Nifflas' Support Forum

Level Editing Support => Saira Level Editing Support => Saira - Custom Content => Topic started by: Comhon on January 19, 2010, 17:50:09

Title: Custom tilesets
Post by: Comhon on January 19, 2010, 17:50:09
I think that it could be good to make some tilesets for people, who can't do it very well.

I'll start with empty tileset (mask is not included...)
Title: Re: Custom tilesets
Post by: smeagle on January 20, 2010, 02:07:21
sounds good, ill make one just now!

Just a question, will there be a saira section in the knyttlevels archive?  :whoa:
Title: Re: Custom tilesets
Post by: Comhon on January 20, 2010, 16:08:44
Just a question, will there be a saira section in the knyttlevels archive?  :whoa:
How can I know it? C)
Title: Re: Custom tilesets
Post by: Comhon on January 28, 2010, 17:40:10
I made a progress on tileset for my level but when I made changes on tileset mask in Gimp, I got really bad sursprise... The game doesn't work... Saira can't move...
I have only one copy... :sigh:

Please, can somebody help me? I can't fix it.

Yes, every one can use or edit this tileset...

EDIT:FIXED
Scroll down
Title: Re: Custom tilesets
Post by: smeagle on February 01, 2010, 08:15:47
http://nifflas.lpchip.nl/index.php?topic=2415.msg27391#msg27391
that your problem

(me thinks)
Title: Re: Custom tilesets
Post by: Comhon on February 01, 2010, 09:55:09
http://nifflas.lpchip.nl/index.php?topic=2415.msg27391#msg27391
that your problem

(me thinks)
I don't have Photoshop and I can't do it in the Gimp. Is it possible in it? I hope...
Title: Re: Custom tilesets
Post by: smeagle on February 01, 2010, 10:12:45
right click on the layer then press remove alpha channel
Title: Re: Custom tilesets
Post by: Comhon on February 01, 2010, 11:45:36
right click on the layer then press remove alpha channel
Thanks
Title: Re: Custom tilesets
Post by: Comhon on February 02, 2010, 09:47:48
right click on the layer then press remove alpha channel
Thanks

Here is the tileset with the mask. Everyone can use or edit it... (recoloring, etc...)
It is not final version, I will add some things like more vertical walls.