Nifflas' Support Forum

General => Other Free Games => Topic started by: Pumpkinbot on January 31, 2010, 06:39:42

Title: [Dodge/Misc] Fig. 8
Post by: Pumpkinbot on January 31, 2010, 06:39:42
In Fig. 8, you find yourself riding a bike in a technical diagram. Steer with the arrow keys and dodge everything, from the diagrams to the labels. The front wheel draws a red line while the rear wheel draws a blue line. Line them up for a combo bonus. (And yes, there is an end to this game. It just takes for-freakin'-ever.)

HIGH SCORES
1. LimeLemon 426,671
2. Firecat 342,338
3. Kaizoman666 302,622
4. Shawnachu 254,883
5. FlyingPigBoy 198,368
6. LPChip 185,931
7. Pumpkinbot 130,822
8. Vinterrun 73,612
9. Razzorman 48,454
10. StraightFlame 7,736


Play at Armor Games (http://armorgames.com/play/4597/fig-8)
 Play at NotDoppler (http://www.notdoppler.com/fig8.php)
Title: Re: [Dodge/Misc] Fig. 8
Post by: Purple Pineapple on January 31, 2010, 08:06:03
Marvelous screenshot! Simply great. I don't suppose you could provide a link?
Title: Re: [Dodge/Misc] Fig. 8
Post by: Shawnachu on January 31, 2010, 17:15:49
Linky. (http://armorgames.com/play/4597/fig-8)
Title: Re: [Dodge/Misc] Fig. 8
Post by: Razzorman on January 31, 2010, 17:26:33
I was at something like 150 000 points when I died. Its hard to say exactly though, since there is no way to check your score after you die.
Title: Re: [Dodge/Misc] Fig. 8
Post by: Shawnachu on January 31, 2010, 17:47:26
Ended with 254,883 points. I think you
Spoiler: (click to show/hide)
Title: Re: [Dodge/Misc] Fig. 8
Post by: Pumpkinbot on January 31, 2010, 22:45:25
I was at something like 150 000 points when I died. Its hard to say exactly though, since there is no way to check your score after you die.
You have an infinite amount of lives. Just keep going 'til the end.
Edit: *adds NotDoppler link*
Title: Re: [Dodge/Misc] Fig. 8
Post by: Razzorman on January 31, 2010, 22:52:57
Oh. I hadn't figured out how the savepoints worked.
Title: Re: [Dodge/Misc] Fig. 8
Post by: Pumpkinbot on January 31, 2010, 22:56:40
Oh. I hadn't figured out how the savepoints worked.
:facepalm:
Title: Re: [Dodge/Misc] Fig. 8
Post by: Razzorman on January 31, 2010, 23:05:04
Hey, I still beat your score. :P
Title: Re: [Dodge/Misc] Fig. 8
Post by: Pumpkinbot on January 31, 2010, 23:29:32
Hey, I still beat your score. :P
Until you get the exact score (and, preferably, a screenshot, though it's not mandatory), it ain't goin' up thar. :P
Title: Re: [Dodge/Misc] Fig. 8
Post by: Firecat on February 01, 2010, 02:24:05
189,171

This is harder than IWBTG! I really hate the auto camera and the checkpoint system its evil, and the last obstacle its brely possible!!!  >( >( >(
Title: Re: [Dodge/Misc] Fig. 8
Post by: Pumpkinbot on February 01, 2010, 03:03:02
189,171

This is harder than IWBTG! I really hate the auto camera and the checkpoint system its evil, and the last obstacle its brely possible!!!  >( >( >(
Harder than IWBTG? Hah, surely you jest!
Title: Re: [Dodge/Misc] Fig. 8
Post by: Firecat on February 01, 2010, 03:25:31
yes i was exgerating. but really its harder than i through it would.
Title: Re: [Dodge/Misc] Fig. 8
Post by: kaizoman666 on February 01, 2010, 04:04:52
I got to 302, 622 before giving up at the point where you need to get in between the rocks.
Title: Re: [Dodge/Misc] Fig. 8
Post by: Pumpkinbot on February 01, 2010, 06:15:52
I got to 302, 622 before giving up at the point where you need to get in between the rocks.
Holy pfargtl! :U
Title: Re: [Dodge/Misc] Fig. 8
Post by: Razzorman on February 01, 2010, 08:24:07
Screw this. Its not fun anymore when the screen starts going faster than the bike.
Title: Re: [Dodge/Misc] Fig. 8
Post by: Firecat on February 01, 2010, 08:25:57
Screw this. Its not fun anymore when the screen starts going faster than the bike.
✔ Seconded
Title: Re: [Dodge/Misc] Fig. 8
Post by: Pumpkinbot on February 01, 2010, 15:54:14
Screw this. Its not fun anymore when the screen starts going faster than the bike.
Hint: PRESS UP.
Title: Re: [Dodge/Misc] Fig. 8
Post by: kaizoman666 on February 01, 2010, 15:59:46
Press up to go faster, down to go slower. It said that at the beginning. :P2

It just gets unfun when you miss the checkpoint because the screen is too fast. <_<
Title: Re: [Dodge/Misc] Fig. 8
Post by: Razzorman on February 01, 2010, 18:01:12
Screw this. Its not fun anymore when the screen starts going faster than the bike.
Hint: PRESS UP.
Hint: Don't assume that I am an idiot.
Title: Re: [Dodge/Misc] Fig. 8
Post by: Firecat on February 01, 2010, 18:17:08
196,172

