Nifflas' Support Forum

Level Editing Support => Knytt Stories Level Previews => Topic started by: AngryWaffle on March 10, 2009, 03:12:31

Title: [Challenge?] Twisty Little Passages
Post by: AngryWaffle on March 10, 2009, 03:12:31
I've recently gotten back into playing Knytt Stories after abandoning it in favor of silly real-life nonsense, and this time I thought I would try my hand at building a level or two.

Really, this level is mostly about level building for its own sake, but I do have a story rumbling around that will probably get played out before the level is finished (it's very standard: betrayal, ancient ruins, older ruins under those, and the disgruntled spirits of the dead). I'd like the level to be challenging without being frustrating just for the sake of being frustrating -- I'm not sure if I'm on the road to achieving that yet or not.

Anyway, screenshots are below (and more are available on my website / blog if you're interested):

#1 - A suitably grim opening
#2 - The obligatory lava area (or is this a magma area? it is underground)
#3 - Part of the road to the double jump (this screen needs polish; it's a little sparse at the moment)
#4 - What you don't see here is the devious jumping puzzle immediately before this room
Title: Re: [Challenge?] Twisty Little Passages
Post by: Pumpkinbot on March 10, 2009, 03:15:04
Ooh, that looks...okay. It just needs background objects. Other than that, it looks like a promising level. I kinda started out like this, too. :3

EDIT: Oh, almost forgot! PLEASE don't post screenshots in .JPG format. It makes it look bad. Post them in .PNG format.
Title: Re: [Challenge?] Twisty Little Passages
Post by: Purple Pineapple on March 10, 2009, 03:45:18
no no No No NooOoOO! No more jpegs! The next person to do that, why I'll... I'll... *cough* sorry about that.

This level looks good so far. About background stuff, this is one of the few times it looks good without it. Really nice.
Title: Re: [Challenge?] Twisty Little Passages
Post by: Evil on March 10, 2009, 04:20:18
no no No No NooOoOO! No more jpegs! The next person to do that, why I'll... I'll... *cough* sorry about that.

This level looks good so far. About background stuff, this is one of the few times it looks good without it. Really nice.

There's nothing wrong with JPEGs  :O You can set the quality on high.  :)
Title: Re: [Challenge?] Twisty Little Passages
Post by: Mr. Monkey on March 10, 2009, 04:58:46
Yes, but then the file size is larger :|

Anyway, I agree with Pumpkinbot that the backgrounds are a bit bland on their own.
Title: Re: [Challenge?] Twisty Little Passages
Post by: Purple Pineapple on March 10, 2009, 05:15:43
Super-giant image jpegs are fine. Small photo jpegs are fine. Small pixel-based game jpegs, well... :/
And I disagree. The background looks bland, but it still looks good. Would help a bit, though.
Title: Re: [Challenge?] Twisty Little Passages
Post by: AmADizii on March 10, 2009, 05:52:34
He doesn't need a background for any of those. They're Hawt He's got too much land and things covering it to have a background.

But yeah, this looks like a cool level. I'll be watching it's development.
But what tileset did you use in the first screen to do those solid clouds?

Oh yah, just cus I'm a loser. JPEGS are for the win. I'mma post mine in that format now :P
Title: Re: [Challenge?] Twisty Little Passages
Post by: Purple Pineapple on March 10, 2009, 06:04:59
Those clouds (I think) are the dull forest of boredom by Nifflas, tileset twenty-something.
Title: Re: [Challenge?] Twisty Little Passages
Post by: AmADizii on March 10, 2009, 09:40:13
K, cool. Thanks
Title: Re: [Challenge?] Twisty Little Passages
Post by: Vinterrun on March 10, 2009, 09:50:30
The first screen is very cool! Keep it high. Hm... but you should try to work in a better way with the colour. As I said, the first screen is great but the screens below are a bit twisted.
However have fun =)
Title: Re: [Challenge?] Twisty Little Passages
Post by: Didriking on March 10, 2009, 22:09:31
The first screen, great. The others... not so much in my taste  :P2
Title: Re: [Challenge?] Twisty Little Passages
Post by: Purple Pineapple on March 11, 2009, 00:16:25
I like the first and the third.
Title: Re: [Challenge?] Twisty Little Passages
Post by: AngryWaffle on March 11, 2009, 22:54:07
First of all: thanks to everyone for the comments so far.

