Nifflas' Support Forum

Released Games => Knytt Stories => Topic started by: Dandelion on November 05, 2009, 18:50:52

Title: KS Level Competition
Post by: Dandelion on November 05, 2009, 18:50:52
I like a little friendly competition sometimes, and I thought it would be fun to have a level competition. So I'm starting one. Every 3 weeks, I will choose a category and difficulty of level, as well as the minimum number of screens that level must be. Then I will pick the winner out of all the levels submitted.
There are some rules and guidelines that all entries should follow:



It would also be great to have more judges. If you would like to be a judge, PM me. I also have a certain rating scale I would like to use, which I will PM to you.

Anyway, the parameters for the levels this time are:
A Hard difficulty, Challenge category level that is at least 10 screens long. The current competition will end on the 28th of November.

If anyone has questions or thinks the rules should change, post here or PM me.
Title: Re: KS Level Competition
Post by: LPChip on November 05, 2009, 19:08:09
Is it an idea to have a rule for the amount of savepoints? Like, minimal 1 savepoint every 10 screens?
Title: Re: KS Level Competition
Post by: Dandelion on November 05, 2009, 20:02:56
I don't think that would really be necessary, but it's an interesting idea. If someone has too few savepoints I will tell them in the reveiw of their level. (I will be posting detailed reveiws for the levels,    I probably should have mentioned that.)
Title: Re: KS Level Competition
Post by: Pick Yer Poison on November 05, 2009, 20:07:28
Also remember when making an environmental entry not to include challenges. Meanies in places the player can't reach are OK, as are easy jumps over water, but elements that are designed in the hope the player will die there are not.
I'm requesting that you add stuff like mazes, puzzles, etc. to that requirement. Evironmental is environmental and nothing else, and environmental levels with challenges are a pet peeve of mine.

I can also be a judge, although I might participate once or twice, in which case I'd sit out on the judging for that round. :)
Title: Re: KS Level Competition
Post by: Dandelion on November 05, 2009, 20:15:25
Hm, good idea. I should clarify as much as possible.
I can also be a judge, although I might participate once or twice, in which case I'd sit out on the judging for that round. :)
That would be great, but I don't have enough time to PM you right now. Not until this evening, when my brother gets off the computer.
Title: Re: KS Level Competition
Post by: Salmoneous on November 05, 2009, 21:11:49
What about themed levels? No theme? Just hard challenge?  :huh:
Title: Re: KS Level Competition
Post by: Razzorman on November 05, 2009, 23:01:25
What about themed levels? No theme? Just hard challenge?  :huh:

Doesn't that kind of limit creativity a bit?
Every 3 weeks, I will choose a category and difficulty of level, as well as the minimum number of screens that level must be. Then I will pick the winner out of all the levels submitted.

Speaking of, wouldn't it be better if the winner of the previous competition chose the category and stuff for the new competition?
Title: Re: KS Level Competition
Post by: Purple Pineapple on November 06, 2009, 02:17:13
I'm in. Can there be multiple entries?
Title: Re: KS Level Competition
Post by: Razzorman on November 06, 2009, 14:13:14
Oh yeah, I almost forgot. I'm signing up.
Title: Re: KS Level Competition
Post by: fred052 on November 06, 2009, 15:55:08
I agree with Razzorman, it should be the winner of the last competition to choose category and stuff for the new one.
Title: Re: KS Level Competition
Post by: Bored2death on November 06, 2009, 18:43:37
I've got an idea: the winner gets to choose the next category(s), AND their level is the basic build for the next competition, where you ADD more stuff to it. Eventually, we can make a totally AWESMOE level this way. However, this will only be applied to levels of the same category. SO, when someone starts an environmental competition, they will begin a new level entirely, but once it shifts back to this hard challenge level, we would continue off this build. Did anyone understand what I just said?

Also... the start positions of the added on segments are changed to the beginning of their segments, so the judges don't have to play through their own part of the level or any previous parts several times in a row.
Title: Re: KS Level Competition
Post by: Dataflashsabot on November 06, 2009, 19:01:11
I may do this, not sure. Oh, and to clarify, it's already started right? I could start making it now?
Title: Re: KS Level Competition
Post by: Razzorman on November 06, 2009, 19:18:26
I've got an idea: the winner gets to choose the next category(s), AND their level is the basic build for the next competition, where you ADD more stuff to it. Eventually, we can make a totally AWESMOE level this way. However, this will only be applied to levels of the same category. SO, when someone starts an environmental competition, they will begin a new level entirely, but once it shifts back to this hard challenge level, we would continue off this build.
Nah. Its a good idea, but lets keep this thread a level competition, and not a community level.
Title: Re: KS Level Competition
Post by: Bored2death on November 06, 2009, 20:06:03
I've got an idea: the winner gets to choose the next category(s), AND their level is the basic build for the next competition, where you ADD more stuff to it. Eventually, we can make a totally AWESMOE level this way. However, this will only be applied to levels of the same category. SO, when someone starts an environmental competition, they will begin a new level entirely, but once it shifts back to this hard challenge level, we would continue off this build.
Nah. Its a good idea, but lets keep this thread a level competition, and not a community level.

Aah, but you see... this ISN'T JUST a community level, nor is it JUST a competition. It combines the two, with several different outcomes as each part is added.
Title: Re: KS Level Competition
Post by: Razzorman on November 06, 2009, 20:58:49
Wha? This thread is just a competition.
Your idea is not, and I never said it was. I'd be much happier if it had its own thread though, instead of changing this one. :S
Title: Re: KS Level Competition
Post by: Purple Pineapple on November 07, 2009, 01:18:31
I've got an idea: the winner gets to choose the next category(s), AND their level is the basic build for the next competition, where you ADD more stuff to it. Eventually, we can make a totally AWESMOE level this way. However, this will only be applied to levels of the same category. SO, when someone starts an environmental competition, they will begin a new level entirely, but once it shifts back to this hard challenge level, we would continue off this build.
Nah. Its a good idea, but lets keep this thread a level competition, and not a community level.

Aah, but you see... this ISN'T JUST a community level, nor is it JUST a competition. It combines the two, with several different outcomes as each part is added.
But if all the entries for one round absolutely suck, you'll have a big chunk of meh in the middle of an otherwise ok level. Maybe not even that.

Wha? This thread is just a competition.
And let's end it at that.
Title: Re: KS Level Competition
Post by: Dandelion on November 08, 2009, 02:54:32
I'm in. Can there be multiple entries?

Sure, that sounds fine.
I may do this, not sure. Oh, and to clarify, it's already started right? I could start making it now?

Yes, the competition has started, and will end on the 28Th of November. I hope to be able to judge all the entries by then, but I'm not sure if I'll quite have time. I'll do my best.
Title: Re: KS Level Competition
Post by: Salmoneous on November 08, 2009, 09:21:51
What about themed levels? No theme? Just hard challenge?  :huh:
Doesn't that kind of limit creativity a bit?

No. What is wrong with you?
Title: Re: KS Level Competition
Post by: Razzorman on November 09, 2009, 16:48:37
What about themed levels? No theme? Just hard challenge?  :huh:
Doesn't that kind of limit creativity a bit?

No. What is wrong with you?
Mostly nothing. Not now anyways. :P
Sticking to a theme limits creativity because you can't make your level about whatever you want, or in the style you want.
(Unless the theme is exactly what you wanted to do anyways, but honestly, how often does that happen?)
Title: Re: KS Level Competition
Post by: Salmoneous on November 09, 2009, 19:50:19
What's the point with the competition if you just do a level. Like um.. You enter the competition, you can just do a level any day. I mean, it wouldn't be much of a competition if it's just do a level. You say it would limit the creativity but no. If we have a word like "flower" for example, would you think everyone would make the same kind of level? NO!
Title: Re: KS Level Competition
Post by: Razzorman on November 09, 2009, 21:05:06
What's the point with the competition if you just do a level. Like um.. You enter the competition, you can just do a level any day. I mean, it wouldn't be much of a competition if it's just do a level.
Yes it would. Thats the whole beauty of it. Anyone can make a level. That is easy. However, its much harder to make a good or original level.

You say it would limit the creativity but no. If we have a word like "flower" for example, would you think everyone would make the same kind of level? NO!
When did I ever say that all levels would be the same, or even similar? That was not my point at all.
My point is that all of those levels would still all be about flowers, in a broad sense. My point is, that instead of being able to make a level however you want it to be using all of your creativity, you need to make a level that somehow relates to flowers.
Title: Re: KS Level Competition
Post by: Salmoneous on November 09, 2009, 22:04:16
Yes it would. Thats the whole beauty of it. Anyone can make a level. That is easy. However, its much harder to make a good or original level.

Now you lost me. When was it about that anyone can make a bad level? A bad level wouldn't win the competition.

you need to make a level that somehow relates to flowers.

What's wrong with that? You don't like flowers?
Title: Re: KS Level Competition
Post by: Purple Pineapple on November 10, 2009, 04:41:43
I agree with Salmoneous to an extent. A broad category like flowers doesn't limit creativity very much. Otherwise it would be a make a level compo. so long as the category isn't something like: Your level must be exactly 28 screens, each with a bigger and bigger flower in them, I don't think anything would be wrong. If the level category is flowers, and you make your level in space, draw space flowers.
Title: Re: KS Level Competition
Post by: Razzorman on November 10, 2009, 15:53:50
I agree with Salmoneous to an extent. A broad category like flowers doesn't limit creativity very much. Otherwise it would be a make a level compo. so long as the category isn't something like: Your level must be exactly 28 screens, each with a bigger and bigger flower in them, I don't think anything would be wrong.
Indeed. Nothing would be wrong with that.
All I'm saying is that its more limiting to have a theme for the competition, not that it is bad.

What's the point with the competition if you just do a level. Like um.. You enter the competition, you can just do a level any day. I mean, it wouldn't be much of a competition if it's just do a level.
Yes it would. Thats the whole beauty of it. Anyone can make a level. That is easy. However, its much harder to make a good or original level.
Now you lost me. When was it about that anyone can make a bad level? A bad level wouldn't win the competition.
And that is exactly why its a good competition, silly. Only the really good levels win.
Title: Re: KS Level Competition
Post by: Salmoneous on November 10, 2009, 16:36:34
All I'm saying is that its more limiting to have a theme for the competition, not that it is bad.

It would be good in many things. Like it would help to make the level creators to come up with ideas, not limit their creativity. And it would be easier for the judges to judge the level.

And that is exactly why its a good competition, silly. Only the really good levels win.

Now you are starting to make no sense. First you say that anyone can make a level but not good and original so that anyone can enter the competition. Now you say that the point is that really good levels win (I know that the best wins). So that it has nothing to do with what I said in the beginning just that anyone can make a level and a good level will win so you are not even arguing with me you are just saying things.
Title: Re: KS Level Competition
Post by: Razzorman on November 10, 2009, 19:29:29
*headdesk
What is this I don't even...

Lets break apart this little argument piece by piece.
First, you said this:
What's the point with the competition if you just do a level. Like um.. You enter the competition, you can just do a level any day. I mean, it wouldn't be much of a competition if it's just do a level.
Which I interpret as "Its easy to just make a level. Its not much of a competition then.", to which I respond something like "But its hard to make good levels, so this is a great competition."
And thats basically it. What is not to understand?
Title: Re: KS Level Competition
Post by: Salmoneous on November 10, 2009, 20:56:54
What is not to understand?

You don't like flowers. You say that so you won't have to do a level with flowers in.
Title: Re: KS Level Competition
Post by: Razzorman on November 10, 2009, 21:45:30
Now I'm just confused. What has my opinion on the theme you chose as an example got to do with anything.
By the way, you were the one who said I didn't like it. I was never even opposed to it.
I think you should go back and read my posts more carefully.

We should stop this now though, before it goes more off topic.
Title: Re: KS Level Competition
Post by: Razzorman on November 25, 2009, 18:28:37
Bump for three days left. :D
I think I should start working or something.
Title: Re: KS Level Competition
Post by: Purple Pineapple on November 25, 2009, 20:50:58
Three? Oh crap. It's the 28th
Title: Re: KS Level Competition
Post by: Razzorman on November 28, 2009, 16:06:42
Its the 28th. Do I post my level in this thread, PM it to dandelion, or do I make a thread for that level and post a link to it here?
Also, Dandelion hasn't been online for 20 days. What do we do if he doesn't show up? :huh:
Anyone up for judging?

EDIT
Since there really isn't much left of the 28th, I decided to make a thread for my level.
You can find it here (http://nifflas.ni2.se/forum/index.php?topic=2139.msg24074#new) if anybody is interested.
Title: Re: KS Level Competition
Post by: Purple Pineapple on November 29, 2009, 01:08:02
  • Your level must be started while the contest is going on. That means no entering levels you worked on for months before the competition but just now finished, levels you never released, or your levels from the old forum. Part of the challenge is that there is a time limit, and it wouldn't be fair to those who are making levels just for the competition if someone has 100 screens already done beforehand.
Can you re-use COs from a previous (non-)entry

  • A win tile should be accessible in the map, unless the map is a playground, in which case a win tile should not be present.
What about a cutscene, such as that of the regular ending of The Machine?
Title: Re: KS Level Competition
Post by: Purple Pineapple on January 26, 2010, 03:58:15
Is this dead? Just one round. Well, I guess it's to be expected.
Title: Re: KS Level Competition
Post by: Pick Yer Poison on January 26, 2010, 19:37:56
Is this dead? Just one round. Well, I guess it's to be expected.
Eek, I forgot about this thing. I think I'll call a new round, since Dandelion hasn't been on since May. This round, create a level that revolves around Contrast. This should be interpreted as duality, black vs. white, etc., and can be represented however you please, as long as it's noticable. The level should be, ideally, at least 10 screens long. The level can be of any category and difficulty. All levels will be due by...let's say February 10th, 2010.

To review:
A 10+ screen level of any category and difficulty with the theme of contrast. Due 2/10/10.

Note: I may extend this, depending on how far everyone can get on the level. I'd also prefer it if people who planned on making a level signed up here. I'll need judges, too, in case that catches your fancy. :)



Can you re-use COs from a previous (non-)entry
Yes.

What about a cutscene, such as that of the regular ending of The Machine?
Yes, but there should be a win tile at the end. The point of that rule is to signal a precise moment when the game ends. If you want a cutscene like The Machine's, you can remove all scenes from your ending cutscene folder (but leave the folder there) and then make the win tile lead to that cutscene. It will end the level without making a classic-style cutscene.
Title: Re: KS Level Competition
Post by: LPChip on January 27, 2010, 14:08:46
You're writing 2 dates here. Can you clarify which date you want to be counting? 10th or 12th?
Title: Re: KS Level Competition
Post by: Pick Yer Poison on January 27, 2010, 23:27:17
You're writing 2 dates here. Can you clarify which date you want to be counting? 10th or 12th?
Whoops, I wrote the twelfth the second time. That should be the tenth. Fixed, and thanks. :oops:
Title: Re: KS Level Competition
Post by: Purple Pineapple on January 28, 2010, 02:29:44
My entry will force the use of my KS mod. (http://nifflas.lpchip.nl/index.php?topic=2458) Okay? [/ShamelessSelfPromotion]
Title: Re: KS Level Competition
Post by: Pick Yer Poison on January 28, 2010, 18:16:41
My entry will force the use of my KS mod. (http://nifflas.lpchip.nl/index.php?topic=2458) Okay? [/ShamelessSelfPromotion]
As long as I can play it, it's fine by me. :)
Title: Re: KS Level Competition
Post by: Pick Yer Poison on February 03, 2010, 19:25:42
One week left before the due date, people!

...assuming anyone's even doing anything for this... <_<

And anyone who wants to judge, please say so; I still don't have any other than myself. (If Dandelion made you a judge and you want to keep on judging, please tell me anyway, because I don't know)
Title: Re: KS Level Competition
Post by: Purple Pineapple on February 04, 2010, 01:42:28
...assuming anyone's even doing anything for this... <_<
I'm trying to make my level, but I found one bug in my KS mod, and that led to another, and that etc..
Title: Re: KS Level Competition
Post by: Pick Yer Poison on February 05, 2010, 18:54:34
...assuming anyone's even doing anything for this... <_<
I'm trying to make my level, but I found one bug in my KS mod, and that led to another, and that etc..
Ouch. >.< Maybe you should jst make your level in the normal KS?
Title: Re: KS Level Competition
Post by: Razzorman on February 05, 2010, 19:40:32
Sorry, I didn't notice that there was a new competition going. I would have made something if I had caught it early though.
Title: Re: KS Level Competition
Post by: Purple Pineapple on February 06, 2010, 01:31:17
...assuming anyone's even doing anything for this... <_<
I'm trying to make my level, but I found one bug in my KS mod, and that led to another, and that etc..
Ouch. >.< Maybe you should jst make your level in the normal KS?
Problem is that my level practically revolves around that mod. And I don't have time to change it. I suppose now this thread will die for sure after two unsuccessful comps.
Title: Re: KS Level Competition
Post by: Pick Yer Poison on February 06, 2010, 19:32:48
I can extend the time if you guys need/want it. I was frankly prepared to. XD
Title: Re: KS Level Competition
Post by: Purple Pineapple on February 06, 2010, 19:34:32
Hear that, Razzorman? Get to work.
Title: Re: KS Level Competition
Post by: Razzorman on February 06, 2010, 20:48:38
Awesome. :)
Title: Re: KS Level Competition
Post by: Purple Pineapple on February 06, 2010, 22:34:16
I'm trying to make my level, but I found one bug in my KS mod, and that led to another, and that etc..
Hey, Purple Pineapple. Guess what!
What?
There's a difference between greater than and less than! :D
(http://www.freeimagehosting.net/uploads/9b0990e46c.gif)

So yeah, it's fixed now. That kind of bug is always so annoying.
Title: Re: KS Level Competition
Post by: Pick Yer Poison on February 11, 2010, 00:33:47
Alright, it's technically the due date, but if you guys want more time, let me know, and I'll extend it. :D

[offtopic]Hey, you used my facepalm emote! Nice to see it in use. :)[/offtopic]
Title: Re: KS Level Competition
Post by: Purple Pineapple on February 11, 2010, 01:50:58
The glitch came back and I've pretty much given up. Sorry. :sad:
Title: Re: KS Level Competition
Post by: Razzorman on February 11, 2010, 07:34:23
Well, in that case, is there any point to me continuing?
Title: Re: KS Level Competition
Post by: Pick Yer Poison on February 11, 2010, 19:52:53
*sigh*

So much for this. Oh well.
Title: Re: KS Level Competition
Post by: minmay on February 12, 2010, 00:27:29
No offense, but it's painfully obvious that you people cannot run a competition.  (Neither can I.)

ROUND WHATEVER

Make a Puzzle level with one screen.  Making it appear as though there's only one screen through use of shifts is absolutely not allowed!  Also, you may only use one tileset: this one.
(http://www.cowmuffins.net/stuff/compset1.png)

Deadline is February 18.
Title: Re: KS Level Competition
Post by: Pick Yer Poison on February 12, 2010, 23:08:47
...minmay, that's exactly what we've already done, only with more constraints on creativity. There is nothing you just said that would make it any more likely for people to participate.
Title: Re: KS Level Competition
Post by: minmay on February 13, 2010, 01:16:36
wait what

what makes you think i am not/was not aware of that

what



...what
Title: Re: KS Level Competition
Post by: Purple Pineapple on February 13, 2010, 02:00:02
My entry is almost finished. 8)
Title: Re: KS Level Competition
Post by: Firecat on February 13, 2010, 05:33:49
Making it appear as though there's only one screen through use of shifts is absolutely not allowed!
How about the exact opossite? Making it belive there are few rooms via warps but only being one screen.
Title: Re: KS Level Competition
Post by: Purple Pineapple on February 13, 2010, 22:20:43
How about the exact opossite? Making it belive there are few rooms via warps but only being one screen.
:huh:
Title: Re: KS Level Competition
Post by: minmay on February 13, 2010, 22:53:11
Warps are fine (as long as they simply wrap the screen around), but you can't possibly expect to fool anyone into thinking there are several screens.
Title: Re: KS Level Competition
Post by: Razzorman on February 13, 2010, 23:31:49
Anyone with an Iq below 70 might be fooled by it. Just saying.
Title: Re: KS Level Competition
Post by: Purple Pineapple on February 14, 2010, 01:14:33
Warps are fine (as long as they simply wrap the screen around), but you can't possibly expect to fool anyone into thinking there are several screens.
I need to remove a key in my level. Actually, 4 keys. Could I use a duplicate screen or completely blank screen to do that or is that illegal?
Title: Re: KS Level Competition
Post by: minmay on February 14, 2010, 01:33:48
One screen, dagnabbit.  So yes, that's illegal.
Title: Re: KS Level Competition
Post by: Purple Pineapple on February 14, 2010, 01:51:17
Grrrr.. Whatever; my level will just have to deal with saving where you can't win.
Title: Re: KS Level Competition
Post by: Pick Yer Poison on February 14, 2010, 07:49:14
wait what

what makes you think i am not/was not aware of that

what



...what
The fact that you started a new round right after the one I started failed, and told me it was "painfully obvious that you people cannot run a competition."
Title: Re: KS Level Competition
Post by: Gorfinhofin on February 14, 2010, 19:52:38
No offense, but it's painfully obvious that you people cannot run a competition.  (Neither can I.)
Pay attention to the bolded words.
Title: Re: KS Level Competition
Post by: Pick Yer Poison on February 15, 2010, 01:39:32
No offense, but it's painfully obvious that you people cannot run a competition.  (Neither can I.)
Pay attention to the bolded words.
The fact that he ran a new round right after the one I ran failed makes it a bit more insulting, even if he did say he couldn't run one either. :/
Title: Re: KS Level Competition
Post by: minmay on February 15, 2010, 23:46:25
Well...sorry.
Title: Re: KS Level Competition
Post by: Purple Pineapple on February 16, 2010, 06:16:03
May I respectfully request someone posts here deadline day? Otherwise it won't appear in my unread posts menu, and I'll be late with my entry.
Title: Re: KS Level Competition
Post by: Pick Yer Poison on February 17, 2010, 18:15:57
Deadline is February 18.

Well...sorry.
Meh, I overreacted, I'm mostly at fault here. I was just a little annoyed that my round didn't work out (and then Purple Pineapple was fine for your new round despite having had an "unfixable" problem before :|). At any rate, I'm assuming I'm still a judge? Unless there aren't any judges for this one, or if you want new ones.
Title: Re: KS Level Competition
Post by: minmay on February 17, 2010, 23:48:51
Yeah, you can judge, but bear in mind that it is probably going to be just one entry.
Title: Re: KS Level Competition
Post by: Purple Pineapple on February 18, 2010, 03:45:23
Just one? (http://nifflas.lpchip.nl/index.php?topic=2790) Oh dear, oh my.
Title: Re: KS Level Competition
Post by: minmay on February 18, 2010, 15:08:43
Well, I guess you win by default unless someone else shows up and posts within the next however many hours.
Title: Re: KS Level Competition
Post by: yohji on February 18, 2010, 18:02:09
It was really depressing to see one competition fail, then another, and then another, so I decided to make a level for the latest one, to spice things up a bit:
http://nifflas.lpchip.nl/index.php?topic=2793.0
Unfortunately, it doesn't hold a candle to Purple Pineapple's wonderful entry. But hey, at least there are two levels, not one. :/
Title: Re: KS Level Competition
Post by: minmay on February 20, 2010, 01:34:16
I guess Purple Pineapple still wins, then, unless PYP objects.  (Pardon me for not making a complicated and horribly overdramatized buildup to that statement.)  While the level was (deliberately) butt-ugly, it at least actually had a puzzle element in it, though not much of one.

yohji's wasn't really a puzzle, just trial-and-error with shifts.

Klamrisk's entry was by far the most interesting, and it actually had one real, reasonably difficult puzzle!  Unfortunately, it was, y'know, one day late, so I can't give it the prize.
Title: Re: KS Level Competition
Post by: Purple Pineapple on February 20, 2010, 01:36:22
Klamrisk's entry was by far the most interesting, and it actually had one real, reasonably difficult puzzle!  Unfortunately, it was, y'know, one day late, so I can't give it the prize.
Who what where? Oh.....
Title: Re: KS Level Competition
Post by: Pick Yer Poison on February 20, 2010, 20:18:18
I guess Purple Pineapple still wins, then, unless PYP objects.  (Pardon me for not making a complicated and horribly overdramatized buildup to that statement.)  While the level was (deliberately) butt-ugly, it at least actually had a puzzle element in it, though not much of one.

yohji's wasn't really a puzzle, just trial-and-error with shifts.

Klamrisk's entry was by far the most interesting, and it actually had one real, reasonably difficult puzzle!  Unfortunately, it was, y'know, one day late, so I can't give it the prize.
I would actually purport that Purple Pineapple's was the better one. The only thing that makes it a contest between that and Klämrisk's entry is the lack of a background in Purple Pineapple's. I agree with your decision on Yohji's level, though.
Title: Re: KS Level Competition
Post by: Purple Pineapple on February 20, 2010, 20:33:50
The only thing that makes it a contest between that and Klämrisk's entry is the lack of a background in Purple Pineapple's.
..and icon and selection screen info.
Title: Re: KS Level Competition
Post by: minmay on February 20, 2010, 22:27:33
Well, all three of the levels are ugly, which I was expecting, so I didn't actually "grade" on visuals at all.  Klam's puzzle was more interesting to me than PP's, so...yeah.  Subjective, obviously.
Title: Re: KS Level Competition
Post by: SingingSurger on February 22, 2010, 02:47:32
Has this mean dat der not be no more compo? Cans I maek one? I actually have planned ONE for a long time XD
If I can, check this:
You can use ANY tileset.
This level has to have THREE endings.
It must be CHALLENGE.
It must have more then FIVE screens.

Deadline is March 5th.

Title: Re: KS Level Competition
Post by: Pick Yer Poison on February 25, 2010, 00:20:53
Has this mean dat der not be no more compo? Cans I maek one? I actually have planned ONE for a long time XD
If I can, check this:
You can use ANY tileset.
This level has to have THREE endings.
It must be CHALLENGE.
It must have more then FIVE screens.

Deadline is March 5th.
Hmm, I may participate in this. This will be my first level in quite a while.
Title: Re: KS Level Competition
Post by: bulbapuck on March 04, 2010, 16:57:54
Has this mean dat der not be no more compo? Cans I maek one? I actually have planned ONE for a long time XD
If I can, check this:
You can use ANY tileset.
This level has to have THREE endings.
It must be CHALLENGE.
It must have more then FIVE screens.

Deadline is March 5th.

I'm noticing this now, and I'm pretty busy both today and tomorrow. So don't expect much, but I'll probably enter just to learn the editor C)p

EDIT: Does any tileset include tilesets I've created prior to this?
Title: Re: KS Level Competition
Post by: bulbapuck on March 05, 2010, 16:18:52
Well here we go:
Made in two days with not a lot of free time. But considering that, I think it turned out pretty well :P2

 Download by pressing this oddly colored text (http://knyttlevels.com/levels/Bulbapuck%20-%20Bulba%27s%20compo%20entry%20no%201.knytt.bin)

My first time using knyttlevels.com too so I hope it works.

Completely off topic: I recognise your name Pick yer poison, are you a member of the ags forums?
Title: Re: KS Level Competition
Post by: Pick Yer Poison on March 05, 2010, 18:41:22
Well here we go:
Made in two days with not a lot of free time. But considering that, I think it turned out pretty well :P2

 Download by pressing this oddly colored text (http://knyttlevels.com/levels/Bulbapuck%20-%20Bulba%27s%20compo%20entry%20no%201.knytt.bin)

My first time using knyttlevels.com too so I hope it works.

Completely off topic: I recognise your name Pick yer poison, are you a member of the ags forums?
Adventure Game Studio forums? I might have been. I use this username everywhere. Although if the capitalization was the way you said it (i.e. "Pick yer poison") it definitely wasn't me; I either capitalize all the words or none of them (usually the former).
Title: Re: KS Level Competition
Post by: bulbapuck on March 06, 2010, 12:26:04
I never remember capitalizations :P (though I just learnt a new word 8))
Title: Re: KS Level Competition
Post by: Headgrinder on March 06, 2010, 16:36:26
Looks like I just missed this competition.  Looking forward to the next.  I'm brewing a big complex level and it would be good to stretch my legs and get my feet wet with competition.  Please bring it on!

Just TRIED to play your stage bublapuck.  Nope, can't do that.  If you can play through that, I solute you as having the superior nervous system (perhaps just patience?) of the two of us.
Title: Re: KS Level Competition
Post by: bulbapuck on March 06, 2010, 17:44:27
Looks like I just missed this competition.  Looking forward to the next.  I'm brewing a big complex level and it would be good to stretch my legs and get my feet wet with competition.  Please bring it on!

Just TRIED to play your stage bublapuck.  Nope, can't do that.  If you can play through that, I solute you as having the superior nervous system (perhaps just patience?) of the two of us.

Yeah, I misunderstood the rules :P2

I thought he wanted the game to be a challenge, so I thought I had to add a bunch of enemies to make it really hard. Now I saw that he just meant it not to be an enviromental level.. whoops ;)

I could play through it though, but it was very hard. And took far more time then I want to admit.

EDIT: seeing that I'm the only participant, I won right? 8D (Not too much fun winning by default, but still)

If so, I'll start up the next one tomorrow. (busy today)
Title: Re: KS Level Competition
Post by: Purple Pineapple on March 06, 2010, 18:54:06
EDIT: seeing that I'm the only participant, I won right? 8D
Seems to happen all too often with these competitions.
Title: Re: KS Level Competition
Post by: bulbapuck on March 07, 2010, 11:56:56
Knytt stories level competition!
Deadline: March 21st

Here are the rules:


And that's it. It seems the last one was approx. 2 weeks so this one is too.

Good luck!
Title: Re: KS Level Competition
Post by: Headgrinder on March 07, 2010, 16:55:38
Aaaaallllriiiiggghhhttt... I'm totally new, so I've got few conceptions of how to do a puzzle, but I will indeed figure it out.
Title: Re: KS Level Competition
Post by: bulbapuck on March 07, 2010, 18:04:41
Aaaaallllriiiiggghhhttt... I'm totally new, so I've got few conceptions of how to do a puzzle, but I will indeed figure it out.

Yay! A possible entry C)p

Just to clarify: A puzzle element doesn't have to be filled with warps and what-not, it can be something as simple as chosing a path based on clues. Perhaps a riddle, or anything really that would resemble a puzzle.
Title: Re: KS Level Competition
Post by: Headgrinder on March 07, 2010, 22:12:08
Ok, so to clarify, is the standard puzzle of "I can't get there from here until I get X power up"  considered a puzzle?
Title: Re: KS Level Competition
Post by: bulbapuck on March 07, 2010, 22:36:58
Ok, so to clarify, is the standard puzzle of "I can't get there from here until I get X power up"  considered a puzzle?
I wouldn't personally consider that to be a puzzle, to me a puzzle is something you have to think a bit about. But if you consider that to be a puzzle, go for it :)

As stated in the rules: "...How you choose to interpret this is up to you". So if the level has something that you consider to be a puzzle element then it's an exeptable entry.
Title: Re: KS Level Competition
Post by: SecretGlitch on March 08, 2010, 00:50:43
EDIT2: Maybe I will join I suppose.
Title: Re: KS Level Competition
Post by: Headgrinder on March 08, 2010, 00:58:29
"something you have to think about" is a fantastic clarification.  :)  Thanks.

Perhaps in the future I might suggest we do a little more than 2 weeks.  I've got a very packed life as it is, and I'm worried I'm not going to get this level far enough along to suite my taste.

Or I guess when I win I can set the time longer.  :)
Title: Re: KS Level Competition
Post by: SingingSurger on March 10, 2010, 21:58:13
Bulba, I don't know if your level was an entry to my contest, but if it was, you win by default. I would enter your contest, but my computer is corrupted so I have to use another computer that doesn't support KS. Gratz.
Title: Re: KS Level Competition
Post by: Pick Yer Poison on March 10, 2010, 22:21:08
I have a level that I've been working on on and off for a while now...maybe I'll just finish it up and throw it in here.

