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Temporary => Knytt Stories Level Releases => Topic started by: Razzorman on March 22, 2009, 22:16:32

Title: [Easy] [Environmental] Lost in the storm
Post by: Razzorman on March 22, 2009, 22:16:32
I was really inspired by Knytt when I made this level, as well as some of the earlier Knytt stories levels that were made.
As you'd expect, there is a huge world to explore, so it is much more than the usual "journey from left to right".
I have tried my best to make it as atmospheric and beautiful as I can, and I hope you enjoy it. :)

Story                    
Juni is out sailing, when suddenly a storm starts. She is shipwrecked on a mysterious island, and she has to find her way home.

Spoiler: screens (click to show/hide)

Screencount: 156

Download (http://www.knyttlevels.com/levels/Razzorman%20-%20Lost%20in%20the%20storm%20v2.knytt.bin)
Title: Re: [Environmental] Lost in the storm
Post by: PONTO on March 22, 2009, 22:17:36
The screens look good. Gotta try it! :)

EDIT: Got to the end. Here are my impressions:

First, I miss some background music throughout the whole level. About the evinronments, you really do have a nice selection of tilesets and the layer work is top-notch, but the caves look very lifeless (which results not only from the lack of music but also from having such a small ammount of objects). Also, I'd like a bit more direction in the level. It feels like I'm just dropped there and then I have no idea where to go. With so little ammount of obstacles (which is perfectly fine, by me) and so many ways to the end, you kind of miss the point of having the huge world, because one can easily skip through most of it. You could keep the same number of screens and cut a lot of passages, so that one actually has to see everything, also making the level last longer.

Another issue I have with many levels, namely this one are the cutscenes. I always get the first impression of a level by the cutscenes and when they are not good, I won't like the level as much, later. It's an easily avoidable turn down, though! Why don't you line up the text? And chose a font with more... personality, that one looks so generic... I also think I found a typo in one of the scenes. You have put so much work on the world and your level could have been much better if you payed attention to these little details. A suggestion for you in particular: You made a very ince info screen. Why don't you make the cutscenes in that style, too? It is surely going to make your level more unique! One last thing: The ending is too underwhelming. I'm not sure what I would add there, but I was really like... "What, is that it??"

You should really work on this, though! Your level has a lot of unrealized potential!
Title: Re: [Easy] [Environmental] Lost in the storm
Post by: Vinterrun on March 22, 2009, 22:40:10
As usual a great level.
Title: Re: [Easy] [Environmental] Lost in the storm
Post by: Emeraldfire7 on March 23, 2009, 04:22:46
Looks good i'll have to download and play later but first something strange... in the screenshots you are using 1.2.1 and 1.1 versions of knytt stories (which is strange XD)
Title: Re: [Easy] [Environmental] Lost in the storm
Post by: JC Grim the 'crete reaper on March 23, 2009, 04:52:11
Looks good i'll have to download and play later but first something strange... in the screenshots you are using 1.2.1 and 1.1 versions of knytt stories (which is strange XD)

