Nifflas' Support Forum
Released Games => FiNCK => Topic started by: PONTO on April 26, 2010, 11:19:56
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Just to tease you a little bit. :shifty:
http://www.youtube.com/watch?v=69xX46VSyIE
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Looks like Super Mario Bros 2. :) I'm definitely getting this.
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Yeah, it's heavily inspired by smb2, and also by Lyle in Cube Sector. However, some things are currently slightly too similar to Lyle, so I'm going to replace a little of the graphics at some point before the release
on May 12 before the end of May. I'm also going to add more detail to the graphics to make the game look more personal.
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zXomg win :awsum:
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Looks like Super Mario Bros 2. :) I'm definitely getting this.
Amen, brother.
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yea, that looks cool. :D
I'm glad that this is nothing like the first Night Game trailer... :shifty:
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Looks like LiCS, which is one of my favourite click games of all time. It'll be tough releasing a game that's going to be so comparable to LiCS, especially if it'll cost money to buy? Better be AWESOME! But then, that's what we've come to expect from Nifflas. :)
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Although there are a few similarities, it's a quite different game from that though. I'd say this is more towards SMB2 than LiCS, but is at the other hand more focused on puzzles than both those two games.
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Yeah, the cube mechanics were not very thoroughly explored in LiCS, in terms of puzzles. FiNCK is much better, I think, in that regard.
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Mario Much?
Anyway Im sooooo downloading on release.
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I don't really get how FiNCK is Mario-like at all. The box throwing is similar to LiCS, the door system reminds me of a Kirby game, and the puzzles are just very... Nifflas. It seems a good combo to me, I just don't see any influence from the famous plumber. :P
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http://en.wikipedia.org/wiki/Doki_Doki_Panic
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The box throwing is similar to LiCS.
Ok I dont understand "LiCS" :P2
Thay did have a Box throwing in one Mario game but I dont want to talk about it right now for some reason :/
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Ok I dont understand "LiCS" :P2
...Lyle in Cube Sector...
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Thay did have a Box throwing in one Mario game but I dont want to talk about it right now for some reason :/
http://en.wikipedia.org/wiki/Doki_Doki_Panic
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Thay did have a Box throwing in one Mario game but I dont want to talk about it right now for some reason :/
http://en.wikipedia.org/wiki/Doki_Doki_Panic
oh shit there the mario game was just a clone of this I never knew I guess that referring to the mario game instead of this is stupid now
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If I've understood the story right: While SMB1 was this revolutionary really awesome platformer, the Japanese SMB2 had identical mechanics to SMB1, the same graphics and an extremely small amount of new content (2 new enemies?). Many things were inconsistent too, in SMB1 underwater enemies would appear in underwater levels only, but in the Japanese SMB2 they'd sometimes be floating around in air. SMB2 was also incredibly hard, and was determined to not work at all on the American or European market, which is in my opinion very true.
I bet Nintendo had these expectations after SMB1 and needed something that would really blow people away again, despite that at this time many more good NES games existed. The japanese SMB2 would never have worked. I guess it was just an easy move to replace some graphics in Doki Doki Panic, which was also developed by a Nintendo branch anyway.
They didn't really steal doki doki panic. It's still within the same company branch, plenty of the SMB1 people worked on DDP (Shigeru Miyamoto who was one of the SMB1 directors, is also a producer and designer on DDP, and was more involved with DDP than he was on the Japanese SMB2), and the DDP developers are properly credited in SMB2. It's just the sort of stuff that some companies do to get a good profit, it's no different from many games sold through publishers where the developers have been required to change themes, graphics, or other content. If you e.g. want to create a downloadable game for the 360, Microsoft might step in and ask you to modify stuff that you didn't really have in mind. What I'd really like to highlight instead of the SMB2/DDP thing is that this happens all the time, with tons of the games which we play and love today. It's just harder to see when there's no "this was the original idea" game to compare them to.
Of course, I'm anally against changing the content of my own games if it's not a change I want, but that's a different story :)
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Doesn't seem like this was posted before.
http://www.youtube.com/watch?v=WrbWJT6LsAw
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The first time I saw this I wasn't much interested, but now that I have seen the second trailer I am strangely enticed. I like the environments and color palette, it is artistically rather vibrant. I didn't buy Saira, but if I like the demo of FiNCK I would be willing to pay something reasonable to own it.
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Well, get the pre-release version then! It contains the entire finished game world, and only custom level support requires a serial code.
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Well, get the pre-release version then! It contains the entire finished game world, and only custom level support requires a serial code.
Maybe you should enable donations again, for a pay what you want to give option. :)
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At the moment I just pick the easiest possible way to charge, which is fastspring, but I'll think of something if I have time.
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Speaking of which, have you guys heard of the Humble Indie Bundle? That sale was a major success, Nifflas should definitely join in when the indie devs do something like that again. :)