that when you post your contribution, you say whether you want to go again or not.  That way their is no questions and we can just keep rolling.
I might also suggest that people new to the project get put in asap rather than at the back of the list, just to keep interests up.  But I don't know, that is just a suggestion and we wouldn't want to turn off people already in the collaboration.  Thoughts?

But how many times would we roll around? How many times can a person have a go at it?
I'd rather stick to the "everybody works on it once" schedule, since we actually have to finish the level too.
At the moment, this isn't a very big project, and I'd like to keep it small and simple.

The risk with letting this become too ambitious is that some people will want to work on it way too much, to the extent that it never gets done, while others will get bored and leave, since they feel that the level isn't going anywhere.
Then even the more serious participants leave because they get tired of it.
In the end, we are left with a large but unfinished level that nobody has the will to complete.

I've seen that happen a lot, but I'd like to get a finished level out of this. For me, just a mid-sized environmental is fine.

And it might be too early to mention this, depending on how big we want to make this, but how shall we aim this gun?  Meaning, are we going to let this go on until it hopefully finds an ending by the collective unconscious, or shall we be thinking about how it should end?  I think the former is possible, though requires a lot of trust that each individual contributor is thinking about how the level could end.  The latter would work, but would be a pretty big spoiler because we would all know pretty much where things are going ahead of time.

The latter. Definitely the latter.
We could get a few simple story ideas, and set up a poll or something. :P
Title: Re: Knytt stories Round Robin
Post by: egomassive on June 28, 2010, 02:24:46
I suggest creating a story outline. Details can then evolve from the level. This will allow a round-robin quality while maintaining direction.

Again, I think there should be a moderator who can handle all the edits, like wall-swims, to previously made parts. I nominate Bulbapuck. Just tell the next person in line that you need to do some scheduled maintenance, and they can start when you re-up the level.

@Headgrinder: I like the additions you made to the tilesets. I think I'll remove the one tile of icicles for now. It wouldn't look right with just one. I was avoiding icicles originally because this is an environmental and they look so deadly. I'll copy your symbols to the other set. I'll use your fire on the interior igloo/cabin set.

As for your level additions, I like how the story has started finally. I'm intrigued. This is the first time I've seen someone else use my tiles, ever. I like it. Those crates were meant to be on layer 3 though. I thought their luminosity would speak for itself. Guess I should have said something.
Title: Re: Knytt stories Round Robin
Post by: Pick Yer Poison on June 28, 2010, 17:04:27
Story idea: Juni goes searching for someone/something in the blizzard (e.g. "It started to snow! I better go see if <x> is OK.").
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on June 29, 2010, 02:26:19
@egomassive:  Thanks.  I kinda thought the crates looked layer 3ish, but for some reason I didn't use them that way.  

As for story line, I think the first thing I would suggest is that Juni is in this tundra cabin on vacation or because a friend invited her out.  Something where it is not her home, as Juni having a new home in a totally new world every episode just gets implausible.  I like the need for fire wood that was mentioned earlier and was hinting at that story line in my contribution, but searching for someone is a good plot too.  

As for the bunkers, I made the symbols and the number system open ended enough that there could be up to 4 bunkers with up to 8 labeled rooms in each.  Now, I was thinking that there could be a tie in between the ancient statues in the cave area and what the lab work was doing.  Maybe they where running experiments on a glowing orb the statues hold, or perhaps the statues produce the light themselves somehow.  As for the "bad things," we don't even have to know what that was.  All we have to do is have Juni gather some anecdotal information that hints at progress and disaster.  I like that because the mystery isn't kept alive.

Then, concluding the episode could be either finding her friend trapped in a lave, or finding something interesting in a cave or lab to heat her home.

That's my 2 shillings.  

EDIT:  Oh, and I would think that we should at least have 2nd and 3rd contributions if there are no other volunteers. 
Title: Re: Knytt stories Round Robin
Post by: egomassive on June 29, 2010, 04:31:23
I think it would be great if Juni is looking for wood to heat her cabin. She meets some people in the lab(s) who tell her they lost Wood somewhere deep in the lab and are afraid to go look. Juni goes to find this Wood only to discover Dr. Wood. He gives her a power-up in gratitude.

Edit: The round thing is a Star Gate inspired warp point. Use with the purple piston. They would be most useful for jumping between labs. There's a glow on the cave set meant to help the symbols stand out. The specimen tubes come in 4 varieties: frozen, liquid, empty, and broken.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on June 29, 2010, 11:16:51
AClockworkLemon asked to be bumped to the bottom of the list, which means that it's Razzormans turn.

I'm gonna send him a PM to let him know.
Title: Re: Knytt stories Round Robin
Post by: Razzorman on June 29, 2010, 13:30:30
As for story line, I think the first thing I would suggest is that Juni is in this tundra cabin on vacation or because a friend invited her out.  Something where it is not her home, as Juni having a new home in a totally new world every episode just gets implausible. 
It doesn't have to be cannon, furthermore, it doesn't have to be the same Juni.

I'm gonna send him a PM to let him know.
You sent two. :P
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on June 29, 2010, 13:46:36
I'm gonna send him a PM to let him know.
You sent two. :P

Yeah, my connection is horrid atm, I tried to send 8 I think :p The 8th was the only one I was certain got through. Sorry bout that.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on June 30, 2010, 01:34:57
It doesn't have to be cannon, furthermore, it doesn't have to be the same Juni.

Ok, granted.  Then let me put it this way: I find it weird for a person to leave their house and suddenly find labs, caves, and misc places they had no idea where there.  Possible, not plausible. 

Juni goes to find this Wood only to discover Dr. Wood. He gives her a power-up in gratitude.
Fun.  :)  I also like the star gate.

How about one of the labs has been built around a cave area with the statues?

Title: Re: Knytt stories Round Robin
Post by: BioShock on June 30, 2010, 01:54:21
I'm in!!!!!!!!!!!!!!!!!!!!
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on June 30, 2010, 03:13:39
Great :D I added you to the list.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on July 01, 2010, 10:55:02
Again, I think there should be a moderator who can handle all the edits, like wall-swims, to previously made parts. I nominate Bulbapuck. Just tell the next person in line that you need to do some scheduled maintenance, and they can start when you re-up the level.

Sure, I could do that :)

Also: I'm going on vacation tomorrow and was wondering if anyone can take over this thread for a little bit over a week? It's not a lot of work, you just make sure that someone is always working on the level. That's the most important thing. Then, as you can't edit the first post (unless you're a mod) I will link to a post which you can edit where a link to the current level and a list of people in line.

Any volunteers?
Title: Re: Knytt stories Round Robin
Post by: egomassive on July 01, 2010, 12:47:22
Here are the interiors for the igloo and cabin. Both can exit to the right or left. The cabin has adjustable width. Most of the furniture is ripped from other sets I've made. If there's anything you'd like to see added or changed let me know. I'm really happy with how these turned out.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on July 01, 2010, 23:58:00
Not to inflate your already massive ego, but those look REALLY good Ego!  The shading for the entry ways are particularly well done, and the fish line has a very real quality to it.  The mounted heads!  Priceless!

Title: Re: Knytt stories Round Robin
Post by: wako-kun on July 02, 2010, 03:56:51
Somehow, I started to work on a snowy song for this level :D
I'm far from done, and the end results will not be as crappy as this one. But I'm quite satisfied with the intro for now, let's see if I finish this tomorrow.

NOTE: You may have to change the file name for this one to .mid, since it's actually a midi, but on my computer it works fine.
Title: Re: Knytt stories Round Robin
Post by: munchybot on July 04, 2010, 04:31:51
Oh my god, I love those mounted heads!

I'm in please :3

And as far as the story goes, I love the idea of searching for wood, only to find Dr. Wood. Maybe if you find him, he'll tell you where you can find firewood. At the end when you finally find the firewood, you bring it back to your cabin and win.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on July 04, 2010, 17:31:55
So, Bulbapuck is on vacation and ask someone to watch the board while he was gone.  I've not seen anyone volunteer, and I sent him a PM saying I'd be willing to volunteer. 

Sooo... today is the deadline for the next contribution and I believe it was Razzorman who was up.  However, I've not seen anywhere where he was told.  Razzorman, where you informed and thus need another week, or are you red-eye?
Title: Re: Knytt stories Round Robin
Post by: Razzorman on July 04, 2010, 19:12:38
The deadline was for Tuesday because I got the level later. I'll probably be done with it tomorrow though.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on July 05, 2010, 17:15:29
Cool deal.  Looking forward to it man.  It will be good to see how you handle this.  

Feline Monstrosity will be up next.  

Edit:  Wait, holy crap, when did the 5 screen limit get changed to a minimum of 2 with no upper limit?  Wow, that is a little overkill isn't it?
Title: Re: Knytt stories Round Robin
Post by: Pick Yer Poison on July 05, 2010, 17:48:11
Edit:  Wait, holy crap, when did the 5 screen limit get changed to a minimum of 2 with no upper limit?  Wow, that is a little overkill isn't it?

It's not overkill until somebody quadruples the current number of screens. 8D

I don't really mind the lack of a screen limit, because I think I can trust the people who've signed up to contribute quality screens, to realize when they've stopped being able to produce quality screens, and to be able to stop at that point.
Title: Re: Knytt stories Round Robin
Post by: Razzorman on July 05, 2010, 19:16:00
Also, I wouldn't be able to do cool shift animations.

Edit

Does anybody mind if I replace the (in my opinion) tacky music to the far left with something calmer?
Title: Re: Knytt stories Round Robin
Post by: egomassive on July 05, 2010, 19:48:18
Do you mean track 21 on the far right? Better ask Pick yer Poison about that. I believe it's his section.
Title: Re: Knytt stories Round Robin
Post by: Razzorman on July 05, 2010, 21:31:21
Yes. *facepalm
I mean right.

Edit
I'm done. 8)
http://www.mediafire.com/?yezatzcxqma
Title: Re: Knytt stories Round Robin
Post by: Pick Yer Poison on July 06, 2010, 17:27:32
You can replace the music if you really want, I guess. I like it, though. :(
Title: Re: Knytt stories Round Robin
Post by: Feline Monstrosity on July 06, 2010, 19:01:44
Is it my turn now?
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on July 06, 2010, 23:35:56
@Feline Monstrosity: yes, it's all you!  Go forth and create genius!  I suppose we should keep the new deadline day as Tuesday so you can have a full 7 days. 

@Razzorman: Like the contribution!  Good expansion of the plot.  The animation is great, as is...
Spoiler: (click to show/hide)
 

And on a side note, if we had kept the 5 screen limit, I wouldn't think animations would count towards that limit, but only playable screens, like with "cloud screens," those screens you put in there just to not have a purple screen.  But at any rate, I guess I think the 7 day time limit keeps the level from growing too much from a single contributor. 
Title: Re: Knytt stories Round Robin
Post by: Razzorman on July 07, 2010, 10:53:39
@Razzorman: Like the contribution!  Good expansion of the plot.
More like decapitation. :P
The only thing I did plot wise was remove sign b from the entrance of the lab. I thought it would be weird if we are going to have doctors alive in the labs and nobody has been to the door in 2 whole years.

Also, have a look at the attachment.
Title: Re: Knytt stories Round Robin
Post by: Pick Yer Poison on July 07, 2010, 17:05:14
whoopsie.png

Oops! My bad. X)
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on July 08, 2010, 01:44:38
@Razzorman:  Well, you added an ice cave with ancient tech.  That, to me, is plot development, or at least more so than simply adding more caves and snow. 

But as for changing the sign B... hmmm poop.  Tell ya what, what if Dr. Wood is in a different Lab, one actually occupied?  I only quibble because I felt that sign added a great deal to the mood of the lab.  And besides, that way you don't have to change my contribution.  :)
Title: Re: Knytt stories Round Robin
Post by: egomassive on July 08, 2010, 05:42:28
Changes to other people's contributions shouldn't be made without author consent. I ran around for a while trying to figure out where that sign went. I do like the parts you added Razzorman. I guess I should put a reactor in the lab tileset. Do you think living-quarters furniture should be added? There are plenty of tilesets out there with furniture on them. I was thinking of adding some blood smears and dead bodies Dungeon by Evangelos style, but I want to know if that's the aesthetic were going for; visible destruction and gore versus spooky nothingness.

On Pick yer Poison's music, I think it depends on what you do with the area. If you put something fun and lighthearted, a village of snowmen or an elven toy factory, then it would be good music for that. That's what round robins are all about. You see what others have done and you let that inspire your addition. The whole ancient tech and mysterious lab thing doesn't need to be the only plot thread.

Speaking of plot, the opening premise should involve Juni visiting an elderly or sick friend. They ask her to get some wood for a fire.
Title: Re: Knytt stories Round Robin
Post by: Yukabacera on July 08, 2010, 11:36:55
I know I'm not really part of this project, but I like to give my opinion now and then. Can't wait to play the finished product.

Anyway, in my opinion, that "spooky nothingness" is actually much scarier than blood and gore, because you're always expecting something to jump out at you when there's actually nothing at all. You can also try to use both and balance them out. Think of the System Shock games, especially the second one: there's plenty of enemies and corpses and blood, but there's also a fair share of empty offices and hallways with nothing but furniture and those chilling audio logs in them.