Granted, I said I'd participate in the last competition too, and we all know what happened there. X)
Title: Re: KS Level Competition
Post by: Headgrinder on March 20, 2010, 23:35:14
Maaaaaan oh maaaaan.  That is the last time I'll be doing a 2 week competition.  I'm WAAAAY to picky to try to do a stage that meets my standards in 2 weeks.  

Anyhow, here it is, my entry into the competition, AAaaaaannnnd my first knytts level!

http://knyttlevels.com/levels/Headgrinder%20-%20Well%20of%20White%20Waters.knytt.bin (http://knyttlevels.com/levels/Headgrinder%20-%20Well%20of%20White%20Waters.knytt.bin)

 :crazy: :crazy: :crazy:
Title: Re: KS Level Competition
Post by: SecretGlitch on March 21, 2010, 04:13:11
Huh, someone updated in this.

Well, I suppose if it's still going on, you can try my level in this contest too.

http://nifflas.lpchip.nl/index.php?topic=2949 (http://nifflas.lpchip.nl/index.php?topic=2949)

It may be too hard though.
Title: Re: KS Level Competition
Post by: Purple Pineapple on March 21, 2010, 04:30:49
Oh dear. SecretGlitch entered. Now no one stands a chance. :P
Title: Re: KS Level Competition
Post by: Headgrinder on March 21, 2010, 16:06:53
Yeah, that is pretty hard.  I have a 20 deaths in a row rule.  Once I reach that limit I'm officially done.  That level broke it on the first difficult screen.  It was super frustrating when I finally got past the freekin baddies only to fall off the Acrobats of China platform save spot before I could save.   O_o 

What I saw was really beautiful though.  Congrads on those great custom graphics.  Very well done.

Now... I'm the noobie and I'm not complaining... but it's a little weird to have slaved like a dog to get my level done in 2 weeks, only to have someone post a level they've already had finished.  Kinda makes my last 2 weeks seem like a foot race against a NASCAR.  But, I do realize Bulbapuck didn't specify what Dandelion did in the first post in in this thread:

Quote
#  Your level must be started while the contest is going on. That means no entering levels you worked on for months before the competition but just now finished, levels you never released, or your levels from the old forum. Part of the challenge is that there is a time limit, and it wouldn't be fair to those who are making levels just for the competition if someone has 100 screens already done beforehand.

I'm not trying to be a jerk, just confused and disappointed. 
Title: Re: KS Level Competition
Post by: SecretGlitch on March 21, 2010, 16:54:18
Actually, I started this the same day as you. It's the reason why I even started making this level. (Yeah, I was working on it near constantly)
Title: Re: KS Level Competition
Post by: Headgrinder on March 21, 2010, 21:19:57
Oh really?  Sorry sorry... when you posted it, it sounded like you where just throwing out a premade level

Quote
Huh, someone updated in this.

Well, I suppose if it's still going on, you can try my level in this contest too.

Yeah, didn't sound like a new level.  My bad.  Ignore the noobie.   XD
Title: Re: KS Level Competition
Post by: the Jack on March 21, 2010, 21:22:50
Knytt stories level competition!
Deadline: March 21st

Here are the rules:

  • The level will be about Juni being trapped somewhere and is trying to get out
  • The level must feature at least one puzzle element. How you choose to interpret this is up to you.

And that's it. It seems the last one was approx. 2 weeks so this one is too.

Good luck!

Eep! I completely forgot that was this weekend!

Uh... what time zone are we going by? I might be able to get my entry done by midnight on the 21st somewhere...

I should definitely be able to finish it by tomorrow midnight GMT, if that does me any good.
Title: Re: KS Level Competition
Post by: Headgrinder on March 21, 2010, 23:48:52
Although it has been substantially shown that I'm a noobie, I'm thinking people would rather see plenty of entries rather than an iron clad due date.
Title: Re: KS Level Competition
Post by: SecretGlitch on March 22, 2010, 00:36:56
Yeah, I'm pretty certain (although not completely as bulbapuck hasn't posted in here for a while) that an extension can be made. I wouldn't want you to do a rush job on the rest of your level in order to make the date.
Title: Re: KS Level Competition
Post by: the Jack on March 22, 2010, 02:40:50
It would be more a matter of the puzzle element being less complex and/or the level in general being buggier. (I'm hoping to have no wallswims, no voids, no unwinnable states etc. Of course, doesn't everyone...?) If Bulbapuck decides the deadline is "firm" this time instead of flexible within a day or so, it won't be as good a level, but I can trim it to what's ready-ish.

I'm putting off trying anyone else's until I'm finished with mine, but I'm already scared of SecretGlitch's. Not as competition -- as a player! I thought "Going Left" was awesome but I couldn't actually play through more than two consecutive screens anywhere in the level. Definitely not LoCP material.
Title: Re: KS Level Competition
Post by: SecretGlitch on March 22, 2010, 03:15:28
Yeah, I'm the nightmare of LoCP members. I just can't make 'em easy :^^:
Title: Re: KS Level Competition
Post by: bulbapuck on March 22, 2010, 09:48:33
The Jack: Consider an extention given. You have 'til the end of this day GMT :)

In other news, my laptop broke down on me. This is why I stopped posting :sad: This also means I have no internet connection (apart from this one, which is from school..)

As I can't download and play the entries I propose a voting process. What do you think? How long should the voting go on?
Title: Re: KS Level Competition
Post by: the Jack on March 22, 2010, 13:34:00
OK, cool.  8)

I think a voting process is a great idea anyway. Possibly we should make a separate thread about that, or at least post elsewhere (especially in level previews/level releases) pointing people who might not otherwise read this thread to the call for voters?

Someone is going to have to count the votes, in any case. Internet polls are, alas, invariably prone to manipulation. Voting could be public, but the 'secret ballot' might be preferable, and could be accomplished by having voters PM their choice to the vote-counter. That could be you, Bulbapuck, if you'll have enough alternate computer access...?

Speaking of which, my sympathies on your laptop. My last laptop died on me twice last year (once with a structural failure, then again after I "zombified" it by picking up another of the same model second-hand that just had a dead HD & swapping my good HD into it and the AC-adapter jack crapped out -- I have the worst luck with hardware, apparently) but on the bright side, I now have this incredible tablet PC (http://www.tigerdirect.com/applications/searchtools/item-Details.asp?EdpNo=5698970&sku=C997-120001) which, when I got it on sale, was bundled with the external CD/DVD drive and a laptop dock (http://www.tigerdirect.com/applications/SearchTools/item-details.asp?Sku=M977-120003) for under US$300. It's still a ridiculously good deal, a computer that was over US$1500 new (http://reviews.cnet.com/HP_Compaq_tc4200/4505-3126_7-31273672.html) for the price of a netbook. I can attest that the handwriting and speech recognition on it are jaw-droppingly awesome. I may never buy another computer that's as kick-ass.

Er, that went sort of off-topic! Sorry.  :P2
Seriously though, Bulbapuck, if you're going to replace your dead laptop (or depending on how much fixing it would cost) I can't recommend that tablet highly enough.
Title: Re: KS Level Competition
Post by: bulbapuck on March 22, 2010, 15:45:17
Thank you for your concern :) but by "broke down" I actually meant "taken over by virus" so I just need to reinstall windows. :P Sorry to hear about your last laptop.

PMs is probably a good idea. I can go online every day as I'm in school every day. But for how long should the voting take place? I suggest until Friday as that should give everyone enough time to play through the levels and still get the next one going pretty soon. (Which would be cool since I'm planning on joining that one C)p)
Title: Re: KS Level Competition
Post by: the Jack on March 23, 2010, 07:40:03
Wow, I now have so much (additional) respect for everyone who's shared levels. I can't believe how hard it was to get my knytt.bin uploaded.  :crazy:

I have a whole sad saga -- can a comedy of errors be a saga? -- of upload time-outs and outright failures, at the archive and two of the 'usual' file-sharing sites. I was starting to think my poor level was cursed!

tl;dr tt;sv (too tired; short version)  :sick:
The problem was at least mostly that my fiancée was hogging our upload capacity unbeknownst to me. Why she didn't realise this right away once I convinced her to let me try uploading from her computer... anyway.

My level is now up at the archive!  Which Way Out? (http://knyttlevels.com/levels/the%20Jack%20-%20Which%20Way%20Out%20v1.0.knytt.bin) v1.0  It was done (enough that I quit fiddling with it & started trying to upload it) before midnight. If the uploading delay knocks it out of the competition... well, I had a lot of fun making it, at least.
Title: Re: KS Level Competition
Post by: yohji on March 23, 2010, 11:20:19
My level is now up at the archive!  Which Way Out? (http://knyttlevels.com/levels/the%20Jack%20-%20Which%20Way%20Out%20v1.0.knytt.bin) v1.0  It was done (enough that I quit fiddling with it & started trying to upload it) before midnight. If the uploading delay knocks it out of the competition... well, I had a lot of fun making it, at least.

You should put this up in the level releases part of the forum. That said, everything looks and sounds gorgeous, but I can't for the life of me figure out what I am supposed to do.
Spoiler: (click to show/hide)
Title: Re: KS Level Competition
Post by: Headgrinder on March 23, 2010, 12:36:22
I found some unsolid walls in my level.  New linky: 
http://knyttlevels.com/levels/Headgrinder%20-%20Well%20of%20White%20Waters%20v1%202.knytt.bin (http://knyttlevels.com/levels/Headgrinder%20-%20Well%20of%20White%20Waters%20v1%202.knytt.bin)

And while I'm at it, I like the graphics in your level Jack.  I just can't figure out what the heck to do.  :)
Title: Re: KS Level Competition
Post by: bulbapuck on March 23, 2010, 13:34:40
Great that you made it The Jack C)p! I could never have the heart to remove a level from the competition.
I am most impressed and thankful that we got 3 entries for this one. So for now:

Let the voting commence!

How to vote:
Simply post your vote here or send me a PM if you want to keep it private. It's that simple.

I'll count the votes and announce the winner on Friday.
Title: Re: KS Level Competition
Post by: the Jack on March 23, 2010, 15:08:35
I'm working on a post for the Level Releases thread. Attentive forumites may have noted I'm something of a perfectionist, and I want to get it just right.  ;)

It drove me nuts having to call the level done-enough-for-release without the more-complex puzzle I originally planned, and without being able to run it through a thorough enough beta to avoid -- well, issues like the one yohji pointed out. (I checked that area, too, and I couldn't get up; ah, the pitfalls of letting sig-carrying LoCP members design / beta-test levels...) I'd already noticed two issues myself since finally uploading the file -- a minor SGE on an important screen, and the fact that the level icon somehow disappeared out of the .knytt.bin file -- and I fully expect I've bollocksed up an ambiance track somewhere. If we're allowed to post edits to correct non-game-breaking errors, I'll give it a day or so to let other people find more boo-boos I overlooked, and upload version 1.1; otherwise, I'll wait until after voting is over.

The icon at least I can fix now, and I don't think it counts towards the competition. (Though it would be pretty funny if a level-design contest was decided by which level's icon was best.) "Icon.png" is attached to this post; just save it to your computer inside the \the Jack - Which Way Out\ folder (not a subfolder) in the \Worlds\ folder in your Knytt Stories directory, and it should show up in the KS level selection screen.


Well, I'm glad that the puzzle elements are successfully puzzling people :shifty: -- and thanks for the compliments on the aesthetics, Headgrinder and yohji. I wasn't expecting people to find it that hard, though. (I was worried that it was too easy for a Normal rating, but now I'm wondering if 'Normal' implies that it's easier than it is. When I playtested it, it felt like normal-level challenge... but of course I don't have to figure out the puzzle.) Once someone manages to beat it, I'll want your feedback on what difficulty level it felt like...

Some hints to point players in the right direction:
Spoiler: very vague hint (click to show/hide)

Spoiler: less-vague hints (click to show/hide)

Spoiler: least-vague hint (click to show/hide)
Title: Re: KS Level Competition
Post by: Hmpf on March 23, 2010, 20:08:29
Love the look of both Headgrinder's and the Jack's level; am also stumped as to what to do in the Jack's... Anyway: awesome visuals, both of you; just what my eyes and soul needed after a day at the office. :-)

ETA: @the Jack: actually, never mind that: I get it now. *Very* clever idea! :D

And, OMG, the green, crowded almost-jungle feel of your level is just... invigorating!
Title: Re: KS Level Competition
Post by: yohji on March 23, 2010, 20:52:08
Ooh, seriously clever, yes. Since you're still working on it (yes?), I guess I'll reserve my comments for the post on the level releases thread, then.
Title: Re: KS Level Competition
Post by: Hmpf on March 23, 2010, 23:26:46
Some more feedback for the Jack, who, oddly, seems to refuse to open a thread for hir level (no, you didn't misread, that is indeed a gender-neutral pronoun *g*).

I love all the areas of this level, really, but the lowest part, especially, is now one of my favourite KS landscapes ever. I love how it feels as if it's literally teeming with all kinds of life - the dense plant life, the critters in the air, the birdsong - it's AWESMOE. (I know some people will disagree, but this is *just* the kind of crowded screen that I love. This is crowded done well.)

If there is anything wrong with that area, it's that it's so small - I'd like to be able to take a longer walk in it! (Couldn't you at least put one of the islands on the right edge of the map on layer 3, so one could stand there and contemplate nature or something?)

Oh, and concrit:
Spoiler: (click to show/hide)
Title: Re: KS Level Competition
Post by: Hmpf on March 23, 2010, 23:57:20
Oh, one more thing (I'm not putting this into the previous post because I'm not sure if the Jack has, maybe, already read that and therefore will not see my later addition):

You achieve a rather convincing sense of depth in that green, forest area - both by the layering of the vegetation and by the use of colour perspective. The fireflies in the air also help. I'm currently writing a cover letter, and I have the text editor window minimized so I can simultaneously keep KS open, and in KS I'm having your level open, and it's like a small window into another world that seems quite real and almost three-dimensional, even though the hills/mountains are perfectly rectangular (which, after all, doesn't happen a lot in the real world). *g*
Title: Re: KS Level Competition
Post by: Purple Pineapple on March 24, 2010, 00:28:58
Title: Re: KS Level Competition
Post by: the Jack on March 24, 2010, 13:42:18
@Purple Pineapple: If you thought the gameplay was trial and error, you're doing it wrong. It's a puzzle.
Title: Re: KS Level Competition
Post by: Purple Pineapple on March 25, 2010, 00:32:03
I can't find a puzzle in that.
Title: Re: KS Level Competition
Post by: SecretGlitch on March 25, 2010, 01:38:26
Okay after replaying I understand what the puzzle is, and it's rather nifty. However, it still is quite easy to trial and error your way through it, especially since I found out the solution before the puzzle, and that can potentially ruin the experience. (Although I blame The Explore Challenge for putting me in the "trial and error solves all" mindset)
Title: Re: KS Level Competition
Post by: bulbapuck on March 26, 2010, 09:53:46
I'm closing this in two hours. If you haven't cast a vote yet do it now 8)
Title: Re: KS Level Competition
Post by: Headgrinder on March 26, 2010, 12:59:52
You posted that 3 hours ago!  Post the results quick!  I've gotta go to work!   :moody:

Please?
Title: Re: KS Level Competition
Post by: the Jack on March 26, 2010, 15:44:40
If contestants are allowed to vote, put mine towards my own level, I guess... voting for myself makes me feel weird though, even if it's the natural thing and probably other people do the same.

Oh yeah, and I'm almost done with the bugfix release. Should be out later today.  C)p
Title: Re: KS Level Competition
Post by: SecretGlitch on March 26, 2010, 19:14:49
If any contestants voted, discount it, because really, each one would vote for their respective entry so it really doesn't make a difference.
Title: Re: KS Level Competition
Post by: bulbapuck on March 26, 2010, 19:39:24
Sorry, sorry :oops:
I thought I had some internet time when I didn't...

If any contestants voted, discount it, because really, each one would vote for their respective entry so it really doesn't make a difference.

This should have probably been a rule, but I thought it was just assumed that you couldn't vote for your own level :P2

But either way it goes, we have a WINNER

SecretGlitch
yay

Thanks to everyone who entered! Even though I haven't been able to try your entries out, I'm sure they were awesome.

Now start up the next one soon! I'm eager to enter C)p
Title: Re: KS Level Competition
Post by: SecretGlitch on March 26, 2010, 19:56:37
Sweet!

So wait, is it the unwritten rule that the winner makes the next contest? Or was it anyone, and those anyones happened to be the winners?
Title: Re: KS Level Competition
Post by: Pick Yer Poison on March 26, 2010, 21:44:00
So wait, is it the unwritten rule that the winner makes the next contest? Or was it anyone, and those anyones happened to be the winners?
It's kind of an unwritten rule, yeah.

Another unwritten rule is that if they take more than 3 days or so to make a new contest, anyone is allowed to do it.

I guess they're not unwritten anymore. :P
Title: Re: KS Level Competition
Post by: Razzorman on March 26, 2010, 22:17:20
Nope, but they aren't really rules yet either. They're more like "rules".
Title: Re: KS Level Competition
Post by: SecretGlitch on March 26, 2010, 23:26:19
Alright, here's what I came up with.

Rules:

So the map of the level should look like:
(http://i13.photobucket.com/albums/a287/kintobar/mapscreensex.png)

I'll give more time on this one, so the deadline is April 15 18.
Title: Re: KS Level Competition
Post by: Purple Pineapple on March 27, 2010, 00:37:49
Interesting comp. I may enter this one.
Title: Re: KS Level Competition
Post by: Headgrinder on March 27, 2010, 19:03:10
Weeeeellll.... I may give this a shot.  I doubt I'll win since I'm not a challenge guy, but I do like how these competitions get me motivated.
Title: Re: KS Level Competition
Post by: SecretGlitch on March 27, 2010, 21:33:34
I'm alright with it being "scenic" or pretty easy, but it should have at least some gameplay to it.
Title: Re: KS Level Competition
Post by: yohji on March 27, 2010, 22:47:27
Alright, here's what I came up with.

Rules:
  • It must be a challenge level of any difficulty.
  • The level cannot be wider than 2 screens.

I'll give more time on this one, so the deadline is April 15.

This is a terrific competition idea. Actually made me want to finish a sketch I had lying around here. I'll try my best to participate.
Title: Re: KS Level Competition
Post by: Pick Yer Poison on March 27, 2010, 23:02:21
I like this one. I'm in.
Title: Re: KS Level Competition
Post by: SecretGlitch on March 27, 2010, 23:34:11
Woo, possibly a great turnout this time around. :)
Title: Re: KS Level Competition
Post by: bulbapuck on March 28, 2010, 14:09:55
Great idea for a compo! I'm so in.  C)p
Title: Re: KS Level Competition
Post by: grimwit on March 28, 2010, 23:34:08
April 15th? Okay, I'm in.

To be clear, I assume we're not aloud to warp going left and right to lower or higher y pos on the level, yes?  Cuz, you know, otherwise what would be the point on two screen width?


Um...Also, how does one define a "challenge?"
Title: Re: KS Level Competition
Post by: Purple Pineapple on March 29, 2010, 01:09:28
To be clear, I assume we're not aloud to warp going left and right to lower or higher y pos on the level, yes?  Cuz, you know, otherwise what would be the point on two screen width?
You steal my idea. >(
Title: Re: KS Level Competition
Post by: Firecat on March 29, 2010, 01:10:03
I think i can do something... im in.
Title: Re: KS Level Competition
Post by: SecretGlitch on March 29, 2010, 01:56:40
Warping is okay ONLY if it's the same Y position and if it's very apparent that you warp. I don't want to see this either:

(http://i13.photobucket.com/albums/a287/kintobar/mapscreensex2.png)


Hopefully all of you will be able to complete your entries, this could be a very entertaining compo!

EDIT: Oh, and a "Challenge" would be a level where there's at least a moderate focus on getting past obstacles. You can also have heavy focus on graphics too, but give the player something to actually play.
Title: Re: KS Level Competition
Post by: Purple Pineapple on March 29, 2010, 02:17:43
Well supposing you have a left or right choice, and you choose to go left. Then you fall down a screen and go left again. It would seem as if you go three screens across. If you had gone right however, you would have noticed that the first two screens loop. Is that okay?
Title: Re: KS Level Competition
Post by: SecretGlitch on March 29, 2010, 02:31:25
Yeah that sounds okay if you can potentially tell that it wraps.
Title: Re: KS Level Competition
Post by: Purple Pineapple on March 29, 2010, 05:13:06
Okay good. I wouldn't want to throw away those three screens of hard work. :P
Title: Re: KS Level Competition
Post by: Headgrinder on March 29, 2010, 13:54:56
I'd like to have some sort of background graphics on the screens going right and left away from the playable column, but they won't have anything the player can "play" on. 

That's ok, right?
Title: Re: KS Level Competition
Post by: SecretGlitch on March 29, 2010, 18:11:35
Eh, in my opinion that would take away from the 2-screen wide rule. It'd be better if you confine the player, wrap around, or (and some may not agree but it's fine with me) kill the player if they hit the edge of the screen.
Title: Re: KS Level Competition
Post by: Headgrinder on March 29, 2010, 23:21:52
Yeah... I didn't want to do wrap around.  So, I was going to have an extra screen to each side with the instakill.  I just preferred the buffer of one screen for what it allows me to do visually, but I can work with your limitation... I just can't depict it the way I wanted to.
Title: Re: KS Level Competition
Post by: Purple Pineapple on April 07, 2010, 06:27:54
Damn. I thought I brought the level with me on vacation. And I wont get back until the 10th. :(
Title: Re: KS Level Competition
Post by: PeppyHare4000 on April 07, 2010, 12:59:27
may i enter this competition, i have an idea on a level.
Title: Re: KS Level Competition
Post by: SecretGlitch on April 08, 2010, 00:01:14
may i enter this competition, i have an idea on a level.

Uh, sure, if you can make it fast enough.
Title: Re: KS Level Competition
Post by: Pick Yer Poison on April 08, 2010, 04:22:54
may i enter this competition, i have an idea on a level.
Sure. You have about a week now. :D
Title: Re: KS Level Competition
Post by: SecretGlitch on April 08, 2010, 05:02:57
If worse comes to worse I can extend the due date a little I guess. Seeing as Purple Pineapple is getting an accidental 3-day penalty.
Title: Re: KS Level Competition
Post by: Purple Pineapple on April 08, 2010, 06:18:03
If worse comes to worse I can extend the due date a little I guess. Seeing as Purple Pineapple is getting an accidental 3-day penalty.
I was actually churning out screens at a fair rate. I may be able to finish in time. (:
Title: Re: KS Level Competition
Post by: Headgrinder on April 08, 2010, 13:38:37
Me... I've gotten hooked on trying to finish a tile set I had started, so my level will probably be little more than a showcase for it.   :/
Title: Re: KS Level Competition
Post by: Salmoneous on April 08, 2010, 21:45:14
I'm soon done with my entry, just giving it some finishing touches and checking for bugs.
Title: Re: KS Level Competition
Post by: Salmoneous on April 09, 2010, 11:55:02
Done.

http://nifflas.lpchip.nl/index.php?topic=3108.msg36168#new
Title: Re: KS Level Competition
Post by: yohji on April 09, 2010, 21:18:43
Here's my entry:
http://nifflas.lpchip.nl/index.php?topic=3111.0
Title: Re: KS Level Competition
Post by: SecretGlitch on April 10, 2010, 03:16:50
Played both current entries. I'm trying to reserve my comments till the end, but Middle of Nowhere is not a bad challenge, Yohji. :)
Title: Re: KS Level Competition
Post by: bulbapuck on April 10, 2010, 20:28:25
My entry: Trials of curiosity

http://nifflas.lpchip.nl/index.php?topic=3124.0 (http://nifflas.lpchip.nl/index.php?topic=3124.0)

EDIT: I changed the link to the forum page, as I'm likely to make updates before the 18th.
Title: Re: KS Level Competition
Post by: Pick Yer Poison on April 10, 2010, 21:14:31
My entry is up.

http://nifflas.lpchip.nl/index.php?topic=3125.0 (http://nifflas.lpchip.nl/index.php?topic=3125.0)
Title: Re: KS Level Competition
Post by: Purple Pineapple on April 10, 2010, 21:23:23
Only the tenth and you guys are already finished?
Title: Re: KS Level Competition
Post by: Pick Yer Poison on April 11, 2010, 06:22:11
Only the tenth and you guys are already finished?
Mine is only a few minutes long. XD
Title: Re: KS Level Competition
Post by: Salmoneous on April 11, 2010, 07:30:57
Only the tenth and you guys are already finished?

Did mine in a day.
Title: Re: KS Level Competition
Post by: yohji on April 11, 2010, 11:56:50
Played both current entries. I'm trying to reserve my comments till the end, but Middle of Nowhere is not a bad challenge, Yohji. :)

Eh, thanks. I was kind of discouraged there for a while  :oops:
Title: Re: KS Level Competition
Post by: yohji on April 11, 2010, 11:58:01
Only the tenth and you guys are already finished?

I had a sketch before the competition was announced, and worked more or less every day since it was announced, so...  8)
Title: Re: KS Level Competition
Post by: Headgrinder on April 11, 2010, 22:40:59
Haha!  Finally finished my tileset and 4 color variations.  Now I can actually build my stage!  :)

I THINK I can put something reasonably nice together in that time...  But now I've got to mow the lawn. 
Title: Re: KS Level Competition
Post by: Purple Pineapple on April 12, 2010, 01:03:55
I may end up having needed those three days. Could we possibly have an extension?
Title: Re: KS Level Competition
Post by: SecretGlitch on April 12, 2010, 01:17:54
Sure.

This contest will now be over on April 18.
Title: Re: KS Level Competition
Post by: grimwit on April 13, 2010, 18:37:17
Whew.  Thought I was going to be late.

Quick note.  I went to alot of trouble to include...well...not a secret area as much as a secret chalenge.

BEHOLD!  The BLUE HOUSE!

http://knyttlevels.com/levels/Grimwit%20-%20Blue%20House.knytt.bin
Title: Re: KS Level Competition
Post by: pumpkin on April 14, 2010, 04:04:30
Holy crap Grimwit!! That level is very bad ass! I don't know why I like it so much, but it is pretty cool, also I like the technique you used to make it! Props to you sir!
Title: Re: KS Level Competition
Post by: Purple Pineapple on April 14, 2010, 06:59:14
BEHOLD!  The BLUE HOUSE!
Really nice level as far as atmosphere is concerned. But OH MY GOD WOULD IT KILL YOU TO PUT SOME SAVEPOINTS IN? Especially in the outer wall climb.
Title: Re: KS Level Competition
Post by: grimwit on April 14, 2010, 16:46:27
9_9  I thought you wanted a 'Challenge."

You think THAT'S bad.  Have you done the secret challenge yet?  Kicks my butt every time, and I frick'n MADE it. :/
Title: Re: KS Level Competition
Post by: Pick Yer Poison on April 14, 2010, 18:41:44
9_9  I thought you wanted a 'Challenge."
"Challenge" does not necessarily mean "hair-pullingly frustrating." But I haven't played your level yet so I'm not going to judge it until I do. X3
Title: Re: KS Level Competition
Post by: Razzorman on April 14, 2010, 22:07:18
Yep. Multiple screen challenges are a lot more frustrating than shorter ones over one or two screens.
I'll try to explain why.

If you think about it, it isn't actually any harder to do a lot of semi hard challenges than it is to do one really hard one.
The only real difference is the sense of progression.
Getting through several screens with challenges is more frustrating than getting through just one, because it takes more time, and doesn't let the player progress through the level any faster than single screen challenges. Loosing while trying to do that feels like a bigger setback than if you loose in a single screen challenge, but the sense of progression is roughly the same because you only moved one save point forward.

I hope that made sense. :P
Title: Re: KS Level Competition
Post by: SecretGlitch on April 14, 2010, 23:25:01
Really, multi-screen challenges aren't too bad, given the precondition that there's few random elements within that challenge. This level wasn't all that bad about randomness except for the final climb, which was basically a crapshoot as to whether or not that final droplet thing enemy would kill you or not. Nonetheless, I've beaten all entries so far, but I'm not at liberty to say which one is winning just yet.
Title: Re: KS Level Competition
Post by: Purple Pineapple on April 15, 2010, 01:01:29
Yep. Multiple screen challenges are a lot more frustrating than shorter ones over one or two screens.
I'll try to explain why.

If you think about it, it isn't actually any harder to do a lot of semi hard challenges than it is to do one really hard one.
The only real difference is the sense of progression.
Getting through several screens with challenges is more frustrating than getting through just one, because it takes more time, and doesn't let the player progress through the level any faster than single screen challenges. Loosing while trying to do that feels like a bigger setback than if you loose in a single screen challenge, but the sense of progression is roughly the same because you only moved one save point forward.
That just gave me an idea for my level! Thanks.

NOTE: My level will be best played in my KS mod as of now.
Title: Re: KS Level Competition
Post by: Headgrinder on April 15, 2010, 12:52:44
Thanks for the extension.  I was about to forfeit as I got so obsessed with my tile set development that I've only got 4 screens done.  :/  I should be able to accomplish something by Sunday.  Thanks again.
Title: Re: KS Level Competition
Post by: yohji on April 17, 2010, 00:35:52
NOTE: My level will be best played in my KS mod as of now.

(slowpoke mode on) What exactly is your mod and where does one get it?  :oops: :oops: :oops:
Title: Re: KS Level Competition
Post by: Purple Pineapple on April 17, 2010, 04:13:41
One [search]s for mod in the Nifflas Sources board (http://nifflas.lpchip.nl/index.php?board=34) by user Purple Pineapple (http://nifflas.lpchip.nl/index.php?action=profile;u=80), and one finds this thread. (http://nifflas.lpchip.nl/index.php?topic=2458) :P

Technically, though you could play in normal KS, but my mod will "enhance" the experience, with the release of the newest version. ;)
Title: Re: KS Level Competition
Post by: yohji on April 17, 2010, 10:49:22
One [search]s for mod in the Nifflas Sources board (http://nifflas.lpchip.nl/index.php?board=34) by user Purple Pineapple (http://nifflas.lpchip.nl/index.php?action=profile;u=80), and one finds this thread. (http://nifflas.lpchip.nl/index.php?topic=2458) :P

Technically, though you could play in normal KS, but my mod will "enhance" the experience, with the release of the newest version. ;)

Thanks, sorry - I completely forgot about the search function  :crazy:
Title: Re: KS Level Competition
Post by: PeppyHare4000 on April 17, 2010, 17:05:12
Im not going to finish the level in time :(
But i will release the level once it is done
Title: Re: KS Level Competition
Post by: Purple Pineapple on April 17, 2010, 19:13:17
Im not going to finish the level in time :(
But i will release the level once it is done
If worse comes to worse I can extend the due date a little I guess.
Title: Re: KS Level Competition
Post by: Pick Yer Poison on April 17, 2010, 21:08:48
Im not going to finish the level in time :(
But i will release the level once it is done
If worse comes to worse I can extend the due date a little I guess.

I may end up having needed those three days. Could we possibly have an extension?
Sure.

This contest will now be over on April 18.
Title: Re: KS Level Competition
Post by: Purple Pineapple on April 17, 2010, 23:22:07
Im not going to finish the level in time :(
But i will release the level once it is done
Im not going to finish the level in time :(
But i will release the level once it is done
If worse comes to worse I can extend the due date a little I guess.

I may end up having needed those three days. Could we possibly have an extension?
Sure.

This contest will now be over on April 18.
?
Title: Re: KS Level Competition
Post by: PeppyHare4000 on April 18, 2010, 04:13:50
The extension was for Purple Pineapple, Not me...
Title: Re: KS Level Competition
Post by: SecretGlitch on April 18, 2010, 05:37:35
Well as long as you can get your entry in within a reasonable time after the deadline (like a day perhaps) I'll count it but I don't see the need to tack on another week or whatever need be to the deadline.
Title: Re: KS Level Competition
Post by: Purple Pineapple on April 18, 2010, 08:15:31
I can't do it. I almost had it finished, but I just don't have the ability to pull another all-nighter. So, here it is. No music, no ending, no nothing. I don't even feel like compressing the level right now. So you'll get it and the latest KS ACO version in about 12 hours. I do have some screenies, though.
Title: Re: KS Level Competition
Post by: yohji on April 18, 2010, 12:52:04
I can't do it. I almost had it finished, but I just don't have the ability to pull another all-nighter. So, here it is. No music, no ending, no nothing. I don't even feel like compressing the level right now. So you'll get it and the latest KS ACO version in about 12 hours. I do have some screenies, though.