Now that i replay it. it doesnt seemed too hard, maybe the music helped?  :^^:
Title: Re: [Dodge/Misc] Fig. 8
Post by: kaizoman666 on February 01, 2010, 19:23:14
The trick to getting a high score on this game is holding the shift key as much as possible. My highest multiplier was 253x. Then I had to circle a checkpoint. <_<
Title: Re: [Dodge/Misc] Fig. 8
Post by: Pumpkinbot on February 02, 2010, 00:12:10
The trick to getting a high score on this game is holding the shift key as much as possible. My highest multiplier was 253x. Then I had to circle a checkpoint. <_<
Yeah, and learning how to use it. :P Couldn't get it down, so I didn't use it. Which is reflected by my score. xD
Edit: Tip: If you scrape along a wall while in a combo, your combo will raise twice as fast.
Title: Re: [Dodge/Misc] Fig. 8
Post by: Rixanu on February 02, 2010, 01:00:36
This is one of those games that really gets on your nerves, but manages to be totally addicting at the same time. If I could change one thing, it'd be those darned checkpoints. My score was somewhere in the 50,000s when I started pressing random buttons out of rage. I reset the game... <_<

I should probably make better use of shift. Something tells me I'll be playing this a lot...
Title: Re: [Dodge/Misc] Fig. 8
Post by: Pumpkinbot on February 02, 2010, 02:46:28
This is one of those games that really gets on your nerves, but manages to be totally addicting at the same time. If I could change one thing, it'd be those darned checkpoints. My score was somewhere in the 50,000s when I started pressing random buttons out of rage. I reset the game... <_<

I should probably make better use of shift. Something tells me I'll be playing this a lot...
Yup. :D
Title: Re: [Dodge/Misc] Fig. 8
Post by: Vinterrun on February 02, 2010, 11:35:40
Spoiler: I feel GREAT! (click to show/hide)
DamN!
Title: Re: [Dodge/Misc] Fig. 8
Post by: Pumpkinbot on February 02, 2010, 15:54:23
Spoiler: I feel GREAT! (click to show/hide)
DamN!
Ya didn't even beat me. :P
Title: Re: [Dodge/Misc] Fig. 8
Post by: Vinterrun on February 02, 2010, 17:41:23
 :moody:
Title: Re: [Dodge/Misc] Fig. 8
Post by: Firecat on February 02, 2010, 23:31:56
Finally i am good at something!!!  :D
Title: Re: [Dodge/Misc] Fig. 8
Post by: kaizoman666 on February 02, 2010, 23:51:06
How do you even get past the part I gave up on?
Title: Re: [Dodge/Misc] Fig. 8
Post by: Firecat on February 03, 2010, 00:03:32
You have to do this:
              {}Bicycle
                |
                |  6    o
               |___  O
          ______ |  O
                 __|  o
                  |
                 v
Title: Re: [Dodge/Misc] Fig. 8
Post by: kaizoman666 on February 03, 2010, 00:12:11
Yeah, I tried doing something like that. But the bike always turned too much or too little. :\
Title: Re: [Dodge/Misc] Fig. 8
Post by: Pumpkinbot on February 03, 2010, 01:15:31
Yeah, I tried doing something like that. But the bike always turned too much or too little. :\
Then press down to get better control. ;)
Title: Re: [Dodge/Misc] Fig. 8
Post by: kaizoman666 on February 03, 2010, 01:19:18
Well, that doesn't help either. When you slow down, you don't make as big of a circle when you turn, making you actually turn faster.

<_< Freaking physics...
Title: Re: [Dodge/Misc] Fig. 8
Post by: Pumpkinbot on February 03, 2010, 01:22:29
Well, that doesn't help either. When you slow down, you don't make as big of a circle when you turn, making you actually turn faster.

<_< Freaking physics...
Then make a tight turn.
Title: Re: [Dodge/Misc] Fig. 8
Post by: LimeLemon on February 04, 2010, 12:08:49
Pretty nice game.
Spoiler: (click to show/hide)
Title: Re: [Dodge/Misc] Fig. 8
Post by: Pumpkinbot on February 04, 2010, 15:54:22
Pretty nice game.
Spoiler: (click to show/hide)
Holy pfargtl, that's a lot! :U
Title: Re: [Dodge/Misc] Fig. 8
Post by: LimeLemon on February 04, 2010, 22:20:02
Could easily have got more if I had bothered to continue. That shot is like somewhere after the third checkpoint...
Will maybe do some complete run later. Because I have completed it, but got like 200k. Because I just played and didn't use shift even once.
Title: Re: [Dodge/Misc] Fig. 8
Post by: FlyingPigBoy on February 09, 2010, 06:53:22
I got 198,368.
Title: Re: [Dodge/Misc] Fig. 8
Post by: StraightFlame on February 14, 2010, 12:37:32
7,736 for me. Place me 9th in your table.
Title: Re: [Dodge/Misc] Fig. 8
Post by: Pumpkinbot on February 14, 2010, 19:25:37
7,736 for me. Place me 9th in your table.
Seven thousand? Son, I am dissapoint.
Title: Re: [Dodge/Misc] Fig. 8
Post by: LPChip on February 14, 2010, 21:21:07
Got to the end, but not with such a good score, compared to everyone else.

I didn't find the controls and movement that hard actually. This is my first try though, so I can do better. Sure I died a few times and it was only near the end that I actually tried to get the combo high up. So I probably could do much better.

Next time, when I get bored maybe... :P