And about the furniture tilesets thing, I think that there's no suitable furniture tilesets out there. It's a lab, so the furniture has to be just like the equipment: metal, sterilized, simply practical instead of being aesthetically pleasing or comfortable.

=|=
Title: Re: Knytt stories Round Robin
Post by: Salmoneous on July 08, 2010, 11:48:04
when I think spooky and scary, snow landscape out in the nowhere I think of the old movie The thing.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on July 08, 2010, 13:31:37
The Thing!  That was a great movie!

Yeah, I thing blood and bodies aren't the right direction here.  There is the red 'Keep out!" but that doesn't necessarily have to be blood, and even if it is, the lack of bodies says something about how that sign got there. 

I would appreciate backing up the changes made to my area, and don't mind doing it myself.  After all, as I've said, we can always have another lab and I do think it is better not to change what others have done.

I think I agree with Yukabacera on the furniture.  I think we're wanting sterile, utilitarian simplicity.  Bunks and drawers set into the walls, maybe a closet, and perhaps simply a door marked with a shower icon for the bathrooms.  Unless someone wants to make a shower scene.  8-((
Title: Re: Knytt stories Round Robin
Post by: egomassive on July 08, 2010, 16:28:30
OK, maybe just a smear or two. We will see.

I know I ought to make furniture, but I'd hate to make it and then have Paula stop by and say, "Wasn't there a public tileset just like this?" Then Googoojoob would chime in with, "Yes. It's in this level which only I have. Here it is." Then I will say, "Guess I should have asked before I expended such effort." Anyway, my last reply was me asking before expending such effort.
Title: Re: Knytt stories Round Robin
Post by: Pick Yer Poison on July 08, 2010, 17:11:18
On Pick yer Poison's music, I think it depends on what you do with the area. If you put something fun and lighthearted, a village of snowmen or an elven toy factory, then it would be good music for that.

Glad to know someone sort of saw what I was going for there. :^^: I was thinking it would be happy music because you were leaving the oppressive snowstorm.
Title: Re: Knytt stories Round Robin
Post by: egomassive on July 11, 2010, 12:19:25
No blood smears yet, but a lot of nice stuff so far. This is shaping up to be one of my best tilesets. Also, I made a gradient to allow for a little more freedom to decorate. The beds can be overlapped with the locker and foot-locker for a compact layout. The plant is supposed to be fake, that's why its still green despite being underground and un-watered. The wall-switches are made to work with the blue conduit, but this will require overlapping if the conduit connects on the right or bottom.

The 3 sets I've made for this are filling fast. If there are any special tiles you future turn takers want this is the time to speak up.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on July 11, 2010, 14:46:19
your tilesets make me sad my turn's already been egomassive, they're amazing C)p

And I'm back from my vacation now, thank you headgrinder for taking care of the thread while I was gone!
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on July 11, 2010, 17:00:50
Those are amazing Ego!  Is that a soda machine???  YES!

But back on the number of turns, which I don't think we ever fully answered, we are talking about being able to go at least 2 or 3 times, right?  At LEAST after we've run out of volunteers so we can finish it. 

Of course, I for one don't care how big this level gets as long as it is progressing towards an end we can eventually reach.
Title: Re: Knytt stories Round Robin
Post by: Yukabacera on July 11, 2010, 17:03:04
I love the new tileset stuff! It would be funny if you could actually interact in some way with the soda machine.   :P2

=|=
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on July 11, 2010, 18:30:57
How does the 6 tank machine look in the flat knytt stories environment?  It seems like it would look odd, unless there where some supports under the back tanks.

Also, I had it in my mind that there would be a connection between the statues and the labs, like they are researching some property of the statues.  I don't see that happening yet in the tileset, and I'm unsure how the tanks relate to that idea.  Perhaps we need a sensor array of some kind that can be layered over a statue and then can seem to be hooked up to vats, computers, etc.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on July 11, 2010, 18:36:25
But back on the number of turns, which I don't think we ever fully answered, we are talking about being able to go at least 2 or 3 times, right?  At LEAST after we've run out of volunteers so we can finish it. 

Okay, here's what I'm going to do.

I'm going to make a list of people who want to go a second time around. When we get to the point where we run out of volunteers, we will know if the level needs more or if we're pleased.

I believe this would be the best solution for now. So I'm gonna put myself on such a list, anyone else? (I suppose headgrinder, but I should still ask :))
Title: Re: Knytt stories Round Robin
Post by: egomassive on July 11, 2010, 19:01:28
The object with the green tubes is the radioactive reactor mentioned in the level. It just powers the lab. I think it looks great in level. I see it as staggered height, not a front-and-top perspective. You can see supports on the side tubes attaching to the tank. (Probably more obvious with the forum's Knytt theme.)

A sensor array that can hold a statue is a great idea. I thought the focus was on the metaphysical symbols. That's why I included so many computers. I should make a chalk board with images of the statues and symbols on them too (if I can make them fit.)
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on July 11, 2010, 19:08:23
@ bulbapuck: totally in dude.

@ egomassive: staggered height makes since, but I though the "support" was just a pipe.  I've actually worked around a lot of very large stainless steel tanks because I grind steel for a living, so I was looking at it with the view of "where the heck are the supports a tank that size would need?"
Title: Re: Knytt stories Round Robin
Post by: egomassive on July 11, 2010, 19:37:01
The blue parts are pipes. There are small horizontal bars beneath for support. I don't know which you are referring to. I tried all sorts of supports. There's so much detail already that adding substantial supports started mucking it up. That's why the pipes ended up blue too. Black pipes made a mess of things. I'll give it another go later when I can approach with a fresh look.

@Bulbapuck: I was sad too when I saw Nifflas' cabin on the first screen of the game knowing that I planned to make a cabin myself. What also makes me sad is that some of the ideas in these sets, I developed for the big level I'm working on. Now, parts of my level will be less unique. :( Honestly the first time I saw a screen shot of Smashy's Tundra in use, I thought my snow scape set had somehow been leaked.
Spoiler: My snow scape (click to show/hide)
Title: Re: Knytt stories Round Robin
Post by: Salmoneous on July 11, 2010, 22:13:21
Give this guy a medal  :)

Or at least a star  :hiddenstar: for awesome tilesets.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on July 11, 2010, 23:51:50
@egomassive:  Yeah, referring to the black supports underneath.  Let me back up and say again I think it looks fantastic (and your snow scape preview is likewise amazing!).  But as a perfectionist and a guy who has gone through a lot of critiques in art classes, I blurt out my every criticism because I find it helpful when people do that to me.  So, my thought was "how is it supported?  I can't tell," but in fact I think it looks fine.  It could be that they are simply attached to the big metal tank in the middle, and the leg supports that I envisioned would in fact be very cluttery. 

Anyhow, I probably talk to much.  :P
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on July 12, 2010, 00:14:46
Spoiler: My snow scape (click to show/hide)

0.0
Do you know how much I look forward to your level right now?
*streches arms as far as I can* Thiiiiiiiiiiiiiiiiiiis much C)p

[/offtopic]

And I agree with Sal, a (http://nifflas.lpchip.nl/Smileys/Niffpack/hidden.gif) from me too :)
Title: Re: Knytt stories Round Robin
Post by: egomassive on July 12, 2010, 21:34:20
Wow, my first star! Is that 2 stars or just a second nomination for the first? Either way, thanks guys. I intended to throw some tiles together in a few days. It's been over a month and I'm still here. It's been fun so far, but I'm glad these sets are nearing completion. I need to focus on my own projects if they're going to be released on schedule.

Edit July 19, 2010: Here is the lab set with sensory equipment. Designed to work with short statue from cave set.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on July 19, 2010, 14:15:50
Oh geeze, you definitely get another star for that.  2 stars at the least.

More like wimpy inconsequential parts by headgrinder.

Title: Re: Knytt stories Round Robin
Post by: Feline Monstrosity on July 19, 2010, 14:41:19
Man I totally forgot about this - I've been so busy. Sorry for not contributing, you can give it to the next person. Sorry for keeping you waiting needlessly. Perhaps I'll contribute another time when I'm less busy. :/
Title: Re: Knytt stories Round Robin
Post by: Razzorman on July 19, 2010, 15:04:03
What also makes me sad is that some of the ideas in these sets, I developed for the big level I'm working on. Now, parts of my level will be less unique.
Heh. I was planning to make a level with an underground lab/facility where all the scientists were missing and there was blood on the walls and it was supposed to be creepy and such.

Now that is going to be less unique as well. :P
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on July 19, 2010, 16:22:44
Man I totally forgot about this - I've been so busy. Sorry for not contributing, you can give it to the next person. Sorry for keeping you waiting needlessly. Perhaps I'll contribute another time when I'm less busy. :/

Too bad, man :(

That means that Evil is up. I'll send him a PM.
Title: Re: Knytt stories Round Robin
Post by: egomassive on July 20, 2010, 13:39:41
More like wimpy inconsequential parts by headgrinder.

There isn't enough room to write all that. We'll have to leave it like it is. :)
Title: Re: Knytt stories Round Robin
Post by: Evil on July 22, 2010, 12:05:16
I replaced with mine gradients , dont change please! :)



It would nice if you people can make the last screen when juni jumps in the light, she comes out else where :)

please :)

And here's the level link : :)

http://download932.mediafire.com/4z4zp99461pg/xj8ebby9sz1scfe/Nifforum+-+Something+with+snow.knytt.bin

It is underwater :)
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on July 22, 2010, 14:04:57
Wha?  Ok, those look freekin amazing, but how do they look in the game?  Do they fit the tileset somehow, or do they stick out like a lamborghini in a car lot full of lemons? 

I gotta go to work... will comment later.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on July 22, 2010, 14:41:59
The download link doesn't work for me, I get a message saying that it's an invalid or deleted file.
Title: Re: Knytt stories Round Robin
Post by: Evil on July 22, 2010, 19:51:15
The download link doesn't work for me, I get a message saying that it's an invalid or deleted file.

shocking!   :shocked:
http://www.mediafire.com/?xj8ebby9sz1scfe

Wha?  Ok, those look freekin amazing, but how do they look in the game?  Do they fit the tileset somehow, or do they stick out like a lamborghini in a car lot full of lemons? 

I gotta go to work... will comment later.

They look like a lemonade car with lemons! :D

Its underwater! :D
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on July 23, 2010, 00:20:03
1.  By lemons I meant bad cars... just so you know. 

2.  Your update is 1 room large.  What happened dude? 
Title: Re: Knytt stories Round Robin
Post by: Evil on July 23, 2010, 07:18:59
1.  By lemons I meant bad cars... just so you know. 

2.  Your update is 1 room large.  What happened dude? 

 :shocked: :shocked: :shocked: :shocked:

its 5 rooms!
Title: Re: Knytt stories Round Robin
Post by: egomassive on July 23, 2010, 14:02:00
The map was corrupted somehow. I managed to repair it.

Get it here Edit: Link Disabled, get the new version.

This file has gotten huge, about 17 Mb, so I'm taking down the link as soon as the next version is released.

@ Evil: You changed Pick yer Poison's screens. That is against the rules. I undid those changes, and moved your section 1 screen right. I also added a few things to make sure there would be no voiding or swimming. I made the light do something as requested, but it's just a temporary thing.

@ All: While I was fixing things I took care of the wall swim in PyP's section. I put the sign back in Headgrinder's section as per his request. I tried to make these alterations as faithfully as I could to the original work. Feel free to change what happens at the end of Evil's section. What I did there is just a place holder to prevent a void.
Title: Re: Knytt stories Round Robin
Post by: Evil on July 23, 2010, 14:12:25
 :oops: sorry

I did make a screen next to his final one, but then it crashed, and I was too lazy, and I didnt know the rule.  :oops:
Title: Re: Knytt stories Round Robin
Post by: egomassive on July 24, 2010, 00:15:49
No hard feelings Evil. :) I think you still have 3 days to work on it. You should see if you like the adjustments I made. I just copied the screen you altered and pasted it next to the original. Your version of the screen was already bizarre, so this isn't a bad fix in my opinion. That said, I don't know how the other guys are going to work it into the story.
Title: Re: Knytt stories Round Robin
Post by: Pick Yer Poison on July 24, 2010, 00:27:26
Thanks for fixing my wallswim, egomassive. :)
Title: Re: Knytt stories Round Robin
Post by: egomassive on July 24, 2010, 00:43:34
You're welcome. Your section doesn't get much love. I figured as long as I was fixing the level I might as well fix all the problems we've discussed.
Title: Re: Knytt stories Round Robin
Post by: TheDarkOne on July 26, 2010, 07:54:48
I might join.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on July 27, 2010, 11:21:40
@TheDarkOne:
I'll add you to the list and I'll contact you later to see if you want to contribute :)

Sorry I haven't been too active here lately, I've been preoccupied. I have however PMed Firecat that it's his/her turn. No reply though.

Thank you EgoMassive for dealing with those bugs :)
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on July 29, 2010, 13:50:32
Any further progress here?  I'm getting antsy.   :sick:
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on July 29, 2010, 15:53:11
Firecat has not replied, I say we wait and see as it's possible that he/she is working on it. But next monday we move on.

Unless there are any objections to this.
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on July 30, 2010, 09:22:27
I'll try to participate...

