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Level Editing Support => Knytt Stories Level Editing Support => Knytt Stories - Custom Content => Topic started by: AdeleneDawner on March 10, 2010, 09:15:07

Title: Jungle vines tileset
Post by: AdeleneDawner on March 10, 2010, 09:15:07
This is my first attempt at making a tileset, and I think it turned out very well, but I figured I'd let you all see it and offer feedback before I get too far into making complementary sets to round it out.

(http://lh3.ggpht.com/_PdTeP1-faGQ/S5dPJGxrL9I/AAAAAAAAAoo/u_kFc_jp-hU/s800/TropicalTrio.png)

(http://lh5.ggpht.com/_PdTeP1-faGQ/S5dP6F1hHbI/AAAAAAAAAo0/VQEjKpDQ_TI/s800/KnyttTilesetScreenshot.png)

Notes:
Title: Re: Jungle vines tileset
Post by: vdweller on March 10, 2010, 14:32:01
Looks very good! Well done!


...and I like the monkey too :)
Title: Re: Jungle vines tileset
Post by: the Jack on March 10, 2010, 15:21:47
Wow, this is pretty and well-engineered -- and fun. You clearly put a lot of thought into it.

I really like the gentle curves of the background greenery, and the way the spearhead-like tips on the posts, and the matching bases, are interchangeable separately from what colour the flowers on the vines spiralling up them are. Great idea, great execution.

I'm also impressed with how cute and identifiable the monkey, butterflies and sloth are (You didn't even mention the sloth! The sloth is awesmoe) but in my experience, static animals seem weird in KS. Especially in a jungle environment, I'd expect the foliage to be teeming and crawling with critters, rather than populated by frozen, staring animals that make Juni feel like she just wandered into a taxidermy showroom.

Since the animals you made do look so nice, and match so well with the rest of the tileset, though, why not make them into custom objects? Salmoneous gave me a 'boost' recently that helped me finally figure out how to do CO animations, and I'd be happy to pass the help along if you haven't done a KS spritesheet before... or even make the COs for you, if you want.

Of course, some people are happy to use static critters in level design. My opinion is just that, not an Inviolate Law of Tileset Design.  C)p

In conclusion: I look forward to using this tileset in my own levels. It's already giving me Ideas.
Title: Re: Jungle vines tileset
Post by: AdeleneDawner on March 10, 2010, 16:25:23
Yay!

I intentionally didn't mention the sloth; I wanted to see if someone who didn't know what I was intending him to be would be able to figure it out. (He was intentionally chosen 'cause he wouldn't look too out of place without being animated, though the cuteness factor didn't hurt.) If COs aren't too much more difficult than animated gifs, it's pretty likely that I'll turn out a few of those, too. :) Is there a tutorial somewhere?

In progress: jungle town/fortress (and it's fighting with me :P)
Planned: jungle village, lost city, tree/treetop, more?

Oh, and if you use this in a level, drop me a line? I don't think I'm going to have much time to lurk on the new levels forum, but I definitely want to see. ^.^
Title: Re: Jungle vines tileset
Post by: minmay on March 10, 2010, 17:18:34
This is a nicely-drawn and nicely-constructed tileset, especially for being your first.

However, I recommend you change your 90% transparent pixels to ~99.2% transparent pixels, as in their current state they are in fact noticeable.
Title: Re: Jungle vines tileset
Post by: Miss Paula on March 10, 2010, 18:18:40
SiamJai wrote a tutorial on Custom Objects, I think it should be findable with the [search] by anyone who isn't as lazy to use it as me right now. X)
Title: Re: Jungle vines tileset
Post by: the Jack on March 10, 2010, 21:35:37
I happened to have the CO tutorial thread Miss Paula mentioned open  ;) so here's the link: http://nifflas.lpchip.nl/index.php?topic=31.15 ...I think that topic is stickied, too, actually, probably in the KS Editing Support forum. At the moment I've mostly been just referring to Shawnachu's short-version guide that's in the same thread, because once you grasp the basics all you really need (or all I do) is reminders of the exact code parameters etc., and also because this computer doesn't like PDF files.