See SecretGlitch's message just above yours. I'm sure it's possible to wait for both you and PeppyHare4000, provided you won't take actual days to finish.
Title: Re: KS Level Competition
Post by: Purple Pineapple on April 18, 2010, 17:42:49
I have to go somewhere soon. I don't think I'd have enough time to finish. Not that I'd win anyway.
Title: Re: KS Level Competition
Post by: yohji on April 18, 2010, 17:44:30
I have to go somewhere soon. I don't think I'd have enough time to finish. Not that I'd win anyway.

 :(
Title: Re: KS Level Competition
Post by: Purple Pineapple on April 18, 2010, 17:50:52
You can get the level now. (http://www.fintmcwells.com/NiffForum/KSACO/Purple%20Pineapple%20-%20Width2.knytt.bin) I'm still waiting for the latest KS ACO to upload, but you can play the level in regular KS at the moment.

Edit: Oh. I neglected to mention that all the tilesets used are free to use provided you give credit.
Title: Re: KS Level Competition
Post by: yohji on April 18, 2010, 18:12:13
You can get the level now. (http://www.fintmcwells.com/NiffForum/KSACO/Purple%20Pineapple%20-%20Width2.knytt.bin) I'm still waiting for the latest KS ACO to upload, but you can play the level in regular KS at the moment.

Edit: Oh. I neglected to mention that all the tilesets used are free to use provided you give credit.

Yay! Some very fun challenges so far.  X)
Title: Re: KS Level Competition
Post by: Headgrinder on April 19, 2010, 03:10:40
hahahahhaahhahaha! 

I've got it done AT LAST!

http://nifflas.lpchip.nl/index.php?topic=3199.0 (http://nifflas.lpchip.nl/index.php?topic=3199.0)

Hope you guys enjoy it.  This will be my last comp for at least a few months.  I've gotten behind in way too many things because of these competitions and I need to live some real life for a while... as much as I love the realm of the knytts.  :)
Title: Re: KS Level Competition
Post by: SecretGlitch on April 19, 2010, 06:05:19
All entries have been played. I don't know if Firecat is still participating in this so if anyone can get an entry in before 18 hours from the time of this post it'll be counted, after that I'll announce the winner.  (If you people want me to, I can list the levels from first to last place, although by default I won't in case it'd hurt the feelings of people who ranked low)
Title: Re: KS Level Competition
Post by: Purple Pineapple on April 19, 2010, 06:31:27
Yes or no: Did my level rank higher than 4th?
Title: Re: KS Level Competition
Post by: SecretGlitch on April 20, 2010, 00:59:16
Aaaand it's over! A resounding 7 entries did make this contest much more interesting.

I graded the entries with a point system that judges a level on all it's merits. The scores were pretty close, so don't anyone think they did terrible. I suppose I'll just put the top 3 winners in this one, since it was a big turnout this time.

1st place
Grimwit
  -  45 points

2nd place
Headgrinder
  -  43 points

3rd place
Bulbapuck  -  37 points



Great job to everybody who participated, I hope the next compo will be just as good! :D
Title: Re: KS Level Competition
Post by: Pick Yer Poison on April 20, 2010, 03:14:36
Out of curiosity, how many points did mine earn? :3

I'm not expecting a very high number, so don't worry about offending me. XD
Title: Re: KS Level Competition
Post by: SecretGlitch on April 20, 2010, 03:38:16
Out of curiosity, how many points did mine earn? :3

I'm not expecting a very high number, so don't worry about offending me. XD

Yours earned 26 points.
Title: Re: KS Level Competition
Post by: Purple Pineapple on April 20, 2010, 03:48:13
So, guess I ranked in the lower half.
Title: Re: KS Level Competition
Post by: SecretGlitch on April 20, 2010, 03:55:03
It was unfortunate that your level was unfinished, PP. If it was completed it'd probably be on the top 3.
Title: Re: KS Level Competition
Post by: Purple Pineapple on April 20, 2010, 04:52:09
Oh well. At least the part I made was good. :P
Title: Re: KS Level Competition
Post by: bulbapuck on April 20, 2010, 07:48:24
3rd place? Awesome C)p

Congratulations Grimwit! A well deserved win, your level is amazing.
Title: Re: KS Level Competition
Post by: Headgrinder on April 20, 2010, 13:49:49
Congrads Grimwit.  I like your use of background pngs to make more complex graphics (at least I hope that is what you did).  The single save spot has drove me crazy though.  I"m very stuck at your blue key room.  I also am impressed that you made a 2 screen game FEEL like it is much wider and more substantial.  Good job.

I'm trying to play though everyone entry right now, since I've got the time now.  Will comment soon.  :)
Title: Re: KS Level Competition
Post by: yohji on April 20, 2010, 14:04:33
Congratulations to the winners! :) Grimwit, now it's your turn to give us a competition ;)
Title: Re: KS Level Competition
Post by: grimwit on April 20, 2010, 18:29:46
 :ohnoes: What?

 :shocked: Huh?

 :whoa: I won?


 8D *funky cool dancing time!!!*


Um...Okay.  I have a couple of ideas for competitions, but this one stands out the most.

Given that it's summer, I'm thinking of the Tropics and there's this one tileset I really love called "A Beach and a Cave" by Paul 'Ripen' Naumowics.  You guys know the one, right?

I'm not sure where you can get it, and I can't remember where I got it.  Also, I'm not sure if we need Paul's Okay.  If not, I'll switch to my back up plan for a compo.



The Rules.
-------------
Object:  Create a level where every screen uses at least 1 tile from the Beach and Cave tileset.

Specifics:  In every screen, you must have Tileset A selected to the Beach and Cave Tile set.  At least one tile on the screen should be from this tileset, and must be visible to the finished screen (no fair hiding backgrounds).  Also, you may not alter Paul's tileset in TilesetA.  Tileset B can be anything you want, including an altered Tileset (assuming this is all okay with Paul).

No fair using a level you've already done, too.

Level Type:  Any style level is acceptable.

Level Size:  Level must be a minimum of 10 screens and a Maximum of 20 megabytes.

Due Date:  May 5th, so we can drink our Mexican beer while playing our tropical levels.


Side notes and questions:  Um...Do I have to judge?  If yes, is there a set way to judge or do I come up with my own.  Also, I'm pretty sure, Judge or no, that I sit this compo out, right?
Title: Re: KS Level Competition
Post by: Pick Yer Poison on April 20, 2010, 19:09:14
Can you upload the tileset, assuming Paul's OK with it? That way anyone who doesn't have it can get it.
Title: Re: KS Level Competition
Post by: Razzorman on April 20, 2010, 20:31:23
Specifics:  In every screen, you must have Tileset A selected to the Beach and Cave Tile set. 
Why? There is no difference between tileset A and B.
Title: Re: KS Level Competition
Post by: grimwit on April 20, 2010, 20:42:04
Why? There is no difference between tileset A and B.

Honestly?

1.  To make it easy for me to check your work.
2.  Because there is no difference between tileset A and B, so there's no problem with doing it, right?

Can you upload the tileset, assuming Paul's OK with it? That way anyone who doesn't have it can get it.

Um...Sure, go for it.  >_>  So...Does anyone KNOW Paul?
Title: Re: KS Level Competition
Post by: Purple Pineapple on April 21, 2010, 01:04:55
Can you upload the tileset, assuming Paul's OK with it? That way anyone who doesn't have it can get it.
Um...Sure, go for it.  >_>  So...Does anyone KNOW Paul?
Beat ya to it. :P
Title: Re: KS Level Competition
Post by: yohji on April 21, 2010, 10:30:04
Eh... not sure if I can do something with this tileset  :/
Title: Re: KS Level Competition
Post by: pumpkin on April 21, 2010, 19:38:44
I am soooo in. Is there a topic for this comp yet?
Title: Re: KS Level Competition
Post by: grimwit on April 21, 2010, 22:49:03
I am soooo in. Is there a topic for this comp yet?

Er....You're in it?

Just post'em here or PM me (for secret level entry).  X-P
Title: Re: KS Level Competition
Post by: Pick Yer Poison on April 21, 2010, 23:56:35
Hmmm...I'll see if I can make something for this. :)
Title: Re: KS Level Competition
Post by: Purple Pineapple on April 22, 2010, 01:17:12
I probably won't enter this one because I got over-ambitious with the previous, and I need some time too cool off besides.
Title: Re: KS Level Competition
Post by: Firecat on April 24, 2010, 01:38:39
Im in
Im out
Title: Re: KS Level Competition
Post by: egomassive on April 28, 2010, 19:06:50
I've been working on my entry for a couple days now. I didn't want to say anything until I was sure I'd finish in time. The rules for this competition were of great inspiration to me, and I have been working furiously. I'm in and I'm in it to win. See the preview thread (http://nifflas.lpchip.nl/index.php?topic=3270.0)
Title: Re: KS Level Competition
Post by: pumpkin on April 29, 2010, 20:00:19
Are we allowed to make changes to the tileset? Nothing major, just some re-coloring, etc. Hope so, because I'm sick of single color palm trees.
Title: Re: KS Level Competition
Post by: Pick Yer Poison on April 29, 2010, 21:43:28
Tileset B can be anything you want, including an altered Tileset
Title: Re: KS Level Competition
Post by: egomassive on April 30, 2010, 08:12:11
I just noticed that Grimwit is 6 hours ahead of me according to his profile. I may have to finish a day early. Yikes!
Title: Re: KS Level Competition
Post by: grimwit on May 01, 2010, 05:38:38
>_>  I'm no stickler, dude, but it would be nice to play your level with a Cinco De Mayo beer on my desk.
Title: Re: KS Level Competition
Post by: egomassive on May 01, 2010, 15:40:07
That's just what I was thinking. I was also thinking that I want to be enjoying some Mexican beverages myself, not attempting a last minute cram session.
Title: Re: KS Level Competition
Post by: minmay on May 01, 2010, 17:56:57
I've played more than a few KS levels that have had me wanting to get drunk, though for rather different reasons than you two are mentioning.
Title: Re: KS Level Competition
Post by: Pick Yer Poison on May 01, 2010, 22:28:52
I've played more than a few KS levels that have had me wanting to get drunk, though for rather different reasons than you two are mentioning.

Don't Eat the Mushroom on drugs would be so trippy, I bet. That level's pretty much on drugs already.
Title: Re: KS Level Competition
Post by: egomassive on May 02, 2010, 00:25:30
I remember playing one level that made me want to crack open a cold one. Alas, I couldn't find any soda bars.
Title: Re: KS Level Competition
Post by: pumpkin on May 03, 2010, 08:05:09
Ah,  thanks for pointing that out to me...         
Title: Re: KS Level Competition
Post by: grimwit on May 03, 2010, 14:46:22
Getting close, dudes and dudetts.  (is that how you spell Dudett?)

How's it going, guys?
Title: Re: KS Level Competition
Post by: Pick Yer Poison on May 03, 2010, 18:34:03
I haven't even started! :D
Title: Re: KS Level Competition
Post by: pumpkin on May 03, 2010, 19:52:47
I'm pretty screwed, since the deadline's day after tomorrow... Can we maybe have an extension? Like two days?
Title: Re: KS Level Competition
Post by: egomassive on May 04, 2010, 15:43:50
I have to make my final cutscene. I wanted to make several endings, so I think I'll release it as a beta with one ending for now. I'm sure it's buggy anyway.

Edit: Now available. I had this done hours ago, but my Internet connection is down. I'm in a park with free wifi as the sun is rising. A good start to the day.
here's the release topic (http://nifflas.lpchip.nl/index.php?topic=3300.msg38426#msg38426)
Title: Re: KS Level Competition
Post by: grimwit on May 05, 2010, 19:08:43
Alright, folks.  I'll give you guys a 2 day extension.  So, we'll have to grab a beer for Siente de Mayo.

May 7th is the new Deadline.
Title: Re: KS Level Competition
Post by: Pick Yer Poison on May 05, 2010, 19:48:05
Edit: Now available. I had this done hours ago, but my Internet connection is down. I'm in a park with free wifi as the sun is rising.

I salute your dedication. .o7
Title: Re: KS Level Competition
Post by: grimwit on May 07, 2010, 22:45:39
Last Day, Y'all.  Tomorrow I'll be judging and ruling on the winner.

Good luck, people.
Title: Re: KS Level Competition
Post by: pumpkin on May 08, 2010, 10:37:57
I won't be able to make it... The day just came up and I had completely forgotten about it during my long journey to find a job... Sorry.
Title: Re: KS Level Competition
Post by: Purple Pineapple on May 08, 2010, 17:44:57
That means just egomassive and possibly Pick Yer Poison's: Two entries.
Title: Re: KS Level Competition
Post by: Healy on May 08, 2010, 21:02:59
Make that three. (http://nifflas.lpchip.nl/index.php?topic=3315.0)
Title: Re: KS Level Competition
Post by: Pick Yer Poison on May 08, 2010, 22:44:07
Two entries. I didn't make anything.
Title: Re: KS Level Competition
Post by: grimwit on May 09, 2010, 03:52:17
Alrighty, here we go.

I've played both entries by EgoMassive and Healy and determined our winner.  Both had strong and weak points so I'm gonna give you the pros and cons starting with Shipwrecked, by EgoMassive:

Pros:  Excellent use of the Tileset and even his cut-scenes used at least 1 tile from the Beach and Cave set.  The changing of creatures and water around what was basically a set level gave a good feeling of time passing in a finite space.

Cons:  Slightly glitchy here and there and there are 4 screens that do one use the Beach and Cave Tileset.
Spoiler: (click to show/hide)


Next up, Healy's A Day at the Beach.

Pros:  Just all around fun and populated with plenty of charters.  Places like the library with it's descriptions fleshing out the world and the distinct areas despite a limited tileset made exploring adventurous and rewarding.
Spoiler: (click to show/hide)

Cons:  Very Small and very short, even with five endings to find.  Story left much to be desired, even with the fleshing out of the world around.


Final Call:  After playing the two, I've decided that the winner is EgoMassive.

Shipwrecked ultimately had more time put into it, and it is painfully obvious with the use of custom object and tilesets that were clearly made for this particular level.  Also, even tho four screen break the rules of the contest, it's made up for by including the Beach and Cave tiles in the cut scenes.  Trust me.  I check every screen, looking for a mess up, but the tiles are there.  Also, the story was just excellent and integrated into the level design.

*gives EgoMassive a golden Juni Statue*  Speech!  Speech!
Title: Re: KS Level Competition
Post by: Healy on May 09, 2010, 21:58:07
Congratulations, Egomassive! I knew I would be up against some stiff competition when I played your level.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on May 10, 2010, 12:48:14
so egomassive, what is ze next competition 8)
Title: Re: KS Level Competition
Post by: egomassive on May 11, 2010, 01:02:46
Sorry for the delay, busy Mother's Day weekend here in the States. I face-palmed when I saw the screens I didn't put Ripen's tiles on. There are actually 5 more of just sky and nothing else. For these violations I would have gladly accepted a disqualification. Anyhow, I won so here is my acceptance speech:

I'd like to thank Ripen for making such an inspiring and versatile tileset. I'd like to thank Grimwit for formulating the rules for this contest and, of course, for declaring me the winner. Most of all I'd like to thank the little people, the ones who stand about 17 pixels high. Without them none of this would have been possible. Thank you.

Now, for the new contest:

Real Life deadline May 28, 2010

I'm basing this contest on a theme. The theme is Real Life. The idea behind it is that most games put you in outrageous or unrealistic situation. (e.g. saving the world, saving the universe,  saving princesses from dinosaurs.) There aren't many games which focus on the events we humans can or will actually experience in our lives. They say the best literature/songs are made when you write what you know. Does the same hold true for video games? Let's find out.

Your level can be any category as long as it adheres to the theme. It can be something as simple as an environmental in an Earthly landscape. It can be as complex as a puzzle about fixing an automobile. It can be a funny, heartwarming, or tear-jerking story from your own experiences. It's up to you. To enable you to make a winning level I'm going to detail the scoring system I'll use.



I think the 2 week deadlines are a little short, and since I'm launching this contest on a Monday it may take a few days before people notice it. Therefore, The deadline is two weeks from Friday. That means it is due on May 28, 2010.
Title: Re: KS Level Competition
Post by: Healy on May 11, 2010, 02:43:18
Hmm, this'll be pretty tough. I'll see what I can do.
Title: Re: KS Level Competition
Post by: Pick Yer Poison on May 11, 2010, 05:05:29
But who can beat googoogjoob's Capitalism when it comes to realism? ;3
Title: Re: KS Level Competition
Post by: Salmoneous on May 11, 2010, 07:40:01
Goog also made a level where Juni llives in the city nad funny stuff happens. Don't remember it's name.
Title: Re: KS Level Competition
Post by: Healy on May 11, 2010, 22:31:11
I think you might be thinking of the Dream. Or maybe not.
Title: Re: KS Level Competition
Post by: egomassive on May 12, 2010, 04:17:32
I think Flash by Googoojoob was also realistic. I don't remember the whole thing. I wasn't trying to imply there were no realistic KS levels or video games in general. They are just few and far between. Capitalism is on my list of things to do.

Sorry, if I made a lousy competition. I thought it would be different. I realize most of the standard objects aren't very realistic (e.g. bouncers, disks;) and who dies when they touch water? I intend to be lenient in these respects.
Title: Re: KS Level Competition
Post by: Purple Pineapple on May 12, 2010, 04:53:16
and who dies when they touch water?
My Knytt Stories mod (http://nifflas.lpchip.nl/index.php?topic=2458) has the ability to fix that. [/shamelessselfpromotion]
Title: Re: KS Level Competition
Post by: Mr. Monkey on May 12, 2010, 06:06:48
you could also use water-shaped custom objects

anyway, carousel is probably goog's most realistic level
Title: Re: KS Level Competition
Post by: yohji on May 15, 2010, 13:12:43
Eh. Few people can draw usable tilesets, and even fewer can draw tilesets with actual "real" things like cars and buildings. So most of us would have to rely on existing real world tilesets, which are, well, overused... anyway, I'll see what I can do, I have a few ideas. Just saying it probably won't look very original.
Title: Re: KS Level Competition
Post by: egomassive on May 16, 2010, 22:31:06
Good point yohji. I have noticed a lack of big city settings myself. One of the reasons I made the Volcanic Island set for A Knytt in Time was because I couldn't build a convincing boat with the default sets. This lack of familiar settings and objects exemplifies why I chose this contest. No one makes 'real' levels, and no one even makes 'real' tiles and objects to work with. I say no one, but there are exceptions of course.

I believe you can overcome this with a little creativity. Get lost in the woods. Perform a play. Attend a sci-fi convention. I could go on, but I won't. I don't want to stymie your creative processes with my ideas.  I know you guys can do it!
Title: Re: KS Level Competition
Post by: Healy on May 23, 2010, 08:26:15
Made a level for the current competition. (http://nifflas.lpchip.nl/index.php?topic=3389.0)
Title: Re: KS Level Competition
Post by: egomassive on May 23, 2010, 09:29:43
Great Healy! I'll go find it.

To Yohji, and any body else who may be working on this, this is the last week. Entries are due on Friday. Good luck.
Title: Re: KS Level Competition
Post by: Healy on May 24, 2010, 22:43:00
C'mon guys, make some levels for this! I don't want mine to be the only entry here.
Title: Re: KS Level Competition
Post by: yohji on May 25, 2010, 10:26:04
I'm working on a level for this, but I don't like how it's turning out  <_<
Title: Re: KS Level Competition
Post by: Headgrinder on May 25, 2010, 23:28:49
I love how the competitions got me engaged in game making, but I've decided my own projects are more important, so unless the subject happens to coincide with something I'm working on, or just looks easy and fun, I'm probably all out. 
Title: Re: KS Level Competition
Post by: Vegetal Gibber on May 26, 2010, 18:21:07
Alright, I decided to give this a shot... even though I started just now and the deadline is after tomorrow X)  I'm not sure if I will make it, tho.
Title: Re: KS Level Competition
Post by: Vegetal Gibber on May 27, 2010, 20:14:14
Just to be safe: is a puzzle/maze/challenge entry valid even if it's also focused on environment, as long as it isn't tagged as "Environmental"?

Also, is it OK to release the level on the very last day of the established deadline? (currently May 28th)

Sorry if I sound too noobish :oops:
Title: Re: KS Level Competition
Post by: Vegetal Gibber on May 28, 2010, 21:39:48
Sorry for posting three times in a row, guys. Here's my entry for the contest:

http://nifflas.lpchip.nl/index.php?topic=3441.0
Title: Re: KS Level Competition
Post by: egomassive on May 29, 2010, 07:13:24
It's after midnight here, so I guess the 2 entries I have are all there will be. I have one from Healy and one from Vegetal Gibber. I will start playing them now, and post the results later today.

edit:
The results are in. Both entries were good, but Vegetal Gibber's was better. Out of a possible 35 points, Healy received 28 and Vegetal Gibber received 30. Both contestants had strong showings in all categories. Points were lost for small gripes only.

Congratulations Vegetal Gibber! You're the winner!
Title: Re: KS Level Competition
Post by: Vegetal Gibber on May 29, 2010, 16:35:20
Whoa! :O I know this has been said over and over and can be misunderstood as false modesty... but it's true, I didn't expect this :P  It was really close, though. Healy's level was pretty good, and I'm sure that if he had made it a bit longer, he would have beaten me easily.

It's a pity there weren't more entries in this competition, the real-life theme is very interesting. Originally, I wasn't going to take part on this, but I made an habit of checking the thread everyday because I was interested on the levels made by the contestants. Then I read Healy's post (http://nifflas.lpchip.nl/index.php?topic=1992.msg39685#msg39685) and thought it would be a shame if his was the only lone entry in the contest... and so, a few days later, I gathered up my courage and decided to give it a shot. With sexy results, apparently.

Anyway... I want to thank both Healy (for releasing another real-life themed level for this contest and for sorta encouraging me to make an entry myself :) ) and egomassive (for starting this contest... and for declaring me the winner, obviously X) ).

I suppose it's now my turn to issue a new competition. Let me think about it for a while and I'll make another post tomorrow.

PS: I must admit I'm kinda curious about how both levels scored individually in each category :P

EDIT: Ugh... I don't know if you noticed, egomassive, but I made a mistake in one of the shifts >_<
(x993y994). That path leads you to the wrong screen when you attempt to go back into the "main" street from there. Fortunately, this doesn't break the game, but it can confuse the players. I already fixed the bug and posted an update (http://www.mediafire.com/?xhzylqj30zd) on the release thread, but I thought it would be fair to post it here too. If you think this changes the outcome of the contest, I'll accept your decision.
Title: Re: KS Level Competition
Post by: egomassive on May 30, 2010, 02:11:36
I didn't notice. There's so much to keep track of, and it all looks so similar. That's all part of being a maze level though. I do recall one section surprising me and I guess that's why.
Spoiler: surprise (click to show/hide)

Anyway, my decision is final. V.G. is still the winner, and just because you asked...
Spoiler: scoring breakdown (click to show/hide)
Title: Re: KS Level Competition
Post by: Healy on May 30, 2010, 04:24:54
Congrats VG! Can't wait until you pick a theme for the next contest!
Title: Re: KS Level Competition
Post by: Firecat on May 30, 2010, 05:28:59
VG, your update its missing the Custom Stuff.
Title: Re: KS Level Competition
Post by: Vegetal Gibber on May 30, 2010, 11:49:35
Thanks! :D

Firecat, the small update is supposed to be applied on top of the original release. If you didn't download the level before, you can just get the 1.1 version using the main download link on the release thread (http://nifflas.lpchip.nl/index.php?topic=3441.0).

New competition coming soon... as soon as I finish my breakfast :P
Title: Re: KS Level Competition
Post by: Vegetal Gibber on May 30, 2010, 12:45:58
Gentlemen, I apologize for the delay. Here it is... the theme of the next competition:

HUMOR! :D

Now go! Start making your level! The city needs you! Make something, will ya!?


...Huh? You actually want to read a bunch of boring explanations? Okay, if that's what you wish...

Spoiler: Rules of the contest (click to show/hide)

* Multiple entries now allowed: each contestant can submit up to 2 different levels, which will be judged separately *

Deadline is June 13th, two weeks from now (but I may add an extension if needed). Good luck, everyone!
Title: Re: KS Level Competition
Post by: bulbapuck on May 30, 2010, 12:55:32
Hmmm.. This is interesting.

I'll try 8)
Title: Re: KS Level Competition
Post by: Headgrinder on May 30, 2010, 17:38:46
Hmmm... ya know, if I come up with a quick and easy idea, I miiiiiggghhhhtttt just do this. 
Title: Re: KS Level Competition
Post by: Purple Pineapple on May 30, 2010, 20:55:15
How do you feel on multiple entries?
Title: Re: KS Level Competition
Post by: Vegetal Gibber on May 30, 2010, 22:49:31
Glad to see interest in here :) Looking forward to your entries, guys.

How do you feel on multiple entries?

You mean more than one entry per user? Hmmm... I guess I didn't really think about this. I assumed we were going to do this the same way as before (one entry per user), but it's actually not a bad idea with this theme. I'll consider it if there are no strong objections from other contestants, so I'll wait for two days until making a final decision. However, if I do allow multiple entries, they'll be limited to 2 per contestant. Sounds good?

Another rule I assumed and forgot to mention: all entries must be new levels. Levels that were being worked on or released before this contest was announced will be rejected.
Title: Re: KS Level Competition
Post by: yohji on May 31, 2010, 12:15:14
It's after midnight here, so I guess the 2 entries I have are all there will be. I have one from Healy and one from Vegetal Gibber. I will start playing them now, and post the results later today.

I'm really sorry I didn't contribute; some IRL stuff happened and I had to leave, only came back on Saturday evening.  :moody:
Title: Re: KS Level Competition
Post by: Vegetal Gibber on June 01, 2010, 13:21:47
Looks like there aren't any objections to multiple entries. Therefore, I'll allow up to 2 entries from each contestant (although each entry will be judged separately). Now you can either submit one large/medium sized level with lots of content or two smaller, different levels. Or just an small level. Or two big, complex levels... if you think you're a bad enough dude X)  Either way, it's up to you.
Title: Re: KS Level Competition
Post by: egomassive on June 01, 2010, 17:28:21
It happens Yohji. It sounded like you might have given up, and nobody asked for an extension. I could grade it anyway if you want to see if you would have won.
Title: Re: KS Level Competition
Post by: Purple Pineapple on June 03, 2010, 01:53:00
I finished my first entry! http://nifflas.lpchip.nl/index.php?topic=3463
Title: Re: KS Level Competition
Post by: Vegetal Gibber on June 03, 2010, 17:37:42
Great! :D  Yours is the first entry submitted to this contest.

Yohji, are you still interested on finishing your real-life themed level? It'd be a shame if it was never released, even though egomassive's competition ended.
Title: Re: KS Level Competition
Post by: pumpkin on June 03, 2010, 19:52:19
I think I may try to do something for this...
Title: Re: KS Level Competition
Post by: yohji on June 05, 2010, 16:23:56
Yohji, are you still interested on finishing your real-life themed level? It'd be a shame if it was never released, even though egomassive's competition ended.

I'm sorry to say I'm not happy about the way it is. I wanted to make a level about a city junkyard; Juni's cat gets lost there and Juni has to go search for it. Problem is, there really is just one moderately good dumpyard tileset, and I can't do much with it alone; and even if I could it's kind of a bit difficult to get a good dumpyard going without boring the player with, well, just piles of dirt and occasional trash.

I'd submit what I have to the Round Robin thread (http://nifflas.lpchip.nl/index.php?topic=2809.0), where there's no first entry yet, but I understand they decided to use just one specific tileset. As I'm planning to release a completely different level, and have already started working on that, I don't think the dumpyard stuff is going anywhere. Maybe I'll release a preview in the previews section of the forum, but that's about all I can think of now. Sorry!

UPD: I polished a couple of screens and uploaded the unfinished level. Check the preview thread:
http://nifflas.lpchip.nl/index.php?topic=3483.0
Title: Re: KS Level Competition
Post by: Vegetal Gibber on June 06, 2010, 13:08:11
One week to go, guys. Is everything going according to keikaku ok?
Title: Re: KS Level Competition
Post by: Headgrinder on June 08, 2010, 13:20:34
Just to say that I'm doing something, I'm doing something.  Got started yesterday morning after figuring out my promise and I'm going to slap it together asap.  I've got a 1/2 hour each morning, and 2 hours on Thursday, so I should be able to get somewhere.

Hey, are there any super mario bro tilesets handy?  Particularly the water level?
Title: Re: KS Level Competition
Post by: grimwit on June 08, 2010, 14:56:40
9_9  Hmmmm....I think I can do something with this.
Title: Re: KS Level Competition
Post by: Vegetal Gibber on June 12, 2010, 13:03:58
Tomorrow's the last day, d00ds (I'll begin judging the entries this Monday). If anyone wants to request an extension, now it's the time to do so.
Title: Re: KS Level Competition
Post by: Headgrinder on June 12, 2010, 14:22:59
Hoo hoo ho, I'm first I'm first!   :crazy:  As the great Mateusz Skutnik would say, Kaboom:

http://nifflas.lpchip.nl/index.php?topic=3535.0
Title: Re: KS Level Competition
Post by: Vegetal Gibber on June 12, 2010, 16:53:08
Actually, you're second. But I don't give bonus points for being the first, so it's okay :P
Title: Re: KS Level Competition
Post by: Headgrinder on June 12, 2010, 17:41:23
Oooh... purple pineapple got one in reeeaaaalllyyy early.  I scrolled until I saw yohji's "real-life" entry and stopped.  Kudos to you PP.  Downloading...
Title: Re: KS Level Competition
Post by: Purple Pineapple on June 12, 2010, 18:35:20
Actually, you're second. But I don't give bonus points for being the first, so it's okay :P
Whaaaaaaat? *sad look*
Title: Re: KS Level Competition
Post by: Purple Pineapple on June 13, 2010, 23:57:23
Finished my second entry with not four minutes to spare. http://nifflas.lpchip.nl/index.php?topic=3544
Title: Re: KS Level Competition
Post by: Vegetal Gibber on June 14, 2010, 11:44:12
Neat :D  Three entries so far.

Unfortunately, I'm having a really busy day and I don't think I'll be able to judge the levels today :( So, even though nobody asked for an extension, I'm going to give you an extra day. How nice of me, eh? Unless somebody requests an extension today, I'll grade PP's and Headgrinder's entries tomorrow and declare the winner.

[ Overtime mode ]
Title: Re: KS Level Competition
Post by: Purple Pineapple on June 14, 2010, 23:13:58
So.. unless at least two more people submit levels my entries will make up 50% or more?
Title: Re: KS Level Competition
Post by: Vegetal Gibber on June 14, 2010, 23:54:15
Unless an unexpected contestant shows up at the last minute, it looks like it's going to be just you and Headgrinder. Oh well...

I just started reviewing the levels. I'll announce the winner tomorrow when I come back from work, but I can tell you this is gonna be pretty close :P
Title: Re: KS Level Competition
Post by: Vegetal Gibber on June 15, 2010, 13:53:23
Sorry for the delay, folks. Work has been murder.

It's time to announce the results of this competition. I have three entries: two from Purple Pineapple and one from Headgrinder. Here's the detailed scoring of each level (there might be spoilers in there, though I tried to keep them to a minimum):




I think everything's been already said, but for those who didn't bother to read the detailed scoring and prefer a single dramatic statement... I, for one, welcome our purple-colored fruity overlords. A winner is you, PP! :D  Congrats! Your levels made me laugh, but in the good sense X)  It was really close, though... Headgrinder's level was also very enjoyable (and, as I said before, not "badly built" at all :) ).