...However, i don't have a sound card. Myeh, i'll make up something.

...also, do i have to do something based on the story that comes before mine?
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on July 30, 2010, 13:29:12
Not necessarily.  It could be possible to simply expand the level in a few directions with minimal plot effect, but I wouldn't suggest doing anything to make the plot even thicker.  We've got quite a few loose ends to tie up as it is.

Hey, how many screens are we shooting for?  100?
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on July 30, 2010, 13:40:50
Also, i know i shouldn't interfere with the theme of the level, but does that rule also count for some kind of tunnel thing that leads to a place where it's summer, even if i make my place end in another some kind of tunnel thing that leads to where the story takes place again?
Title: Re: Knytt stories Round Robin
Post by: Firecat on July 30, 2010, 22:27:56
Im done:
http://www.mediafire.com/file/1d79k9ogjrq5j47/Nifforum - Something with snow.knytt.bin.knytt.bin
I added 5 screens, 2 to the rightmost part and 3 in that underground cave close to the bunker.

The orange-wearing man may or not be a sidequest.

Title: Re: Knytt stories Round Robin
Post by: bulbapuck on July 31, 2010, 01:38:35
Allright! Excellent :)

Then AClockworkLemon is up.

I'm really busy the next 30 or so hours (freind is getting married C)p) so could someone contact AClockworkLemon and see if he can do it, and if not then contact BioShock who is next in line. I would really appreciate it :)
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on July 31, 2010, 14:22:53
*Back up moderator steps in... and goes mad with power! (http://www.youtube.com/watch?v=GCdt4AfSqqg) *

HAHAHA!  I have the power now!  AClockworkLemon!  You must now add 40 screens to the Tundra level by this time TOMORROW, or you shall be thrown to the wolves!  BioShock, GET UNDER YOUR DESK. and stay there until I tell you otherwise!

*returns to sanity*

Ok, I'll pm AClockworkLemon.

The new additions look good Firecat.

I have a suggestion for Firecat and Evil.  Rather than linking the underwater scene to a magic warp in the sky, how about it comes up in Firecat's cave?  Screen x998y1002 or perhaps even in addition screen x999y1000

Also, something still needs to be done with x1004y1002 and x1005y1002.  They are doubles except for the water fall effect.  Evil, could you be cajoled into changing up x1005 into a new screen, or would you mind someone else doing it?

Hmm... *returns from being moderately mad with power?*


Title: Re: Knytt stories Round Robin
Post by: StraightFlame on July 31, 2010, 14:41:50
I'll ask once again:
Also, i know i shouldn't interfere with the theme of the level, but does that rule also count for some kind of tunnel thing that leads to a place where it's summer, even if i make my place end in another some kind of tunnel thing that leads to where the story takes place again?
Title: Re: Knytt stories Round Robin
Post by: egomassive on July 31, 2010, 16:35:02
^ There's already an area that looks warmer and flowers are blooming in a cave. I think the addition of summer cavern would be a reasonable addition. Better yet, a dome.
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on July 31, 2010, 18:23:12
Oh, well, i have finished the first tunnel and am now working on the summer area.
Title: Re: Knytt stories Round Robin
Post by: AClockworkLemon on August 01, 2010, 09:33:42
ooo, a .knytt.bin.knytt.bin... my favorite  ;)

well, i aint o busy now, so i'll get to work and see what i can do :D shouldn't be tooo long.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on August 01, 2010, 14:41:48
Thanks once again Headgrinder :)

Oh, well, i have finished the first tunnel and am now working on the summer area.

It's not your turn, it's AClockworkLemon's turn. Check the first post for the queue list. I hope you haven't done too much on it. And if you have, you can send it too me and I'll try and add it to the level. (keyword being "try")
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on August 01, 2010, 16:26:57
What's wrong with prepping my couple of sceens?
Title: Re: Knytt stories Round Robin
Post by: Firecat on August 01, 2010, 16:55:50
What's wrong with prepping my couple of sceens?
That if you put your screens overlaping the screens that ACWL is making some or all of the following will happen:
Why else there are queues?
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on August 01, 2010, 17:12:35
Well, the only areas i finished are the tunnel (or bottomless pit, whatever you want) and the first 3 screens of the summer area.
Title: Re: Knytt stories Round Robin
Post by: Evil on August 01, 2010, 19:19:16
Firecat has not replied, I say we wait and see as it's possible that he/she is working on it. But next monday we move on.

Unless there are any objections to this.

http://objection.mrdictionary.net/go.php?n=4163908
Title: Re: Knytt stories Round Robin
Post by: Firecat on August 01, 2010, 19:26:39
http://objection.mrdictionary.net/go.php?n=4163931

Seriously, that was offtopic.
Title: Re: Knytt stories Round Robin
Post by: Evil on August 01, 2010, 19:31:52
http://objection.mrdictionary.net/go.php?n=4163931

Seriously, that was offtopic.

but I was right    C)
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on August 01, 2010, 22:37:01
he/she
He's definitely a he.
Title: Re: Knytt stories Round Robin
Post by: AClockworkLemon on August 02, 2010, 06:11:42
indeed, i am a he  :^^:

As it is, it dosn't matter about SF, as i'm working on the lab. so far, i have added the personal quarters and am currently working on the reactor. I have used flags to add a bit of time into the area (you have to go and get a keycard to continue). For this reason, its probably not a good idea to play around with flags 0 and 1, with the exception that you can re-use flag 0 in an area
Spoiler: (click to show/hide)

Quick question, is the reactor the blue ring or the contraption with green tubes?
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on August 02, 2010, 12:27:34
Quick question, is the reactor the blue ring or the contraption with green tubes?

I believe it's the green tubes, as I seem to recall the blue ring being some sort of transporting device. I'm not sure though.
Title: Re: Knytt stories Round Robin
Post by: AClockworkLemon on August 02, 2010, 12:56:09
ok, cool.

suggestion:
i think that a round robin is a bit hard to keep a storyline for. could i suggest it be an environmental?
Either that, or a storyline that allows multiple deviations (example: to finish, a number of keys are needed, allowing several different sidetracks)
Title: Re: Knytt stories Round Robin
Post by: AClockworkLemon on August 05, 2010, 01:41:54
I've finished my bit  C)p

What I've added:
well, it doesn't look like much, but it is. I have completed the lab's personal quarters, and added a bit onto the reactor area. as i didn't understand the storyline/whatever, i have not made the reactor itself yet.
The area i have made also includes an animated cut-scene.

D/L link: http://dl.dropbox.com/u/4410179/Nifforum%20-%20Something%20with%20snow.knytt.bin (http://dl.dropbox.com/u/4410179/Nifforum%20-%20Something%20with%20snow.knytt.bin)

Please note: DONT USE FLAG 0! It is used to
Spoiler: (click to show/hide)
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on August 05, 2010, 01:44:30
Great C)p Downloading now.

Bioshock, you're up. Please post here or send me a PM saying that you've got the level.
Title: Re: Knytt stories Round Robin
Post by: AClockworkLemon on August 05, 2010, 01:45:48
bloody hell that was quick!

Hope you like it :D

Could you put in the top post something that says not to use flag0?

(fourth edit XD)
Uhm, could you also put me on the possible second go list?
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on August 05, 2010, 01:53:05
Done and done :)

I'm on a roll! I think I'm gonna send Bioshock a PM as well :P

EDIT: I like it C)p Very nice contribution!
Title: Re: Knytt stories Round Robin
Post by: AClockworkLemon on August 05, 2010, 03:01:17
EDIT: I like it C)p Very nice contribution!

Thanks :D
Title: Re: Knytt stories Round Robin
Post by: Antikythera on August 05, 2010, 05:26:32
Ooh, I would love to be a part of this. Just PM when my turn comes. I'll probably finish my first level, Skyline Spires, before my turn rolls around, if you're worried about the quality of my sections.
Title: Re: Knytt stories Round Robin
Post by: BioShock on August 05, 2010, 09:19:57
Well it's my turn, I'm starting it now.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on August 05, 2010, 11:02:07
Ooh, I would love to be a part of this. Just PM when my turn comes. I'll probably finish my first level, Skyline Spires, before my turn rolls around, if you're worried about the quality of my sections.

Great! I'll add you to the list :)
Title: Re: Knytt stories Round Robin
Post by: egomassive on August 05, 2010, 19:45:09
With AClockworkLemon's contribution the lab set is filled. The final version is attached. I edited the comment area to include AClockworkLemon and allow edits. Please do not edit the tileset for this level, Tundra Trek, because you may break an existing area of the game.

By the way, I think the light-blue tiles added by AClockworkLemon work very well with the rest of the set. They're much more sterile looking than bare concrete.
Title: Re: Knytt stories Round Robin
Post by: Firecat on August 05, 2010, 19:59:04
Might as well make a second time edit.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on August 05, 2010, 23:40:24
Oh crap!  I haven't been getting my e-mail notifications about this thread!  You guys have been busy!

*downloading most recent version*

@StraightFlame:  I think your idea for a summer area is cool, if you do it right.  In the context of the level, I would think it could work if it was a kind of "land of the lost" warp action thing, so that you do something to make the player feel like they've traveled somewhere else for that brief section.  Perhaps you could use the statues or one of the lab machines somehow to signify that the player is "not in Kansas anymore."

As for how difficult it is for this level to maintain a story, well, it DOES already have one, the question is if we will be able to wrap it up.  I for one think we can do it!  But, I guess would suggest each of us do whatever we can to move the story to a conclusion.  If we don't quite end up with a strong ending... well, than that's life.   X-P
Title: Re: Knytt stories Round Robin
Post by: AClockworkLemon on August 06, 2010, 01:26:57
With AClockworkLemon's contribution the lab set is filled. The final version is attached. I edited the comment area to include AClockworkLemon and allow edits. Please do not edit the tileset for this level, Tundra Trek, because you may break an existing area of the game.

By the way, I think the light-blue tiles added by AClockworkLemon work very well with the rest of the set. They're much more sterile looking than bare concrete.

Geez, thankyou.
I just added them in for the
Spoiler: (click to show/hide)
but yeah, i guess that does make 'em much more sterile :D
Title: Re: Knytt stories Round Robin
Post by: BioShock on August 07, 2010, 21:13:05
Here is my addition to the level.
I added :

I connected the HALLS OF ICE to the Underground Tundra Caves

I hope you like it! I would have done more, but I'm really busy.
Here is the level:

http://www.mediafire.com/?l580u6l3apr6566
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on August 07, 2010, 21:28:14
Great! *downloading*

Munchybot, you're up. Please send me a PM or ppost in this thread that you've recieved the level.
Title: Re: Knytt stories Round Robin
Post by: TheDarkOne on August 08, 2010, 05:03:58
I'd like to join! *downloads latest version* Though it could take a couple of days to make it look good enough it actually work. Count me in! :D
Title: Re: Knytt stories Round Robin
Post by: Firecat on August 08, 2010, 05:31:56
I connected the HALLS OF ICE to the Underground Tundra Caves
Theorically, if we treat the Halls Of Ice "real" location in the map the cave should have been going upwards and not downwards. but who i am to question the pyshics?
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on August 08, 2010, 14:38:11
I'd like to join! *downloads latest version* Though it could take a couple of days to make it look good enough it actually work. Count me in! :D

umm.. you've already joined :P
check the queue in the first post, you're up after munchybot is done.
Title: Re: Knytt stories Round Robin
Post by: BioShock on August 08, 2010, 19:27:06
I connected the HALLS OF ICE to the Underground Tundra Caves
Theorically, if we treat the Halls Of Ice "real" location in the map the cave should have been going upwards and not downwards. but who i am to question the pyshics?

Before i started i thought of that, but i didn't really what anyone was going to do with that side of the halls of ice. Well, Change it, if you want
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on August 08, 2010, 23:39:40
perhaps we can just add more screens to make it a little more accurate?  I would almost suggest some kind of 2nd ice mechanism so that the elevator doesn't seem too superfluous. 
Title: Re: Knytt stories Round Robin
Post by: Pick Yer Poison on August 09, 2010, 01:01:39
I always try to make things work out physically whenever possible. It gives levels more realism, and it prevents you from realizing later on that, "Well, I was GOING to put this cave underneath the plains, but I had them warp to the mountain under there...better just make it above and use more shifts. And hope they don't jump."
Title: Re: Knytt stories Round Robin
Post by: Firecat on August 09, 2010, 02:22:32
I hope nobody mind this:
http://www.mediafire.com/?g5dnmyrkk9z4vir
Its a posible solution of this
I have a suggestion for Firecat and Evil.  Rather than linking the underwater scene to a magic warp in the sky, how about it comes up in Firecat's cave?  Screen x998y1002 or perhaps even in addition screen x999y1000
As well as a new x1005y1002 and some wallswim fixing in x996y1003 and x995y1005. You dont have to use those if you dont want to.

(NOTE: This version is not supposed to overwrite the complete level and is not an entry to the level. also, doesn't have custom music)
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on August 10, 2010, 14:07:57
Ooo... download.  Glad my thoughts don't get lost in the flood.

EDIT:  Very nicely done.  The water having a fade to black effect is particularly nice.
Title: Re: Knytt stories Round Robin
Post by: PeppyHare4000 on August 14, 2010, 23:17:16
ah, what the heck. Ill join...
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on August 15, 2010, 22:54:56
Great :D I'll add you to the list.