Making an animated CO is very much like making a regular animated .gif, it's just where you put the frames that's different. And the adorable sloth would be extra awesmoe if it appeared at first to be a static graphic, but then once in a loooooong while it crept forward a tiny bit...

No reason you can't leave in both the static tiles and CO versions of them for people who want to use the animated versions, too. (Though you could free up a couple of tiles if you go all-co for critters.) I was looking at the tileset again, though and wondering why you didn't make one butterfly so it seems to perch on the right side of that one rock which looks like it'd be roughly the same height as the platforms, and thus have one able to be placed on the platforms as well as one each on different positions on the rocks.

In progress: jungle town/fortress (and it's fighting with me :P)
Planned: jungle village, lost city, tree/treetop, more?

OOH.

Oh, and if you use this in a level, drop me a line? I don't think I'm going to have much time to lurk on the new levels forum, but I definitely want to see. ^.^

Oh, I'll absolutely let you know via PM if I use your stuff, once the level is ready for beta and/or release. The particular level I have in mind for it is actually behind the back-burner now, due to the couple of levels I'm working on more actively at the moment.
Title: Re: Jungle vines tileset
Post by: AdeleneDawner on March 10, 2010, 23:28:42
...the CO tutorial thread...


Looks easy enough. I want to get the tileset group finalized first, tho.

Quote
And the adorable sloth would be extra awesmoe if it appeared at first to be a static graphic, but then once in a loooooong while it crept forward a tiny bit...

I was looking at the tileset again, though and wondering why you didn't make one butterfly so it seems to perch on the right side of that one rock which looks like it'd be roughly the same height as the platforms, and thus have one able to be placed on the platforms as well as one each on different positions on the rocks.

Good ideas, thanks. ^.^

Quote
In progress: jungle town/fortress (and it's fighting with me :P)
Planned: jungle village, lost city, tree/treetop, more?

OOH.

(http://lh6.ggpht.com/_PdTeP1-faGQ/S5gZ7gRHCuI/AAAAAAAAAo4/6UOUsfmSbeI/s800/KnyttTilesetScreenshot2.png)
(Remember that this is intended to be used with the plant-focused set I just made; it's intentionally kind of sparse in that area.)

And I have between 15 and 19 tiles left to fill, after I put in diagonals for the horizontal style. Some sort of metal gate, perhaps? Or a drawbridge mechanism? I could probably do both, actually...

Also, this particular set screams for COs to use that level-7 stuff-in-front-of-Juni trick. So I'll definitely be doing that.

Quote
Oh, and if you use this in a level, drop me a line? I don't think I'm going to have much time to lurk on the new levels forum, but I definitely want to see. ^.^

Oh, I'll absolutely let you know via PM if I use your stuff, once the level is ready for beta and/or release. The particular level I have in mind for it is actually behind the back-burner now, due to the couple of levels I'm working on more actively at the moment.

Thanks ^.^
Title: Re: Jungle vines tileset
Post by: AdeleneDawner on March 13, 2010, 01:31:14
First:
(http://lh4.ggpht.com/_PdTeP1-faGQ/S5rW3Lk5oVI/AAAAAAAAApI/O8C8hqgrL2Y/s800/Jungle%20Vines.png)

An update of the vine tileset. The transparency has been changed to 99.5%, and both rocks and one of the butterflies have been reworked so that that butterfly can also sit on the platforms.


Second:
(http://lh6.ggpht.com/_PdTeP1-faGQ/S5rPyJxb8GI/AAAAAAAAAo8/xCSpE6_WORA/s800/Jungle%20Village.png)

The jungle town tileset is 'done for now' - it still has some blank tiles, but I'm not sure what should go there, and I think it's wise to leave room for crucial elements of the other parts of the set to be added, since I'd like this tileset to be able to stand on its own if necessary.