You people sure made my day :D See, that's the best part of these competitions: we all get to play all kind of new, interesting levels :P
Title: Re: KS Level Competition
Post by: PeppyHare4000 on June 15, 2010, 17:03:52
Since purple pineapple is holding the next competition, i have no idea what the competition is like. Depending on the contest theme, i might join this one.
Title: Re: KS Level Competition
Post by: Purple Pineapple on June 15, 2010, 20:25:35
I really did not expect to get so many points for that level.

You you think you could possibly elaborate on these a bit more in the main thread (http://nifflas.lpchip.nl/index.php?topic=3544)? I'm not quite sure what you're talking about..
Title: Re: KS Level Competition
Post by: Firecat on June 15, 2010, 20:36:55
I don't recall seeing another KS level that uses this joke
Actually i made a KS level with the same joke, but never published it because i was unsure about the...
Spoiler: (click to show/hide)
Anyway that level was fun and a Must-play :P2.
Title: Re: KS Level Competition
Post by: Vegetal Gibber on June 15, 2010, 20:42:28
You you think you could possibly elaborate on these a bit more in the main thread (http://nifflas.lpchip.nl/index.php?topic=3544)? I'm not quite sure what you're talking about..

Sure. Gimme a sec.
Title: Re: KS Level Competition
Post by: Purple Pineapple on June 15, 2010, 23:25:05
I'll start the next contest soon. I just wanted to do this:

Edit:
I'm pretty sure Vegetal Gibber won competition 8.
Quite right, my mistake.
Title: Re: KS Level Competition
Post by: Headgrinder on June 16, 2010, 03:21:04
Very nice.  Thanks for doing that PP
Title: Re: KS Level Competition
Post by: egomassive on June 16, 2010, 03:39:24
I'm pretty sure Vegetal Gibber won competition 8.
Title: Re: KS Level Competition
Post by: Healy on June 16, 2010, 03:51:50
I'm pretty sure Vegetal Gibber won competition 8.
Yeah, or else he wouldn't have judged competition 9.  :P2
Title: Re: KS Level Competition
Post by: Vegetal Gibber on June 16, 2010, 13:22:25
Nice recap, PP. This will come in handy when someone wants to have a look at the submitted levels :)

Can't wait to see the theme of the next competition. Unfortunately, I don't think I'll be able to participate this time :(
Title: Re: KS Level Competition
Post by: bulbapuck on June 16, 2010, 14:59:30
Post the contest already, I want to join C)p

Nice recap :)
Title: Re: KS Level Competition
Post by: Pick Yer Poison on June 16, 2010, 17:02:41
Nice recap. :D
Title: Re: KS Level Competition
Post by: Purple Pineapple on June 16, 2010, 20:41:18
KS Level Competition 10: MOTION

Yes, this competition is about motion. Any kind of motion you like, as long as it works. The deadline is July 1st
Spoiler: Scoring (click to show/hide)
Did I mention everyone ranking over the halfway point, exclusive gets a prize?
Title: Re: KS Level Competition
Post by: PeppyHare4000 on June 16, 2010, 20:41:52
I would give competition 7 a name like "The Beach and The Cave" or "Tropical Levels"
I wouldn't leave it untitled, anyways, nice recap
Title: Re: KS Level Competition
Post by: PeppyHare4000 on June 16, 2010, 20:54:55

Yes, this competition is about motion. Any kind of motion you like, as long as it works.

WIN Tile: Do you mean that the win tile must be at the start of the level.
Yellow Key and Umbrella: Are you saying that you can't start with those items or are you saying that you can't use these items. Period.
Lunatic Level: My levels too hard for you X-P
For the theme of the competition (Motion), Would an example be like motion sickness, could you give an example.
Title: Re: KS Level Competition
Post by: Purple Pineapple on June 16, 2010, 21:19:46
WIN Tile: Do you mean that the win tile must be at the start of the level.
There must be a path to it from the start of the level

Yellow Key and Umbrella: Are you saying that you can't start with those items or are you saying that you can't use these items. Period.
You can't start with them.

Lunatic Level: My levels too hard for you X-P
No, rather I don't want to have to play through a lunatic level just to grade it. Very hard levels are still ok.

For the theme of the competition (Motion), Would an example be like motion sickness, could you give an example.
Well, one example would be keeping the player in constant motion, like Timo Maas and the like. Another would be motion through space. As long as the level shows some kind of motion it's fine. Remember, you get bonus points for being more clever with the theme.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on June 16, 2010, 21:42:17
WIN Tile: Do you mean that the win tile must be at the start of the level.
There must be a path to it from the start of the level

Yellow Key and Umbrella: Are you saying that you can't start with those items or are you saying that you can't use these items. Period.
You can't start with them.

Lunatic Level: My levels too hard for you X-P
No, rather I don't want to have to play through a lunatic level just to grade it. Very hard levels are still ok.

For the theme of the competition (Motion), Would an example be like motion sickness, could you give an example.
Well, one example would be keeping the player in constant motion, like Timo Maas and the like. Another would be motion through space. As long as the level shows some kind of motion it's fine. Remember, you get bonus points for being more clever with the theme.

Basically, you won't grade something hard like "The Ventilation Shaft" ( X)).
Title: Re: KS Level Competition
Post by: Vegetal Gibber on June 16, 2010, 21:56:27
I think you forgot to set a deadline for this competition.
Title: Re: KS Level Competition
Post by: Purple Pineapple on June 17, 2010, 00:33:17
Basically, you won't grade something hard like "The Ventilation Shaft" ( X)).
Basically.

I think you forgot to set a deadline for this competition.
No.. I just forgot to tell you that deadline. I'll edit the contest post.
Title: Re: KS Level Competition
Post by: Pick Yer Poison on June 17, 2010, 17:05:52
Some of those rules just seem silly...for example, why require us to use specific shifts? You can't even see that without the level editor, since they all behave the same. Same for the warp object in the bottom right bit.

Still, I'm in. :)
Title: Re: KS Level Competition
Post by: Purple Pineapple on June 17, 2010, 17:52:38
Some of those rules just seem silly...for example, why require us to use specific shifts? You can't even see that without the level editor, since they all behave the same. Same for the warp object in the bottom right bit.
It's because I'm mean.
Title: Re: KS Level Competition
Post by: Pick Yer Poison on June 18, 2010, 04:08:51
:I
Title: Re: KS Level Competition
Post by: Feline Monstrosity on July 01, 2010, 12:48:36
There don't seem to be many entries. I'm working on one but I don't think I'll finish it today. Deadline extension? :P2
Title: Re: KS Level Competition
Post by: yohji on July 01, 2010, 13:11:37
I couldn't come up with any ideas about motion, plus, drawing a pineapple and two custom objects is too much hard work for me. Sorry!  :moody:
Title: Re: KS Level Competition
Post by: Purple Pineapple on July 01, 2010, 20:15:45
Okay, the deadline is now July 10th, 0:00:00 forum time.
Title: Re: KS Level Competition
Post by: Yoeri on July 04, 2010, 11:14:57
This compitition calls for my evil shifting! That counts as motion, right?
Title: Re: KS Level Competition
Post by: Purple Pineapple on July 04, 2010, 21:52:41
Sure.
Title: Re: KS Level Competition
Post by: Feline Monstrosity on July 10, 2010, 16:36:09
My level is not finished yet. I'm going to try and finish it before the end of the day, but my track record for finishing projects is pretty bad (hence I have only one released level which you can complete by holding the right key).
Title: Re: KS Level Competition
Post by: Purple Pineapple on July 10, 2010, 20:51:24
Well, technically the contest ended 20 hours ago, but I'll give anyone one more day to finish.
Title: Re: KS Level Competition
Post by: Purple Pineapple on July 12, 2010, 19:36:41
2 days, no entries. In conclusion, I suck at making competitions. :P Anyone can start the next contest.
Title: Re: KS Level Competition
Post by: egomassive on July 12, 2010, 21:55:47
I thought it was a great idea for a competition. I had a great idea for a level too, but I told myself that I couldn't start any new levels until I finished Shipwrecked.
Title: Re: KS Level Competition
Post by: Feline Monstrosity on July 13, 2010, 01:17:13
I still intend to finish and post my level, I just suck at deadlines. <_<
Title: Re: KS Level Competition
Post by: Purple Pineapple on July 14, 2010, 03:39:26
I thought it was a great idea for a competition. I had a great idea for a level too, but I told myself that I couldn't start any new levels until I finished Shipwrecked.
You. Finish Shipwrecked.

I still intend to finish and post my level, I just suck at deadlines. <_<
And you. If you finish a level for this contest, I would love to see it (I may even give you a prise, despite it being over.)
Title: Re: KS Level Competition
Post by: Headgrinder on July 14, 2010, 13:25:14
I had an idea for a contest: surprise/plot twist. 

The idea would be to make a level with at least 1 surprise/plot twist, with bonus points for extra ones.
By surprise/plot twist I mean anything where you convince the player one thing is going to happen, and then something different happens.  This could be going to shut the Machine off only to find it is destroyed, and evidence leads to something else sucking life, or starting in a dessert looking for water, only to find the dessert is encased in glass in the middle of a rain forest. 
Title: Re: KS Level Competition
Post by: bulbapuck on July 14, 2010, 14:20:59
I had an idea for a contest: surprise/plot twist. 

The idea would be to make a level with at least 1 surprise/plot twist, with bonus points for extra ones.
By surprise/plot twist I mean anything where you convince the player one thing is going to happen, and then something different happens.  This could be going to shut the Machine off only to find it is destroyed, and evidence leads to something else sucking life, or starting in a dessert looking for water, only to find the dessert is encased in glass in the middle of a rain forest. 

This gives me an idea 8D

What would the deadline be?
Title: Re: KS Level Competition
Post by: Headgrinder on July 15, 2010, 00:58:55
We could start off with the standard 2 weeks... or lets just say the end of the month, the 31st. 

If people want to do this, I could write up the score system...
Title: Re: KS Level Competition
Post by: Deformed Knee on July 15, 2010, 14:20:00
I think we should maybe do a public vote at least as a part of the decision of who wins :shifty:
Title: Re: KS Level Competition
Post by: bulbapuck on July 15, 2010, 17:13:34
I've already begun, so I hope this is the competition that we're going with :P
Title: Re: KS Level Competition
Post by: Headgrinder on July 17, 2010, 01:22:24
Public vote is a great idea, since I didn't win the right to choose. 

I'll suggest something like this:

20 points aesthetics - gotta look good.
10 points flawless - no swims, purple screens, etc.
10 points for first 2 surprises.
5 points for additional surprises.

Anything else?
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 22, 2010, 04:03:25
This is my idea for a knytt stories level competition. Its based more on difficulty and gameplay than scenery.

My idea for a level competition: Trials/Different Areas Competition

KS Level Competition
Examples: Levels like Safety and Chamber of Trials
You must make a level with 3-5 big areas, The next area needing a key
from the current area. The end of the area can either be the last
area or have a seperate exit which needs a key from the last area.

Difficulty Factor: The next area should be harder than the last.
It can be any difficulty level as long as it follows this
guideline.

Environment: The majority of this category will be judged by the
quality of the environment, This won't affect much though.
2 Bonus Points: Either make the tilesets based on the color of
the key, It doesn't have to be the entire area but the area's
entrance and key shrine or make the area's themes by the following

Red: Fire
Yellow: Earth or Wind
Blue: Water or Ice
Purple: Wind or The Weird Unknown
NOTE: Don't use the area theme as wind twice, Opposing this will
give you a slim chance of getting bonus points.

Music: Does it fit with the area, I would recommend using custom
music for this but props to you if you manage to do this with the
default music.

Storyline: This won't count for much points but you should
give a storyline at the least.

Did i like the level: Do i find the level amusing, Do i find it
fun. This won't count for much points though.

The Deadline would be...
August 7th... 3 week Deadline

EXCEPTIONS:
It will be July 31st if everybody is done
It will be August 14th if someone needs an extension.
Title: Re: KS Level Competition
Post by: Purple Pineapple on July 22, 2010, 05:22:43
I thought we were going with Headgrinder's comp..
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 22, 2010, 07:35:40
I thought we were going with Headgrinder's comp..

i heard it was going to be a public vote. Is it too late now?
Title: Re: KS Level Competition
Post by: Purple Pineapple on July 22, 2010, 08:10:59
i heard it was going to be a public vote. Is it too late now?
Do you mean a vote on the submitted levels or on which contest we do? :huh:
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 22, 2010, 10:25:26
i heard it was going to be a public vote. Is it too late now?
Do you mean a vote on the submitted levels or on which contest we do? :huh:

which contest we do
Title: Re: KS Level Competition
Post by: Headgrinder on July 22, 2010, 14:00:16
I think we meant a public vote for who is the winner.

I like your idea though.  I've actually had several ideas for comps I wish I had posted because I've totally forgot them now.   :sick:
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 22, 2010, 19:44:27
I think we meant a public vote for who is the winner.

I like your idea though.  I've actually had several ideas for comps I wish I had posted because I've totally forgot them now.   :sick:
Well, My mistake... I just thought it was for that because Purple pineapple competition got cancelled.
I also just came up with an idea for your competition. Ill just save that competition for next time unless something else happens
Title: Re: KS Level Competition
Post by: Purple Pineapple on July 22, 2010, 19:58:11
Well, My mistake... I just thought it was for that because Purple pineapple competition got cancelled.
It didn't get cancelled. It ended. No one entered. :P

I like your idea though.  I've actually had several ideas for comps I wish I had posted because I've totally forgot them now.   :sick:
So.. we're doing Peppy's comp?
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 22, 2010, 21:55:15
I am going to make a competition recap on my website, It will record the previous competitions and have links to the
levels.

1st Place levels will have a Golden shade on the level icon
2nd Place levels will have a Silver shade on the level icon
3rd Place levels will have a Bronze shade on the level icon

Those will lead to links with the level description and all that.

This will only happen later.
Title: Re: KS Level Competition
Post by: Headgrinder on July 22, 2010, 23:56:24
So.. we're doing Peppy's comp?

Well now, I didn't say that.  Just said I liked the idea.  Anyhow, Bulbapuck is the one who has already started a level for the comp I suggested, so I would think you'd need to ask him before pulling the plug. 
Title: Re: KS Level Competition
Post by: Purple Pineapple on July 23, 2010, 06:44:22
Arright, whatever. Call me over when you guys decide something.
Title: Re: KS Level Competition
Post by: bulbapuck on July 23, 2010, 11:15:22
Well now, I didn't say that.  Just said I liked the idea.  Anyhow, Bulbapuck is the one who has already started a level for the comp I suggested, so I would think you'd need to ask him before pulling the plug. 

It's fine by me, I'm still working on the tilesets for the level and I've started working on my FiNCK level again as well, so that's also distracting. So I don't think I could have finished on time anyway :)
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 23, 2010, 14:16:27
Well now, I didn't say that.  Just said I liked the idea.  Anyhow, Bulbapuck is the one who has already started a level for the comp I suggested, so I would think you'd need to ask him before pulling the plug.  

It's fine by me, I'm still working on the tilesets for the level and I've started working on my FiNCK level again as well, so that's also distracting. So I don't think I could have finished on time anyway :)

If it is my competition that im hosting, The deadline would be a week after July 31st. Extension is 2 weeks after July 31st

Headgrinder, My idea for this level competition was thought up a while ago. I just saved it onto my computer for when i get the opportunity to make a level competition
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 23, 2010, 21:47:52
since bulbapuck is okay with competition transition, Whos competition shall we
host.
Title: Re: KS Level Competition
Post by: Headgrinder on July 24, 2010, 17:16:12
I'm trying to get my butt in gear and at LEAST make a preview of my first large level.  I've been working on tilesets for months and still don't have a preview.  So I'm out.   X-P
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 24, 2010, 20:12:21
Since Headgrinder is out...
This is the new competition
KS COMPETITION 11: SECTIONS
Example for the Theme: Levels like Safety and Chamber of Trials
You must make a level with 3-5 big areas, The next area needing a key
from the current area. The end of the area can either be the last
area or have a seperate exit which needs a key from the last area.

Detailed Example: First area has no key gate, Has a red key at the
end of the area. Second area has a red key gate, Has a blue key
at the end.  Third area has a blue key gate, Has a yellow key at
the end. Fourth area has a yellow key gate, WIN Tile at the end
or a purple key at the end. Fifth area (If fourth area doesn't have
a win tile) has the WIN Tile at the end. Of course, the colors
don't have to be in that specific order.

Difficulty Factor: The next section should be harder than the last.
It can be any difficulty as long as it follows the guideline.

Environment: The majority of this category will be judged by the
quality of the environment, This won't affect much though.
4 Bonus Points: Either make the tilesets based on the color of
the key, It doesn't have to be the entire area but the area's
entrance and key shrine or make the area's themes by the following
Section with the Red Key: Fire Theme
Section with the Yellow Key: Earth Theme or Wind Theme
Section with the Blue Key: Water Theme or Ice Theme
Section with the Purple Key: Wind Theme or the Weird Unknown
FORBIDDEN RULE: Wind Theme is Used Twice
CONSEQUENCE: No Bonus Points (For Forbidden Rule)

Music: Not looking for much here. This will count if it fits with the area.
Fits with the area: 8 points
Doesn't fit with the area: 4 points
NO Music: 0 points

Storyline: This isn't important but you should give a storyline at the
least.

Did PeppyHare4000 like this: Did i like the level, Will only count for
two points.

Deadline: September 4th, 2010
Extension: Has been used. (Original Due Date was August 28th, 2010)
You get extra points for being early at the deadline or extended deadline
These are bonus points so some points won't count if it exceeds the
possible amount of points you can get. Use this to your advantage.
---------------------------------------------------------------------
Scoreboard

Main Theme
Basic Idea = 10 points (idea used at the beginning)
                   6 points (idea used at the end of an adventure)
                   3 points (idea used but no purpose to go to all areas)
Amount of Keys = 4 points (3-4 keys)
                         2.5 points (2 keys)
                         1 point (1 key)
Amount of Areas = 4 points (3-5 areas)
                          2.5 points (2 areas)
                          1 point (1 area)
End of Game Concept = 2 points (WIN Tile at Last area)
                                1 point (WIN Tile at Entrance, with last area's key)
Difficulty Factor
Harder than the Last = 12 points (Minimum is Harder than the last)
                                 9 points (Minimum is Equal than the last)
                                 4 points (Minimum is 1 area Easier than the last)
Challenge Factor = 4 points (Traps that get in your way)
Enviroment
Quality = 7 points (Tiles used correctly + Decent quality tiles)
             5 points (Tiles used correctly)
             3 points (Minor SGE's, up to 3 SGE's)
Themes Concept = 4 points (Themes have been followed, Forbidden rule unbroken)
                          2 points (Slight change or mixup of themes, Forbidden rule unbroken)
Music
Quality = 4 points
Theme = 4 points
Storyline
Quality = 4 points (Decent Storyline)
             3 points (Quick Storyline)
Did i like the level
My Opinion = 2 points (I liked the gameplay)
                  1 point (I slightly liked the gameplay)
Deadline Rules
+3 Points = 1 week-5 days early
+2 Points = 4 days-2 days early
+1 Point = 1 day early
-3 Points = 1 day-2 days late
-5 Points = 3 days-5 days late
If the level is not in by the 5th day, It will be too late to send in the level.
Something that can save you from being late: Request Extension
TOTAL POINTS: 61 points
People Joined: Antikythera, Healy, sergiocornaga
People Done:
sergiocornaga - My Super Secret Basement (Got +3 Bonus Points)
NOTE: I might take long to grade the levels for the competition, Ill have started
school by then but the deadline is on a weekend so i will do my best.
Title: Re: KS Level Competition
Post by: Purple Pineapple on July 25, 2010, 00:26:33
So.. no voting on levels, then?
Title: Re: KS Level Competition
Post by: Antikythera on August 06, 2010, 22:53:04
...Wow.

That matches the description of a level I thought up in bed last night PERFECTLY.

There will be at least one entry.  ;)

EDIT: We are allowed to make the player backtrack into other areas, right?
Title: Re: KS Level Competition
Post by: PeppyHare4000 on August 07, 2010, 03:07:31
As long as there is a purpose to it like getting a new powerup but keys stay in certain areas, no more than 1 key per area.
Title: Re: KS Level Competition
Post by: bulbapuck on August 07, 2010, 03:35:00
Hmm.. If noone else enters it won't be much of a competition right?

I'm drunl right now so I hope I won't regret this in the morning, but I'm in :D
Title: Re: KS Level Competition
Post by: PeppyHare4000 on August 07, 2010, 05:35:55
@bulbapuck, If you want, I can make a new deadline so you don't regret it. I want to give everyone enough time so they can successfully finish the KS level.
Title: Re: KS Level Competition
Post by: Antikythera on August 07, 2010, 06:07:35
I would appreciate a new deadline... It seems like it would be fair, since it sounds like no one was working before today.

I move into my college dorm soon, so things will get very busy for me soon... I dunno if I can finish the level before then (even though I've made really great progress just today. An extra week or two would make me feel a lot better.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on August 07, 2010, 06:25:40
I would appreciate a new deadline... It seems like it would be fair, since it sounds like no one was working before today.

I move into my college dorm soon, so things will get very busy for me soon... I dunno if I can finish the level before then (even though I've made really great progress just today. An extra week or two would make me feel a lot better.

Okay, I gave you a long deadline so your level can be as good as possible.
Due August 28th, 2010...
Title: Re: KS Level Competition
Post by: Antikythera on August 07, 2010, 08:54:49
Thank you! It'll be great =] It's my first level! And after a brief troubleshooting and problemsolving bit on niffchat, it seems I'm well on my way.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on August 07, 2010, 14:05:13
Thank you! It'll be great =] It's my first level! And after a brief troubleshooting and problemsolving bit on niffchat, it seems I'm well on my way.

thats good to hear :)
Title: Re: KS Level Competition
Post by: bulbapuck on August 09, 2010, 14:29:46
I've tried to find inspiration the last couple of days, but found none :(

I highly doubt I'll be entering this. Best of luck to thosewho do :)
Title: Re: KS Level Competition
Post by: PeppyHare4000 on August 15, 2010, 10:06:54
I understand bulbapuck. You have a FINCK level to do anyways.
I have made a competition recap of my own: http://peppyhare4000.wetpaint.com/page/Knytt+Stories+Level+Competitions
Title: Re: KS Level Competition
Post by: sergiocornaga on August 20, 2010, 13:43:01
I think I'd like that extension since I have many essays due and an overseas trip planned. Anyone in a similar boat?
Title: Re: KS Level Competition
Post by: PeppyHare4000 on August 20, 2010, 13:48:18
Are you joining the competition?
Once you confirm, ill give you an extension
Title: Re: KS Level Competition
Post by: Healy on August 21, 2010, 01:23:55
Well, I know I'm joining the competition and I want that extension too.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on August 21, 2010, 01:50:19
since you confirmed...
The extension has been set.

NEW DUE DATE:
September 4th, 2010
Title: Re: KS Level Competition
Post by: PeppyHare4000 on August 21, 2010, 02:00:14
You do know that the competition were doing is mine, not Headgrinder's
Title: Re: KS Level Competition
Post by: sergiocornaga on August 30, 2010, 20:04:26
I am finished! What is the etiquette on how to post an entry?
Title: Re: KS Level Competition
Post by: Purple Pineapple on August 31, 2010, 01:04:14
I am finished! What is the etiquette on how to post an entry?
Nonexistent. Post it any way you want. :P
Title: Re: KS Level Competition
Post by: PeppyHare4000 on August 31, 2010, 01:11:16
Good, one person finished. Just give me a PM with the level.
Title: Re: KS Level Competition
Post by: Purple Pineapple on August 31, 2010, 01:12:18
Good, one person finished. Just give me a PM with the level.
Ah, don't you think other people should get to play it too?
Title: Re: KS Level Competition
Post by: PeppyHare4000 on August 31, 2010, 01:13:37
Okay then, Post it in this topic  :P
Title: Re: KS Level Competition
Post by: sergiocornaga on August 31, 2010, 12:28:00
Here it is! (http://nifflas.lpchip.nl/index.php?topic=4071.0) I decided to make a thread for it in case anyone wants to discuss it. It would probably be better to keep non-competition-related stuff out of this thread, right?
Title: Re: KS Level Competition
Post by: PeppyHare4000 on August 31, 2010, 13:29:12
Good job getting the level in early. You got bonus points for that.
Antikythera, Healy. You have until Saturday to finish the competiton.
Title: Re: KS Level Competition
Post by: egomassive on September 04, 2010, 06:57:52
I made an entry. It's not finished, so I'm submitting it as a demo. I didn't want to win anyway. I just didn't want to see a contest without competition. I'll probably make a preview thread later, but not today. The link below is to the preview thread. (Which links to my website, which links to the demo.)

The Dying Core (http://nifflas.lpchip.nl/index.php?topic=4104)
Title: Re: KS Level Competition
Post by: Antikythera on September 04, 2010, 09:29:44
Augh... I don't know if I'll finish in time. Finding time for Knytt Stories in the first few weeks of college is hard. >_<

But I'm making okay progress, I suppose. Maybe...
Title: Re: KS Level Competition
Post by: PeppyHare4000 on September 04, 2010, 17:09:37
You will get 5 late days and points will be deducted depending how late it is (don't worry, maximum point deduction is 5 points)
Title: Re: KS Level Competition
Post by: PeppyHare4000 on September 08, 2010, 04:34:40
From wednesday, you have two more days before the contest is offically over. If you don't make your level in time, you should still complete it, maybe people will like it.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on September 10, 2010, 13:34:26
This contest is now offically over. It was very fun to host the competition for me.

The winner is........
Sergiocornaga
Level: Super Secret Basement
Congratulations, Your level won the competition. I pass on the
competition to Sergiocornaga. He gets to make his own competition now.

Egomassive: The Dying Core
You could of won if you finished the level but thanks for participating
anyways. Can't wait till the level is complete

To all people with unfinished levels.
Keep working on them until they are finished. Who knows, People
just might like the level.

It was fun hosting the competition. Thanks for all who participated.
What competition are you going to host, Sergiocornaga...
Title: Re: KS Level Competition
Post by: sergiocornaga on September 11, 2010, 10:24:58
Woo, I won! Thanks a lot PeppyHare4000. I'm glad you enjoyed it as much as I did.

OK, here we go.

KS LEVEL COMPETITION 12: UNIQUE / UNUSUAL SETTING

Theme: The theme of 'unique / unusual setting' is open to interpretation! But ideally, I'd like to see levels set in places, times, contexts, etc. that have never appeared in Knytt Stories before. Perhaps even settings that are rare across all media, but that might be asking for a lot.

Custom tilesets are not essential: they would be a good way to establish a unique location, but there are of course other ways. If you want to make something that is just unusual, that's OK too, but there's a chance I'll like it less. Not that I've decided the judging process at all yet.

Deadline: October 11.
Title: Re: KS Level Competition
Post by: caevstroy on September 11, 2010, 10:32:30
this is going to be fantastic

oh uh also... do i need to keep this G rated??
Title: Re: KS Level Competition
Post by: sergiocornaga on September 11, 2010, 10:38:25
do i need to keep this G rated??

Not at all! Just keep in mind that your idea may have already been done (http://www.privatesgame.com/).
Title: Re: KS Level Competition
Post by: caevstroy on September 11, 2010, 10:43:36
not the quite!

but woohoo
Title: Re: KS Level Competition
Post by: PeppyHare4000 on September 11, 2010, 15:00:26
ah... ill join for the heck of it :)
Title: Re: KS Level Competition
Post by: egomassive on September 12, 2010, 04:21:48
The hardest part of this competition will be knowing what hasn't been done. There are thousands(?) of Knytt Stories levels. Who knows what they all contain? I have a great idea, but I've too many projects in the works already --including my entry for the last competition.

By the way, Congratulations Sergiocornaga! I think your entry should have won even if I had finished mine. It strikes me funny that yours contained some of my work; I helped you defeat me! :)
Title: Re: KS Level Competition
Post by: sergiocornaga on September 12, 2010, 08:13:26
The hardest part of this competition will be knowing what hasn't been done. There are thousands(?) of Knytt Stories levels. Who knows what they all contain? I have a great idea, but I've too many projects in the works already --including my entry for the last competition.

Yes, I'm aware of that problem... It's not like I've played every Knytt Stories level, so it's a difficult thing to judge too. I suppose my advice is to just try and make it as original as possible.
Title: Re: KS Level Competition
Post by: Antikythera on September 12, 2010, 21:07:32
It's really a shame I couldn't finish in time, but I think it's for the best. I wasn't looking forward to packing into a few days level designing that, had I the time to work comfortably, would have taken me about a month. I feel as if my level is really, really good, though, so I will definitely finish. As for the next level, I will probably enter it, just with a much less ambitious project. I'll have to see if I get any less busy, though... College is tough.

Congrats to Sergio.
Title: Re: KS Level Competition
Post by: rhetoricstu on September 26, 2010, 07:26:31
yess good evening the people of knitt phorum

heere the gaem of the land which make the debate

http://www.mediafire.com/?v28b68fkt9yhn3t

thank of the poeple of teh phorum, i thank
Title: Re: KS Level Competition
Post by: sergiocornaga on September 26, 2010, 07:30:39
One entry already. :) Woo!
Title: Re: KS Level Competition
Post by: caevstroy on October 02, 2010, 10:50:06
helooo, my name is Caev Stroy. Here is a game about the other dimenstion!

there are several secret areas, one of which is very difficult to find without looking at maps. at least i thought so - it took sergio more than a minute to find it!

please do not give the prize to rhetoric stu - he is my sworn enemy!

http://www.mediafire.com/download.php?5ns8z9ar45orz7k (http://www.mediafire.com/download.php?5ns8z9ar45orz7k)
Title: Re: KS Level Competition
Post by: Whistler on October 02, 2010, 14:57:24
I would enter... but i'm already working on the Darkness Project. (Click the link in my sig for more info)
Maybe I'll work on something for the contest for a little while, then go back to Darkness.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on October 02, 2010, 17:35:30
I probably won't finish my entry in time, I planned too much of the level at once... Good luck to the other contestants.
Title: Re: KS Level Competition
Post by: sergiocornaga on October 02, 2010, 17:43:38
Well, you'd better finish it at some point! An extension is possible, depending on how long you think you'd need...?
Title: Re: KS Level Competition
Post by: PeppyHare4000 on October 03, 2010, 03:30:01
Ill finish it but the competition will be over by then. I turned my level into a big project, sadly!

On another note, Can you play lunatic levels because that is the difficulty of my level.
Title: Re: KS Level Competition
Post by: sergiocornaga on October 03, 2010, 06:13:18
I can play them using the cheat, at the very least... but if you're still planning to add a normal mode, I'd prefer that!
Title: Re: KS Level Competition
Post by: PeppyHare4000 on October 03, 2010, 13:25:15
Ill add a normal mode for when i release version 2. Version 2 is stuff added after the competition deadline. If i make it that is...
Title: Re: KS Level Competition
Post by: sergiocornaga on October 09, 2010, 15:53:31
Competition deadline is incoming!
Title: Re: KS Level Competition
Post by: dave.germain on October 10, 2010, 10:55:39
Hi guys - I've been playing you're games for a while but not contributing so...here's my first game (and first competition entry) "Key's Curse."

It's very small but also very unique - you are inside a giant lock. Watch out for the giant urchin.

Screenshots: http://nifflas.lpchip.nl/index.php?topic=4208.0

Download: http://knyttlevels.com/levels/DaveGermainGames%20-%20Key%27s%20Curse.knytt.bin

(UPDATE: Apparently, I'm really dumb because I can't get this download link to work in my browser. Good thing that's not the contest...Anyhow, if you just cut and paste that url into your browser address bar, it should work)
Title: Re: KS Level Competition
Post by: rhetoricstu on October 11, 2010, 00:17:08
your avatar is effing wierd. i'm going to have nightmares

however your game is a genius concept
Title: Re: KS Level Competition
Post by: sergiocornaga on October 13, 2010, 07:10:55
The deadline has passed and the results are in!