In other news, still no word from munchybot. Tomorrow it's TheDarkOne's turn. Hopefully munchybot is working on the level and will have submitted it by then, but somehow I doubt it :/
Title: Re: Knytt stories Round Robin
Post by: PeppyHare4000 on August 16, 2010, 04:44:50
i don't see my name on the list.
Can i be on the second round robin too.
This will be good when i get bored of making my
projects.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on August 16, 2010, 12:57:12
i don't see my name on the list.
Can i be on the second round robin too.
This will be good when i get bored of making my
projects.

Oh, right, sorry. I was tired yesterday. I've added you now.

Munchybot is now skipped, TheDarkOne, you're up. Please let us know that you've recieved the level.

There's also a wallswim in BioShock's part, but I'll fix that after TheDarkOne is done.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on August 21, 2010, 17:49:50
Okay, I think I'm going to add a rule. Just wanted to check if you think it's a good one.

Participants need to let me know in some way that they have recieved the level 3 days after I've anounced it. Otherwise they'll be moved down the list.

The reason for this is that we had to wait 7 days before we could skip munchybot, and I've still gotten no reply from TheDarkOne. I have no clue if he's even aware that it's his turn. So it feels like the level is on hiatus.

Is it a good idea?
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on August 22, 2010, 10:18:05
Um, i can't work on the level the week i'm up. Can you move my turn to the week after that, plz?
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on August 22, 2010, 13:24:51
Sure thing, thanks for telling me :)
Title: Re: Knytt stories Round Robin
Post by: egomassive on August 23, 2010, 09:02:19
I agree Bulbapuck's new rule idea. Waiting
... Participants need to let me know in some way that they have received the level 3 days after I've announced it. Otherwise they'll be moved down the list. ...
... Is it a good idea?

I think it's a very good idea. The list of participants is growing too fast to wait for people who are gone or not paying attention. Additionally, if they have been inactive on the forum when their turn comes up again, then they should be removed from the list. There's no sense in waiting another 3 days.

However, turns are going to come faster than expected. If we enact this rule, I think the current list of future participants should be sent messages to make sure they know about it.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on August 23, 2010, 12:58:15
I'm down with it
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on August 23, 2010, 15:47:19
Great! I'll add that rule then.

TheDarkOne is now skipped.

Antikythera, you're up. Let us know that you've recieved the level by sending me a PM or posting in this thread. If we haven't heard from you in 3 days time, you'll be skipped.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on August 26, 2010, 13:42:38
Updates!  I need updates!  I'm anxious to see this story developing!!!
Title: Re: Knytt stories Round Robin
Post by: Ultigonio on August 26, 2010, 16:26:27
I'm totally down for this, sign me up.  It'll help ease the monopoly of just working on one Knytt Story, but at the same time, it won't get too much in the way.  Heck, sign me up for the second one, too.

Oh, and are we allowed to go back and edit previous screens (just for bugfixes and signfixes), or will you just be taking care of that yourself?
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on August 26, 2010, 19:29:13
Great! I'll add you to the lists. And I'll take care of bugs unless someone else does it. It doesn't really matter so I suppose you could. As long as you don't dramatically change the level.

Antikythera is skipped. But I think TheDarkOne is working on it. You see, a couple of minutes after he was skipped he sent me a PM where he said that he forgot about it and that he would start. I sent him a PM saying that he had been skipped, but that I could sign him up again. No reply.

I think I'm gonna send him a PM saying that it's his turn now and to disregard my latest PM. This because SF is away this week, and I doubt he's read that PM.

Litsen. Guys, litsen... Read your Pm's guys. Guys, litsen.. Guys.. Read them.. Please, guys.. Please
Title: Re: Knytt stories Round Robin
Post by: PeppyHare4000 on August 27, 2010, 10:21:05
Well, My turn for the round robin is coming up very soon.
At least this will be good for not getting bored of making
my current levels.
Title: Re: Knytt stories Round Robin
Post by: Antikythera on August 29, 2010, 02:44:44
I just moved into college and things have been hectic, just add me to the end again.
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on August 29, 2010, 12:12:05
Can i plz do this kinda stuff (http://tvtropes.org/pmwiki/pmwiki.php/Main/ActorAllusion)?

I want to name my area the Linear Greenfire Road.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on August 29, 2010, 13:22:32
I just moved into college and things have been hectic, just add me to the end again.

Sure thing! :)
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on August 29, 2010, 14:48:06
@straightflame: Interesting, how would you?  Juni as the actor, and you make references to other games?  Just curious. 
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on August 29, 2010, 23:33:21
Srry, thought it said 'Author allusion'.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on August 30, 2010, 10:19:12
TheDarkOne is skipped, StraightFlame, you're up. Please let us know that you're working on it.
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on August 30, 2010, 17:01:14
Confirmification!
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on August 30, 2010, 22:02:20
In what year does this level take place?
2010? 2015? 3561 B.C.?

For now, i'll assume it's 2010.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on August 30, 2010, 23:40:11
Sometime in the near future I guess.  Do you need a firm date?
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on August 31, 2010, 10:20:32
Just year and month.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on August 31, 2010, 12:58:16
Well, I'm thinking then that your the one that gets to decide that.  :)
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on August 31, 2010, 15:15:15
Well, I'm thinking then that your the one that gets to decide that.  :)
December 2010.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on August 31, 2010, 23:54:14
Wow, sooner than I expected!  And near Christmas no less!

But no rain deer or Santa Clauses, please. 
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on September 01, 2010, 07:47:14
Then what did you expect? December 2016?
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on September 01, 2010, 13:13:50
Yeah, maybe.  Don't know why though.   There is nothing wrong with 2010, that's where I am after all.  I guess I just felt like this game must be 10 years or so in the future.   :crazy:
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on September 01, 2010, 13:49:45
Whatever. 2016 would be okay, too.

Changin it to 2016.
Title: Re: Knytt stories Round Robin
Post by: ieatatsonic on September 02, 2010, 00:10:59
Is it too late to join?
Title: Re: Knytt stories Round Robin
Post by: Firecat on September 02, 2010, 00:32:01
I don't think so.
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on September 02, 2010, 07:52:09
Join whenever you want. You'll begin four mondays from now and you'll be skipped if you aren't finished the sunday after that.

Also, please put me on the second time participants list. This thing helped me getting used to flags and i hope i'll learn another thing or two by making my own area.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on September 02, 2010, 17:43:47
Is it too late to join?

Not at all! I'll add you to the list.

EDIT:
Also, please put me on the second time participants list. This thing helped me getting used to flags and i hope i'll learn another thing or two by making my own area.
Done :)
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on September 02, 2010, 22:00:01
Also, here (http://www.mediafire.com/?jgcxawl8tei64ah) ya goat! I can't do much in the weekends, and i didn't finish
Spoiler: (click to show/hide)
yesterday, so i just made up some stuff really quick.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on September 03, 2010, 14:11:03
Apparently I never played the update before Strieghtflame, because there is a TON of new stuff!  Whoever did the animation of the quarantine rocks my socks off. 

Ok, interesting additions.  I did find a few errors... what the... my knytt stories won't run!  Well, for now I'll just mention them.  I'm sure someone else can enumerate their precise locations, but there is a missing tile and a floating spike in the yellow area, and the 2nd blue maze has a bug that makes it very difficult to exit the maze.  You have to trick jump up, fall back down, then wall swim back upwards out of the barrier.  Right before the exit warp out of the greenfire road area, you can climb a wall to a purple screen.  Oh, I guess someone can add on to that though. 

And I did find one non-collision wall in the newer lab at the 4 corridor junction.  Oh, and there is a section in the newer lab that says "Private Quarters" but I think it means something like "Private Labs" as few people probably sleep with dimensional gates and lasers in their rooms.  :)


And I gotta say, I love spaces designed for knytts!  I wish it was assumed in real life we could all scale shear walls with perfect ease so we could have reception areas just hanging out above deep pits with no stairs, elevators, etc.  :)

Might I suggest a rule to help keep this level from growing out of all proportion?  How about each contributor can only add one new direction to the plot, then everyone has to work towards tying all the parts of the plot together?  I've got to go to work now, but I think I'll start a list of plot points so we can keep track of what ideas need to be pulled together.

Title: Re: Knytt stories Round Robin
Post by: bulbapuck on September 03, 2010, 18:55:53
Thank you StraightFlame! Did you use any flags? In case you did I need to update the first post before sending the level on to Peppyhare3000
Title: Re: Knytt stories Round Robin
Post by: PeppyHare4000 on September 03, 2010, 21:53:04
I took a look at the level and it seems that there is still a lot to do. What happens if everybody's turns are over and the level is still unfinished. :huh:
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on September 04, 2010, 12:13:02
I've been thinking about this myself, and I believe that may be the purpose of the second time participants. Anyway, you're up :) If you could confirm that you're working on the level, I'd appreciate it.
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on September 04, 2010, 15:25:00
Thank you StraightFlame! Did you use any flags? In case you did I need to update the first post before sending the level on to Peppyhare3000
I built a second lab that you can only enter if flag 0 is enabled. Not that i changed flag 0 or other flags.
Title: Re: Knytt stories Round Robin
Post by: PeppyHare4000 on September 04, 2010, 16:56:00
I confirm
Title: Re: Knytt stories Round Robin
Post by: PeppyHare4000 on September 04, 2010, 18:44:25
Question: Is there a location for the swipe card yet.
Title: Re: Knytt stories Round Robin
Post by: PeppyHare4000 on September 04, 2010, 22:57:38
If there isn't, im putting the following flags
Flag 1 ---> Determines if you picked up the Lv. 1 Swipe Card
Flag 2 ---> Determines if you picked up the Lv. 2 Swipe Card
Flag 3 ---> Determines if you picked up the Lv. 2 Key Card
Flag 4 ---> Determines if you picked up the Elevator Fuse
Title: Re: Knytt stories Round Robin
Post by: egomassive on September 04, 2010, 23:50:42
I submit that something should be added to lab 3 that directs Juni to find Wood in lab 4. Finding firewood is Juni's primary objective after all.
Title: Re: Knytt stories Round Robin
Post by: PeppyHare4000 on September 05, 2010, 00:14:23
That gives me an idea.

Dr. Woods experiment is like the time machine except you appear in the lab. You have to get out of the lab and you will find firewood somewhere outside in the future :)
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on September 11, 2010, 18:39:14
Wait a sec, the first post (http://nifflas.lpchip.nl/index.php?topic=3498.msg40850#msg40850) says it's still my turn! Why am that?
Title: Re: Knytt stories Round Robin
Post by: PeppyHare4000 on September 11, 2010, 19:09:55
bulba forgot to end you turn :P
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on September 11, 2010, 22:41:29
Wait a sec, the first post (http://nifflas.lpchip.nl/index.php?topic=3498.msg40850#msg40850) says it's still my turn! Why am that?
bulba forgot to end you turn :P
Indeed I did, sorry.
Or did I? :shifty: *edits first post before anyone else notices*
I don't know what you're talking about.

Peppyhare4000: Your deadline is technically up, but as I never wrote what the deadline was (stupid me), I'll give you until Sunday to finish it up.
Title: Re: Knytt stories Round Robin
Post by: PeppyHare4000 on September 12, 2010, 01:42:55
Im done now, here ya go. http://www.sendspace.com/file/2upjbh
I edited the reactor area, put a second keycard for dr. woods lab

Flag 1
Second key card
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on September 12, 2010, 09:04:57
I put a second keycard for dr. woods lab
What does the 2nd keycard do?
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on September 12, 2010, 09:37:48
Alrighty then, Utigonio, you're up.

Please let us know that you're working on the level, to avoid being skipped.
Title: Re: Knytt stories Round Robin
Post by: Ultigonio on September 12, 2010, 20:18:19
I'm on it right now.  I'll see what I can get done here, I'm kinda' aiming to tie up some of the loose stuff, but we'll see how much I can get done.

EDIT: Is the second keycard findable yet?
Title: Re: Knytt stories Round Robin
Post by: PeppyHare4000 on September 12, 2010, 21:18:14
It can be found in the editor but it requires three keys. Red, Blue and Purple. The second keycard is for getting in dr. woods lab.
Title: Re: Knytt stories Round Robin
Post by: Ultigonio on September 12, 2010, 21:20:26
And the three keys haven't been placed yet, I'd assume?
Title: Re: Knytt stories Round Robin
Post by: PeppyHare4000 on September 12, 2010, 21:33:35
Yea, I would of placed them but i didn't have time <_<
Title: Re: Knytt stories Round Robin
Post by: egomassive on September 12, 2010, 23:21:24
I thought this was an environmental. I guess it's a challenge now. So, far the sensor has not been assembled correctly in this level and another. I want to point out that it should look like this... (statue optional)
Title: Re: Knytt stories Round Robin
Post by: Ultigonio on September 13, 2010, 01:20:38
Well, the part I'm adding on may be considerably higher in difficulty by comparison to most of the rest of the level, so I'll probably throw in a difficulty select at the beginning of that particular segment, for the sake of those who might prefer environmental over challenge.
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on September 13, 2010, 19:55:55
So, far the sensor has not been assembled correctly in this level and another.
.....................................crud.
Title: Re: Knytt stories Round Robin
Post by: egomassive on September 13, 2010, 20:38:32
^ I have no problem with your artistic license. I thought it was obvious, but I'm the one who made it. I never intended the reactor to be mounted on top of the star gate, but that doesn't stop it from looking cool. :)
Title: Re: Knytt stories Round Robin
Post by: Firecat on September 13, 2010, 21:41:23
I want to point out that it should look like this...
Oooooh, i thought that the two things were separated and not the same machine.
Title: Re: Knytt stories Round Robin
Post by: Ultigonio on September 20, 2010, 08:50:00
http://www.mediafire.com/?bgytyho4geyf86r

Blarg, I totally left this unfinished.  A lot of thing ended up getting in the way of me finishing this (had to leave the house a lot more than I thought I would this weekend, and I had tons of homework), so... I got stuff done, just not nearly as much as I'd hoped.

