Nifflas' Support Forum
Level Editing Support => Saira Level Editing Support => Saira - Custom Content => Topic started by: Nifflas on December 17, 2009, 12:54:45
-
Here are a few "anime studio pro" files which can be used as a template to create more characters, if you have a tool to arrange the exported animation into a tile sheet.
-
How to open them? :huh:
-
:P2
Link (http://lmgtfy.com/?q=Anime+studio)
-
Here are a few "anime studio pro" files which can be used as a template to create more characters, if you have a tool to arrange the exported animation into a tile sheet.
Neat...! :)
Did you use a specific program to arrange the frames?
-
Anyone know of a good freeware alternative to Anime Studio Pro?
-
:shifty:
Link (http://lmgtfy.com/?q=Opensource+alternatice+to+anime+studio)
(the first one)
-
Yeah yeah, following that logic there would be no need to have forums at all. Everyone could just search everything on Google in complete isolation and never ask anyone for opinions or recommendations. Honestly, I use Google as a last resort after asking actual human beings for advice. :P
-
Wow, thanks Nifflas! :)
Now there is really no excuse for re-using your animations for custom levels (though I wouldn't be surprised if some did that anyway... X) ).
-
Okay, I downloaded the trial for anime studio pro and played around a little but it appears that export animation is disabled in the trial.
I did a "Christmas edition" of Saira. :D
I hope someone might be able to extract it as an animation or maybe you could do it Nifflas? pretty please... :^^:
Anyway it's included.
For people interested, see the snapshot here:
(http://img.photobucket.com/albums/v329/LightningEagle/sairanisse.png)
http://img.photobucket.com/albums/v329/LightningEagle/sairanisse.png (http://img.photobucket.com/albums/v329/LightningEagle/sairanisse.png)
-
I dint realise how big her eyes are X-P
I might try the demo!
-
I would happily convert that animation to a sprite sheet for you, but I'm thinking that perhaps it would be best if a few of you put together a zip file of various players and enemies that you want me to convert to sprite sheets so I can do many at once, that probably saves a lot of time for us all!
-
I would happily convert that animation to a sprite sheet for you, but I'm thinking that perhaps it would be best if a few of you put together a zip file of various players and enemies that you want me to convert to sprite sheets so I can do many at once, that probably saves a lot of time for us all!
Of course, great idea ;)
Hear that everyone? This means the trial of the program will be enough for us, at least for now. :D
-
Sorry 'bout the double post
@Nifflas: Do you have a certain pattern for different kinds of creatures when animating them?
For instance... I noticed that type=walkers primarily have a certain pattern.
* around 75-80 frames
* some 24-25 frames for walking animation in the beginning
* some 15 frames for jumping animation in the end
* rest is a position where it stands still but appears to breath or something since it body grows a bit and shrink.
Should we know some key times to spend on each when doing animations for this game?
-
The number of frames certain creature types needs are fixed, so it's not just around, but exactly the right number of frames. I've sent you anime studio pro files for various creatures though so I'm sure you can work out how many frames of animations that each use for it's possible movements by looking at the files (or you can test modify the sprite sheets to make sure). I don't have the numbers at the moment since I'm not at my work PC.
-
The number of frames certain creature types needs are fixed, so it's not just around, but exactly the right number of frames. I've sent you anime studio pro files for various creatures though so I'm sure you can work out how many frames of animations that each use for it's possible movements by looking at the files (or you can test modify the sprite sheets to make sure). I don't have the numbers at the moment since I'm not at my work PC.
Okay, thanks. I'll look into it. The reason I wondered was that the Blue Spider from Bormine, Polvere, which is also a type=walker in the sprites.ini seem to have 77 frames whereas the rest of the walkers appear to have 75 frames.
-
Whoops, that must be a mistake by me. That means the last two frames of the blue spider will never be displayed, but it should cause no problems with the game.