Nifflas' Support Forum

Released Games => Smaller games => The Turtle Philosopher and Pteranodon => Topic started by: StraightFlame on January 02, 2010, 13:09:00

Title: Uh... Pteranodon scoring problem
Post by: StraightFlame on January 02, 2010, 13:09:00
How do you score on Pteranodon? It may be just me, but there are no things to shoot on.
Title: Re: Uh... Pteranodon scoring problem
Post by: PONTO on January 02, 2010, 17:01:20
You're probably missing the pteranodon.it file, without which there is no music and the enemies won't appear. I recommend redownloading the whole thing (http://www.ni2.se/redirect.php?target=pteranodon).
Title: Re: Uh... Pteranodon scoring problem
Post by: StraightFlame on January 02, 2010, 19:23:48
Thankie u!
Title: Re: Uh... Pteranodon scoring problem
Post by: PONTO on January 02, 2010, 20:33:41
You're welcome. :)
Title: Re: Uh... Pteranodon scoring problem
Post by: Dataflashsabot on January 02, 2010, 21:59:28
Heh, enemies linked to a missing music file? (http://img46.imageshack.us/img46/7624/strangerrgif15784.gif)
Title: Re: Uh... Pteranodon scoring problem
Post by: PONTO on January 02, 2010, 23:50:02
That's because in this game the pattern in which the enemies appear is connected to the sounds that are being played. With each note on the melody, you get a new enemy and the bass makes the light around the orbiter pulse.
Title: Re: Uh... Pteranodon scoring problem
Post by: The stickman on January 03, 2010, 23:04:47
So if you stuck a different IT in there that would replace Pteranodon.it, could you get a completely different stage?
Title: Re: Uh... Pteranodon scoring problem
Post by: PONTO on January 03, 2010, 23:09:24
I doubt it, but you can always try. xD
Title: Re: Uh... Pteranodon scoring problem
Post by: Purple Pineapple on January 04, 2010, 06:09:08
I always though it was the array file, not the actual music. :P
Title: Re: Uh... Pteranodon scoring problem
Post by: PONTO on January 04, 2010, 13:09:40
Well, you can actually play that file with XM Play, but yeah, I guess it has more information than just the music.
Title: Re: Uh... Pteranodon scoring problem
Post by: Well on January 09, 2010, 20:46:48
Um, holy shit. I'm pretty sure I just played Pteranodon with a different .it file, and it worked (although not as well).

I lol'd.

Edit: Man it's just about the pattern number.
Title: Re: Uh... Pteranodon scoring problem
Post by: The stickman on February 06, 2010, 18:12:24
I always though it was the array file, not the actual music. :P
Well, now that this has gotten totally offtopic, how would one go about opening pteranodon.arr?
Title: Re: Uh... Pteranodon scoring problem
Post by: Purple Pineapple on February 06, 2010, 19:37:01
Ah, see there's the problem. Array files (at least those of the array MMF object) are relatively un-openable in any standard program. To the extent of my knowledge, no one has made an array opener. Hmmm.. :shifty:

EDIT: Looks like a binary 3*something or other array. (see attachment.)
Title: Re: Uh... Pteranodon scoring problem
Post by: minmay on February 09, 2010, 23:56:30
Well, you can actually play that file with XM Play, but yeah, I guess it has more information than just the music.

It's a normal IT.  From looking at the music (but not actually checking in the game), there aren't any extra commands that would control enemy spawning, so it would seem that the game has been specifically coded to watch for activity in certain channels and spawn enemies.

(Again, I didn't check ingame for how accurate this could be.)
Title: Re: Uh... Pteranodon scoring problem
Post by: Purple Pineapple on February 10, 2010, 02:51:21
Okay. I did a bunch of things with the pteranodon.it file, and nothing seemed to have much of an effect. Then, I tried replacing it with one of the musics from #MAS. :nuts:

EDIT: I'm guessing that while the array controls the objects that appear, the it file sets the tempo.
Title: Re: Uh... Pteranodon scoring problem
Post by: Gorfinhofin on February 10, 2010, 04:10:04
I did some fiddling, and it looks like the only modifications to the .it that affect the game are tempo, and pattern transitions. If you want to make the game harder, just increase the tempo :P2

EDIT: I am about to upload a video of this amusing phenomenon, because... Well, because I can.

EDIT2: Here we go. (http://www.youtube.com/watch?v=-GPLJcIRgb8)
Title: Re: Uh... Pteranodon scoring problem
Post by: Moose on May 11, 2010, 01:44:24
Stick ttp .it file on it it make stuff appear in batches  :crazy:
Title: Re: Uh... Pteranodon scoring problem
Post by: Purple Pineapple on May 11, 2010, 01:47:47
@Gorf: I believe I already said that.
Title: Re: Uh... Pteranodon scoring problem
Post by: StraightFlame on August 17, 2010, 23:05:31
Oh. Seems like i need a sound card to make enemies appear.