Also, to over-complicate things even more:
Spoiler: Flag 2 (click to show/hide)

Spoiler: Flag 3 (click to show/hide)
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on September 20, 2010, 15:43:57
Thank you Utigonio!

Antikythera, you're up.

Please let me know that you're working on the level in less than 3 days, to avoid being skipped. Either via PM or simply posting in this thread.
Title: Re: Knytt stories Round Robin
Post by: Ultigonio on September 20, 2010, 16:06:13
Spoiler for Flag 3 in the first post is broken; you left out the "r" in spoiler. :P
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on September 20, 2010, 16:25:50
Spoiler for Flag 3 in the first post is broken; you left out the "r" in spoiler. :P

Cripes! *fixed*

Thanks!
Title: Re: Knytt stories Round Robin
Post by: Firecat on September 21, 2010, 20:44:37
Its really necessary block the cave until Flag 3? it feels kind of odd.

Also. you will keep the powerups of the explorer route?, or they will be gone?
Title: Re: Knytt stories Round Robin
Post by: Ultigonio on September 22, 2010, 01:45:08
Its really necessary block the cave until Flag 3? it feels kind of odd.

Also. you will keep the powerups of the explorer route?, or they will be gone?
Had I finished it, I would have removed the powerups, as I feared they'd probably break some other people's areas.  That said, upon "sleeping" in the bed, I would have had a cutscene saying "Ah! I feel all warmed up and ready to go!" so to better explain WHY you can suddenly high-jump and double-jump.
As for the Flag 3, no, I suppose it isn't truly necessary, but I find it a little weird for a player to just wander in there by exploration and end up finding the keys before they even know what they're for.
Title: Re: Knytt stories Round Robin
Post by: Grookie on September 23, 2010, 19:30:12
Hmm, I think I am going in. But, please, make it easy to me, some things I cannot understand. X)
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on September 24, 2010, 00:52:03
Sigh...

I guess this was inevitable with a round robin, but to me this level has lost all coherency.  I can totally understand everyone wanting to through in their own ideas and spin on the level.  Heck, I think I'm the reason it veered away from the tundra tileset in the first place!  But now it feels like the whole level is little more than random bits.  It is just not single minded (ha!) and cohesive enough. 

I think it could be saved with just a small amount of pruning and a lot of tying loose ends together.  The strange thing is I like all the areas!  The cave is nice, but it is incomplete.  The labs are looking good, but they don't feel like they have anything in common.  They are too random in purpose and difficulty.  The alternate time area is, well, cool, but it feels as if it has nothing to do with the rest of the level other than it has a scientist in it.  It just isn't tied in enough.  The level is so random it is a pain to play through just to get to the new areas. 

Any chance we as a group can discuss ideas on how to pull this together rather than keep going independently of each other?
Title: Re: Knytt stories Round Robin
Post by: Ultigonio on September 24, 2010, 03:10:50
Sigh...

I guess this was inevitable with a round robin, but to me this level has lost all coherency.  I can totally understand everyone wanting to through in their own ideas and spin on the level.  Heck, I think I'm the reason it veered away from the tundra tileset in the first place!  But now it feels like the whole level is little more than random bits.  It is just not single minded (ha!) and cohesive enough.  

I think it could be saved with just a small amount of pruning and a lot of tying loose ends together.  The strange thing is I like all the areas!  The cave is nice, but it is incomplete.  The labs are looking good, but they don't feel like they have anything in common.  They are too random in purpose and difficulty.  The alternate time area is, well, cool, but it feels as if it has nothing to do with the rest of the level other than it has a scientist in it.  It just isn't tied in enough.  The level is so random it is a pain to play through just to get to the new areas.  

Any chance we as a group can discuss ideas on how to pull this together rather than keep going independently of each other?
The main reason the cave remains incomplete was because I was unable to complete it (which would not have come to pass had it not been for some unexpected events for me IRL), but yeah, you're right. All manners of cohesiveness are, well... lacking.  We should just take a week or two off from actually working on the level to discuss it with each other, or perhaps we just say, "Oh, I'll do this," and pass it around based on that.

In any case, a sort of "meeting" of some sort may be useful to pulling together a logical design on this level.  Heck, we could even discuss putting it together as we're having one particular person working on it, so the person can change the map based on the ideas that flow through.  We should probably also heavily discuss giving some actual reason for certain areas to be where they are--the alternate time area, for instance.  Not to mention that one thing I disliked while working on the level was that I felt kinda' like I was completely restricted to adding my own bit instead of having the possibility of going over certain areas and maybe changing them a little bit.

I'm all for the idea, myself.
Title: Re: Knytt stories Round Robin
Post by: egomassive on September 24, 2010, 03:43:35
I've had thoughts along the same lines. I was thinking that we should have this discussion at the beginning of round 2. At that point we could fashion a story that fits what we have, decide what needs to be added to create a complete and coherent level, and take volunteers for the remaining tasks.

In the meantime, I think we should let the remaining creators on round 1 continue under the existing rules. There's no reason they shouldn't get the freedom the rest of us have had.

By the way, sorry I made the Lab tileset so awesome. I feel like it's dominated the level.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on September 24, 2010, 17:28:09
 :sad: Antikythera is skipped.

ieatatsonic: you're up.

Please let me know that you're working on the level in less than 3 days, to avoid being skipped. Either via PM or simply posting in this thread.
Title: Re: Knytt stories Round Robin
Post by: ieatatsonic on September 26, 2010, 23:36:02
I'm working on it.

EDIT: Where can I get the most recent version of ther level, and where do I upload it to?
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on September 28, 2010, 08:07:33
You can get the most recent version here (http://www.mediafire.com/?bgytyho4geyf86r), and about the uploading thing, i'd recommend PM-ing it to bulbapuck.

Edit: Whoops, forgot link. Fixify'd it.
Title: Re: Knytt stories Round Robin
Post by: ieatatsonic on October 03, 2010, 22:03:33
Yeah, sorry, but I completely forgot about this, so I didn't do it. Sorry.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on October 04, 2010, 09:04:43
That's too bad, man :(

green.cookie is up. He's quicker then me so he's already started working on it :p
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on October 11, 2010, 14:58:38
Green.Cookie is done :)

Download here: http://www.uloz.to/6138849/nifforum-something-with-snow-knytt-bin (http://www.uloz.to/6138849/nifforum-something-with-snow-knytt-bin)

Green.Cookie was the last contributor to this level, so now the second time participants are up.
It's our job to finish up this level. Now first on the list is me, but I'm far to busy right now. So Headgrinder, you're up.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on October 12, 2010, 14:03:36
Oh crap!  Wow, uh... hang on!  I was serious about that "lets discuss how we can tie this all together" thing and I'd personally like to hit the pause button long enough to have that conversation. 

My personal vision, from the start of the collaboration, was for a landscape of people above ground, but an almost creepy lack of them below grown in the odd abandoned labs.  I envisioned a collaborative story where everyone adds a little more to the back story of what they where doing in the lab and what went wrong.  Things have progressed WAY out of that area, however, but perhaps at least some of that can be salvaged in Lab 3. 

I'd like to have permission to tweak Lab 3 into what I envisioned it as being, a mysterious and totally abandoned area with a semi-spooky storyline.  This would involve removing people and replacing their dialogue with fitting sign writing.  I would also like to remove screen x980y1000 and x982y1001 with 2 new areas which will be the playground for the back story I was referring to.   Very important to me was the odd symbols and how they would be used as a kind of archaic meets science symbol, and I really wanted x980y1000 to be a series of rooms that showed that.  It seemed obvious to me for some reason that that would be what would happen their, but obviously it's just my own personal insanity.  %-D 

So, if I can have permission to do my renovations to lab 3, I'll be very happy.  I won't change the challenge area except to remove the people and perhaps add some story line to the room at the end of the challenge... yeah, in fact if it is ok, I might want to make that room (x987y1004) much more significant to the story as it currently seems a strange place to have such high security: why protect a bunk bed and a computer THAT well? 

EDIT:

I realized after I wrote that this morning that I really never talk about how to unify the level, or how "my" area would help do that.  It seems that the main tie that binds this level is a series of labs researching teleportation.  We have lab 3 which may or may not be abandoned, and lab 4, which having another look seems to have only one scientist still working there.  I think if we tweek the dialogue to explain why 1 lab is abandoned and the other is almost so, we'll have taken a big step towards unifying the level. 

Also, their is the time travel device.  I don't like it's location as it is really random.  It might have made more since of this portal device were linked up to some kind of "magic" stone work, but it's hard for me to make since out of that device being in an ancient ruin.  I suggest we have it in a small lab 1 instead.  Also, it might make more since to say it is a dimensional gateway rather than a time machine.  Dimensions are always easier to handle that time travel.  :D 

I think the cave at the far left is an interesting but so far random inclusion.  Lets, again, pull that area together with either the ancient areas or the 2nd lab.

One of the main things I haven't seen that I was hoping to see, is the idea of an ancient technology of portals represented by the statues.  We have a cool elevator, but I was thinking of something more.  I'd like to try to do a little of that with my lab 3 renovations, but it would be nice to see more.

And let me say these are ALL JUST ideas.  I'd love to hear more, and if you really want to just shoot down my whole set of ideas, go ahead.  I DO realize this is a collaboration, I just get really excited about story lines.  :)

Finally, let me point out that I may only have time to do a sketch of what I would like to see happen in lab 3, as I have very little time to give to this, but REALLY want to contribute. 

Oh, and sorry for how long this is.  :/
Title: Re: Knytt stories Round Robin
Post by: egomassive on October 13, 2010, 03:31:14
Yes, let's pause production and decide how to proceed. There are a lot of unexplained elements here. We should tie them together. Also we ought to focus on sealing up all the boundaries and finalizing any paths. I just played the latest version and came up with this list. I sure there's much more that can be added.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on October 15, 2010, 13:22:58
So here is my thought, before we unpause the production, how do we feel about each person on our contributors list committing to one of the items on ego's list, or else suggest their own improvement, so long as it works toward tying the level together?  This would more or less guaranty that from here on out the level is being rapped up.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on October 16, 2010, 14:54:14
So here is my thought, before we unpause the production, how do we feel about each person on our contributors list committing to one of the items on ego's list, or else suggest their own improvement, so long as it works toward tying the level together?  This would more or less guaranty that from here on out the level is being rapped up.

I think this is an excellent idea.

Problem is that I'm really busy this week so I can't really do anything here, but if you want to implement these ideas, go right on ahead.

I don't think I'll be around for this week so if one of you guys could take charge of it for a while that would be excellent :)
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on October 18, 2010, 00:56:23
One more concern... and I suppose I should take the initiative and do this since it is my concern.  

None of the previous contributors have thus far responded to these plans, so I think they ought to be PMed and told to take a look at this thread, and perhaps give their permission or opinions on the improvement process.  So... I guess I'll go do that.

EDIT: Ok, I think I included everyone, except for Bublapuck and Ego because they are already involved.
Title: Re: Knytt stories Round Robin
Post by: sergiocornaga on October 18, 2010, 12:44:28
If you're accepting new contributors, I'd be interested in doing an environmental route through the ice cave after the other route is finished (it may already have been, it's been a while since I've checked this out).
Title: Re: Knytt stories Round Robin
Post by: AClockworkLemon on October 18, 2010, 13:18:32
Well, I'm happy to help with the second round :D
I don't have much time to be browsing through suggestions, so, if possible, could a refined list of improvements that need to be made be posted? Im busy as hell between homework and coding a new game :)

So yeah, happy to help, but i'll need something to work off   :^^:
Title: Re: Knytt stories Round Robin
Post by: Pick Yer Poison on October 18, 2010, 16:54:33
I'd be up for helping out with another area. I don't have a specific one in mind, though.
Title: Re: Knytt stories Round Robin
Post by: Grookie on October 19, 2010, 07:07:21
I had an idea to add a story to TundraTrek, so I posted it to Headgrinder, but all of you may not see it, so here it is:
____________________
Juni lived in a small Knytt village. In the land, there was an endless spring. Every day, the Knytt people prayed to the Spring Goddess against the God of Winter.

But one day, the richest Knytts decided, that they don't must pray, because they have the power comparable/similar to the Gods. They didn't know, that this is hurting the Spring Goddess, and she have no power to beat the God of Winter on the way to Throne.

Hard times started to the Knytts - it was very cold winter, hard to survive! (this part is now the TT level).
They tried to create some type of weapon - or else - in their underground labs (this file was TOP SECRET).