I really enjoyed the entries. ...A cleverly implemented giant black urchin, being able to play soccer, a level made entirely of locks and keys, and an inspirational shift-based secret dance party thing (by inspirational I mean that I may steal the technique)... There were definitely unique settings and situations to be found! Now, on with the results of my secret judging process:

Rhetoric Stu - Not on my watch (http://www.mediafire.com/?v28b68fkt9yhn3t) receives 83 points!
caevstroy - fantsy land (http://www.mediafire.com/download.php?5ns8z9ar45orz7k) receives 92 points!
DaveGermainGames - Key's Curse (http://knyttlevels.com/levels/DaveGermainGames%20-%20Key%27s%20Curse.knytt.bin) also receives 92 points!

A tie! The two of you will be forced to collaborate on the next competition in terms of theme, judging, etc. I'll let you two work out the details.

Rhetoric Stu, I am sorry that you are the only entrant who did not win. Hopefully this will at least encourage you to try even harder next time to defeat your alleged rival caevstroy.
Title: Re: KS Level Competition
Post by: rhetoricstu on October 13, 2010, 07:27:16
Very well. I accept the judgement as fair and impartial, and would like to see my bribe money refunded soon.

Cavestroy: You may have sort-of won this time - but in victory, you shall be forced to co-operate with someone you probably have a degree of respect for, and have lots of fun in the process! How ironic!


Farewell, Caev Stroy! We shall meet again! muahahahaaaa *(vanishes in a puff of smoke)*
Title: Re: KS Level Competition
Post by: dave.germain on October 13, 2010, 11:46:46
That's great. Thanks for the honor. Caev Stroy and I will put together a new competition idea in a couple days.

Rhetoric Stu: Here's a close-up of my avatar. She's called "Ugly Juni." I think I might use this one as my signature banner.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on October 13, 2010, 14:04:01
Sorry i couldn't finish the level in time but it gave me good motivation to make a level. Thanks for that though.
Title: Re: KS Level Competition
Post by: caevstroy on October 13, 2010, 14:26:27
heheh wallswims.

Rhetoric Stu: I will get you one day! Perhaps sooner than you think! Or later, depending on when you're available....




Title: Re: KS Level Competition
Post by: Talps on October 13, 2010, 22:23:50
I think you guys should make 'Wallswims' your competition theme.
Title: Re: KS Level Competition
Post by: caevstroy on October 14, 2010, 00:01:56
actually i thought about that but maybe the gameplay would be too slow
Title: Re: KS Level Competition
Post by: caevstroy on October 14, 2010, 08:52:38
ok the rule of the entry is, there is no solid object in your level whatsoever. if you have a solid object, including the ground, you will be (edit:) given zero for the first three criteria. see my next post

i had a list of criteria for scoring but i assumed the forum saved my outgoing PMs. it doesn't.

therefore (edit:) I will be confusing everyone needlessly
Title: Re: KS Level Competition
Post by: dave.germain on October 14, 2010, 11:49:50
Ok - As caevstroy implied, we're going to share the scoring. So I will assigned 50 points (+5 bonus) and so will caevstroy. Then we'll just add up the points and see who wins. Hopefully, this will make it interesting.

The due date is one month from today: Nov 14 at whatever o'clock.

For my part, I will not penalize people for solid objects - do whatever you want in that department. I care about...

Custom Objects - 25 points - cool animations, overlay villians with new villians, etc.
Flags - 10 points - use flags instead of keys.
Communal Love - 10 points - Anyone can send me their opinion of the submissions with a 0-10 score.
FlagOff Powers - 5 points - Removing Juni's powers (such as the umbrella) with a "flag off" command.
Bonus +5: Non-Nifflas Tilesets - Nifflas' tilesets are great but not for this contest. Anyone who totally avoids Nifflas tilesets gets +5.

UPDATE: As for gameplay, I will rate all categories based on how they relate to gameplay. For me, gameplay is always #1 since, well, this is a game ;)

For example, if you put in a bunch of random frog animations and use a crappy (but original) tileset, I will probably give you 5/25 for custom objects (depending on how sweet your frogs are) and 1/5 for the tileset bonus. However, if you make a rocking new custom object villian and place him over a fire-shooting flower to make an epic new villian that I need to avoid, then I will probably give you 15-25/25.

Caevstroy's rules can be found below.

Title: Re: KS Level Competition
Post by: sergiocornaga on October 14, 2010, 13:53:35
i had a list of criteria for scoring but i assumed the forum saved my outgoing PMs. it doesn't.

therefore dave will be listing this

Can you repost caevstroy's rules please dave.germain?
Title: Re: KS Level Competition
Post by: yohji on October 14, 2010, 15:18:36
Eh. I don't understand what the new competition's theme is. "No solid objects" sounds creative, but I doubt it will be fun to implement and/or to play. It would have to be something really boring, like Juni falling all the time, or Juni stuck in an animation all the time, etc. At least I can't think of anything particularly interesting right now. And anyway one of the judges doesn't care for the rule.

As for Dave's post, the grading system is very odd. It looks like I can make a very crappy tileset (say, two blocks, one red and one green), animate some frogs, then put it all on a single badly designed screen with a flag and a shift that takes your powers off. That's 45 points according to the system? Aren't you going to at least grade the gameplay?
Title: Re: KS Level Competition
Post by: Gorfinhofin on October 14, 2010, 17:12:40
It could be something like Pro Umbrella Jumping or maybe an obstacle course where you have to float on updrafts a lot.
Title: Re: KS Level Competition
Post by: yohji on October 14, 2010, 17:25:28
It could be something like Pro Umbrella Jumping or maybe an obstacle course where you have to float on updrafts a lot.

I haven't thought of that. Well, assuming Pro Umbrella Jumping only involves evading enemies and/or instant death tiles and objects... eh.
Title: Re: KS Level Competition
Post by: caevstroy on October 15, 2010, 00:57:58
ok sorry people - i am posting my assessment scheme now.

i still want to be able to award points for crazy stuff so i think i'll remove the disqualification - however, if i notice you have solid objects you will get zero for the first three criteria (these are in bold), because my assessment of these will be focused around the idea of no floors

sorry if this causes confusion since i didn't think far enough ahead about that, i should edit that first post

my rating is as follows

1. good shift utilisation, pehaps giving the ability to maneuver into different areas, and save progress(note, if it's intentionally awful/buggy but otherwise brilliantly planned you will not be penalised): 10
2. forcing the use of umbrella in specific ways: 5 points
3. clever enemy/traps placement: 10


4. gratuitous product placement / advertisements: 7 points (scored on a scale from "barely utilised" to "annoyingly gratuitous")
5. A nice banner image at the end where i am proclaimed superior to rhetoric stu in every way: 3 points
6. humorous storyline or occasional dialogue: 5 points
7. parts of the game that are broken or buggy: 5 points

bonus points: bizzare custom music with samples of barnyard creatures. 5 points

if there is a tie the contestants will enter "trial by stone" and be forced to create a one-screen "comic strip" level with awful punchlines and ms paint graphics. They will be based on the famous ad "hey billy why does your mom let you eat two weiners?" the most disastrous one will be declared the winner.

if there is no tie and people want to do this anyway, they can
Title: Re: KS Level Competition
Post by: dave.germain on October 15, 2010, 08:36:16
Like I said, I could not do justice to caevstroy's rules. Haha!

As for gameplay, I will rate all categories based on how they relate to gameplay. For me, gameplay is always #1 since, well, this is a game ;)

For example, if you put in a bunch of random frog animations and use a crappy (but original) tileset, I will probably give you 5/25 for custom objects (depending on how sweet your frogs are) and 1/5 for the tileset bonus. However, if you make a rocking new custom object villian and place him over a fire-shooting flower to make an epic new villian that I need to avoid, then I will probably give you 15-25/25.

I'm going to update my original rulepost to reflect this. However, seeing all these rules together makes this competition look really tough. If you guys have any suggestions or feedback, I'm totally openminded. Post your ideas.
Title: Re: KS Level Competition
Post by: egomassive on October 15, 2010, 22:40:04
If I were to make a level for this competition, then I wouldn't go for 110 points. I'd pick the points I want to earn and build the best level I can around them. But, I'm not entering.
Title: Re: KS Level Competition
Post by: Firecat on October 15, 2010, 23:00:39
I think im in.
Title: Re: KS Level Competition
Post by: Talps on October 16, 2010, 00:50:02
I was wanting to enter a competition but I can't see myself in this, not in the least because my KS skills don't stretch as far as Custom Objects. To my mind, themes and rules for a competition should encourage creativity and make the designer think of ideas that they otherwise wouldn't. They shouldn't be obstacles that the designer has to overcome, and yours feel like obstacles.

Also, I'm just thinking back to Purple Pineapple's level competition that also had a high number of fairly pointless rules (no offence PP) that got exactly no entries at all.
Title: Re: KS Level Competition
Post by: sergiocornaga on October 16, 2010, 08:53:27
I'm just going to say that I'm fine with this competition in its current form and I plan to enter if I have time. Unfortunately, it coincides with exams, but it seems to take me less time to complete a Knytt Stories level than most, so maybe I'll be able to slot it in.
Title: Re: KS Level Competition
Post by: rhetoricstu on October 19, 2010, 12:16:22
IT IS I!!! RHETORIC STU!

I HAVE RETURNED!

i see you are trying to outwit me caevstroy! never mind - I accept the challenge! I would gladly accept a three point handicap, just to prove how great i am!

BEHOLD! MY COMPLEATED GAEM!

http://www.mediafire.com/download.php?s8e6tk98t2e13lq

now, since I have made a perfect game and with weeks to spare, I will spend the rest of the month cackling villanously.

hahaHHAHAahhaha
Title: Re: KS Level Competition
Post by: dave.germain on October 21, 2010, 01:04:23
Well, that one's going to be tricky to score...

Good use of wallswims.
Title: Re: KS Level Competition
Post by: caevstroy on October 21, 2010, 03:28:27
Ok this is hard, because it's fantastically awful but doesn't include anything we asked for. To be fair to everyone I am just going to list the scores in order of my rating scheme, and try to give you as much as possible

1. shifts: 1   -  ok you had one shift, but it was pointless
2. umbrella: 0 - not used
3. enemy/traps: 0  - none

4. advertisements: 1   (i think you tipped your hat to the prosthetics industry)
5. banner image at the end: 0  It's the opposite of what i asked for.
6. humorous storyline or occasional dialogue: 2.5  - the storyline really spoke to my left or right testicle, i can't figure out which. People really don't converse with my genitalia often enough. However the story was simplistic and a bit lacking in thought, i can't give you more than half
7. broken or buggy: 3.5 points - it was certainly buggy and awful, but, the gameplay was too linear, it lacked something

bonus points: ZERO, NO CUSTOM MUSIC

total: 8 points

i think dave's going to find it difficult to give any marks however, you've done none of the things he's asked for. you may need to rely on "communal love", which sounds gross
Title: Re: KS Level Competition
Post by: dave.germain on October 21, 2010, 23:02:27
Haha - It's all about "communal love," man.

If anyone wants to send in a score (out of 10), you can post it here or send it in a private message. At the end, I'll summarize all the feedback.

 
Title: Re: KS Level Competition
Post by: Firecat on October 23, 2010, 20:16:33
Note to cavestroy: it its okay to use CO's to simulate that juni its on the floor. But she's really falling in the "backstage"(People like Egomassive knows what i'm talking about).
And, it it's okay to use "Killing tiles" in what its supposed to be solid?
Title: Re: KS Level Competition
Post by: caevstroy on October 24, 2010, 13:51:00
ok simply put

I'll employ three tests, moving into things, trying to climb things and jumping.   
- if i move into something and die, fine i don't care, unless some npc is impeded by it. If i move into some place and can't move past it for whatever reason, i'll label it a solid.
- If there is an object/area such that if i climb, the climbing animation/sound is triggered, that's a climb. So i suspect it will be impossible to use the up button because then juni is climbing and must be on some solid
-If i press the jump button and it (non-mid-air-single-use) jumps, this indicates i am on a solid object. However if i walk into some teleportation chain that moves in an arc over a bottomless pit then, can't say antthing really

if anything seems suspicious i'll check layer 3 or for e.g. locks, which are banned

i'm not really sure what you said you were going to try to do but if you are unsure please describe in more detail
Title: Re: KS Level Competition
Post by: Firecat on October 24, 2010, 18:19:31
Well, lets just say that the level never uses the third layer, and doesn't have invisible solid blocks, the solid blocks from bank 15, keylocks(It does, hovewer, have a meaningless key) or code-activated doors.

I think i will have it for the next weekend.

Title: Re: KS Level Competition
Post by: rhetoricstu on October 25, 2010, 11:21:24
total: 8 points

i think dave's going to find it difficult to give any marks however, you've done none of the things he's asked for. you may need to rely on "communal love", which sounds gross

Gah! You have not beaten me yet caevstroy! Perhaps some other entry will score lower!

muahahaha

(smoke bombs etc, disappearing again)
Title: Re: KS Level Competition
Post by: Firecat on October 27, 2010, 05:40:58
I...
IZ...
DONE!

Clicky :D (http://nifflas.lpchip.nl/index.php?topic=4241.0)
Title: Re: KS Level Competition
Post by: caevstroy on October 27, 2010, 09:12:27
Ah, i see what you've done. That's fine. you could also have had a 4-way looping room and the screen full of manual shifts instead of a custom object. Was your way intentionally buggy? i preferred it actually

hmm... i think i'll wait for the rest of the entries to come in before i compare them. I know i marked rhetoric stu's first but ... meh? i think it'd be easier to mark that way

anyway is it just sergio next, are there no other entrants?
Title: Re: KS Level Competition
Post by: Talps on October 27, 2010, 11:29:03
I'm working on something, following EgoMassive's wise advice. Don't know if I'll get done in time but we'll see.
Title: Re: KS Level Competition
Post by: egomassive on October 27, 2010, 11:44:22
I don't know how the love commune points work, but I give Firecat as many points as I can. I give Rhetoricstu as few as possible.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on October 27, 2010, 22:45:35
Communal Love Scores:
Firecat's Level: I give it... a fabulous 10/10
Rhetoric Stu's Level: I give it... a terrible 0/10
Title: Re: KS Level Competition
Post by: dave.germain on October 27, 2010, 23:02:20
Firecat, very impressive. You definitely took on this challenge. I think you hit all my items. I'll send out all scores on the 14th.

(Speaking of challenges...insanely hard level...)

If anyone else has an opinion about contest submissions, send me an email or post here.
Title: Re: KS Level Competition
Post by: sergiocornaga on October 28, 2010, 10:34:54
Hmm... Firecat, you will be tough to beat. Especially since the deadline is only one day after my last exam. Oh well, maybe I'll foolishly spend my study break on this...
Title: Re: KS Level Competition
Post by: Talps on October 28, 2010, 10:39:20
Communal love:
Rhetorical Stuart: 2/10.
Firecat: 7/10. Looked pretty and the slo-mo bit was great, but I did find myself getting pretty frustrated towards the end. Not cool!
Title: Re: KS Level Competition
Post by: caevstroy on October 31, 2010, 08:05:25
I have just been informed that my points add up to 50, not 55. Due to an administrative error.

In lieu of this I will be fiving (heheh that was an actual typo) *GIVING* up to 5 extra points. The criteria for this will be relatively stupid and yet to be determined.

well anyway what will my criteria be? who knows? it may even vary for each person!
Title: Re: KS Level Competition
Post by: sergiocornaga on October 31, 2010, 14:16:37
it may even vary for each person!

I like this a lot. But it also terrifies me! What if I were to get the criteria 'use of the word zamburakchi' when I had not used that word at all? I would score a 0! But I suppose such things are unavoidable.
Title: Re: KS Level Competition
Post by: caevstroy on October 31, 2010, 23:48:30
I think you'll just have to include as many random things as possible, just in case! Including lists of random nonsensical letter combinations from "aaaaaaaaaaaaaaaaa" to "zzzzzzzzzzzzzzzzz", and custom objects of every known thing in the universe (plus fictional nonexistent stuff)

get cracking!
Title: Re: KS Level Competition
Post by: yohji on November 01, 2010, 18:15:13
Communal love points here (if I may), 10/10 to Firecat. I couldn't believe that he managed to hit all those requirements! I thought the competition wouldn't get any entries at all other than the joke (?) stuff like rhetoricstu's level.
Title: Re: KS Level Competition
Post by: GrayFace on November 02, 2010, 13:36:41
All, but one:
Flags - 10 points - use flags instead of keys.

I vote 10 to firecat, 3 to rhetoric.
Title: Re: KS Level Competition
Post by: yohji on November 02, 2010, 17:07:39
I made a little level for the competition, although the only requirement it fulfills is "no solid objects". It's a.. playground, I guess? level which has no challenges. Here it is! -
http://nifflas.lpchip.nl/index.php?topic=4263.0
Title: Re: KS Level Competition
Post by: Talps on November 03, 2010, 14:19:47
Mine's done, but needs testing. Should be uploaded in a few days.

I give Yohji 6 for Communal Love; it was very pretty and I loved the
Spoiler: (click to show/hide)
But it was very small.
Title: Re: KS Level Competition
Post by: GrayFace on November 04, 2010, 05:15:50
I vote 4 to yohji.
Title: Re: KS Level Competition
Post by: Talps on November 05, 2010, 01:20:30
My level is finished!

Download me! (http://knyttlevels.com/levels/Talps%20-%20My%20Loving%20Hadron%20Collider.knytt.bin)

There are some solid objects, but they're purely there for the storytelling side of things. All the challenges and game play take place in free-fall (or free-float, as the case may be).

I was saying earlier that many of the rules for this competition felt like obstacles the designer had to overcome, so I also tried to make them into obstacles for Juni to overcome, and try and break free of.
Title: Re: KS Level Competition
Post by: sergiocornaga on November 05, 2010, 03:56:16
Talps, your final ending graphic is one of the greatest things ever. The competition gets ever stiffer...

I haven't started yet, seeing as I only handed in my final university assignment yesterday. D: Perhaps... perhaps I don't have a chance after all?
Title: Re: KS Level Competition
Post by: egomassive on November 05, 2010, 05:16:18
I give 4 love commune points to Yohji. It was interesting.
I give 9 love commune points to Talps. Great, but I liked Firecat's more so I can't give you as many points.
Title: Re: KS Level Competition
Post by: dave.germain on November 05, 2010, 09:15:01
Talps, that was super cool. I never noticed how insanely fast those updrafts are until this level competition started.

Another great job of hitting all my weird technicalities. Your world.ini file is a textbook of goodness.

sergiocornaga - I believe the traditional thing to do after finishing your exams is to chug a pitcher of Knytt Games...or something like that...
Title: Re: KS Level Competition
Post by: Talps on November 05, 2010, 12:59:23
The question you need to be asking is after a period of difficult, likely stressful university work, would you rather spend the next nine days:
A) struggling to create a decent KS level within a very tight deadline or
B) sleeping?

Not that I'm trying to limit the competition or anything.

Thanks for the feedback, guys!
Title: Re: KS Level Competition
Post by: Firecat on November 05, 2010, 19:13:10
COMMUNAL  <3 TIEM:

RethoricStu: 2/10 While i kind of like buggy levels, your's was meh.
Yohji: 6/10 I like to think that's how the knytt world ended after the demonic fishes (http://nifflas.lpchip.nl/index.php?topic=1414.msg15210#msg15210) got out of the water.
Talps: 9/10 Nice one, i liked the
Spoiler: (click to show/hide)
Title: Re: KS Level Competition
Post by: yohji on November 05, 2010, 21:28:31
Yohji: 6/10 I like to think that's how the knytt world ended after the demonic fishes (http://nifflas.lpchip.nl/index.php?topic=1414.msg15210#msg15210) got out of the water.

Such an awesome comparison! Thank you  X)
Title: Re: KS Level Competition
Post by: caevstroy on November 06, 2010, 08:12:25
ok sergio, you have an extension of 9 seconds past the deadline.

fortunately i can't remember when the deadline is

talps, your link appears down NO IT ISN'T! ok downloading.,..

yohji, it's a nice level. whether it scores or not, it will make an excellent screensaver some day

Title: Re: KS Level Competition
Post by: sergiocornaga on November 06, 2010, 08:40:21
Can I have an extension of 9 days past the deadline...? I'll only use 4 of them, I promise!
Title: Re: KS Level Competition
Post by: caevstroy on November 06, 2010, 09:23:41
No sergio! in fact, your deadline is 9 minutes from when i edit this post!

so uh Talps, this hadron collider thing ... the green ball moves out of reach and I can't get to it. I'm assuming this is just an irritating non-ending?

if so the game gets my five point "I really hate your lame ass ending" bonus (which is for your game and nobody else)

anyway the game is great, it's just a shame i have to penalize you by adding points to your score. Maybe this will teach you a lesson!
Title: Re: KS Level Competition
Post by: GrayFace on November 06, 2010, 23:05:44
I give 10 to Talps.

caevstroy, go down after you see it :)
Title: Re: KS Level Competition
Post by: Talps on November 06, 2010, 23:50:56
The screen where the Green Particle moves away is also the screen where you first see the Green Particle, the screen where that test starts.

That's why it's called a Loop.

If you go down, you'll find the Green Particle again.
Title: Re: KS Level Competition
Post by: caevstroy on November 07, 2010, 02:20:58
huh wow i thought it was a bug due to my rampant cheating

yeah i really like this game

Title: Re: KS Level Competition
Post by: Talps on November 07, 2010, 16:10:00
Dangit, there goes my five-point-lame-ass-ending bonus :(
Title: Re: KS Level Competition
Post by: dave.germain on November 07, 2010, 16:57:48
Just played Yohji's game. I thought it was quite cool - you did a lot with a little. Updrafts were perfectly placed for smooth movement. Seems like a cool environment for some kind of puzzle...
Title: Re: KS Level Competition
Post by: yohji on November 08, 2010, 13:12:09
Just played Yohji's game. I thought it was quite cool - you did a lot with a little. Updrafts were perfectly placed for smooth movement. Seems like a cool environment for some kind of puzzle...

Thanks! It took me some time to work those updrafts into the positions for smooth movement, and I'm very glad someone noticed :)
Title: Re: KS Level Competition
Post by: sergiocornaga on November 13, 2010, 12:46:44
University is over, and so begins the mad rush to complete a level! How long have I got?
Title: Re: KS Level Competition
Post by: NESgamer190 on November 13, 2010, 15:19:32
Even though I am unable to take part in this round, there is only ONE day left to get levels in.  It'll be brutally tough, but I don't think it'll be impossible.
Title: Re: KS Level Competition
Post by: caevstroy on November 14, 2010, 06:38:52
Dangit, there goes my five-point-lame-ass-ending bonus :(

hmm yes too bad, i even liked the trumpets...

i will give you full communal points instead!

Title: Re: KS Level Competition
Post by: sergiocornaga on November 14, 2010, 14:10:23
I'm exhausted, but I'm making good progress! Hopefully nobody minds if I go by Samoan time, meaning I have about 20 more hours to get this thing done. :sick:
Title: Re: KS Level Competition
Post by: caevstroy on November 15, 2010, 13:45:17
RIGHT i am scoring all the entries now except sergio.  If my maths is wrong, just yell at me

   Yohji

1. shift  0 / 10 – not implemented
2. umbrella  3/5 points – it was used but didn't have to think about it at all
3. enemy/traps 1/10  - lava counts but it's easily avoided
4. gratuitous advertisements: 0/7
5. banner of superiority: 0/3
6. humorous storyline or dialogue: 0/5 points
7. broken or buggy game: 1/5  since there is a random savepoint in the air

bonus points: bizzare custom music with samples of barnyard creatures. 0/5
Bonus bonus: You get the “your level is pointless” bonus  3/5

Total score: 8 .   it's a nice level it just didn't score well

Talps

1. shift  10 / 10 it shifts between trials or whatever
2. umbrella  5/5 points  you have to use it in very specific ways  
3. enemy/traps 10/10    excellent traps I can't fault that
4. gratuitous advertisements: 6/7   I'd like to see some more nudity
5. banner of superiority: 2/3   Not really blatant enough but I like the trumpet idea
6. humorous storyline or dialogue: 4/5  -  It didn't make me wet my pants but it was very amusing
7. broken or buggy game: 2/5 points, the green ball at the end was moving intentionally but it seems wierd to me....

bonus points: bizzare custom music with samples of barnyard creatures. 0/5

Bonus bonus: Your bonus bonus was “There is no ending to this game”... There is, but the ending makes me think I'm doomed to loop infinitely until the game buffer overruns and fills my screen with random tiles, you jerk, i'm still penalizing you -  you get 4/5

Total points: 42 well done

Firecat

1. shift  10 / 10  you used shifts to kill a giant spider
2. umbrella 5 / 5 points
3. enemy/traps 10 /10 the spider was awesome
4. gratuitous advertisements: 7/7 that was so gratuitous I don't even care that there was no nudity
5. banner of superiority: 2/3  “or so I heard”???
6. humorous storyline or dialogue: 4/5 – I liked the constant interruptions and cutscenes
7. broken or buggy game: 5/5 - the spider scene seemed buggy-ish?. Oh right the spelling is terrible throughout
bonus points: bizzare custom music with samples of barnyard creatures. 0/5
Bonus bonus: Your level is too short and contains no lens flare – three point penalty bonus 3/5

Total 46, impressive

Rhetoric stu: I did yours before and got 8. But I need a bonus allocated to you. You get the coveted “You killed my dog” BONUS NEGATIVE 7 MULTIPLIER! Giving a grand total of -56 points

Sergio: I will score it when you finish and as you already know, since you are late you are unable to win
Title: Re: KS Level Competition
Post by: dave.germain on November 16, 2010, 05:10:36
I'm putting together my score sheet. Should be done later today.
Title: Re: KS Level Competition
Post by: dave.germain on November 16, 2010, 14:33:48
Here's my scoring. Sorry for the enormousness.


Yohji - Control Circuit

Custom Objects (25) - 0
Unique Tilesets (5) +5 (beautiful level)
Communal Love (10) Avg = 5
Take Away Powers (5) - 0
Use Flags, Not Keys (10) - (+5 - The level didn't use keys. It did feature some cool ideas like mid-air save points and an invisible floating win object. Not flags but still cool gameplay control.)

Despite not hitting my items, I really liked this level. It wasn't like a Knytt game at all and I still think it could be fodder for a great puzzle level.

Score:15/50
----------------

Rhetoric Stu - Caev Stroy Runs a Great Competiton (or something like that)

Custom Objects (25) - 0
Unique Tilesets (5) - 0
Communal Love (10) = 1.75
Take Away Powers (5) - 0
Use Flags, Not Keys (10) - +5 - He didn't use keys. Instead, he used an ingenious puzzle involving Caev Stroy's nutsack and a toilet brush.

This was a hilarious level, though not for children (or sober people). The leap of faith was my favorite part.

Score: 6.75/50
-------------

Talps - My Loving Hadron Collider

Custom Objects (25) - 17 - Talps used a bunch of different COs for different things (though they were not always necessary) and they looked pretty cool.
Unique Tilesets (5) - 3 - Everything seemed to have the same gradient-style finish, which I don't care for. However, you added those translucent red areas above the obstacles which was great.
Communal Love (10)= 9.34
Take Away Powers (5) - 5 - If you want to learn how to control gameplay in Knytt Stories, check out this world.ini file.
Use Flags, Not Keys (10) = 10 - Again, very slick gameplay. In sections, you've basically animated this game. I've fooled around with this and know the time and effort involved. Well done.

Overall, I liked this game. It was complex and cool. The art was not my favorite - it was a little too uniform for my taste. However, you hit pretty much everything that Caev and I asked for. Impressive.

Total:44.34/50
-------------

Firecat - Outside

Custom Objects (25) - 15 - The slow-motion purple monster was a cool trick but didn't really add to the gameplay (for me - other people loved it.)
Unique Tilesets (5) - 5 - Awesome tileset choices. Traditional look to the level, very nice.
Communal Love (10)=9.25
Take Away Powers (5) - 3 - You used a flagoff for the blur mode section. Again, didn't really add to the gameplay (for me).
Use Flags, Not Keys (10) - 5 - you didn't use keys for anything (except adverts - pretty funny) but your gameplay was pretty much a straight line.

Overall, this game was really well made and fun. For me, the art was the great thing about this game - textured but subtle. The old brick temple look always works with Knytt.

Total:37.25/50
-------------------

Title: Re: KS Level Competition
Post by: dave.germain on November 16, 2010, 14:40:57
Wow, I just read Caev's scores and did the math. Very close contest...

!!!!!!!!!!!!!THE RESULTS!!!!!!!!!!!!!

R Stu = -49.25
Yohji = 23
FireCat = 83.25
Talps = 86.34

Congrats to everyone!
Title: Re: KS Level Competition
Post by: yohji on November 16, 2010, 14:50:17
Congratulations Talps! Now give us another competition  :nuts:

I must say I was very impressed by the community. That a competition with so many rules, and such difficult rules too, produced not less than 4 entries (which would've been 5 if sergiocornaga submitted in time... by the way, we're still waiting for your level no matter what! :)) is extraordinary. I hope the next competition goes just as well, or even better!
Title: Re: KS Level Competition
Post by: NESgamer190 on November 16, 2010, 15:20:36
Hopefully the next level will NOT require custom objects, or I may need a little sort of "Custom object editor"...  :S
In either case, I await the next contest, and will NOT be afraid to judge if needed.
Title: Re: KS Level Competition
Post by: Talps on November 16, 2010, 21:23:12
Hooray! Man, that was close! Well done FireCat and everyone else; I really didn't expect to win this!

Gotta give thanks to Oldnile for beta-testing and helping me make the level less frustrating; I forgot to credit him in the level, so I shall pronounce his awesomeness here and now.

Anyway, I've had a few ideas for the next competition, but as winning has come as a surprise, my mind is not yet made up. I'll announce it in a few days' time (and don't worry NESgamer; I won't impose Custom Objects).

Yay! Thanks again everyone who voted me high on Communal Love, and to the judges who voted me high.
Title: Re: KS Level Competition
Post by: rhetoricstu on November 17, 2010, 07:58:08
You get the coveted “You killed my dog” BONUS NEGATIVE 7 MULTIPLIER! Giving a grand total of -56 points

But that was an accident! You know as well as I, there was a 56% chance that my death ray would be harmless!

Curses!

Oh well, I can win another competition. Perhaps "Caevstroy can suck on it" parts 2 to 30 will be received more positively
Title: Re: KS Level Competition
Post by: Talps on November 17, 2010, 14:14:03
Perhaps "Caevstroy can suck on it" parts 2 to 30 will be received more positively
We can only hope.
I liked your first level more.

I was gonna wait a few days to let this wind down before launching my competition (*giggles with girlish glee for seven minutes*) but since every day of delay is a day closer to Christmas, for which I assume people will have more important duties to fulfil than making levels for Knytt Stories, I guess I should get things started promptly.

The competition theme is: Isolation.
Juni/Subject Name/Mother Knytt/Whoever is alone, but why, how, and what will she do about it?

Each entry will be marked out of 10 for the following five categories (making the total score out of 50):


End date is January the fifth, to lessen the weight of Christmas and so that the next person doesn't have to start their competition on Christmas day.
Title: Re: KS Level Competition
Post by: sergiocornaga on November 17, 2010, 15:01:47
Congrats on the win! Great theme. It fits with a Knytt Story I've been wanting to make with a friend for a long time now, one which I think has the potential to be fantastic. Hopefully that happens.

As for my unfinished entry for the previous competition, I plan to devote a couple of hours over the weekend (http://www.glorioustrainwrecks.com/node/1488) to finishing it. It would be a shame not to release it, as it has some nice art.
Title: Re: KS Level Competition
Post by: GrayFace on November 18, 2010, 17:30:31
Take Away Powers (5) - 3 - You used a flagoff for the blur mode section. Again, didn't really add to the gameplay (for me).
You didn't look close. He used flagoff to make umbrella stuck - that's something worth 6 points out of 5 IMO! 6.09 to be precise :D
Title: Re: KS Level Competition
Post by: yohji on November 20, 2010, 20:24:21
The new competition theme is nice! I was thinking of entering, but since I'm working on several levels already and would like to release at least one or two before the year's end, I'm not sure if I can manage it  :/
Title: Re: KS Level Competition
Post by: dave.germain on November 22, 2010, 08:25:57
I'm going to give this a try. I think it will make a nice prologue to a bigger game I'm making.