It may in fact be better to continue filling the town tileset with parts that go with what's already there; I know that there are potentially-useful bits that I'm leaving out, but I believe that those bits are the ones that are least likely to be used. I'd appreciate it if someone else could take some time to play with the set and give me some feedback on which bits seem superfluous and what if anything seems to most need to be added, though.

Also, screenshots:
(http://lh4.ggpht.com/_PdTeP1-faGQ/S5rYgeIEyxI/AAAAAAAAApQ/znVX-3YaL8Y/s800/KnyttTilesetScreenshot4.png)

(http://lh4.ggpht.com/_PdTeP1-faGQ/S5rYgDpR22I/AAAAAAAAApM/J4I0uN3pE-Q/s800/KnyttTilesetScreenshot3.png)
Title: Re: Jungle vines tileset
Post by: minmay on March 13, 2010, 02:23:17
I think this needs some darker background tiles; the bright ones stand out rather too much when used in the usual fashion.  (No idea how you would free up five tiles in the first set, though.)
Title: Re: Jungle vines tileset
Post by: Mochaalatte on March 13, 2010, 04:12:27
You could make the background tiles partially transparent to make them blend with the background.
Title: Re: Jungle vines tileset
Post by: Pumpkinbot on March 13, 2010, 04:42:22
You could make the background tiles partially transparent to make them blend with the background.
Eck. As a person that uses tilesets often, I personally don't like partially transparent tiles. If I'm using a gradient-esque background, it'd be okay, but if I'm using a special background, like default backgrounds 84 and 85 (the famous tree ones)? Though I guess it's more of a style thing, that's just my two cents. :P
Title: Re: Jungle vines tileset
Post by: AdeleneDawner on March 13, 2010, 10:02:22
I could just leave the background as is on the vines set and change the village background to something else. You'd need to segue from one background to the other, but I think that will be ok.

How about this? I'd obviously have to lighten the vertical foreground pieces, and you probably wouldn't want to use it for the whole screen, but I think it'd work:
(http://lh5.ggpht.com/_PdTeP1-faGQ/S5tT39TyMtI/AAAAAAAAApU/0voFGko76f0/s800/Jungle%20Village3.png)
Title: Re: Jungle vines tileset
Post by: Hmpf on March 13, 2010, 15:08:42
Wow!

I sense that some underground cavern in Falling Water will now become a whole lot... vinier.

Very nice tileset. I do agree with minmay (will wonders never cease ;-)) that the background tiles do not quite seem to match the rest of the tileset. I'm not quite sure if it's a matter of them being to light, though. It feels a bit as if it could be a matter of tone, as well. The more blueish green of the background tiles suggests that they're very far away, which is unlikely if this is supposed to be a jungle setting. - Maybe experiment a bit with making them ever so slightly 'warmer' in tone, or darker, or both and see what looks best?

ETA: As for the static animals: I think it would be perfectly all right for a sloth, at least, to be static. ;-)
Title: Re: Jungle vines tileset
Post by: AdeleneDawner on March 13, 2010, 16:14:46
...huh. I guess I misunderstood Minmay's comment. :P

Anyway, here's an adjustment using Hmpf's suggestion.

(http://lh5.ggpht.com/_PdTeP1-faGQ/S5uot0Vis7I/AAAAAAAAApg/GjtPPEhyrf8/s800/KnyttTilesetScreenshot5.png)

I tried just warming the background, and making it a little darker, which definitely did bring it forward, but then the color balance of the whole set looked off - too many warm tones, not enough cool ones. So I changed the stripes on the background to a kind of slate blue color, which looks to me like a good fix - though I wouldn't be surprised to find that I'm wrong; I definitely don't have a feel for what makes a good background like I do for the foreground pieces.