One day, the Spring Goddess came to the Knytts' village. She said, that only the Chosen can give her the power in her sanctuary to beat the God of Winter. 

She looked around and saw Juni: "Yes, Juni is the Chosen!"

So Juni must travel through tundras and icelands to find the sanctuary to give the Spring Goddess the Chosens' power to beat the God of Winter.
____________________
Any opinions/suggestions?
Title: Re: Knytt stories Round Robin
Post by: Yukabacera on October 19, 2010, 11:53:52
Very nice story about the gods fighting, but why did they live in a village if they had so much advanced tech that they built 4 labs?

=|=
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on October 19, 2010, 13:05:32
I'm not sure the story makes since as the CURRENT story, but maybe it has something to do with the back story of the statues, which WOULD be kinda cool.
Title: Re: Knytt stories Round Robin
Post by: Grookie on October 19, 2010, 14:26:26
Very nice story about the gods fighting, but why did they live in a village if they had so much advanced tech that they built 4 labs?

Because the labs were TOP SECRET and I think that it is about lying people - the most powerful knytts wanted to stop expanding knowledge of knytt people (or keep it secret). They might have the laboratories to make mighty weapons to rule the world (it could be one of the reasons of the Spring Goddess's throne-leaving), but they discovered/decided, that this is not good for the world and they used the weapons against the God of Winter (unsuccessfully)...

I'm not sure the story makes since as the CURRENT story, but maybe it has something to do with the back story of the statues, which WOULD be kinda cool.

I think that it explains the winter/ice atmosphere of the level.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on October 19, 2010, 23:57:01
So, my 2 cents is that we let the discussion go on (hopefully it will continue) until this Sunday, then we hit the unpause and start rolling.  So, please get your ideas out and look at ego's list asap.

And it seems like several people would like to help, but don't really care with what.  So, if you guys are looking for a project director of some sort, we can be figuring that out soon as well.

Also, I've been asking if anyone has objections to changing previous areas made by other contributors.  I would prefer to get individual permission to proceed just so no one gets their toes stomped on, but so far that hasn't happened.  So, if no one voices any major reasons why we shouldn't go ahead and modify existing areas, then I will be going ahead with my for-mentioned remodel of Lab 3 next week.



@AClockworkLemon, ego posted a list that I think is pretty complete yet short, so take a look at that.

@green.cookie, I'm trying to follow your story line, but your writing style is very clipped.  Here's what I'm getting.  I don't think it is quite what your saying, so I suppose I'm adding to it, but it makes a certain since to me:

Backstory:  There once was a land which was always kept in spring by a powerful Spring Goddess.  The people of her land, however, grew powerful and forgot the Spring Goddess.  This weakened her influence and the Winter God was able to plunge the land into eternal winter.

That is a nice myth perhaps explaining the statues and the climate.  I'm not sure it explains why the Goddess statues themselves are surrounded by ice.  Perhaps this is a region that, by all natural explanations, shouldn't be a tundra, which is why the Labs where set up.  They found the statues and found that somehow the climate was related.  I kinda like that.  Still, so far the modern tech areas seem to be about teleportation, so it would be interesting to tie that in.  Perhaps the "gods" are actually situated in another dimension and the statues link to that dimension?  And if all this is true, the goal might not be just to get wood, but Juni might get caught up in an ancient struggle between these two gods.  

So, enter Juni.  I like the idea that Juni came to this area rather than being a resident because I simply don't like the idea that she is just now exploring the labs for the 1st time, even though they are relatively close to her small home.  So, she may simply have come upon the cabin in one of her many adventures, run out of wood, and started looking for more.  Then she finds the labs, the backstory, etc.  Chosen one stuff is not my personal favorite either; it's just not very interesting.  An outsider stumbling in and "accidentally" solving the regions problems... I can deal with that much more.  :D
Title: Re: Knytt stories Round Robin
Post by: Grookie on October 21, 2010, 06:45:49
@Headgrinder:
Yes, this story is SO MUCH BETTER!!! XD

And simply, they may (must) be two or more endings:
1) GOOD - the Spring Goddess came to throne and this was the end of the eternal winter
2) BAD - Juni cannot help the Spring Goddess and the eternal winter continues forever
3) COMPROMISE - Spring Goddess and Winter God are both on the throne in the different parts of the year
...
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on October 21, 2010, 13:43:27
The interesting thing is I think the symbols I made for the lab tileset can fit this story perfectly.  There are 2 symbols of a + and - in balance, and 2 symbols where there is only either a + or -.  I would suggest that scientifically the Spring goddess is the + (adding of life force) and the winter god is the - (subtracting life).  

When I start my rebuild of lab 3 (assuming again, I get no complaints) I will be adding several labs which demonstrate these + and - forces, and will leave a lot of journals laying around to fill in back story.

This is shaping up nicely I think.

EDIT:  Hmm... perhaps the 4 symbols could be the 4 seasons...  Spring would be just the positive, life force rushing back into the world, followed by a balance of summer.  Then fall is a rushing back out of life followed by another equilibrium.  Maybe it make a little more since to have the high points be summer and winter?
Title: Re: Knytt stories Round Robin
Post by: AClockworkLemon on October 23, 2010, 04:13:46
The interesting thing is I think the symbols I made for the lab tileset can fit this story perfectly.  There are 2 symbols of a + and - in balance, and 2 symbols where there is only either a + or -.  I would suggest that scientifically the Spring goddess is the + (adding of life force) and the winter god is the - (subtracting life).  

When I start my rebuild of lab 3 (assuming again, I get no complaints) I will be adding several labs which demonstrate these + and - forces, and will leave a lot of journals laying around to fill in back story.

This is shaping up nicely I think.

EDIT:  Hmm... perhaps the 4 symbols could be the 4 seasons...  Spring would be just the positive, life force rushing back into the world, followed by a balance of summer.  Then fall is a rushing back out of life followed by another equilibrium.  Maybe it make a little more since to have the high points be summer and winter?

Sounds epic dude. i like the idea of the journals. reminds me of the MYST series :P

LOL, just gave myself in idea for a new KS level. NO COPYING XD
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on October 23, 2010, 11:25:13
I'd be up for helping out with another area. I don't have a specific one in mind, though.
If you're accepting new contributors, I'd be interested in doing an environmental route through the ice cave after the other route is finished (it may already have been, it's been a while since I've checked this out).

I added you to the list :D

@Headgrinderrrr: I love it! Great story dude C)p Though I do think that it makes more sense to have winter and summer be the two high points.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on October 23, 2010, 19:54:37
Always great to get good responses, thanks guys.  :D

@Green.cookie: I like the alt endings, and I was thinking that IF you find wood and simply go back to the cabin without figuring out how to help, than you get the bad ending.

Ah, so this brings up how do we get the good ending and end the winter forever, or create a balance of seasons, or whatever it is. 

It seems that lab 3 is going to basically be a back story location, except for the failed reactor area.  Perhaps at the end of this area there can be a large piece of ancient tech that must be turned on or shut down.  Perhaps the reactor itself was hooked up to it somehow, or broke down because of it.  I'm really not sure what that room should be yet.

Then we have Dr. Woods lab.  I don't know about the rest of the lab's contents, but certainly it seems to make since that Dr. Wood is trying to fix the eternal winter problem.  He seems to be the last survivor of his group and probably wishes to undo the damage done here before it is too late and... what?... the winter spreads?  That could be cool...

So, perhaps Dr. Wood needs our heroine to either get him something,travel to another location with something, or to do something somewhere.  Maybe we could switch the card usage around to make the reactor run in lab 3 the last action taken in order to get the good ending? 

There is also the cave to consider...

Oh, here is something.  Someone at one point mentioned a summer zone underground )which I guess became the time travel area?)  Perhaps for the bad ending there COULD be a small area somewhere, perhaps at the end of the cave, where a pocket of spring/summer exists where Juni can get some wood, and perhaps something else, some artifact of the summer goddess.

Or the object the spring goddess/her statue needs could be in the time travel zone, which I would like to see more tied in to the rest of the level.  I wonder though, would the time travel zone best serve the story as a point where Juni travels back in time to get something the summer goddess needs in the present?  Or a pocket in space time where the summer goddess lives, or else where, again, something she needs is located?  Perhaps when the area switches color from green to negative that is a result of the object being taken? 

Things to ponder, problems to solve in order to finish this level strong.  :D
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on October 26, 2010, 20:18:50
way long ; did read
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAWESOME! That plot is great, much more epic than the current 'Juni gets herself some firewood' plot, and... um... did i mention great? Couldn't have made up something better myself.
Could we change to the 'eternal winter' plot, plz?

Spoiler: Random logic stuff (click to show/hide)
Spoiler: Offtopic blah (click to show/hide)
Title: Re: Knytt stories Round Robin
Post by: Yukabacera on October 26, 2010, 20:20:39
While they are extremely rare, trees DO, in fact, grow in tundras.

=|=
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on October 26, 2010, 23:44:15
Yeah, sorry for the long posts.  I get an idea and I just keep running with it.  :D

I didn't quite get what the complaint was in your spoiler quotes.  It is a tundra, and it is cold, right? However, perhaps it wasn't always a tundra.  In fact, I like the idea that this whole tundra Juni is in is actually at or near the equator but that the winter/summer god problem (chuckle) is creating the mind messing up reality of a tundra in summer land. 

(Wow, a short post!)
Title: Re: Knytt stories Round Robin
Post by: egomassive on October 27, 2010, 02:09:17
StraightFlame makes a good point. Those big trees are made of wood. Maybe there should be some justification inserted saying she can't use them. "This wood is green. It won't burn" Incidentally, the small dead tree on my tileset was intended to be the wood she found. Also, log cabins are typically built near forests. Their existence could indicate recent climate change.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on October 29, 2010, 00:07:13
I was also thinking that the usable wood would have been used up by the other inhabitants, and if Juni simply doesn't have an axe she's out of luck.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on November 01, 2010, 02:43:09
I had tons more time this weekend than I thought I would to work on the revamp of lab 3, and I'm pretty darn happy with the results.  (By the way, what the living crap made our bin 25mb???   :shocked:  Is there some de-resolution we can do to make that a manageable size???)

I added the areas I thought were necessary and put in a lot of vague back story hints (we'll still need the story of the "gods" to be introduced somewhere, perhaps the intro screen).  I also pulled the people out of the high security failed reactor area up until the last screens.  I think the very last screen needs to be a key an important room for getting the good ending, but for now I'm out of ideas as to what should go there.  It would also be cool, though I suppose not necessary, to have a place where you actually see the reactor.

Hope you all enjoy.  :D

http://www.mediafire.com/?g7lzic76g0acb7j
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on November 03, 2010, 20:04:36
Sorry guys. I've been a horrible host these last couple of days. Real life....

Anyways, AClockWorkLemon is up. I'll send him a PM letting him know.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on November 05, 2010, 12:51:58
I've been told by egomassive that the bin was corrupt.  I have an idea I know what it was and I'm hoping I've fixed it.  I also fixed a few other errors I didn't realize I had.  So, here is the slightly updated version and hopefully it will work for everyone.

http://www.mediafire.com/file/k3dtheeo17w4eo6/Nifforum%20-%20Something%20with%20snow.knytt.bin
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on November 06, 2010, 13:43:05
 :S  :sad:  >(

Oh for God's sake, you guys, someone say SOMETHING!  It's been 6 LONG days since I first posted this.  Is there an ignore Headgrinder campaign going on?  Pray tell why??? 

Say you hate it, say I suck and should leave the community, say it's brilliant, say the bin file is corrupt, but please don't simply ignore it, for that would mean it is not even worthy of your attention, positive or negative.  

And yes, I'm WAY to emotionally invested in my work.   :crazy:
Title: Re: Knytt stories Round Robin
Post by: yohji on November 06, 2010, 17:13:40
The bin is still corrupt  :sad:

(I know I probably shouldn't be downloading these "in progress" versions of the level since I'm not participating, and I'm sorry, but I feel Headgrinder's pain, after having made so many levels that received poor feedback.)
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on November 07, 2010, 00:39:35
Well crap... anyone know how to fix a bin?  Do I just keep trial and error uploading new bins or what?

There was a weird error before where a tile that was on the 2nd (or maybe 1st) layer was showing up in front of the 3rd layer in the editor, but not while testing the level.

Should I just put everything in a zip and let you all unpack it?

And thank you Yohji for the response.  To be accurate, while negative feedback is in many ways welcome (though sometimes disheartening and distracting), zero feedback is the worst of all.
Title: Re: Knytt stories Round Robin
Post by: AClockworkLemon on November 07, 2010, 01:57:48
I replied to Bulba's PM about this, but seeing as it has not been passed on, i'll post it here.

Originally i was going to do the work on the level over the weekend, but unfortunately i have had an issue with one of my 2GB RAM cards, and as such it in for repair. I'll be getting it back tomorrow (hopefully), but i have exams for next week.

So yeah, just bump me down the list a bit, maybe one or 2 place, and i'll see how it is going then.