Here's a link to the preview:

http://nifflas.lpchip.nl/index.php?PHPSESSID=ddc9e3a3caee289ea970832fc1ef1a0d&topic=4329.0

Also, I have a question there about using other people's tilesets. Not sure what the rules are...
Title: Re: KS Level Competition
Post by: saba on November 22, 2010, 16:04:18
I love this theme so I'm going to participate in this for the first time  C)

Editing for one quick question: Is it okay if it is neither challenge nor puzzle? I think what I'm planning will be categorized as miscellaneous.
Title: Re: KS Level Competition
Post by: Talps on November 23, 2010, 02:27:59
I love this theme so I'm going to participate in this for the first time  C)

Editing for one quick question: Is it okay if it is neither challenge nor puzzle? I think what I'm planning will be categorized as miscellaneous.
That's fine; whatever floats your boat :p

Dave, try searching the KS level support thread, or reading its stickies.
Title: Re: KS Level Competition
Post by: caevstroy on November 30, 2010, 12:06:28
SErgio is absent due to an attack of "milkmaid's knee". I am posting in his stead.

He writes:

Quote
No i mean, what is the wittgenstein quote you're referring to? i meant just a quote from me about the level. YOU FOOL YOU ARE MISQUOTING ME!! I WILL KILL YOU!! WITH A ACXE!

I am not sorry this took so long to complete. I am adamant! I was fine-tuning it and decided that ultimately, god is a giant pinata, which is empty. This might be my penultimate work. I think Wittgenstein would be proud, were he not a drunkard! And also deceased.

P.S. here is a background I ultimately cut from the level (http://www.glorioustrainwrecks.com/files/kslevelbg.jpg). Consider it bonus material!

Here i leave you with a quote from Rhetoric Stu, even if he was rude to me, nevertheless he said "It is the most futile metaphor about beauty! For it was Wittgenstein who wrote: Your face!"

Thus spake Sergio Cornaga, in the 2010th year of... whenever we decided to start counting.

p.s. You will need to click this link otherwise nothing will happen
http://www.glorioustrainwrecks.com/files/Knytt%20Without%20a%20Cause.zip

I will now score the gaem! Dave you may do so as well
Title: Re: KS Level Competition
Post by: caevstroy on November 30, 2010, 12:18:37
SERGIO CORNAGA'S ULTIMATE NON-WINNABLE SCORE!

1. shift  10 / 10 – I liked the fact that you could "shift" juni around the screen with the controls keys, but without using actual shifts in the level! Clever!
2. umbrella  5/5 points – Woo! That secret umbrella part was FANTASTIC! But how did you manage to hide it in the level editor???  :/
3. enemy/traps 10/10  The trap is that there is no trap! Of course!! By having no obstacles, you render Juni's life meaningless! This is incredible
4. gratuitous advertisements: 7/7  By the time I was done, I wanted to go out and buy 10 hectares of drywall
5. banner of superiority: 3/3  You gave me so much superiority over rhetoric stu that you didn't even feel it worth mentioning. Which makes sense - it's so obvious!
6. humorous storyline or dialogue: 5/5 points HAahahahaHAHAH yoUHAHAH oh, mercy
7. broken or buggy game: 5/5  your umbrella feature seems to not work on some computers? That's great, i can't wait to see the look on someone's face at some point

bonus points: bizzare custom music with samples of barnyard creatures. 5/5. Yes, chemically evolving clay IS a barnyard creature well done
Bonus bonus: You get the "yellow juni" bonus  5/5

Total score: 55! too bad you did not submit in time or you would have won!
Title: Re: KS Level Competition
Post by: sergiocornaga on November 30, 2010, 12:23:57
I don't remember entering, but I'm very happy about the score!

P.S. Please send me a PM with further details about the umbrella bug. Even though you liked it, I'd hate to think that people could play this level and think there's nothing more to it.

P.P.S. You seem to have severely misquoted me, consider correcting this.
Title: Re: KS Level Competition
Post by: caevstroy on November 30, 2010, 12:28:29
What?? I didn't misquote you! this is exactly what you said! And how can you not remember entering this game into the competition?? it was all over the tabloids!

are you calling me a liar? if so i am more than willing to remove points!

p.s. I will PM you about the umbrella bug
Title: Re: KS Level Competition
Post by: rhetoricstu on November 30, 2010, 12:37:51
Please, sir... come now, let us talk like men.

If Sergio insists that you have misquoted him, then clearly you have done so. As this, as in all other things, do you not suck?

please. Be reasonable. You have obviously misquoted him as saying "YOU FOOL YOU ARE MISQUOTING ME!! I WILL KILL YOU!! WITH A ACXE!"... and naturally if you have quoted him as saying you have misquoting him, a) if the quote is accurate, then you have indeed you have misquoted him, b) if the quote is inaccurate, then too have you misquoted him. Or c) Sergio lied about you misquoting him in the first instance, in which case also i raise the fact that you suck, and "your face" also.

Again i implore you to set aside the fleeting passions and embrace the more formal logic of Wittgenstein, whom you yourself once quoted with great respect.

Title: Re: KS Level Competition
Post by: Pick Yer Poison on December 02, 2010, 18:35:05
Anyone else smell a troll? Or at the very least a definite air of idiocy.
Title: Re: KS Level Competition
Post by: dave.germain on December 04, 2010, 07:34:18
I'm not going to score Sergio's game but I will say it is very interesting. I think it is possibly the simplest Knytt game (and yet impossible to win).
Title: Re: KS Level Competition
Post by: dave.germain on December 04, 2010, 07:35:24
By the way, anyone else entering this month? I am sluggishly working on mine. A little competition might be encouraging...
Title: Re: KS Level Competition
Post by: rhetoricstu on December 04, 2010, 08:25:28
i will probably submit css3 but it will be horrendously poor, since i am an "idiot" ;)
Title: Re: KS Level Competition
Post by: sergiocornaga on December 06, 2010, 07:41:18
By the way, anyone else entering this month?

Hopefully.

Anyone else smell a troll? Or at the very least a definite air of idiocy.

Who, caevstroy? Judging by the way he ran his half of the competition he's just... like that. Whether that's trolling or idiocy is I suppose up to personal opinion. I view him more as a misunderstood genius or something like that.
Title: Re: KS Level Competition
Post by: GrayFace on December 07, 2010, 02:13:00
caevstroy is funny. Besides, he is superior to rhetoricstu in every way. (or so Firecat was told)
Title: Re: KS Level Competition
Post by: Talps on December 07, 2010, 14:55:27
I liked RhetoricStu's first level better than Caevstroy's.

I can say that now I won :P

Not that either was that good; it's just that Stu's didn't make me want to throw my laptop off of a bridge.
Title: Re: KS Level Competition
Post by: sergiocornaga on December 09, 2010, 03:13:40
Ah, but you haven't played caevstroy's unreleased REAL first level! It's surprisingly unbroken (which may be why he didn't release it) and has some really fantastic ideas in it that I am constantly tempted to steal and pass of as my own.
Title: Re: KS Level Competition
Post by: caevstroy on December 17, 2010, 08:39:16
wait... what??

I don't remember fixing it!

anyway, i can't wait to see how rhetoricstu insults me next - i actually find the whole thing kind of funny
Title: Re: KS Level Competition
Post by: rhetoricstu on December 24, 2010, 03:04:21
>( FUNNY?? It's not meant to be funny! It's meant to be insulting!

You've been getting off lightly so far! here is a super pack of all the games I've made to insult you, parts 1 through 7!

http://www.glorioustrainwrecks.com/files/cssssp.zip

And if that doesn't make you cry, just wait for parts 8 through 15!
Title: Re: KS Level Competition
Post by: SiamJai on December 24, 2010, 04:50:07
[mod]

Okay, I know you guys are just teasing, but please keep it on-topic from now on. :)

[/mod]
Title: Re: KS Level Competition
Post by: Healy on December 31, 2010, 03:20:41
I made an entry for the current competition: Snowy Island (http://nifflas.lpchip.nl/index.php?topic=4416.0)
Title: Re: KS Level Competition
Post by: dave.germain on January 02, 2011, 05:05:36
Snowy Island was pretty fun. It had a lot of stuff from the last competition as well (ie cool umbrella challenges). Nice job.
Title: Re: KS Level Competition
Post by: Talps on January 03, 2011, 01:40:07
Getting rather close to the deadline and only one entry... Is anyone else working on a level/is more time required?
Title: Re: KS Level Competition
Post by: oskop on January 03, 2011, 01:47:02
What are the current theme and deadline? I can't figure it out from the thread's last schizoid pages.
Title: Re: KS Level Competition
Post by: Headgrinder on January 03, 2011, 11:46:56
I second Oskop's comment.  I had to shrug my shoulders and leave this topic for brains more skilled at translating chaos than mine is.
Title: Re: KS Level Competition
Post by: saba on January 03, 2011, 13:51:10
I'm entering! It's called Melanchoholia. (http://nifflas.lpchip.nl/index.php?topic=4424.0)

By the way, the theme is Isolation and the original deadline is January 5th. :^^:
Title: Re: KS Level Competition
Post by: caevstroy on January 04, 2011, 00:24:13
i made a game! It's on topic! It's called "Desolate beans land"

http://www.mediafire.com/?ryjyj5ub4p843si (http://www.mediafire.com/?ryjyj5ub4p843si)


it's quite too short but i think it poses the classic ethical dilemma which is "eating beans versus not eating beans"
Title: Re: KS Level Competition
Post by: Mr. Monkey on January 04, 2011, 00:38:08
deep
Title: Re: KS Level Competition
Post by: Talps on January 06, 2011, 02:58:34
Well I shall now declare the competition closed! I'll play them and score them tomorrow, since it's almost 2AM here right now.
I see three entries, by Caevstroy, Saba and Healy.
Title: Re: KS Level Competition
Post by: Talps on January 06, 2011, 23:15:54
Results are in!

In third place with 11 out of 50 is
Caevstroy with Desolate Beans Land

In second place with 31 out of 50 is
saba with Melanchoholia

So in first place with 35 out of 50 is
Healy with Snowy Island


Score breakdown:

Healy: Snowy Island
Storytelling: 6
 Atmosphere: 7
Use of Theme: 9
Gameplay: 6
Fun: 7
TOTAL: 35

Saba: Melanchoholia
Storytelling: 1
Atmosphere: 8
Use of Theme: 7
Gameplay: 7
Fun: 8
TOTAL: 31

Caevstroy: Desolate Beans Land
Storytelling: 2
Atmosphere: 2
Use of Theme: 1
Gameplay: 2
Fun: 4
TOTAL: 11



I have to say saba's was actually my favourite but Healy got the storytelling and 'Isolation' the theme better.

So well done guys.
Healy gets the next competition!
Title: Re: KS Level Competition
Post by: Healy on January 07, 2011, 00:22:04
I won?  :shocked:

I- I won! :whoa:

I think a need a moment. Next contest will be up later today or tomorrow.
Title: Re: KS Level Competition
Post by: Numberplay on January 07, 2011, 00:29:42
My tileset won?  :shocked:
I might try this competition if i feel like it.
Title: Re: KS Level Competition
Post by: Healy on January 07, 2011, 23:00:24
Urban Environments are settings I'd like to see more of in Knytt Stories, so let's make that the theme of the new competition. Cities, towns, sewers, even municipal buildings, all of that and more can be the setting of your entries.

My scoring breakdown:
Use of Theme: How well did you use the theme "Urban Environments?" (scored out of 10 points)
Playability: Are there any glitches in your game, gamebreaking or otherwise? Is the game a smooth experience, for the most part, or is it a walking pile of frustration? (scored out of 10 points)
Ear/Eye Candy: How well did you use the tilesets (and custom objects if you have them) in your game? Are the music choices you made appropriate? (scored out of 10 points)
Fun Factor: How enjoyable is it to play your level? (scored out of 10 points)
Personal Preference Bonus points that I will give if I really like a level (maximum 5 points)

Deadline's February the 12th the 19th.
Title: Re: KS Level Competition
Post by: Headgrinder on January 08, 2011, 00:29:08
Hey, a nice simple theme!  I might do eet!  So question, is this limited to roughly modern urban environments, or will past and future work as well?
Title: Re: KS Level Competition
Post by: Healy on January 08, 2011, 01:07:53
Past and future cities are okay! All I ask is that you try to capture the feeling of being in the city.
Title: Re: KS Level Competition
Post by: Numberplay on January 08, 2011, 01:56:12
I might make a custom tileset (my 2nd) for this one since i was already planning on doing an urban tileset (Hehe) But you said "sewer" and already got an idea for a 3rd tileset.
Title: Re: KS Level Competition
Post by: saba on January 08, 2011, 14:39:48
Congratulations.  :)

Also, nice theme, but since I just made a city, I think I'll pass this time  :^^:
Title: Re: KS Level Competition
Post by: Headgrinder on January 08, 2011, 14:44:08
Yeah!  Future Cities!  I've had a tileset for a future city I made for my Dream Stones level, but that level will probably not be even started for quite a while, so I would love to give it a test run in this competition.
Title: Re: KS Level Competition
Post by: Headgrinder on January 12, 2011, 13:17:24
Oooook, well, since I appear to be the only one entering this competition... ?  ... I suppose it doesn't matter much that I won't have it done by the deadline.  As I started work, I remembered some prior criticisms of my textures that I wanted to resolve, and saw some other issues with the tileset, so that has consumed what little time I've had so far.  I've also been dog sick, so that took some time up.  :sick: 

Should I be offended that everyone else disappeared as soon as I said I was entering?  *sniffs arm pits* ... *shrugs*
Title: Re: KS Level Competition
Post by: Talps on January 12, 2011, 13:26:52
When I started my competition no one really said they wanted to join, so don't take it too much to heart.

I'm already working on a small level to procrastinate from my big project so I sadly won't be part of this.
Title: Re: KS Level Competition
Post by: oskop on January 12, 2011, 14:37:38
I think I may try and make a level for this! I'm a complete zero at tilesetting though. I've only recently started regularly playing around with pixel art and basic digital drawing (which is a way of saying I make abstract trees in paint when bored, really). But if I find nice tilesets for use, or can manage to put one together, I'll enter. It's a nice theme (though I think one of the harder ones; urban elements in Knytts usually seem to ammount to ruins and isolated fantasy buildings). Good idea.
Title: Re: KS Level Competition
Post by: egomassive on January 13, 2011, 05:14:28
I released an urban tileset (http://nifflas.lpchip.nl/index.php?topic=4494.0) I made to help with the current competition.
Title: Re: KS Level Competition
Post by: caevstroy on January 14, 2011, 12:24:44
has anyone seen sergio? he's missing and we're starting to worry
Title: Re: KS Level Competition
Post by: LPChip on January 14, 2011, 13:23:56
has anyone seen sergio? he's missing and we're starting to worry

He has checked the forum today. Maybe you should send him a pm, and notify him of this topic.
Title: Re: KS Level Competition
Post by: sergiocornaga on January 18, 2011, 12:49:06
I am around. The computer I did most of my KS making on crashed spectacularly, and while I was able to recover everything (I think) I have been reluctant to get back into things.

It is unlikely I will enter the current competition, but I suppose it is possible.
Title: Re: KS Level Competition
Post by: Healy on February 08, 2011, 03:15:52
The deadline for the current competition is this Saturday! Is everyone moving along with their entries pretty well, or would you guys like an extension?
Title: Re: KS Level Competition
Post by: Headgrinder on February 09, 2011, 13:33:53
Ha!  Believe it or not I almost forgot I started my level for a competition.  Or at the very least, there was so little activity on the forum topic that I gave up using it as an entry.  My level is about 60% done with about 60 screens, and I think I need at least 50 more screens to call it done.  I don't know if I can make it this Saturday or not.  I very much doubt it.  My personally set deadline is 3-8-11.  I may try to get a demo out for the competition deadline since my deadline is a month away.  :)
Title: Re: KS Level Competition
Post by: Healy on February 10, 2011, 03:39:17
Haha, well, I think I may add another week onto the deadline anyway, since I want there to be more than one entry. So, how about February 19, then? I'll quote the original post on the new page for good measure as well.

Urban Environments are settings I'd like to see more of in Knytt Stories, so let's make that the theme of the new competition. Cities, towns, sewers, even municipal buildings, all of that and more can be the setting of your entries.

My scoring breakdown:
Use of Theme: How well did you use the theme "Urban Environments?" (scored out of 10 points)
Playability: Are there any glitches in your game, gamebreaking or otherwise? Is the game a smooth experience, for the most part, or is it a walking pile of frustration? (scored out of 10 points)
Ear/Eye Candy: How well did you use the tilesets (and custom objects if you have them) in your game? Are the music choices you made appropriate? (scored out of 10 points)
Fun Factor: How enjoyable is it to play your level? (scored out of 10 points)
Personal Preference Bonus points that I will give if I really like a level (maximum 5 points)

Deadline's February the 12th the 19th.
Title: Re: KS Level Competition
Post by: sergiocornaga on February 15, 2011, 03:40:14
I also want there to be more than one entry. So I made this. 'parkour' is a level in which there is nowhere to go and nothing to achieve.

(http://img.photobucket.com/albums/v229/sergiocornaga/parkour-screen.png)

Download it here. (http://www.knyttlevels.com/levels/Sergio%20Cornaga%20-%20parkour.knytt.bin)
Title: Re: KS Level Competition
Post by: yohji on February 15, 2011, 10:22:25
I also want there to be more than one entry. So I made this. 'parkour' is a level in which there is nowhere to go and nothing to achieve.

I liked this a lot. Short and sweet, and the music was very fitting.
Title: Re: KS Level Competition
Post by: sergiocornaga on February 15, 2011, 15:17:50
I'm glad you enjoyed it, as I was uncertain whether anyone would!
Title: Re: KS Level Competition
Post by: Headgrinder on February 16, 2011, 13:58:55
I too liked it, though I need to peek at it with the editor to make sure I didn't miss anything.  Is it really that joyously short with no ending?

Extra wonderful tilesets by the way.  Yours?
Title: Re: KS Level Competition
Post by: sergiocornaga on February 17, 2011, 06:37:28
I too liked it, though I need to peek at it with the editor to make sure I didn't miss anything.  Is it really that joyously short with no ending?

Thanks. Yeah, it's that short, and there's no ending. If you opened it up in the editor you probably found the level's one secret, though...

Extra wonderful tilesets by the way.  Yours?

Ayup! I should say that anyone should feel free to use the included tileset, but I'm afraid it's not very user-friendly.
Title: Re: KS Level Competition
Post by: Headgrinder on February 17, 2011, 14:03:08
Your talking to the self proclaimed king of un-user friendly tilesets here.  :)

And an update, though I would love to have mine done by Saturday, I don't see it happening.  I'll do my best though.  I'm guessing I'm at 75 screens and I need around 110.  Plus, I have some warps and stuff to figure out and maybe opening and closing screens.  Normally, I'm a 30 minute a screen guy, but the tileset I'm using, while complex, is detail low, so it is actually taking me closer to 10 min per screen.

Title: Re: KS Level Competition
Post by: jetio4 on February 18, 2011, 19:04:53
Eh, one more day? I think I'll TRY to get into the next comp. I've never even TOUCHED the Knytt Stories Level Editor, so we'll see how it goes :\

Oh, I'm 7 hours behind the forum in time(zones). I live in Atlanta Georgia, USA, so can anyone tell me what time zone I should be in?
Title: Re: KS Level Competition
Post by: dave.germain on February 19, 2011, 01:33:42
Here's a small level I made to keep the competition alive.

It was supposed to start in a mine and then emerge in an urban environment.

But I didn't finish so...there is a mine without the urban environment...haha.

Anyway, hope it's fun. It's a challenge level.

It's called "Enemy Mine." It was inspired by dessgeega's "The Oubliette," which is a super cool level.

http://www.knyttlevels.com/levels/DaveGermainGames%20-%20Enemy%20Mine.knytt.bin
Title: Re: KS Level Competition
Post by: jetio4 on February 19, 2011, 21:25:37
An hour and a half left, with I think 3 entries, right?

Note that where I am it's 15:26, which means 8 and a half hours left. Are going by the Forum time, or individual times?
Title: Re: KS Level Competition
Post by: Healy on February 19, 2011, 23:53:28
I don't really mind when you get it done, as long as it's still somewhere close to Saturday in your timezone. Hope you finish!
Title: Re: KS Level Competition
Post by: Healy on February 20, 2011, 23:05:40
Headgrinder and Jetio4, are your entries ready? I would be willing to give you until Tuesday to finish them up.
Title: Re: KS Level Competition
Post by: jetio4 on February 21, 2011, 04:01:29
I didn't make myself clear, did I? I'm not in this comp yet. Maybe next one.
Title: Re: KS Level Competition
Post by: dave.germain on February 21, 2011, 14:43:54
Should have included this level release link with my level:

http://nifflas.lpchip.nl/index.php?topic=4614.0

ortoslon made a playthrough video which he posted on the thread if you want to take a quick look at the level.
Title: Re: KS Level Competition
Post by: sergiocornaga on February 23, 2011, 16:39:41
I'm guessing this is all the entries we're gonna get?
Title: Re: KS Level Competition
Post by: jetio4 on February 23, 2011, 17:12:24
Unless Headgrinder gets one in. Healy, it's your call if you stop it or wait for him...
Title: Re: KS Level Competition
Post by: Healy on February 24, 2011, 22:57:04
I think I'll wait on him, at least until the weekend. I'll send Headgrinder a PM and see if he wants to continue working on his entry.

Edit: Oh, and this new deadline applies to everyone else as well. So if anyone has any last minute entries they'd like to enter, get those in by this Sunday.
Title: Re: KS Level Competition
Post by: Headgrinder on February 28, 2011, 13:45:45
I hate to, but I must officially bow out... of course it's past Sunday too.  :)  Sorry for not doing so earlier, I feel like I caused the comp to go longer than it should have.  I've got about 10 more screens, about 10 minor reworks, and quite a bit of warps to set up, plus any opening and closing screens, any story stuff, and I'm waiting for a buddy to get his music to me.  So, as I thought, I'll probably be done around March 10th, if I'm lucky.  I might try to get a preview page up soon, but they take time and I'd rather devote it to getting the level done. 

Thanks again, though, for trying to extend this out for me. and sorry to let you down.   :sick:
Title: Re: KS Level Competition
Post by: jetio4 on March 04, 2011, 18:21:13
...well, Healy? Not to sound impatient, but the only work I might get done is going to be on the weekends...  :sick:
Title: Re: KS Level Competition
Post by: dave.germain on March 10, 2011, 19:58:44
Soooo....what's going on? I'd like to start the next contest if possible...

I think it's just Sergio and I in this contest?

If that is the case, I'm willing to concede and let Sergio get the win and plan the next contest.
Title: Re: KS Level Competition
Post by: egomassive on March 11, 2011, 03:41:55
I'm with Dave on this. In all honesty we don't need Healy to declare the winner. The theme was Urban, and Dave's level doesn't incorporate it, at least not implicitly. Sergio's level is undoubtedly urban. Maybe someday Healy will come back and give us an explicit breakdown of the score, but in the meantime let's continue.
Title: Re: KS Level Competition
Post by: sergiocornaga on March 11, 2011, 04:35:44
Ah, but use of theme counts for only about a quarter according to Healy's scoring breakdown (http://nifflas.lpchip.nl/index.php?topic=1992.msg49334#msg49334)! Taking into account fun, eye candy and bonus points I may not be the winner at all.
Title: Re: KS Level Competition
Post by: egomassive on March 11, 2011, 16:21:54
I didn't realize the theme was weighted so lightly. Dave's level probably will score higher in candy and fun categories, the game is simply larger. And of course, the 5 points for personal preference are definitely a wild card. In any case, Dave has already conceded victory. So, Sergio, will you host a competition?
Title: Re: KS Level Competition
Post by: dave.germain on March 15, 2011, 01:23:12
Yep, I concede. Sergio had a super cool game that had a good urban theme and was fun to play.

Also, I'm anxious for another competition to begin  ;)
Title: Re: KS Level Competition
Post by: sergiocornaga on March 15, 2011, 10:14:00
I guess I'll start another competition then! This month's theme is

COLLABORATION

by which I mean, entries need to be made by at least two people, which each person contributing a similar amount of work. Beyond that, go wild!

Deadline is Friday 15 April.
Title: Re: KS Level Competition
Post by: Talps on March 15, 2011, 11:28:05
Nice idea!
I don't have any ideas myself, but, just to get it out there, I'd happily help anyone who has an idea I like.
Title: Re: KS Level Competition
Post by: sergiocornaga on March 15, 2011, 14:12:17
Your post is much appreciated, Talps! I fully support using this thread for 'hookups'. Participating in multiple entries with different groups is fine by me, too.

P.S. Did you read my last PM?
Title: Re: KS Level Competition
Post by: jetio4 on March 17, 2011, 18:16:56
Is anyone else in this competition?

Me and Talps are now in a group. :D
Title: Re: KS Level Competition
Post by: dave.germain on March 27, 2011, 09:18:45
I'm up for this challenge if anyone needs a partner. Really any idea would be cool. I usually stink at stories so anyone with a cool story is very welcome to contact me.
Title: Re: KS Level Competition
Post by: Talps on April 05, 2011, 12:17:41
Oh boy. Time's flown and I've only just started work on this. I don't think Jetio's done anything (waiting 'til I do) so can we get an extension? (*cough*endofApril*cough*)  :shifty:
Title: Re: KS Level Competition
Post by: sergiocornaga on April 05, 2011, 12:20:23
Probably. Is anyone else working on a level for this?
Title: Re: KS Level Competition
Post by: jetio4 on April 11, 2011, 19:39:35
Hmm, Talps, we seem to have some excellent, stiff, competition. At this rate, we might not win! D:
Title: Re: KS Level Competition
Post by: sergiocornaga on April 15, 2011, 08:06:21
Well, I'll extend the deadline until April 30, but I really hope someone else enters this!
Title: Re: KS Level Competition
Post by: dave.germain on April 15, 2011, 23:46:44
I'm still looking for a partner for this thing. Anyone up for making a level in two weeks, let me know. I've got some ideas but I'm open-minded.
Title: Re: KS Level Competition
Post by: Gorfinhofin on April 16, 2011, 04:31:45
Hey dave, bro, let's do this thing.
Title: Re: KS Level Competition
Post by: Talps on April 16, 2011, 18:25:05
We have competition! This calls for more whipping.
Title: Re: KS Level Competition
Post by: jetio4 on April 16, 2011, 21:31:30
Thx a lot gorf + dave. (Gets back to work)
Title: Re: KS Level Competition
Post by: sergiocornaga on April 17, 2011, 16:39:32
More participants? Huzzah! Looking forward to some great entries.
Title: Re: KS Level Competition
Post by: jetio4 on April 25, 2011, 18:22:23
In all honesty, I feel like crap for doing this. However, it must be done.
I must request another extention. This is why:
Me and Talps are almost done. We are down to the final area, and then the ending. However....
It's my job to do the final area. I will NOT have time to work on this until Friday the 29th, Saturday the 30th, and maybe Sunday the first.
After I DO finish it, I have to send it to Talps to wrap things up. I have no clue exactly how long it'll take that to happen, so for now I must request an extention. Maybe a week will do?
Title: Re: KS Level Competition
Post by: sergiocornaga on April 26, 2011, 11:22:05
Don't worry about it. I feel that it's probably more important to have two entries than it is to be finished at a certain day. How about an extension until May 14?
Title: Re: KS Level Competition
Post by: Talps on April 27, 2011, 00:30:08
Oh boy, I was about to come here and say Jetio had vanished, so I'm glad of this!
Title: Re: KS Level Competition
Post by: sergiocornaga on May 11, 2011, 13:51:43
Attention, participants! Your deadline draws near!
Title: Re: KS Level Competition
Post by: jetio4 on May 11, 2011, 18:17:29
I sent my last part to Talps last night. He said that he can't work on it after Thursday, so expect the level before Friday!
Title: Re: KS Level Competition
Post by: Talps on May 12, 2011, 22:03:12
I'm afraid I've had a really busy two days (didn't get online at all yesterday and didn't get the level until this morning when I had an hour to work on it). It's 9PM now and I still have to make a few more screens, rearrange a large part to make the screens fit, make a CO (I'm not very good at that), make both the ending and bonus ending cutscenes, and make the icon and title screen. There's still a good day's work in it, and since I have loads to get ready for going away tomorrow, I won't be able to get it finished today (not for lack of trying - Jetio spent a full month on the part he's just completed so if I do get it finished in 12 hours of work I won't feel like I've under-achieved).

Expect it on Monday. Sorry for more delays.

EDIT: All screens are now made.
Title: Re: KS Level Competition
Post by: jetio4 on May 12, 2011, 23:16:55
Hey, I spent 2 weeks, not a month. And I couldn't work on it at ALL because of my parents. I only finished it because I spent time when I wasn't supposed to.
Title: Re: KS Level Competition
Post by: dave.germain on May 14, 2011, 12:24:55
Well, our team didn't get anything done unfortunately. But I can't wait to see the other team's results.
Title: Re: KS Level Competition
Post by: sergiocornaga on May 14, 2011, 13:29:09
In the event that there is only one entry, it will be forced to compete against Quest for Phallic Flora (http://www.glorioustrainwrecks.com/node/1693) in a poll on these forums.
Title: Re: KS Level Competition
Post by: jetio4 on May 14, 2011, 17:52:41
I can't seem to get it to work.
Title: Re: KS Level Competition
Post by: sergiocornaga on May 15, 2011, 07:42:07
I can't seem to get it to work.

Strange. Are you extracting the knytt.bin before installing it?
Title: Re: KS Level Competition
Post by: jetio4 on May 15, 2011, 18:52:11
I can't seem to get it to work.

Strange. Are you extracting the knytt.bin before installing it?

Yes. Oh well, I'll just wait to see how both are graded. Can you set up a scoresheet so we know if there's anything to tweak a little?
Title: Re: KS Level Competition
Post by: Talps on May 16, 2011, 01:59:56
Got some more work done on the level.
Things still to do before release:

Make a CO.
Make ending cutscenes.
Test in as much as is possible in a single day.
Sleep.

Actually, bump 'sleep' to the top. Night, everyone.
Title: Re: KS Level Competition
Post by: GrayFace on May 16, 2011, 06:38:17
In the event that there is only one entry, it will be forced to compete against Quest for Phallic Flora (http://www.glorioustrainwrecks.com/node/1693) in a poll on these forums.
Whoa! That's a very deep philosophic level I see.
Some signs texts are too long, so it should be played in KS Ex.
Title: Re: KS Level Competition
Post by: Talps on May 16, 2011, 14:11:24
Finished!

Click Me (http://nifflas.lpchip.nl/index.php?topic=4779.0)

Great, now I risk coming second in a competition with only one entry.
Title: Re: KS Level Competition
Post by: jetio4 on May 16, 2011, 14:30:45
If we get second, it better be because QfPF is a great level, or that the level breaks on sergio. Other then that, there is no excuse for us losing...
Title: Re: KS Level Competition
Post by: Talps on May 16, 2011, 14:38:20
So what you're saying is, the only way we'll lose is if our level doesn't work, or if the other level is better than ours? I think you could be right.

Right now I'm paranoid that I've uploaded an old version.
Title: Re: KS Level Competition
Post by: jetio4 on May 16, 2011, 18:22:14
So what you're saying is, the only way we'll lose is if our level doesn't work, or if the other level is better than ours? I think you could be right.
....that was obvious, was it not? I was trying to sound cocky! :P
Title: Re: KS Level Competition
Post by: dave.germain on May 16, 2011, 23:12:58
Well done. The game play is nice and there is just enough story.
Title: Re: KS Level Competition
Post by: sergiocornaga on May 17, 2011, 14:57:54
I just realised it doesn't seem like this forum allows polls... should I assume Talps and jetio4 are the winners?
Title: Re: KS Level Competition
Post by: jetio4 on May 17, 2011, 15:03:07
Assume? You're the host, you decide. Do you like Coldmist Mountain more than QfPF?
Title: Re: KS Level Competition
Post by: sergiocornaga on May 17, 2011, 16:23:38
Assume? You're the host, you decide. Do you like Coldmist Mountain more than QfPF?