Probably older screenshots mixed with a new one.
Title: Re: [Easy] [Environmental] Lost in the storm
Post by: Pumpkinbot on March 23, 2009, 14:50:10
Tried it, loved it. :3 Seriously, PONTO's being too negative. I think it's great. But I didn't listen to the music, I had my own. X)
Title: Re: [Easy] [Environmental] Lost in the storm
Post by: Razzorman on March 23, 2009, 14:52:52
But I didn't listen to the music, I had my own. X)
You wouldn't be listening to it anyways, because there is none. :P
Title: Re: [Easy] [Environmental] Lost in the storm
Post by: Evil on March 24, 2009, 00:44:01
Title: Re: [Easy] [Environmental] Lost in the storm
Post by: PONTO on March 24, 2009, 21:06:14
Seriously, PONTO's being too negative.
Didn't mean to, it was my honest opinion and I think that the level, even though it is really not bad now, could get much better.
Title: Re: [Easy] [Environmental] Lost in the storm
Post by: Razzorman on March 27, 2009, 18:38:39
Seriously, PONTO's being too negative.
Didn't mean to, it was my honest opinion and I think that the level, even though it is really not bad now, could get much better.
Personally, I think it is as good as it can ever get. I made a lot of the design choices you pointed out as bad consciously because I liked it more that way.
If I for example should make the level more linear, I would have to remove a lot of the exploration, and the caves, just like the rest of the island were meant to feel empty and lifeless to empathize the feeling of being stuck alone there.
Title: Re: [Easy] [Environmental] Lost in the storm
Post by: farik on March 27, 2009, 22:51:10
i like the level, but its weird how silent it is. theres lots of detail in each screen too, but i kept sort of expecting some kind of "pay-off" screen, if that makes sense. i mean, you go all the way to one side of the island, or up to the cloud part, and i kept thinking i'd just find some really outstanding "something" ... does that make sense?
Title: Re: [Easy] [Environmental] Lost in the storm
Post by: Joozey on March 30, 2009, 23:28:45
Good creation. But indeed this misses some rewarding cutscenes/items/...
Title: Re: [Easy] [Environmental] Lost in the storm
Post by: Razzorman on March 31, 2009, 20:12:16
i like the level, but its weird how silent it is. theres lots of detail in each screen too, but i kept sort of expecting some kind of "pay-off" screen, if that makes sense. i mean, you go all the way to one side of the island, or up to the cloud part, and i kept thinking i'd just find some really outstanding "something" ... does that make sense?
I'm afraid not. :P
Title: Re: [Easy] [Environmental] Lost in the storm
Post by: farik on April 01, 2009, 21:42:24
ha sorry :)
Title: Re: [Easy] [Environmental] Lost in the storm
Post by: TheSquashedOrange on April 04, 2009, 06:47:34
I loved it, I liked how there were multiple ways to get through the island, not such a bad thing in an environmental level. It was also interesting how there wasn't any music, which gave it a nice atmosphere, that feeling of being all alone. :)
Title: Re: [Easy] [Environmental] Lost in the storm
Post by: Hmpf on June 24, 2009, 20:18:19
This is a lovely environmental. It uses many of my favourite tilesets, and uses them well. It's one of the levels I keep returning to when I feel like taking a nice, virtual walk.
Title: Re: [Easy] [Environmental] Lost in the storm
Post by: Razzorman on July 03, 2009, 09:28:27
Thanks. Its nice to hear that. :)
Title: Re: [Easy] [Environmental] Lost in the storm
Post by: the Jack on February 17, 2010, 23:09:19
I just got done taking my first look through the level... I decided to just walk (mostly -- ha ha nice one!) along the surface and give myself an idea of how much level there was to explore. When I came to climbable verticals (e.g. a mountain) I went up then continued right.

Tremendous variety, from what I've seen so far. Tilesets I thought I'd grown tired of have been given a new liveliness -- and often without use of actual "life" in the form of creature sprites -- thanks to your deft hand at backgrounds. This is truly a level for savouring.

My rightward journey was cut short when I dropped from the sky into some liquid  :oops: but along the way I caught a split-second glimpse of what you'd done to the void background which was tantalising enough to send me to the editor to read the message I hadn't had time to parse. It felt pleasantly like an Easter egg to me, but in case you want to throw some sky on the screen in question, it's x1038y993.

Now I'm off to enjoy some more nice, relaxing exploration. Levels like this are my favourite thing about Knytt Stories (well, tied for first with the level editor -- the sound you hear is me making Homer-Simpson salivating noises) and I'm very, very glad that Hmpf recced it... and that your signature made finding the actual downloadable .knytt.bin file nice and easy.

Edited to add:

I've now spent a very, very pleasurable couple of hours playing through -- I think -- the entire level. I really love levels like this (Gaia did much the same thing) which feature unexpected areas to explore above the surface.

Some of my particular favourite places:
Spoiler: (click to show/hide)

Nearly every area was stunningly gorgeous. The ones that weren't were often stunningly something else, such as creepy. The care you put into the appearance of this level continues to astound me. I kept pausing in my exploration to show particularly lovely screens to my fiancee.

The overall level design was subtly impressive as well -- it's just what would happen if one was really lost in an unfamiliar place that one would find oneself trying a new direction, only to find that path led back to someplace they'd been already.

As to the complaints from some players that "Lost in the storm" 'should have had' music / more creatures / more powerups / more cutscenes... I think those people were missing the point. Here's a counterexample: I find "Monocromatica Grotta" so difficult I need to watch a "Let's-Play" video on YouTube in order to enjoy it; but note that I'm not saying it's too hard, just that I find it too hard for me to play through it successfully. So while "Lost in the storm" may not be to some people's tastes, those peoples' tastes do not constitute a universal standard for level-judging. (Nor do mine, of course, nor anyone else's.) For what it's trying to do, this level succeeded beyond what I expected.

Another point about the lack of music -- it really allowed me to focus on the ambient sounds, and how they changed between certain screens, and what that meant about the area i was moving into.

Overall, brilliant level design. I would happily play a new level like that every day. Thank you for making it and sharing it with us!
Title: Re: [Easy] [Environmental] Lost in the storm
Post by: Razzorman on February 18, 2010, 19:06:18
Wow... Thanks.
I'm not even sure how to respond to that.

I'm glad you enjoyed my level.