~ACWL
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on November 07, 2010, 14:15:37
Well, I've tested the bin I uploaded on my side, and it installed without errors, so it might be a download or server problem.  However, here is a zip you might want to try.  I renamed it so it won't over right anything.  If this doesn't work, I guess I'll be trying someone other than mediafire.

http://www.mediafire.com/file/6e3ds7ds2yz6tl6/Nifforum%20-%20Tundra%20Trek%20w%20errors.zip
Title: Re: Knytt stories Round Robin
Post by: Grookie on November 08, 2010, 06:40:33
Still corrupted.
I cannot extract the ZIP folder because of it...  :sad:
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on November 09, 2010, 04:03:23
Grrr... I'll be trying another service shortly...

Alright, someone give this a try...

http://www.filefactory.com/file/b42gbe1/n/Nifforum_-_Something_with_snow.knytt.bin
Title: Re: Knytt stories Round Robin
Post by: SiamJai on November 09, 2010, 09:59:08
Downloaded and installed - works fine. :)
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on November 09, 2010, 13:54:39
Paaa-raaaaise the Laawwrrrrd!
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on November 10, 2010, 17:31:25
Sorry ACWL :oops:

Firecat is up. I'll send him a PM letting him know it's his turn.
Title: Re: Knytt stories Round Robin
Post by: Firecat on November 12, 2010, 20:38:38
Alright, just let me take a look to the last update and i will start working on it.
Edit by Firecat talking about egomassive's list:
  • Add missing labs. (They can be small outposts. Possibly connected by teleport.)
I was thinking of adding a small lab at the end of the HoI which was researching the time traveling tech on it. (For that i would have to change SF's time machine to look more... aciently)
  • Remove waterfalls from trees. (That whole screen needs replacing imo.)
I can use the screen from my unofficial update i posted earlier
Edit: Also, how about putting a "skip" shift in the broken reactor?
Title: Re: Knytt stories Round Robin
Post by: egomassive on November 14, 2010, 16:25:53
^: I support all those ideas.

I just finished playing the last version. Headgrinder's revamped Lab 3 is excellent. Surprised to see his new tileset in there. You guys must finish this story because I want to know what happens. Also, after playing through most of the rest of level first, it's a breath of fresh air to wander into village at the right. I didn't realize how oppressive and lonely the rest of the level is until I heard the happy music and surround myself with Knytt folk.
Title: Re: Knytt stories Round Robin
Post by: Firecat on November 15, 2010, 00:44:25
http://www.mediafire.com/?snxuabtc9c5wmy0

Tell me what you think
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on November 15, 2010, 13:47:39
Hey I really like it.  Very nice lab.  The idea of researching the ice is a good one.  After all, ice usually doesn't appear in giant cube forms...  The ice covered teleporter is intriguing as well.  And I like the look of the now ancient time machine... but I'm not sure it makes since with the future that it takes you to.  Maaaayyyybbbeee someone would like to make a teleport back in time to when the ancients where building there structures?  I don't know, that might get sticky.  At any rate, the crazy future area may need a future tech teleporter to make since, and I'm starting to wonder if it would be more fitting to the level to have it be in a hidden secret lab rather than just something that is accidentally stumbled upon.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on November 16, 2010, 14:17:11
Blimey, that was quick 8)

Peppyhare4000 is up. I'll send him a PM to let him know.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on November 21, 2010, 13:51:28
Peppyhare is bumped.

Utigonio is up. I'll send him a PM to let him know.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on November 21, 2010, 20:25:52
Utigonio requested to be skipped.

So AClockWorkLemon is up. I'll send him a PM.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on November 21, 2010, 22:28:19
Good grief... this makes me anxious.   :S 
Title: Re: Knytt stories Round Robin
Post by: AClockworkLemon on November 22, 2010, 00:50:27
Sorry, you'll have to skip me ...  :/

JK!
Nah, i'll start work on when i get home today.
Edit:
ARGH FAGGOT! LIFE HATES ME! My computer had a hissyfit, and i've had to reinstall windows on a formatted drive. Next contender!
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on November 24, 2010, 17:38:02
I'd like to inform you i won't be able to do anything next week, so if it isn't already, please make my turn be the week after that.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on November 25, 2010, 20:29:45
Well, this causes quite a mess..

I can't either, and even though Peppyhare asked me to bump him, that was such a short time ago that I doubt now would work better. So... umm... Sergiocornaga is up. I'll send a PM.

EDIT:
Future contenders: here's the slightly "jumbled" current list. Let me know if it's okay:

Current list
1. Headgrinder [done]
2. Firecat [done]
3. Sergiocornaga
4. StraightFlame
5. Peppyhare4000
6. AClockworkLemon
7. Bulbapuck
8. Pick Yer Poison
Title: Re: Knytt stories Round Robin
Post by: Pick Yer Poison on November 26, 2010, 01:16:07
Oops, I haven't been paying attention. Any chance I can get a summary of anything specific that would need to be done on my end, other than just expanding the level? X)
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on November 27, 2010, 17:41:09
Here is an updated version of the list egomassive made earlier:

    * An opening sequence. Establish that Juni is after wood for a fire, and perhaps hinting at the story of the gods.
    * At least 2 ending sequences.  Juni builds a fire, but the winter continues, vs Juni counteracts the winter god.
    * A suggestion to find Wood in the labs.
    * A scene with Dr. Wood, furthering the plot, and perhaps receiving something that helps disable the winter.
    * Insert all the keys, including the key card to Dr. Wood's big experiment.
    * Tie the Ancient tech in the ice caves to the research in the lab.
    * An "environmental" path through the "Falling Ice" cave, a way out, and a suggestion to go there.
    * Fix areas with messages like, "I don't have a sound card." and, "I ran out of time."
    * Add purpose to the underwater section, perhaps fallowing the unofficial demo by Firecat at http://www.mediafire.com/?g5dnmyrkk9z4vir
    * Remove waterfalls from trees above water section.
    * Add missing labs.
    * Voids/SGEs
    * Either make time travel region an unrelated and hidden side plot, or rewrite its plot to fit the larger plot (just noticed this is Strieghtflames area, so I'll see if he's ok with it changing and how.)
    * Redevelop the room(s) at the end of the lab 3 radiation area to be a more important lab area that helps further the plot.


There where other suggestions and ideas throughout the thread, but some don't fit anymore and I don't have time to sort them right now.  There are also no doubt other issues to be added and refined, but I think this list will work fine for now.

As for organizing people to help finish out the level, I'll go ahead and suggest we stay in the format we have now until the majority of the level is complete, then switch to a final format of a few people who will work together to tie together the last details and polish everything off.
Title: Re: Knytt stories Round Robin
Post by: sergiocornaga on November 28, 2010, 00:16:02
My turn sure arrived quickly.  O_o I'll see what I can do!
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on December 05, 2010, 21:10:39
Yeah, so Headgrinder kept PM'ing me about Linear Greenfire Road (that green future area) and how to tie it to the main plot. At some point Headgrind-Shinx Headgrinder said:
It might be better to have this conversation in the forums where you can get more input than just mine.   X-P
Yeah, so, up until now, we are planning to make the current time machine link to a point before the ancient civilization died off. The Greenfire Road is being linked to by another time machine hidden in one of the labs. Also no key will be there according to Headgrinder, so don't even bother looking for the time machine.

Your opinion on this?
Title: Re: Knytt stories Round Robin
Post by: sergiocornaga on December 08, 2010, 17:59:47
http://www.mediafire.com/?55dmmb9clk5x4ps

Figured I should upload this. :oops: I wasn't able to do too much, but I did go through and fix a lot of bugs.

I added an environmental / tourist's path to the cave, which includes the same elements as the currently unfinished challenging area. I, or someone else, can make appropriate adjustments when the challenging area gets completed (it needs to become true to its name!) if necessary.

A potentially controversial change I made is the modification of the Tundra tileset. I was unhappy with how it was impossible to run smoothly across the slopes, so I shifted some pixels around. Please give me some feedback on this! The original tileset is still in there as Tileset0.
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on December 08, 2010, 18:56:29
...Is it my turn yet? I probably can't really do all that much, so you might as well [s]-ify me from the list. Entirely.
Title: Re: Knytt stories Round Robin
Post by: sergiocornaga on December 09, 2010, 03:05:32
Did you do the challenging route? I'd like to see that get finished, and it didn't feel right doing it myself. Apologies if it wasn't you, I have trouble keeping track since I only joined this recently. If there's some reason you're unable to continue ever, just ignore this...
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on December 09, 2010, 04:22:26
Your are up StraightFlame, if you so choose to take the challenge.  Whatever you decide to do is fine, so I hope I didn't discourage you from doing what you would like to by bombarding you with pm's concerning what I hope you might do.   :oops:
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on December 09, 2010, 20:33:48
Um... I have only 2 hours left to work on the level. And of all hours, they're the two hours that my imagination is lagging. After that, i won't be able to work on any kind of KS level for 9 days, and then i have 5 days of KS-level-create-ability-whatzit again, then you'll have to wait for 9 more days. This repeats itself every 2 weeks since my parents divorced. Hope ya understand.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on December 10, 2010, 10:42:22
I'll bump you down another step then.

Peppyhare4000 is up. I'll send him a PM.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on December 13, 2010, 13:33:02
@ sergiocornaga:  Sorry this took so long, but I finally downloaded and tracked down your contribution.  Nice job!  There really are some unique and beautiful sections in there.  I actually wish it was a lot longer!  
Title: Re: Knytt stories Round Robin
Post by: sergiocornaga on December 13, 2010, 14:38:58
@ sergiocornaga:  Sorry this took so long, but I finally downloaded and tracked down your contribution.  Nice job!  There really are some unique and beautiful sections in there.  I actually wish it was a lot longer!  

Thanks. If it comes around to me again and the other path is finished, I'll expand my one a bit more.

Any comments on the Tundra modifications?
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on December 17, 2010, 18:39:38
So... My turn'll be in another 3 days, amirite?

Expect an area made by an amateur who doesn't have a sound card, also a few areas will be redone. I guess...
Title: Re: Knytt stories Round Robin
Post by: PeppyHare4000 on December 17, 2010, 19:27:09
just to let people know, i worked on some of the level during my turn right now.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on December 19, 2010, 23:52:39
Random praise and encouragement:  I like what I've been seeing here and I'm REALLY looking forward to what will happen next.  I know this thing has been apparently slowing down though I'm not sure why.  Any thoughts? 
Title: Re: Knytt stories Round Robin
Post by: egomassive on December 20, 2010, 17:13:49
Honestly, I'm ready for us to wrap this project up. We've moved our focus to finishing the level, and I think that's part of the waning interest. We've severely limited what can be done, and are increasingly changing what's already there.

I don't know how StraightFlame's section could be changed to fit the new story. I'm not sure that it should be. This is not just a community level, but also a round-robin level. If some parts don't fit just right, then I say that's the nature of a round-robin.

PS: I humbly request that someone use the interiors tileset I made.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on December 30, 2010, 12:55:25
Wow.  This poor topic, so abandoned.

I guess I agree with you Egomassive.  I get really hung up on perfectionism sometimes, which while that can be good, can also be a major impediment.  Sooo... perhaps we just need to figure out the minimum that is required to at least tie the story line up?

And yes, we need to use your interior.  :)
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on January 04, 2011, 02:58:15
I'm so, so sorry. I've been COMPLETELY out of it lately. (Ooooh, Nightsky has a release date :D)

Peppyhare is skipped. Straightflame is up. I'll send him a PM.
Title: Re: Knytt stories Round Robin
Post by: oskop on January 04, 2011, 06:34:42
Who's responsible for the laboratory tileset? That section looks freaking amazing!
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on January 04, 2011, 12:37:23
Straightflame is up. I'll send him a PM.
...my turn to shine arrived.

Also, to oskop:
Who's responsible for the laboratory tileset? That section looks freaking amazing!
It was made by egomassive, some parts are done by Headgrinder. They said you can use it in your KS level, but they don't want you to Palette Swap (http://tvtropes.org/pmwiki/pmwiki.php/Main/PaletteSwap) it or torture it in any other way.
Title: Re: Knytt stories Round Robin
Post by: AClockworkLemon on January 04, 2011, 13:33:12
Also, to oskop:
Who's responsible for the laboratory tileset? That section looks freaking amazing!
It was made by egomassive, some parts are done by Headgrinder. They said you can use it in your KS level, but they don't want you to Palette Swap (http://tvtropes.org/pmwiki/pmwiki.php/Main/PaletteSwap) it or torture it in any other way.

And me :P
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on January 04, 2011, 14:07:17
Yeah activity!