Haha, I hardly think I'm qualified to judge that seeing as I'm partially responsible for QfPF. I was planning to leave voting up to the fine members of this community, but if a poll here is impossible, I shall declare the two of you the winners and let you decide on the details of the next competition. Congratulations!
Title: Re: KS Level Competition
Post by: Talps on May 17, 2011, 18:43:34
I think assuming that Talps and Jetio4 are the winners is a good idea.  :shifty:
Title: Re: KS Level Competition
Post by: NESgamer190 on May 17, 2011, 18:46:34
I see what you had planned Talps, but eh...  having second place with a contest of only one entry is a fate worse than defeat.
Edit:  Think I was vague with my statement.  I'm perfectly fine with Talps and Jetio4 being triumphant this time.  (Would've joined, but A, I was without inspiration, B, it's too late, and C, Partner shortage would've occurred.)
Title: Re: KS Level Competition
Post by: jetio4 on May 17, 2011, 19:13:00
Talps and I talked and decided on a scoring system in 2 PM's. 1 from me 1 from him. Ok, here we go. Combined scores will reach 50. Top wins, of course.
Deadline for now is ~June 16th, but you can request extentions.

Mine:

10 points for clever and obvious shift use. More points given for having a good use of them, not just having them there.
10 points for eye-pleasingness. Enviroment, how it looks, that kind of thing.
5 points for a detector challange that does NOT make it easy to dodge everything.
Actually...
3 points for a funny and clever reference to Portal 1/2, Aperture Science, or Cave Johnson.
1 point for a funny and clever reference to Talps.
1 point for a funny and clever reference to jetio4.
Title: Re: KS Level Competition
Post by: Talps on May 17, 2011, 19:39:35
If you're looking for a theme with which to name this competition, it has two.
Jetio's is 'Shift Use'.
Mine is 'Day and Night'.
My points...

15 points for how you use the 'Day and Night' theme.
10 points for how fun the level is.



To summarise...
15 for how you use the 'Day and Night' theme
10 for how you use the 'Clever and Obvious Shift Use' theme
10 for how pretty the level is
10 for how fun the level is
3 for referencing Portal
1 for referencing Jetio4
1 for referencing me

Giving each entry a total possible score of 50.
You have one month.

(Mwahahahaha)
Title: Re: KS Level Competition
Post by: dave.germain on May 23, 2011, 10:24:42
What does "Obvious Shift Use" look like? Any good examples?

Generally, the competition sounds interesting. I am definitely (thinking about maybe) entering.
Title: Re: KS Level Competition
Post by: jetio4 on May 23, 2011, 18:06:33
Obvious shifts, as in you're in a screen when the whole screen changes because you get to a certain spot. I do not count the shift cloud as part of it. I'm talking about you reach a spot and I can tell that you put a shift there. In Coldmist Mountain, Talps put one on the eye which I could tell because when you went down from there you could go back into the door.
Title: Re: KS Level Competition
Post by: Talps on June 05, 2011, 01:36:31
11 days left; dare I ask, is anyone working on a level for this?
Title: Re: KS Level Competition
Post by: jetio4 on June 06, 2011, 02:11:36
It has come to my attention that for some people school ends in 5 days. I doubt this affects many people on this forum, but I propose to extend the time limit to the end of June. After all, summer would have just started (about a week) for kids who this affects that may or may not be planning to be in this competition if we don't extend it. Those were slightly wordy sentences that could have probably been avoided.
Title: Re: KS Level Competition
Post by: sergiocornaga on June 06, 2011, 05:23:05
Well, it's exam season for me, which ends in about two weeks. I might make something if the deadline is extended.
Title: Re: KS Level Competition
Post by: Healy on June 07, 2011, 03:36:48
I could probably work up a small level for this in a jiffy, but I wouldn't mind the extra time.
Title: Re: KS Level Competition
Post by: Talps on June 07, 2011, 11:25:48
I don't think Jetio will begrudge me decreeing that you 'til the end of June, then.
Title: Re: KS Level Competition
Post by: sergiocornaga on June 29, 2011, 14:47:51
Thought I'd mention that I'm entering this. I've basically finished the level, but the 'final touches' involve creating 20 duplicates of the entire ~45 room map, each with individualised World.ini adjustments and cosmetic changes for every room. The end result will only barely justify the effort.

Pretty sure I couldn't bring myself to do that without a deadline. Hopefully I'll make it in time, and retain my sanity.

Healy, I hope you are entering this too! I would very much enjoy competing against you.
Title: Re: KS Level Competition
Post by: egomassive on June 30, 2011, 00:34:36
@ sergiocornaga: Xoft's Level Composer (http://nifflas.lpchip.nl/index.php?topic=165.0) can automatically duplicate sections of your map including ini code.
Title: Re: KS Level Competition
Post by: sergiocornaga on June 30, 2011, 07:54:44
@ sergiocornaga: Xoft's Level Composer (http://nifflas.lpchip.nl/index.php?topic=165.0) can automatically duplicate sections of your map including ini code.

That's what I've been using (not sure I'd even consider doing this without it) but even then there's some stuff that has to be altered manually... also I have to duplicate maps no more than two at once or the program crashes. Thanks for mentioning it, though.

EDIT: Level's done. (http://nifflas.lpchip.nl/index.php?topic=4870.0)
Title: Re: KS Level Competition
Post by: jetio4 on June 30, 2011, 20:17:08
You have 3 hours to turn something in. Otherwise sergio automatically loses.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on June 30, 2011, 20:51:19
You have 3 hours to turn something in. Otherwise sergio automatically loses.

That is mean... You are depriving a chance of Sergio Cornaga to host another competition...
http://nifflas.lpchip.nl/index.php?topic=4796.0 (http://nifflas.lpchip.nl/index.php?topic=4796.0): I post this level so he wins...
Title: Re: KS Level Competition
Post by: jetio4 on June 30, 2011, 22:57:30
You have 3 hours to turn something in. Otherwise sergio automatically loses.

That is mean... You are depriving a chance of Sergio Cornaga to host another competition...
http://nifflas.lpchip.nl/index.php?topic=4796.0 (http://nifflas.lpchip.nl/index.php?topic=4796.0): I post this level so he wins...

Did you think I was serious?
I'll give one more hour before time is up.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on June 30, 2011, 23:02:04
You have 3 hours to turn something in. Otherwise sergio automatically loses.

That is mean... You are depriving a chance of Sergio Cornaga to host another competition...
http://nifflas.lpchip.nl/index.php?topic=4796.0 (http://nifflas.lpchip.nl/index.php?topic=4796.0): I post this level so he wins...

Did you think I was serious?
I'll give one more hour before time is up.

Either way, an excuse to have more than one competitor if you were lying... XD
Title: Re: KS Level Competition
Post by: Talps on July 01, 2011, 10:59:40
'Tis officially July where I am, but we only have one entry (well done, Sergio) unless I'm missing something obvious.

Is anyone else working on something? If not, I'll play Sergio's level and tell you how much he won by.
Title: Re: KS Level Competition
Post by: jetio4 on July 02, 2011, 02:24:28
Time's up, I guess.
The winner is sergio!
....but how many points did you get? Find out soon!
Title: Re: KS Level Competition
Post by: Talps on July 02, 2011, 03:28:35
My points:

Sergiocornaga (9 Days):
Use of day and night theme: 10/15 (counter was nice, and it was there, but they were rather short days and nights (especially when I barely clipped the corner of day 3 when I was falling).)
Fun: 8/10 (Got frustrating after a while but the music gave great atmosphere and the ending had a really great feeling of triumph.)

My score: 18/25

It's hard to be critical when I have nothing else to compare it to, but well done. It was fun, and pretty. I posted more in the level thread.
Title: Re: KS Level Competition
Post by: sergiocornaga on July 04, 2011, 12:31:18
While I wait for jetio4's points, I'll announce the next competition:

SHORT TIME FRAME

Make a Knytt Stories level in a short time frame! There are no other restrictions. The due date is Friday 15 July... as far as I'm concerned, anything made between now and then is probably within a short enough time frame, but in case you feel otherwise I've set up an event for making a level in 2 hours over at Glorious Trainwrecks (http://www.glorioustrainwrecks.com/node/1790). Try to keep track of how long you take and mention it when you submit your level!
Title: Re: KS Level Competition
Post by: Headgrinder on July 04, 2011, 15:02:25
So wish I wasn't getting our house ready for sale and getting ready to work overtime.  :/  :sick:

One of these days I shall freely knytt again!...  Probably when I retire.
Title: Re: KS Level Competition
Post by: sergiocornaga on July 04, 2011, 16:35:34
So wish I wasn't getting our house ready for sale and getting ready to work overtime.  :/  :sick:

This competition theme might actually work well for you... you could see how much you can achieve in 20 minutes. Well, hopefully you have that much free time!
Title: Re: KS Level Competition
Post by: Headgrinder on July 04, 2011, 20:38:38
well... yeah... i might try something like that.  I don't think I can justify it until I get my budget balanced, which is what I'm doing right now... or trying to.  :P
Title: Re: KS Level Competition
Post by: jetio4 on July 04, 2011, 22:48:00
10 for how you use the 'Clever and Obvious Shift Use' theme 10/10. Wow. Those are really good shifts!
10 for how pretty the level is 7/10. I liked the level and the decorations, but meh.
3 for referencing Portal - 2. Funny reference, but only got it through looking at the level release topic.
1 for referencing Jetio4 1. There's a reference.
1 for referencing Talps 1. There's a reference.

Total: 21/25 + 18/25 = 39/50.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 05, 2011, 19:03:45
i might make a level for this but expect an environmental level from me...
Title: Re: KS Level Competition
Post by: SecretGlitch on July 06, 2011, 02:18:46
While I wait for jetio4's points, I'll announce the next competition:

SHORT TIME FRAME

Make a Knytt Stories level in a short time frame! There are no other restrictions. The due date is Friday 15 July... as far as I'm concerned, anything made between now and then is probably within a short enough time frame, but in case you feel otherwise I've set up an event for making a level in 2 hours over at Glorious Trainwrecks (http://www.glorioustrainwrecks.com/node/1790). Try to keep track of how long you take and mention it when you submit your level!

I'm in. I'm going to have my level done by tonight.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 06, 2011, 02:46:15
Quote
I'm in. I'm going to have my level done by tonight.
Well, i now know that i have already lost this competiton... :P Later, folks.

Just kidding... I will have my level in but i doubt i will win...
Title: Re: KS Level Competition
Post by: SecretGlitch on July 06, 2011, 07:11:10
Oh don't beat yourself up. I don't want anyone to feel like they shouldn't compete.

Anyhoo, my level's done.

Advanced, a short retro challenge. (http://nifflas.lpchip.nl/index.php?topic=4882.0)

Completion time: About 4 hours, which is mighty fast for a level from me.
Title: Re: KS Level Competition
Post by: sergiocornaga on July 06, 2011, 11:58:37
Advanced, a short retro challenge. (http://nifflas.lpchip.nl/index.php?topic=4882.0)

This is fantastic! I hope this speedy submission is an indication of many more entries to come.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 06, 2011, 16:30:25
My level will be a little longer... It is a basic environmental with two endings. It doesn't have a good gimmick but it has two of my custom tilesets...
Title: Re: KS Level Competition
Post by: Headgrinder on July 07, 2011, 05:00:54
I've done some quick color edits to one of my tilesets... so if I get something done, I'll enter.  :D
Title: Re: KS Level Competition
Post by: jetio4 on July 08, 2011, 06:20:03
Can we submit more than one entry?
Title: Re: KS Level Competition
Post by: sergiocornaga on July 08, 2011, 13:05:41
Can we submit more than one entry?

Definitely.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 09, 2011, 04:25:04
I am now done my entry for the KS Level competition. I hope you enjoy the level...
http://nifflas.lpchip.nl/index.php?topic=4886.new#new (http://nifflas.lpchip.nl/index.php?topic=4886.new#new)
Title: Re: KS Level Competition
Post by: SecretGlitch on July 09, 2011, 05:39:57
Quote
Try to keep track of how long you take and mention it when you submit your level!

How long did it take you, Peppy?
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 09, 2011, 06:42:56
Around 4-5 days. I think i started one day before you declared you were making a level...
I don't mean 4-5 days straight but with brakes...

Don't count on me to make a level within 2 hours...

Title: Re: KS Level Competition
Post by: sergiocornaga on July 09, 2011, 13:35:52
I am now done my entry for the KS Level competition. I hope you enjoy the level...

Another great submission. Keep 'em coming!
Title: Re: KS Level Competition
Post by: rhetoricstu on July 09, 2011, 16:08:17
http://www.glorioustrainwrecks.com/node/1792

it sucks so bad and took several hours more than i should have: several hours
Edit: i am informed that it does not suck
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 09, 2011, 17:21:24
even if i do lose, i made a good level for people to play. My work here is done...
Title: Re: KS Level Competition
Post by: rhetoricstu on July 10, 2011, 04:03:10
I would descrive your level as "hard". Although i am lame it's definitely not easy

I really like the story though
Title: Re: KS Level Competition
Post by: jetio4 on July 14, 2011, 00:24:22
Oh lord, my laziness has killed my level. I'll try to finish it within 2 days though.
Title: Re: KS Level Competition
Post by: sergiocornaga on July 15, 2011, 13:04:21
24 hours to go until the deadline!
Title: Re: KS Level Competition
Post by: Headgrinder on July 15, 2011, 13:40:07
My level is all but done.  I'm having problems with my music file.  I can play it on my computer, but when I transfer it to my lap top via usb it suddenly will not play on KS.  GRRRRR!!!!  I don't remember having this problem before...
Title: Re: KS Level Competition
Post by: jetio4 on July 15, 2011, 19:01:11
I lost my laptop. No entry for me.

It broke, btw.
Title: Re: KS Level Competition
Post by: rainulous on July 15, 2011, 19:30:08
Is it too late now? And are there any other rules besides being due today? Because if not, then I have a level to post!
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 15, 2011, 19:42:38
Is it too late now? And are there any other rules besides being due today? Because if not, then I have a level to post!

I think another rule is that you must of started the level when you noticed the competition. You cannot have a level that has been worked on before the competition started...
Title: Re: KS Level Competition
Post by: rainulous on July 15, 2011, 19:50:11
Great, then I guess I can submit mine! I saw the competition, didn't want to enter... then i made a level to enter anyways...
Here it is: -snip- See below for new link

I do plan to make a forum topic for it in released levels... I'm just too lazy to do it right now...

EDIT: And I did start after the competition began. I did this only in a few days.
EDIT AGAIN: The difficulty may not actually be correct, Only me and a friend play-tested it so far, also why it says ' beta'. However, I'm sure there are no bugs.
Title: Re: KS Level Competition
Post by: Headgrinder on July 16, 2011, 00:35:46
OOooooook, here it is.  I think I spent about 2 hours on the modifications to the tileset, and 8 hours on the level.

http://nifflas.lpchip.nl/index.php?topic=4907.msg53141#msg53141
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 16, 2011, 01:23:13
This competition made me realized that it takes patience and time to make a decent level.
I thought i was just slow at making levels...
Title: Re: KS Level Competition
Post by: rainulous on July 16, 2011, 02:56:54
This competition made me realized that it takes patience and time to make a decent level.
I thought i was just slow at making levels...

And I think I seem to always forget I started making a level.
Title: Re: KS Level Competition
Post by: Ultigonio on July 16, 2011, 07:46:44
Visuals:  1 hour
Level Editing + Playtesting:  2.5 hours
Music:  1 hour

...I feel like it took a LOT longer than that. 
http://knyttlevels.com/levels/Ultigonio%20-%20The%20Lighthouse.knytt.bin

I'm NOT going to put it in the finished levels forum yet, because, well... I still want to work on it a lotta' lotta' lot more.  After Pouring.
Title: Re: KS Level Competition
Post by: rainulous on July 16, 2011, 17:19:35
Updated the link, you can get mine here: http://nifflas.lpchip.nl/index.php?topic=4909

EDIT: This is the same level I posted yesterday, I just made a new post and changed the difficulty.
Title: Re: KS Level Competition
Post by: sergiocornaga on July 16, 2011, 18:10:23
Is that everyone? Since I'm going to be unavailable for the rest of the day, if there's anyone out there planning to submit a level today (Healy?) I'll consider it eligible.

I look forward to playing all the entries I haven't checked out yet tomorrow!
Title: Re: KS Level Competition
Post by: rainulous on July 17, 2011, 03:27:12
GAH! I'm excited... I've never entered a competition, or even released a level. I feel so accomplished!
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 18, 2011, 23:52:02
sergio has been gone for a while...
The results of the competition are getting nowhere :/
Title: Re: KS Level Competition
Post by: Headgrinder on July 19, 2011, 03:19:35
Yeah... I keep checking back and twiddling my thumbs...
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 20, 2011, 05:15:42
Now i am just getting frustrated >(

When will the results get in. My patience is running low :moody:
Title: Re: KS Level Competition
Post by: sergiocornaga on July 20, 2011, 12:03:35
My responses to the levels and the announcement of the winner follows. Be warned that there are slight spoilers!

-

Advanced by SecretGlitch

The graphics and music in this level are definitely the high point and are obviously exceptionally polished. Sadly, I found the level really frustrating, but most of that is due to limitations in the built-in kill tile collision detection. You were able to achieve a lot in four hours... I'd like it a lot if you tried completing levels in a short time period more often!

-

Within the Treetops by PeppyHare4000

You've managed to create quite a vast level in a fairly short time period. In terms of plot, yours was my favourite of the competition. I love the two endings, in particular the differences between them as discussed in the level thread. They may be my new two favourite Knytt Stories endings full stop. There was one jump in this I was never able to accomplish, so I'm not sure what I would have done without the cheat.

-

"without a cause" without a cause: the non-game by rhetoricstu

This is some pretty decent metafiction. I feel like it referenced something I don't know (besides Knytt Without a Cause)... at various points I thought of Dark Star and Source Code, but I don't think it's either of those things. Let me know if the plot is original, or what it alludes to if not! However, I'm not sure I can classify this as a Knytt Stories level with a clear conscience...

-

Vague Feeling by Headgrinder

I highly enjoyed the art and music for this, but the level design was pretty rough. On my first playthrough I became stuck in an area from which there was no escape (even though there was a savepoint there), which was kind of annoying. I'm interested in what the story was (what was that smell?), unless you'd prefer to leave it to the imagination, of course.

-

The Lighthouse by Ultigonio

This has definitely been improved from the original release. I love the visual tricks, such as the lights and the fog fading in and out. The use of the fog to obscure objects is a unique touch. My one issue is that it wasn't completely clear when the key had been picked up since the sign text and shift were still there. The dynamic music you created is really nice, too. It's a shame it doesn't transition that well in the Knytt Stories engine...

-

Explorarium by rainulous

Your level features some of the prettiest use of the default tilesets / objects I've seen in a Knytt Stories level. Others have called the visuals bland and predictible, but I really didn't think this was the case. I loved the way you conveyed the solution to the maze. Unfortunately, there were quite a few bugs, both small graphical errors and void screens. x1005y1012 was the biggest one. Also, the extreme level of backtracking gets fairly frustrating by the end... by the time you get the eye there's very little indication that you're meant to be searching for new passages in previous areas, and the one passage you're most likely to find (x992y1003) seems to serve no purpose other than a slight annoyance.

-

To conclude, I'm very pleased at the variety this competition produced and I'm glad I was able to play all your levels. Although I enjoyed them all, the level I feel was best and captured the theme well was Advanced by SecretGlitch. I look forward to the competition you decide to host!

This was a long post, so apologies for any errors...
Title: Re: KS Level Competition
Post by: Headgrinder on July 20, 2011, 13:38:49
Yeah, it's over!
Quote
On my first playthrough I became stuck in an area from which there was no escape (even though there was a savepoint there), which was kind of annoying.

Wha?  Trapped in... OOOOOOh yeeeaaaaah.  I gave up trying to make an exit to that area until I figured out the rest of the level, then I forgot to revisit it.   Oops.  I guess that would make the save spot an insidious plot of evil. 
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 20, 2011, 14:21:08
My responses to the levels and the announcement of the winner follows. Be warned that there are slight spoilers!

-

Advanced by SecretGlitch

The graphics and music in this level are definitely the high point and are obviously exceptionally polished. Sadly, I found the level really frustrating, but most of that is due to limitations in the built-in kill tile collision detection. You were able to achieve a lot in four hours... I'd like it a lot if you tried completing levels in a short time period more often!

-

Within the Treetops by PeppyHare4000

You've managed to create quite a vast level in a fairly short time period. In terms of plot, yours was my favourite of the competition. I love the two endings, in particular the differences between them as discussed in the level thread. They may be my new two favourite Knytt Stories endings full stop. There was one jump in this I was never able to accomplish, so I'm not sure what I would have done without the cheat.

-

"without a cause" without a cause: the non-game by rhetoricstu

This is some pretty decent metafiction. I feel like it referenced something I don't know (besides Knytt Without a Cause)... at various points I thought of Dark Star and Source Code, but I don't think it's either of those things. Let me know if the plot is original, or what it alludes to if not! However, I'm not sure I can classify this as a Knytt Stories level with a clear conscience...

-

Vague Feeling by Headgrinder

I highly enjoyed the art and music for this, but the level design was pretty rough. On my first playthrough I became stuck in an area from which there was no escape (even though there was a savepoint there), which was kind of annoying. I'm interested in what the story was (what was that smell?), unless you'd prefer to leave it to the imagination, of course.

-

The Lighthouse by Ultigonio

This has definitely been improved from the original release. I love the visual tricks, such as the lights and the fog fading in and out. The use of the fog to obscure objects is a unique touch. My one issue is that it wasn't completely clear when the key had been picked up since the sign text and shift were still there. The dynamic music you created is really nice, too. It's a shame it doesn't transition that well in the Knytt Stories engine...

-

Explorarium by rainulous

Your level features some of the prettiest use of the default tilesets / objects I've seen in a Knytt Stories level. Others have called the visuals bland and predictible, but I really didn't think this was the case. I loved the way you conveyed the solution to the maze. Unfortunately, there were quite a few bugs, both small graphical errors and void screens. x1005y1012 was the biggest one. Also, the extreme level of backtracking gets fairly frustrating by the end... by the time you get the eye there's very little indication that you're meant to be searching for new passages in previous areas, and the one passage you're most likely to find (x992y1003) seems to serve no purpose other than a slight annoyance.

-

To conclude, I'm very pleased at the variety this competition produced and I'm glad I was able to play all your levels. Although I enjoyed them all, the level I feel was best and captured the theme well was Advanced by SecretGlitch. I look forward to the competition you decide to host!

This was a long post, so apologies for any errors...

Like i said, SecretGlitch would win. I might make more of these type of levels depending on things. It is funny how you like the plot the best because i didn't put my best effort for that. That was for the level.

I am guessing that where you had to use the cheat was...
Spoiler: (click to show/hide)

Anyways, i had a good run but i was not the winner.

SecretGlitch... Give us a good competition. :D
Title: Re: KS Level Competition
Post by: rainulous on July 20, 2011, 14:31:27
I tried some things with my level... that I shouldn't have tried in my first level. And forgot to fix the bugs I knew were there.
And Advanced is one of my favorite levels, so I think it's great that it won.
Title: Re: KS Level Competition
Post by: sergiocornaga on July 20, 2011, 15:44:48
I am guessing that where you had to use the cheat was...
Spoiler: (click to show/hide)

Anyways, i had a good run but i was not the winner.

Actually I think it was here:

Spoiler: (click to show/hide)

Looking back on it, maybe I lacked the powers needed to get back up, but I can't think of any other path I could have taken at that point.

You might not be the winner, but you made a seriously good level for this. Be proud anyway!
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 20, 2011, 15:50:23
Oh... that is just a very precise jump. You must jump off from the right edge just as you are about to fall to get it right.

I am not bummed that i lost or anything but i had a competition planned...
It was kind of difficult to make a level like that since i get uncomfortable if i level edit for too long.
It feels like i rushed this level. Don't question me but i feel it could use more challenge...

So yes, your competition concept made it simple for me to make a level so i give you props for that...
If you like my levels... Be sure to wait for future projects coming up. I have two in mind so far (Big level and Extraordinary sized Level)

Also, i might make something similar to Within the Treetops except it will either involve lakes, caverns, skies, mines, canyons and deserts... I might make a mini-series thanks to this idea...
Title: Re: KS Level Competition
Post by: SecretGlitch on July 20, 2011, 15:53:02
Man this was a really strong turn-out, and some pretty darn good levels.

I'll get back to y'all with a competition idea as soon as I think of a good one up.
Title: Re: KS Level Competition
Post by: sergiocornaga on July 20, 2011, 15:56:23
Oh... that is just a very precise jump. You must jump off from the right edge just as you are about to fall to get it right.

Hmm, I might have been thinking about a different area. I thought maybe I was attempting it without one of the jump powerups, but I tried that now and it seems obviously impossible, whereas with both of them I can do it fairly easily. Who knows what jump I really meant? Sorry I can't remember...
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 20, 2011, 16:06:27
Oh... that is just a very precise jump. You must jump off from the right edge just as you are about to fall to get it right.

Hmm, I might have been thinking about a different area. I thought maybe I was attempting it without one of the jump powerups, but I tried that now and it seems obviously impossible, whereas with both of them I can do it fairly easily. Who knows what jump I really meant? Sorry I can't remember...

either way, i am glad you liked the level but don't expect me to make my levels easier though...
Title: Re: KS Level Competition
Post by: sergiocornaga on July 20, 2011, 16:15:36
either way, i am glad you liked the level but don't expect me to make my levels easier though...

I don't! I try not to let difficulty influence me while judging, either, if you're interested...
Title: Re: KS Level Competition
Post by: SecretGlitch on July 21, 2011, 01:44:13
New contest:
CLAUSTROPHOBIA

Deadline: Three weeks from now, August 10th.

The goal is to make a level that feels quite claustrophobic, having most of it's content occurring in very tight corridors or very small spaces.

It must be:

No other conditions beyond that. I'll judge accordingly on all other merits. Good luck!
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 21, 2011, 03:48:48
New contest:
CLAUSTROPHOBIA

Deadline: Three weeks from now, August 10th.

The goal is to make a level that feels quite claustrophobic, having most of it's content occurring in very tight corridors or very small spaces.

It must be:
  • A challenge of any difficulty.
  • NO MAZES! The fun is making cramped obstacles!
  • Fits the aforementioned theme of claustrophobia.

No other conditions beyond that. I'll judge accordingly on all other merits. Good luck!

I might enter this, i might not enter this... Depends on what my laziness decides...

What do you mean no mazes?... Does this mean the level has to be linear...
Title: Re: KS Level Competition
Post by: SecretGlitch on July 24, 2011, 20:10:11
The level can be nonlinear, but I didn't want an outright maze as in all you're doing is navigating little pathways that go to dead ends all the time because that's too boring and too easy to do.
Title: Re: KS Level Competition
Post by: Talps on July 30, 2011, 01:10:51
Ah, i just had an idea for this but I doubt I'd have time to make anything now. Still, maybe I'll give it a go.
Title: Re: KS Level Competition
Post by: SecretGlitch on July 30, 2011, 15:53:28
Ah, i just had an idea for this but I doubt I'd have time to make anything now. Still, maybe I'll give it a go.

I could extend the deadline by up to August 19th. After that college starts so I'll be a little too busy. Although from here to the 10th is a good deal of time, too.
Title: Re: KS Level Competition
Post by: Talps on July 30, 2011, 18:33:36
I'll give it a go. I won't promise fried gold but I'll see what I can do.
Title: Re: KS Level Competition
Post by: Knyttster on August 02, 2011, 05:05:00
I entered the competition. Here's the thread: http://nifflas.lpchip.nl/index.php?topic=4941.0
Title: Re: KS Level Competition
Post by: Talps on August 02, 2011, 14:57:26
My level is now more-than-half done (not including cutscenes).
Title: Re: KS Level Competition
Post by: KenoguLabz on August 09, 2011, 23:10:05
I wanted to try making something for this, but found out about it a bit too close to the deadline.  Oh well, at least I got a bit of practice on custom tilesets and objects.
Title: Re: KS Level Competition
Post by: SecretGlitch on August 09, 2011, 23:23:28
If you think you can get it done by the 19th I'd gladly extend the deadline. The more entries, the merrier.
Title: Re: KS Level Competition
Post by: KenoguLabz on August 10, 2011, 09:11:50
Don't worry about it; I won't have time to work on it for the next couple weeks, either.  Will keep an eye out for the next one, though!
Title: Re: KS Level Competition
Post by: Talps on August 10, 2011, 13:49:53
'Tis done!

I hereby present my submission for judgement in this competition. (http://nifflas.lpchip.nl/index.php?topic=4961.0)

It has two difficulty modes! Neither of which is anything resembling easy!
Just thinkin of you, Lord of the Lunatic Levels. (Actually it's not that hard, but its harder than my usual produce.)
Title: Re: KS Level Competition
Post by: SecretGlitch on August 10, 2011, 17:17:05
Well, Talps is the winner!

Unfortunately a lopsided competition this time, with one entry being a "my-first-level" and the other being a fairly polished entry by a well established level creator. Hopefully whatever the future competition may be will garner more activity. Maybe there should be a short hiatus since everyone's getting a little busy with school right around now.
Title: Re: KS Level Competition
Post by: jetio4 on August 10, 2011, 21:27:36
Omfg Talps won 3 now. How is that possible? D:
Title: Re: KS Level Competition
Post by: Talps on August 10, 2011, 23:20:58
Getting interested in KS just as general interest wanes?

Thanks SecretGlitch; it is nice to be recognised.

I'll announce the next competition as soon as I've thought of something. I haven't planned for this at all.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on August 13, 2011, 21:02:26
Getting interested in KS just as general interest wanes?

Thanks SecretGlitch; it is nice to be recognised.

I'll announce the next competition as soon as I've thought of something. I haven't planned for this at all.
Talps, how did you make that brick tiles on your paint program. I am not that good with brick designs...
Title: Re: KS Level Competition
Post by: SingingSurger on August 14, 2011, 10:06:24
Since I'm at the hlafway point with my level, I'm going to enter the next competition.
It'll be fun.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on August 14, 2011, 18:15:03
Since I'm at the hlafway point with my level, I'm going to enter the next competition.
It'll be fun.

You cannot enter levels which you have already begun...
Either make a new level or don't enter the competition...
Title: Re: KS Level Competition
Post by: SingingSurger on August 15, 2011, 05:33:44
Since I'm at the hlafway point with my level, I'm going to enter the next competition.
It'll be fun.

You cannot enter levels which you have already begun...
Either make a new level or don't enter the competition...
I didn't mean I was entering my level, I meant I was taking a break from my level to make a new level for the competition.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on August 15, 2011, 08:11:36
Ah, okay then...
Title: Re: KS Level Competition
Post by: Talps on August 15, 2011, 19:32:39
I have to say I got a tiny fragment of texture from an image online (only a small bit - less than the size of a KS tile) and just used it to make the two basic brick designs (1x1 and 2x1). I used the colours from it to make my own background. I started with the blue version, and made the greyscale version that's used at the start of the game. Then I made the other colours from there with a tediously simple method that would make the master tileset makers of the forums laugh at me.

Sorry guys; still no competition. I was away all weekend and I have two job interviews this week so my mind's been on other things. I'm going away for a week starting Friday, so I'll try and have something running before then. If not, two week's break may do us some good.
Title: Re: KS Level Competition
Post by: Talps on August 16, 2011, 18:01:42
Double post!

I thought of something!