Looking at it with an eye to Minmay's comment, I do see that the background fights with the foreground for attention a bit, even on the new set. I'll play with it and see if I can come up with a better solution.
Title: Re: Jungle vines tileset
Post by: AdeleneDawner on March 13, 2010, 20:24:36
(http://lh5.ggpht.com/_PdTeP1-faGQ/S5vf9YuofuI/AAAAAAAAApk/Oiu4hOXyUjY/s800/KnyttTilesetScreenshot6.png)

?
Title: Re: Jungle vines tileset
Post by: Hmpf on March 13, 2010, 22:32:42
Hmm... I'm not sure I like a pattern on the background tiles that seems larger than the one that's on the foreground tiles.

Colour-wise, though, both this and the version in the previous post are an improvement, I think.
Title: Re: Jungle vines tileset
Post by: minmay on March 13, 2010, 23:30:59
Color has been slightly improved, but I still think it needs to be much less saturated and probably darkened.  I don't like the new pattern at all.
Title: Re: Jungle vines tileset
Post by: AdeleneDawner on March 13, 2010, 23:52:25
If the background pattern needs to be smaller than the foreground pattern, that really narrows it down; unless I have a stroke of brilliance, I think we're down to some color-variant of this, or a flat green:

(http://lh5.ggpht.com/_PdTeP1-faGQ/S5wSygTutPI/AAAAAAAAApo/ZXgWyFeLOOM/s800/KnyttTilesetScreenshot7.png)

(http://lh4.ggpht.com/_PdTeP1-faGQ/S5wV7vdJYII/AAAAAAAAApw/QfiML45Ayrg/s800/KnyttTilesetScreenshot9.png)

(http://lh4.ggpht.com/_PdTeP1-faGQ/S5wUo0lgiwI/AAAAAAAAAps/CYf5m9N7NJQ/s800/KnyttTilesetScreenshot8.png)

The third one is definitely less friendly-looking than I'm aiming for with this set, but looking at all three, I think the second would probably look better through several screens than the first.
Title: Re: Jungle vines tileset
Post by: AdeleneDawner on March 14, 2010, 00:31:06
Oh, right, the actual tileset would be useful...

(http://lh4.ggpht.com/_PdTeP1-faGQ/S5wb0IXjp9I/AAAAAAAAAp0/TsMNNM3pd9M/s800/Jungle%20Vines.png)

Time for bed now, obviously.  X-P
Title: Re: Jungle vines tileset
Post by: minmay on March 14, 2010, 01:21:08
Background patterns do not need to be smaller than foreground patterns.  It does need to "blend in," though.
Title: Re: Jungle vines tileset
Post by: egomassive on March 14, 2010, 13:28:31
There are techniques beyond color, contrast, and detail to make thing appear distant. In the example below, from The Machine by Nifflas, there are at least 4 tricks.


I think making your background tiles semi-transparent might help. Try opacity around 50 to 80%, then try it out with different gradients. This method also helps make tilesets more versatile. Your bright backgrounds wouldn't work very well for a night scene. But, if a dark gradient shows through then they will look darker.
Title: Re: Jungle vines tileset
Post by: AdeleneDawner on March 17, 2010, 21:18:57
(http://lh3.ggpht.com/_PdTeP1-faGQ/S6E02XGEDPI/AAAAAAAAAp8/mY_--fr2-Ks/s800/KnyttTilesetScreenshot10.png)

I don't think I'm capable of much better than this, at this point. At any rate, I give up on the background; I'm releasing the tileset as completed, with the note that while I'd prefer that the rest of the tileset not be modified without asking me, the background tiles may be freely modified.

(http://lh3.ggpht.com/_PdTeP1-faGQ/S6E02EklTPI/AAAAAAAAAp4/5X84i-aGgZk/s800/Tileset3.png)
Title: Re: Jungle vines tileset
Post by: AClockworkLemon on March 18, 2010, 12:07:53
i like that look :P2
Title: Re: Jungle vines tileset
Post by: Feline Monstrosity on March 18, 2010, 17:32:50
Very clean and geometric. It needs imperfections to make it look natural. Beware of it looking too repetitive though, cos that ruins the effect.