I completely agree oskop btw.  Egomassive outdid himself in coolness for the lab tileset, so much so that I've been working on another level using it.   In fact, for what it is worth, I honor you with a star, ego!  :hiddenstar:
Title: Re: Knytt stories Round Robin
Post by: Firecat on January 04, 2011, 18:52:53
I just realized i have made an error in my update. Can someone change the shift at x990 y1008 to turn on Flag 4 instead of Flag 2? else you will ''Grab'' Dr.wood's Key-card  as soon as you enter the room with the locks to the reactor.
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on January 06, 2011, 16:19:45
Has the blue key been set yet?
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on January 07, 2011, 14:39:02
Has the blue key been set yet?
I don't think so, not sure though.
Title: Re: Knytt stories Round Robin
Post by: StraightFlame on January 07, 2011, 18:32:13
Here (http://www.mediafire.com/?bhrh6s264549gt1)'s your level back!
Spoiler: List of things i did (click to show/hide)
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on January 08, 2011, 00:53:10
Good job.  There is a weirdness with the mountain O' snow as juni does a slight wall swim when going from 45 degree to another 45 degree between screens.  It's just a minor aesthetic effect, though.  And there seem to be some bugs on your blue key screen.  One cave doesn't seem to go anywhere, and the text on this screen matches the text on the screen the second cave takes you to.
Title: Re: Knytt stories Round Robin
Post by: egomassive on January 08, 2011, 03:43:37
Who's responsible for the laboratory tileset? That section looks freaking amazing!
It was made by egomassive, some parts are done by Headgrinder. They said you can use it in your KS level, but they don't want you to Palette Swap (http://tvtropes.org/pmwiki/pmwiki.php/Main/PaletteSwap) it or torture it in any other way.
Actually You can do what you please with that tileset now*. It was only marked "no edit" during production, because I released it in stages**. This was to prevent people from filling in tiles that I intended to use. On a side note, tilesets generally have credits on them which are viewable in the level editor.

*As long as it's for Knytt Stories and everyone is credited.
**The version in the level isn't the final version. The only difference is the the credits and permissions, but someone should make the swap. Thanks.
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on January 08, 2011, 20:58:35
Okay! :)

AClockworkLemon is up. I'll send him a PM
Title: Re: Knytt stories Round Robin
Post by: AClockworkLemon on January 08, 2011, 22:37:19
Ok, Im up!
I'll take a look through it tomorrow. got a programming confrency thing with some americans today. after that, i got all the time in the world  :^^:
Title: Re: Knytt stories Round Robin
Post by: AClockworkLemon on January 13, 2011, 22:33:49
OMAIFUKKINGGAWDITOTALLYFORGOTABOUTTHIS!!!!
whoops, got carried away doing something else, that i forgot completely about this  :oops:
i'm just booting up KS now, so i'll get the update out ASAP
Title: Re: Knytt stories Round Robin
Post by: Vinterrun on January 15, 2011, 00:52:20
I would love to join Ladys
Title: Re: Knytt stories Round Robin
Post by: bulbapuck on January 15, 2011, 01:09:48
Great! I'll add you to the list :)

Current list
1. Headgrinder [done]
2. Firecat [done]
3. Sergiocornaga [done]
4. StraightFlame [done]
5. AClockworkLemon
6. Bulbapuck
7. Pick Yer Poison
8. Vinterrun
Title: Re: Knytt stories Round Robin
Post by: AClockworkLemon on January 15, 2011, 05:28:45
oh dear. i've played through the level, and its realy awesome, to the point i dont know that i can add to it without subtracting from it (if you get what i mean) that said, if someone can post/pm me the basic plotline, i'll see if i can make some opening/ending cuscenes and whatever.

sowwee  :(
Title: Re: Knytt stories Round Robin
Post by: egomassive on January 15, 2011, 15:26:55
Best PM Headgrinder if you have plot questions. I think he has the best understanding of the story.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on January 15, 2011, 19:14:17
I'm working on this right now, and will try to have a good plot summery plus further plot and level suggestions up shortly.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on January 15, 2011, 21:32:43
MEGA POST!!!!

Phew!   :nuts:  :crazy:  :nuts:  This was about 3 hours worth of work, so I hope this helps.  Mr. Bulbapuck!  Would you care to include some of this information in the first page of this thread so it is easily referenced?  I was thinking plot (in spoilers) at the very least, though it would be nice to have quick reference to the todo lists as well.

So, I've gone through the WHOLE thread and have written a loose summery based off of almost all the plot suggestion we've had thus far.  I've also traced all the flags and found a problem with them.  The todo list is also updated.   8D  So here we go:
______________________________

Plot:
Spoiler: (click to show/hide)

SOOOOoooooo, this is where we are so far.  
______________________________

Endings:

We need to decide on an ending or endings, and how best to achieve them.  Greencookie suggested these 3 endings and I've edited them to what I think would fit the story thus far best:

Bad ending:  Juni simply finds firewood somewhere and returns to her cabin.  The end, eternal winter rules.
*  Needs a location for the wood, and an inside to her cabin.
*  May need more of a reason, like she discovers her friend and leave with him/her, or she simply decides she's had enough of cold.

Balanced ending:  Juni is able to reestablish a balance between the Summer and Winter gods and the region returns to its former cycle before the ancient people messed up the balance.
*  Needs a location for the Summer goddess' power to be reestablished, perhaps by bringing to it an invention of Dr. Woods, or an ancient object.

Summer rules/end of odd weather for a tropical region:  Juni is able to not only reestablish the Summer goddess (balanced ending) but goes on to lock the Winter god away from this region, returning it to a tropical region.
*  Needs everything for the balanced ending.
*  Needs a location for locking the winter god away.  I might suggest Juni must go into the black tunnel with an object that protects her and doubles as the lock.  The black tunnel will probably be an "it wait's below" like area.

SOOOOooooo, how much work do we want to keep putting into this?  What is the interest level?  Basically, if someone is willing to take on an ending or part of an ending, I think we should keep going until they are all done.  But if we get to a point where no one want to contribute, than let's at least do just the balanced ending.  
________________________________

Additional issues:

    * Decide on an opening sequence.  I feel we can leave this in the hands of any one person who wants to make the opening cut scene.
    * A scene with Dr. Wood, furthering the plot, and perhaps receiving an object that helps disable the winter.
    * Fix messages like, "I don't have a sound card." and, "I ran out of time."  Also, fix bad spelling and grammar.
    * A place where the underwater section exits (not into the sky)
    * Add lab 1... maybe.
    * Voids/SGEs
    * Redevelop the room(s) at the end of the lab 3 radiation area to be person free and more key to the plot.
    * Flag3 is broken.  Do we want to fix this with something in lab 2 or 3, or just remove the whole flag 2 and 3 issue?
________________________________

Further plot and level suggestions:

* I'd like to see the insides of the village to the right of Juni's cabin and have that area tied into the plot.  I like the idea of these being the descendants of the ancient culture.  Perhaps the reason it doesn't snow in the village is someone there has an object we will need to get the balanced and tropic endings.  Maybe we need to get their trust by doing something like investigating the labs, the cave, or something from Dr. Wood.
* I feel kind of bad for the way I've handled streightflames and his area.  I think I tried to sweep it under the rug because I couldn't figure out how it could fit.  Then someone said "perhaps it doesn't need to."  Right.  So, any suggestion on this?  If not, I'm done trying to manipulate this area.
* The summer goddess area could be a cave (perhaps full of lush life, or maybe dead trees and such) with an alter/statue/thing that is somehow broken or blocked causing the influence of the summer to be blocked.  
* The under water section MIGHT be an interesting place for the summer goddesses cave, as in you come up out of water and into the cave.  Or, perhaps more fitting, maybe a flooded lab 1 is down here, though that might need some plot tie in.  Maybe Dr. Wood needs something from there and can't swim!  That would fit with the mechanical background.  Either way, the "no climbs" would need to be removed so you can get back out of the original entrance, or else there needs to be a second exit from the water area.  Would Evil like to be involved in finishing this area???  It is his after all.
* The "failed experiments" area in lab 4 might be a good place for the Black Tunnel.  Either that, or Dr. Woods helps you unlock the Lab 3 lockdown.  Hmm...
* Some thoughts on the conversation with Dr. Wood:  "I don't believe it!  You've been able to get all the cards so far?  I soooo need your help!"  He's trying to figure out how to end the eternal winter, and asks your help.  There perhaps needs to be 2 visits to him, one for the compromise ending, and one for the tropical ending.  Or perhaps it is the indigenous people who want the tropical ending because it means an end of the whole sources of power thing, something Dr. Wood would probably not want.

Soooooooo... lots of stuff to do still.  
_____________________________

Last of all, I was as confused as heck about the flag business and how to get into the ice cave.  I'm pretty sure the reason is that I broke flag3.   :oops:  At any rate, since I took the time to put together a walkthrough, here it is too:

Spoiler: (click to show/hide)
_____________________________

I'd like to ALSO point out that this topic is 7 months old.  I like that we have been dedicated enough to keep this going for that long.

Bthea bthea bthea that's all folks!

Title: Re: Knytt stories Round Robin
Post by: egomassive on January 16, 2011, 13:31:34
I have an idea for the cause of the decline of the warm god, the purpose for Dr. Woods machine, and a tie in for "Linear Greenfire Road" or whatever it's called.

The Decline: The ruins are all alters that draw in extra warm power from another space. Many years of easy living caused the people to become lax in their maintenance of the alters. As alters failed the climate began to cool attracting the curious scientists. In their study of the remaining functioning artifacts they inadvertently cut the connection to the warm space. This allowed the cold god to assume complete domain.

Dr. Wood: When the cold god nearly destroyed lab 3, most of the scientists ran. Dr. Wood, however, stayed to fix the climate change he feels responsible for. With his machine he is trying to open a window to the warm space, to set things in balance.

Linear Greenfire Road: If portals exist to other spaces, then this is just another space. The alter must be misaligned. The character there could explain this and even hint that the darkness in lab 3 is due to a door to a cold space.

I also have a proposal for the opening. Juni is visiting an elderly friend who asks Juni to fetch some wood before his fire dies. The winter was longer than expected, so he ran out. It ties into the bigger plot. It explains why Juni is there and why she can't just leave. Also, all the endings described by Headgrinder would satisfy the old man's need for warmth.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on January 16, 2011, 22:21:40
Ok, nice.  Good, simple opening.

So then the research would be only a research of portals and two important locations that the alters tie to, not so much a research of a new type of energy and its positive and negative polls?  (I should have had a description of that in the plot summer I guess.)  I think for my addition of the tree in lab 3 to be consistent with that, the "warm" location would have to be more than merely warm, or else the tree would not have grown so quick.   

I really like the idea of the Greenfire road being another space, rather than the future.  That seems to fit better with the story line.
Title: Re: Knytt stories Round Robin
Post by: egomassive on January 17, 2011, 06:17:39
In my proposal, I was just using warm and cold as place holders for the more complex concepts of what was flowing in from the other realms. The ancients thought the blessing or the curses of the gods were flowing through, and built extra summer god altars causing the realm to become tropical. The scientists can interpret it as an energy flow, with the altars acting as anodes and cathodes. An imbalance one way or the other causes a build up of charge like a capacitor. (I forgot about the energy theory. Guess I should take a fresh run through the level before I make any more suggestions.)
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on January 17, 2011, 13:38:17
Very nice.  :)

Yeah, like I said, I should have included the energy theories in the plot summery.

Edit:  Just did a quick, one sentence edit to more fully illustrate the energy theory. 

I REALLY like your use of electrical terms, which I confess I'm mostly ignorant of.  The idea of the energy building up a charge is a nice one.  I wonder if that would mean that the charge must be "grounded" or dissipated before a balance could be struck...
Title: Re: Knytt stories Round Robin
Post by: egomassive on January 18, 2011, 07:41:24
This scenario is DC, the winter energy is already grounded to the world causing winter. The only way the winter energy could discharge is through a summer portal. Also, Dr. Wood's experiment will have to allow a current equal to the winter portal to balance the energy. A greater flow, would return the realm to tropical.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on January 18, 2011, 13:29:54
I think I meant that there might be a build up within the closed off summer portal that would be released in a burst of over abundant life if released too quickly.  I'm picturing water that has been dammed up, which may not work for an electrical current, I don't know.  So the trick would be how to keep the energy release from being so great, like dammed waters shoving a door open, that there is a destructive amount of growth.  Perhaps a junction has to be made between the two portals so that the excess build up can be harmlessly drained? 

Or perhaps I'm thinking of this too much.  :)

I think one point of clarity would be that whatever these energies are, they are not incompatible with our world but rather directly interact with it.  This means the negative poll is still drawing life, just not from the positive poll.  If the negative poll is completely closed, and the positive poll opened fully, well, that might be just as disastrous as the winter.
Title: Re: Knytt stories Round Robin
Post by: sergiocornaga on January 20, 2011, 02:43:06
What if the water section (which doesn't currently have a purpose) were to become the area for locking the Winter God away for the third ending? The surface could be frozen over at first, and only become accessible after re-establishing the power of the Summer Goddess.

This is a little against Headgrinder's suggestions, but I believe it would involve less work, and thus finishing this level faster.
Title: Re: Knytt stories Round Robin
Post by: Headgrinder on January 20, 2011, 03:49:41
Hmmm... ok, so I still like the idea of lab 1 being down there, because of the background Evil picked for that area.  So, basically have another good old abandoned lab (we don't have a lab 1 yet, and it might just make since that they get to the winter alter with their first lab), this one surrounding the original alter to the winter god.  And that is an interesting idea of it being only accessible after summer is returned.

Hmmm... so I'm all for getting this done quicker, but if we do both the balanced and the tropical ending, it seems we might just have to have a thawed version of the level, which would not be quicker.  If people want to do it, that's fine, but I'm starting to wander if all we really should to, at least for now, is either power up the summer alter or power down the winter alter.  I'm leaning towards the later.  Once that is done, to a quick end scene, and we're good.  Later, after we are done, if we REALLY wanted to we could make the third ending and all the extra work that entails.