In regards to the backgrounds being bland: they do vary a bit from place to place -- some of them I'm not happy with yet (sometimes this winds up being related to the tilesets I'm mashing together not having quite as many incidental background bits as I'd like, so I might put together some custom tile mashups to help with that), others are meant to be a bit simple either for mood (the opening shot) or to avoid clutter in puzzle rooms. But the feedback is definitely appreciated and I'll keep trying to add in detail wherever I feel like I can.

I don't love the tiles in the lava area. If I get round to replacing them I'll post a comparison shot to see what people think.

And just to confirm what Purple Pineapple already said: the first screen does use the Grey Forest of Boredom and The Cave and the Machine (tilesets 24 and 28), both by Nifflas.

I thought I'd add a few more screens (PNGs this time! I swear! I can't take another beating! Please!   X-P):

#1 - Climbing up towards daylight
#2 - The base of the mountain-y bit
#3 - The entrance to the "middle-aged" snowy ruins
#4 - A switch-and-traps room from the ruins
Title: Re: [Challenge?] Twisty Little Passages
Post by: Shawnachu on March 12, 2009, 00:16:35
Are you going to be using any custom tilesets?
Title: Re: [Challenge?] Twisty Little Passages
Post by: Purple Pineapple on March 12, 2009, 00:31:29
To **** with custom tilesets! This looks great! :D
Title: Re: [Challenge?] Twisty Little Passages
Post by: AmADizii on March 12, 2009, 03:59:14
This looks really good. I love how you've combined those tilesets. It's coolio.
Title: Re: [Challenge?] Twisty Little Passages
Post by: Purple Pineapple on March 12, 2009, 04:49:14
This looks really good. I love how you've combined those tilesets. It's coolio.

I suppose that's what I was trying to say. X)
Title: Re: [Challenge?] Twisty Little Passages
Post by: Kasran on March 17, 2009, 19:46:06
Holy~!
This is epic win in so many different ways! XD

Would it bother you if I asked you to be a level designer for my games in future? :3
Title: Re: [Challenge?] Twisty Little Passages
Post by: AngryWaffle on March 20, 2009, 10:57:31
Once again, a general thanks to everybody for the comments!

I've been a little gummed up on one section of the level (so... many... shifts...), but I wanted to send out a few more screen shots for anybody who was interested.

But first:

@Dragon MC: If you like the level enough that you want me to design something for you some time, just say the word -- countless side projects FTW!

@shawnachu: I might wind up using a couple of custom tilesets before I'm through. I don't like the look of the gray claws in the lava area from the first batch of screenshots, so I might use something custom there, and in some spots I'm finding I want bits and pieces from more than 2 tilesets, so I may make a couple of custom mash-ups.

Also, I figure it's good to share design ideas and motivations, so I wrote up an article about the reasons why I built the first few screens the way I did. It's a long article and I wouldn't fault anyone for not reading it, but if anybody is up for it and finds it useful or interesting (or useless and boring, for that matter), I'd be glad for any comments about it. The article is at my blog (linked in my sig).

Ok, on to the screens:
#1 - A straightforward but spikey jumping challenge
#2 - The east side of the summit of the mountain; this is above the entrance to ruins from the last batch of screens
#3 - The volcanic craig that explains why the ice in the previous shot is melting
#4 - Part of the broken ruins that runs through the volcanic caves
Title: Re: [Challenge?] Twisty Little Passages
Post by: Kasran on March 20, 2009, 13:34:00
Cool, cool, cool! :D

Keep it up.

EDIT: I'm reading your blog post now. I'm at screen 5.
If you want to provide continuity on a smaller scale, keep the backdrops consistent in the transition between screens. That is, if you have a certain background on the left side of one screen, it "feels" better if you have the same type of background on the right side of the next screen, with some form of transition if you want to change backdrops.
What I mean: Between screens 4 and 5, the background immediately shifts from a very dark background to a very light one, which is a little disconcerting. Instead, you could have the same dark backdrop from screen 4 on one column of background tiles in screen 5, and then some sort of shift. (Here is where diagonal tiles come in really useful: to make a good transition.)