I hereby declare the start of the next Knytt Stories level competition: the theme is

JOURNEY

There is one condition, which is that the level must contain at least 3 different environments (though how you interpret 'environment' is up to you).

Otherwise, whatever floats your boat! Deadline will be 31st of September.
Title: Re: KS Level Competition
Post by: Raicuparta on August 16, 2011, 21:39:49
I'm interested in participating while I can't work in my level, but I can't really immagine making a journey level without it being  quite big. I'll think about it :/
Title: Re: KS Level Competition
Post by: variad on August 21, 2011, 06:24:41
I'm thinking of trying a first competition. I'll see if I can come up with a revolutionary idea with the Journey theme...
By the way Talps, there's no 31st in Sept. so I'm guessing the 30th.

edit: I got my "great" idea, now I need more drawing skills, because it'd include a bunch of COs... It's gonna be based on a good book!
Title: Re: KS Level Competition
Post by: Talps on August 24, 2011, 22:15:40
Of course. I was merely testing your observation.
Title: Re: KS Level Competition
Post by: variad on August 28, 2011, 02:17:19
Hum, so there's no real Journey competition?? That'd be really disappointing, because I've just spent a few days not only on thinking out a big concept, but making a complete tileset and about ten screens... of course I can release the level without a competition, but still...
Title: Re: KS Level Competition
Post by: PeppyHare4000 on August 28, 2011, 07:32:42
Hum, so there's no real Journey competition?? That'd be really disappointing, because I've just spent a few days not only on thinking out a big concept, but making a complete tileset and about ten screens... of course I can release the level without a competition, but still...

I think he meant the September 31st Deadline. No worries...
Title: Re: KS Level Competition
Post by: variad on August 28, 2011, 10:22:59
Sorry guys; still no competition. I was away all weekend and I have two job interviews this week so my mind's been on other things. I'm going away for a week starting Friday, so I'll try and have something running before then. If not, two week's break may do us some good.

Ok ok, thanks Peppy. I got confused by that post up there... I thought there was an edit or something. Sorry. While it's on my mind, is the book The Little Prince well known in the US? Originally it's from France, and a classic french book.
Title: Re: KS Level Competition
Post by: Talps on August 28, 2011, 12:39:26
I was attempting humour. Sorry.

The competition is on. The closing date is one that actually exists (30th of September).
Title: Re: KS Level Competition
Post by: sergiocornaga on August 29, 2011, 03:51:05
While it's on my mind, is the book The Little Prince well known in the US? Originally it's from France, and a classic french book.

I think it's fairly well known worldwide.
Title: Re: KS Level Competition
Post by: jetio4 on August 29, 2011, 05:29:07
It's a classic? I have it, and don't like it. >.> (The Little Prince)
Title: Re: KS Level Competition
Post by: Talps on August 29, 2011, 11:06:28
I'd have to read the wikipedia article.
Title: Re: KS Level Competition
Post by: Talps on September 26, 2011, 01:27:42
There's not a lot of time left and there's been no entries. Is anyone working on anything for this?
Title: Re: KS Level Competition
Post by: PeppyHare4000 on September 26, 2011, 22:51:43
I didn't

Sorry. School started for me and homework piled up like crazy <_<. Besides, i also have plans for KS Levels (With no progress though). I noticed this is a slow time for the NSF so i wouldn't expect any entries unless somebody has been secretly working on this.

Sorry :(
Title: Re: KS Level Competition
Post by: PeppyHare4000 on October 25, 2011, 18:52:44
There has been absolutely no activity for a long time in this thread...
Unless talps wants the competition to go on, i am going to put a new one up...

Although i doubt anybody would work on this competition either...

Competition: 3 Gemstones

Main Criteria: The level must involve three gemstones of sorts and sections where they are hidden. The three gemstones must retain the same shape but must be differentiated by either different colors or different symbols on the gemstone. You are most likely going to have to make a custom tileset for the three gemstones. There will also be extra criteria for better points gain.

3 Gemstones: Worth 20 Points…
Non-Linear Concept: 8 Points
Custom Tilesets (Aside from gemstones): 3 per tileset (You don’t get any more points after 5 tilesets)
Custom Music: 5 points
Challenge Factor: 3 points
Alternative Endings:  4 points (Points vary on the storyline of the endings)
Storyline: 5 points

Overall: 60 Points

Bonus Points: These points come in after the regular score has been calculated. Although the Bonus Points will NOT put your score past 60 but it is good for a guaranteed chance of winning. Getting these points is based on punctuation... If two contestants have 60 points, I will make a judgement who has won (If a person would of had 63 points while the other had 61, the one with 63 would win)
Bonus Point Gains:
+ 3 Bonus Points if you have your level in 1 week or earlier before the deadline
+ 2 Bonus Points if you have your level in 4-6 days earlier before the deadline
+ 1 Bonus Point if you have your level in 1-3 days earlier before the deadline
+ 1 Bonus Point if i really enjoyed the level you made.

Penalties: These points will take away from your regular score. This is if you have flaws or glitches in your level. The worse the glitch, the worse the penalty...
Level Handed in Late: -1 for 1 Day, -3 for 2 Days, -6 for 3-5 Days, -10 for 6-7 Days, Disqualification for 8 days or over
SGE (Slight Graphical Error): -2 Per SGE
Wallswims: -8 For First Wallswim, -3 For all other Wallswims
Void (Access to Empty Screens): -15 for First Void, -6 For all other Voids

Ranking: These only apply for Regular Points and the penalty that takes the points away. Bonus Points are only meant for tiebreakers.
The Rankings you can get are the following: E, D, C, B, A, S (E being the worst, S being the best)
Getting an S Rank is quite difficult, you need a perfect score to get an S Rank (All 60 Points)

Deadline: November 24th (30 Days)

Talps, i will cancel this competition if you still want to continue yours...
Title: Re: KS Level Competition
Post by: jetio4 on October 26, 2011, 01:05:34
Ouch. Sorry Peppy, I won't have access to my laptop for a bit. Tilesets/music aren't things I'll do well on anyways.
Title: Re: KS Level Competition
Post by: Talps on October 28, 2011, 01:51:34
Nah, I accept that mine died its death. I just started a job and don't have a lot of time right now but I might give this ago... See how things go.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on November 24, 2011, 17:48:16
Okay, Absolutely no activity at all and the Deadline has just past... :sigh:

Okay, anybody can make the competition now... First Come, First Serve!
Title: Re: KS Level Competition
Post by: sergiocornaga on November 25, 2011, 04:52:57
Okay, anybody can make the competition now... First Come, First Serve!

Very well. I've got a theme that I think could pull in some entries, hopefully ending this dry spell!

CORRUPTION

Make a Knytt Stories level around the theme of corruption. How you interpret this is up to you! You could go for data corruption and make a yohji-style level (especially easy if you're yohji). You could go for moral corruption and make a tribute to Kill Kitler! You could interpret the theme in other ways, or in multiple ways! It's up to you.

Due date: December 30. Hopefully this will give everyone enough time considering all the holidays and whatnot.
Title: Re: KS Level Competition
Post by: sergiocornaga on December 10, 2011, 15:53:33
I worry that this competition too will go without entries. Will nothing save the KS Level Competition?
Title: Re: KS Level Competition
Post by: Healy on December 11, 2011, 05:29:52
Actually, I'm working on a level for this right now! Which reminds me, is it alright if I use some of your music from Nine Days? I'm especially thinking of using your drumbeat, and maybe some of the other tunes as well.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on December 11, 2011, 05:59:12
It is good to see that somebody is making a level for this competition.

I wouldn't be surprised if the KS Level Competition wasn't getting any levels because this Forum seems to have a big decline in visitors. I am hoping that in the Christmas Holidays, there will be more activity. Otherwise, this forum's activity doesn't seem to be going anywhere. I don't like this one bit :(
Title: Re: KS Level Competition
Post by: LordMarzog on December 11, 2011, 07:51:53
It is good to see that somebody is making a level for this competition.

I wouldn't be surprised if the KS Level Competition wasn't getting any levels because this Forum seems to have a big decline in visitors. I am hoping that in the Christmas Holidays, there will be more activity. Otherwise, this forum's activity doesn't seem to be going anywhere. I don't like this one bit :(

I wouldn't consider this forum or Knytt stories dead. Not yet anyways. And since my current level project is hitting a dry spell, methinks I'll try my hand at the competition. Of course, my current project does have an element of corruption in it....The plot was inspired by Portal. Basically, Juni finds herself inside a testing facility with...questionable integrity.
Spoiler: (click to show/hide)
So, that might work for this competition. I'll keep working on it. 
Title: Re: KS Level Competition
Post by: jetio4 on December 11, 2011, 10:05:12
Eh. One of the rules is that the level has to be started after the start of the competition. Just saying.
Title: Re: KS Level Competition
Post by: sergiocornaga on December 11, 2011, 12:33:22
Actually, I'm working on a level for this right now! Which reminds me, is it alright if I use some of your music from Nine Days? I'm especially thinking of using your drumbeat, and maybe some of the other tunes as well.

Of course you may! I would really like to collaborate with you properly one day, though.

Eh. One of the rules is that the level has to be started after the start of the competition. Just saying.

Good point. I'm personally more interested in this thread encouraging the creation / release of Knytt Stories levels than the competition aspect, so perhaps this is something I could let slide. In the interest of fairness, it would only be if other entrants accepted this and it didn't stop anyone else from entering. So, any objections?

LordMarzog, let me know if you think this competition would give your current project the push it needed to see release (or something along those lines) as that's the sort of thing that might encourage me to make an exception. Otherwise, I'd be happy to see something new from you.
Title: Re: KS Level Competition
Post by: LordMarzog on December 11, 2011, 22:48:49
I appreciate the offer Sergiocornaga. But, to be completely fair, I'll make a new level.  I got the perfect idea earlier today. I'll just make a prologue to my current project, and use it to explain the back-story of the testing facility going bad (i.e. corrupt). It will fit in the competition and give my current project something to push off of!  8)
Title: Re: KS Level Competition
Post by: Salmoneous on December 12, 2011, 13:17:23
I don't get how you all complain that nobody make competition entries and forum is dead and still keep posting new competitions.
Title: Re: KS Level Competition
Post by: jetio4 on December 12, 2011, 13:42:53
If people come back and see no competition, they won't make a level.
If they come back and see competitions, they'll enter.
Title: Re: KS Level Competition
Post by: sergiocornaga on December 12, 2011, 14:08:22
I appreciate the offer Sergiocornaga. But, to be completely fair, I'll make a new level.  I got the perfect idea earlier today. I'll just make a prologue to my current project, and use it to explain the back-story of the testing facility going bad (i.e. corrupt). It will fit in the competition and give my current project something to push off of!  8)

Great decision!

I don't get how you all complain that nobody make competition entries and forum is dead and still keep posting new competitions.

I feel that any actions I may or may not have taken are best explained by the philosophical poem 'Eye of the Tiger' by Survivor.
Title: Re: KS Level Competition
Post by: Healy on December 12, 2011, 22:31:45
Actually, I'm working on a level for this right now! Which reminds me, is it alright if I use some of your music from Nine Days? I'm especially thinking of using your drumbeat, and maybe some of the other tunes as well.

Of course you may! I would really like to collaborate with you properly one day, though.

Haha, thanks! And we almost did kind of collaborate on EK3, but that fell through due to my flakiness. (Sorry.)
Title: Re: KS Level Competition
Post by: Raicuparta on December 12, 2011, 22:56:12
I'm going to try to make something for this competition. I had an interesting idea, and while not completely original, I think I can make something nice out of it. As I still have some time to do it, I think you can count on my submission eventually.
Title: Re: KS Level Competition
Post by: LordMarzog on December 15, 2011, 09:23:12
Alright. Got my entry up in the levels releases thread, Here (http://nifflas.lpchip.nl/index.php?topic=5076.0)

I wasn't sure if I should post it in the level releases while the competition is still on.

It features 2 of my own custom tilesets. (Special thanks to GrayFace and KS Ex. That made making cut-scenes SOOOO much easier!!!)

But, anyways, enough of my rambling. What are you waiting for? Go play it! :D


Title: Re: KS Level Competition
Post by: sergiocornaga on December 15, 2011, 14:14:20
I wasn't sure if I should post it in the level releases while the competition is still on.

Early, impressive! I look forward to playing it (I'll probably play all entries at once). If you want to make a thread now go ahead, I personally think the earlier the better so feedback isn't divided between two different threads.
Title: Re: KS Level Competition
Post by: LordMarzog on December 17, 2011, 07:29:26
Quick question. Egomassive pointed out a rather serious flaw in my level. (in the level releases thread) and I was wondering: Is it okay for me to update my entry before the competition is over?
Title: Re: KS Level Competition
Post by: sergiocornaga on December 18, 2011, 02:33:22
Quick question. Egomassive pointed out a rather serious flaw in my level. (in the level releases thread) and I was wondering: Is it okay for me to update my entry before the competition is over?

Definitely.
Title: Re: KS Level Competition
Post by: Raicuparta on December 18, 2011, 23:28:51
I fear that I'm gonna end up rushing my competition level :/ Still better than nothing, I guess. I worked in it a bit, but some times I waste way too much time in tiny details, I just made the most complex animation I ever made for KS even though this was gonna be a quick level. I say this because tomorow morning I'm going home on Christmas vacation, and I may not have the time for this then. But I'll try :P
Title: Re: KS Level Competition
Post by: Raicuparta on December 31, 2011, 00:46:09
Looks like I was right, wasn't able to finish it in time :/ I'll still finish it eventually.
Title: Re: KS Level Competition
Post by: sergiocornaga on December 31, 2011, 03:33:42
How much longer do you think you'll need? In retrospect, this deadline was too close to the holiday season, so I'm probably going to give an extension.
Title: Re: KS Level Competition
Post by: LordMarzog on December 31, 2011, 09:17:15
Extending the deadline is a great idea I think. Personally, I would love to see other entries for this competition.
Isn't Healy working on a level too?
Title: Re: KS Level Competition
Post by: Raicuparta on December 31, 2011, 11:48:40
How much longer do you think you'll need? In retrospect, this deadline was too close to the holiday season, so I'm probably going to give an extension.
A week should probably be OK, if that's not too much to ask.
Title: Re: KS Level Competition
Post by: sergiocornaga on December 31, 2011, 16:25:23
Extending the deadline is a great idea I think. Personally, I would love to see other entries for this competition.
Isn't Healy working on a level too?

I'm glad you approve. OK, the new deadline is January 8!

I really hope Healy's working on something! Due to past experiences I've come to expect her entries not to eventuate sometimes... hopefully she'll read this and be inspired to prove me wrong.
Title: Re: KS Level Competition
Post by: sergiocornaga on January 09, 2012, 10:00:43
Raicuparta, Healy and anyone else who might want to submit something: you have 1 hour to get those entries in!

I am forced to declare LordMarzog the winner! Run the Gauntlet: Prologue is a great level, challenging but fair in its design and featuring a plot I found genuinely engrossing. It's a shame it faced no competitors, but I congratulate LordMarzog for it nonetheless.

LordMarzog, should you so choose, you may host the next competition whenever you're ready.
Title: Re: KS Level Competition
Post by: Raicuparta on January 09, 2012, 14:57:28
I am very sorry for asking for the extra time and not submiting anyway, I'm having some problems (had my flight rescheduled, which was the source of other problems) that stopped me from finishing it. I only need 20 or so minutes to finish it now, so I'll just release it anyway.
Title: Re: KS Level Competition
Post by: LordMarzog on January 09, 2012, 18:16:51
Raicuparta, Healy and anyone else who might want to submit something: you have 1 hour to get those entries in!

I am forced to declare LordMarzog the winner! Run the Gauntlet: Prologue is a great level, challenging but fair in its design and featuring a plot I found genuinely engrossing. It's a shame it faced no competitors, but I congratulate LordMarzog for it nonetheless.

LordMarzog, should you so choose, you may host the next competition whenever you're ready.

Thanks Sergio. It is indeed a pity that it faced no opposition :/

 
I am very sorry for asking for the extra time and not submitting anyway, I'm having some problems (had my flight rescheduled, which was the source of other problems) that stopped me from finishing it. I only need 20 or so minutes to finish it now, so I'll just release it anyway.
And don't feel too bad about it. Life happens and there are (shockingly C)p) more important things than Knytt Stories.

As for the next competition, I probably won't start a new one for a bit since my classes start tomorrow. So, I'll just leave it open for anyone to start a competition.
Title: Re: KS Level Competition
Post by: Healy on January 11, 2012, 09:49:36
Congrats, Marzog! My excuse for not completing a level is that I started and eventually lost interest in at least three different levels for this. Plus Skyrim took up nearly all my Knytting hours. I may complete some of them at a later date. Right now I'm in the planning stages for a level ironically based around the theme of procrastination.
Title: Re: KS Level Competition
Post by: Healy on January 21, 2012, 18:40:13
Bump!

I have decided to start another contest, based around the theme Trapped! Again, it is up to you to choose how to interpret this theme. February 18th is the deadline. The community will vote on the best game. Sound okay?
Title: Re: KS Level Competition
Post by: PeppyHare4000 on January 21, 2012, 22:45:53
So your bringing back Communal Love, aren't you?
Title: Re: KS Level Competition
Post by: Healy on January 22, 2012, 03:01:29
Pretty much, yeah! I'm too bad a procrastinator to trust myself to judge this.

Also, if you're looking for some inspiration, here's the Super Metroid article (http://www.gamasutra.com/blogs/HugoBille/20120114/9236/The_Invisible_Hand_of_Super_Metroid.php) that inspired the theme.
Title: Re: KS Level Competition
Post by: sergiocornaga on January 22, 2012, 11:25:40
Pretty much, yeah! I'm too bad a procrastinator to trust myself to judge this.

As far as I'm aware, this forum doesn't allow regular users to create polls. Unless an admin's willing to enable them, you'd probably need to tally votes via PM, which is arguably less convenient (and more likely to trigger procrastination) than actually judging it.

P.S. I hope I can find time to participate.
Title: Re: KS Level Competition
Post by: Healy on January 22, 2012, 22:22:41
Actually, I was thinking people would leave their votes in this thread. Then I'd tally them up and see which game got the most. Seems pretty simple to me, although I might have a problem with getting people to vote.
Title: Re: KS Level Competition
Post by: Healy on February 07, 2012, 00:03:44
Hands up: How many people are working on a level for the contest?
Title: Re: KS Level Competition
Post by: sergiocornaga on February 08, 2012, 12:58:46
I'm planning to use a small window of opportunity in my busy schedule to make something for this on the 14th.

So... technically not me.
Title: Re: KS Level Competition
Post by: Salmoneous on February 12, 2012, 12:48:42
Sorry to interrupt but I had an idea about a ks challenge thread. It would be like the challenge child boards for the other nifflas games but for ks and like a forum game. Anyone up for that?
Title: Re: KS Level Competition
Post by: Healy on February 18, 2012, 15:18:25
Well, it's the 18th, and nobody's submitted any levels yet. I'll extend the deadline until tomorrow night to give whoever might be working on a level for this a chance to finish up (or request another extended deadline). Hope we can get at least one level out of this.
Title: Re: KS Level Competition
Post by: sergiocornaga on February 19, 2012, 14:09:25
Sorry! I tried making levels for this a couple of times, but neither of them panned out. I guess it wasn't meant to be...
Title: Re: KS Level Competition
Post by: Al on February 19, 2012, 16:16:25
Maybe I would have participated I i'd come to this forum earlier.
Title: Re: KS Level Competition
Post by: Healy on February 21, 2012, 03:46:46
Yeah, it's a shame these newer competitions never seem to get off the ground. Maybe what we should do is hold some kind of Knytt Stories award ceremony for levels released in the past year or so. Hey, it can't be any more indulgent than the Oscars, right?
Title: Re: KS Level Competition
Post by: Headgrinder on March 31, 2012, 16:04:04
The competitions can be hard because of how long a level can take.  Perhaps if the rules made the levels inherently short it would be more likely to work out. 

And I like the idea of a yearly awards ceremony.  Very good idea.
Title: Re: KS Level Competition
Post by: Healy on April 25, 2012, 01:14:15
Bump! I have decided that I will give a star to anyone who releases a previously unreleased level within the next week. Deadline is May 1st, natch.

Some clarifications:
The level does not have to be done just for this event. It must, however, be previously unreleased.
For the purposes of this event, demos will not be counted as previously released (I flipped a coin for this).
If you are making a level just for this event, make sure it's a small one, or you'll probably not make the deadline.
I'm a little iffy on reskins of levels (like, say, Dukit's Dim Square (http://nifflas.lpchip.nl/index.php?topic=5193.0)), but if you make significant changes to the level itself (e.g., new puzzles/complications for a puzzle level, new and/or improved challenges for a challenge level, new areas for a playground, enviromental, and/or maze), I guess I'll count it.
Once your level is completed, you must make a thread for it on the forums in order for it to "count" for this event.


You don't have to conform to any sort of theme for this event, but if you want to, I have a couple themes to use:
Spring
Festival
The Village
You may use any, all, or none of these themes, as you see fit. Good luck!
Title: Re: KS Level Competition
Post by: Talps on April 25, 2012, 02:06:16
Oh my. One week, you say...
If that's not motivation to get off my lazy bottom, I don't know what is...
Title: Re: KS Level Competition
Post by: sergiocornaga on April 25, 2012, 13:57:11
I'm in. One question, would it be OK if I just added my level to this thread (http://nifflas.lpchip.nl/index.php?topic=5093.0) rather than creating a whole new one?
Title: Re: KS Level Competition
Post by: Healy on April 25, 2012, 15:38:41
Sure! Just make sure to mention in the thread that you made a new level.
Title: Re: KS Level Competition
Post by: Raicuparta on April 25, 2012, 17:58:17
I will try. I want to make a quick level for this tileset (http://nifflas.lpchip.nl/index.php?topic=5160.0), although it has and may have a few more changes in comparison to those screenshots. But I can't promise anything, I apparently suck at small and quick (I tried that with Obey and it didn't go very well) so it may be another case of things taking way longer than necessary. But I will do my best.
Title: Re: KS Level Competition
Post by: yohji on April 25, 2012, 20:38:32
I don't know how or why, but this "you've got one week to make a level" thing is somehow inspiring. I'll try to complete a strange little level about a castle. It might even get some spring trees to it, to conform with one of the themes. :D
Title: Re: KS Level Competition
Post by: Headgrinder on April 26, 2012, 03:44:56
Hmmm... I don't think I can do it, but it might be worth a try to do something very small...
Title: Re: KS Level Competition
Post by: sergiocornaga on April 28, 2012, 14:49:06
I just made a Spring version of my tileset (http://nifflas.lpchip.nl/index.php?topic=5192.0) in case anybody wants to work that theme into their level!
Title: Re: KS Level Competition
Post by: Raicuparta on April 29, 2012, 14:01:21
I'm having a lot of fun making a level for this "competition". Working on Time Fixes Everything became very boring because it is now mostly making new CO's and cutscenes, and not a lot of level design, which is obviously the fun part. But this level is just me making a nice tileset and a bunch of screens, and I love doing those two things. I have to thank Healy for pushing us towards creating more, I don't know why but just that simple challenge made it a lot easier to jump into a new level.
Right now I have 3 different areas, each with their own tileset, and I just want to add one more.
Title: Re: KS Level Competition
Post by: yohji on April 29, 2012, 23:12:32
I've managed to make a level in time :^^: See the releases board.
Title: Re: KS Level Competition
Post by: Headgrinder on April 30, 2012, 01:41:46
I'm extremely unlikely to finish by the due date, but will finish as it is just a small level.  Yeah, even though I've rarely finished levels for the level competition, most of my levels I started BECAUSE of the level competition.
Title: Re: KS Level Competition
Post by: Healy on April 30, 2012, 03:58:41
I've managed to make a level in time :^^: See the releases board.

Good job! I made a (small) reply in your thread and gave you a star as well. Hope this is just the first in a long line of entries!
Title: Re: KS Level Competition
Post by: sergiocornaga on April 30, 2012, 21:28:12
Phew. I just finished two levels for this event! (http://nifflas.lpchip.nl/index.php?topic=5093.0)

The first is Snowflake, which is a level I started for caevstroy and dave.germain's 'no solid objects' competition (http://nifflas.lpchip.nl/index.php?topic=1992.msg47069#msg47069), but didn't complete due to being immensely dissatisfied with it. Nonetheless, I decided to finish and release it today. Special thanks to caevstroy for helping me redesign a few of the rooms in this.

The second is OH MAN GO TIIIM3, which I started specifically for this challenge. It's pretty strange, so I look forward to seeing what people think of it.
Title: Re: KS Level Competition
Post by: Raicuparta on May 01, 2012, 03:51:39
Here is my submission:
Tewniletes (http://nifflas.lpchip.nl/index.php?topic=5264)
Title: Re: KS Level Competition
Post by: Healy on May 01, 2012, 04:01:08
Excellent! Three more levels have been brought about due to this event. Let's hope there's more to come!
Title: Re: KS Level Competition
Post by: Headgrinder on May 01, 2012, 12:20:32
I've got 50% of my 10-15 screens done, but I also have about 20% of my tile work left, the "programing," and I need to find music.  I also need to figure out how to do a slow fade to black... I suppose with an animated object.  So, I'm guessing I'll take another month, since the technical stuff is what slows me down.  :shrug:

Edit:  Wow, there appears to be a great deal of good content coming out of this competition.  I can't wait to play these levels.
Title: Re: KS Level Competition
Post by: Healy on May 02, 2012, 03:02:47
Does anybody have any more levels to release? Even if this is it, I'm fully prepared to call this comp an unqualified success.

Edit: Well, since it's Wednesday morning and no more levels have come in, I hereby declare this event to be over. With four levels completed and at least one more started because of the event, this was a big success, and the only question on my mind is: how often should we do this kind of thing?
Title: Re: KS Level Competition
Post by: sergiocornaga on May 12, 2012, 17:05:45
I'm proposing a large-scale Knytt Stories level competition. Please see this thread for further details! (http://nifflas.lpchip.nl/index.php?topic=5308.0)
Title: Re: KS Level Competition
Post by: PeppyHare4000 on May 31, 2012, 01:14:18
Okay... a new competition:

BAD LEVEL COMPETITION

Make a level that is so horrific. Bad Level Design, Crappy Storyline, Terrible Tilesets, Annoying Music, Anything goes! Just don't make the level anti-climatic and short to the point where it's a waste of time. I want at least 20 Screens...

Oh... RhetoricStu's Level: "caevstroy sux" was a good example of what i am talking about!

Bad Storyline: 15 Points
Bad Gameplay: 10 Points
Bad Tilesets: 10 Points
Level Size: 5 Points
Bad Music/Ambience: 5 Points
My Opinion on the Level: 5 Points

Title: Re: KS Level Competition
Post by: Raicuparta on May 31, 2012, 01:34:05
This is a tricky one... If I were to make it funny, would that decrease my chances of winning? Also, if you dislike the level, does that increase the chances? It just seems a bit pointless to make the levels actually bad including the gameplay, I can see levels being "bad" in a funny and interesting way, but just plain bad doesn't seem to have much use.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on May 31, 2012, 01:45:13
I'm going with the Funny and Interesting way. Only a little part of it would be actual bad level design. Try playing sergiocornaga's Lower Levels in his 12 Short Level's list to see what i mean!
Title: Re: KS Level Competition
Post by: Headgrinder on May 31, 2012, 02:03:04
I kinda already did this one with Badly Built Level, so I'm not feeling the need to repeat. 

Glad your getting a comp going though.
Title: Re: KS Level Competition
Post by: Raicuparta on May 31, 2012, 02:08:35
I think I know what you mean, just wanted to confirm that. In fact, I made a level for Mari0 (http://nifflas.lpchip.nl/index.php?topic=5207) that sort of fits this description so maybe I have a little bit on experience with non-sense :P

If anyone is curious about that Mari0 level, the level is called "Acid Trip", it's downloadable in-game as DLC. Very similar to KS level "Don't eat the mushroom", with acid instead of mushrooms.

Anyway, I'll definitely give this a shot.
Title: Re: KS Level Competition
Post by: sergiocornaga on June 04, 2012, 06:39:51
Deadline?
Title: Re: KS Level Competition
Post by: PeppyHare4000 on June 05, 2012, 03:31:11
I'll be lenient! July 4th!
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 04, 2012, 09:53:51
Hmm... No entries!

I guess the KS Level Competition just lost it's charm... :/
Title: Re: KS Level Competition
Post by: sergiocornaga on July 04, 2012, 12:12:47
I can submit something to this, but I'll need a few more days. Will anyone challenge me?
Title: Re: KS Level Competition
Post by: ixMarcel on July 04, 2012, 13:28:14
I have almost finished level. I will post it.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 04, 2012, 13:52:19
Hmm...
Deadline is Now Extended to the 14th!
Title: Re: KS Level Competition
Post by: ixMarcel on July 09, 2012, 14:28:27
OK, I have level for PeppyHare4000:
-One of the wrost levels ever!
-Over 15 screens of horror!
-Hidden spikes!
-No save points!
-Default tileset!
Here is link: http://www.sendspace.com/file/6szbv5.
PS: Don't play it if you aren't PeppyHare4000.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 09, 2012, 16:23:40
OK, I have level for PeppyHare4000:
-One of the wrost levels ever!
-Over 15 screens of horror!
-Hidden spikes!
-No save points!
-Default tileset!
Here is link: http://www.sendspace.com/file/6szbv5.
PS: Don't play it if you aren't PeppyHare4000.

Okay then. I'll get myself to play this later on in the day!
Title: Re: KS Level Competition
Post by: sergiocornaga on July 13, 2012, 19:55:17
Here is my bad level! (http://www.knyttlevels.com/levels/Sergio%20Cornaga%20-%20Juni%20Jones%20Ace%20Attorney.knytt.bin)

ixMarcel, I'm afraid I couldn't resist the urge to play your level. You are an expert of frustrating, awful gameplay.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 14, 2012, 05:29:55
Okay. I played both of your levels. The Winner will be announced tomorrow. If anybody is finishing a level and absolutely needs more time, Say so on this thread and I will offer two days but you will get a slight score penalty if you don't hand it in my tomorrow!
Title: Re: KS Level Competition
Post by: yohji on July 14, 2012, 21:39:37
Here is my bad level! (http://www.knyttlevels.com/levels/Sergio%20Cornaga%20-%20Juni%20Jones%20Ace%20Attorney.knytt.bin)

ixMarcel, I'm afraid I couldn't resist the urge to play your level. You are an expert of frustrating, awful gameplay.

I don't want to influence PeppyHare's decision, but seriously, that wasn't bad, that was great! I was so curious to see what's going to happen that I refrained from using the cheat, even.
Title: Re: KS Level Competition
Post by: PeppyHare4000 on July 15, 2012, 02:40:20
Okay. I guess this is a good time as ever to end the competition.

Sergiocornaga won this competition! Be sure to stick around and set up the next theme for the competition!
Title: Re: KS Level Competition
Post by: Raicuparta on July 15, 2012, 03:20:47
Sergio, that was pretty amazing. Although the music annoys me a bit, I'm not sure what you used for the music but I recognize some of those samples from playing with a "DJ" software quite a few years ago :P But I bet it was intentional.
Title: Re: KS Level Competition
Post by: sergiocornaga on July 15, 2012, 16:04:41
Thanks, everyone! I'm a little shocked to have won; ixMarcel's level was one of the most compellingly terrible things I've ever experienced.

I'm not sure what you used for the music but I recognize some of those samples from playing with a "DJ" software quite a few years ago :P

Yep! Most of the tracks were 'composed' using a 7-year-old Sony Ericsson v600i cellphone (it only allows the arrangement of pre-made melodies and beats) and then run through GXSCC, a program notorious for being responsible for hundreds of fraudulent/plagiarised '8-bit' remixes on YouTube.

Anyway, my idea for the next competition is:

SINGLE ROOM

Make a level for Knytt Stories (or a Knytt Stories mod) that takes place within one room.

The deadline is July 30.
Title: Re: KS Level Competition
Post by: Firecat on July 18, 2012, 00:55:51
With "Single Room" you mean that the level must be one screen of size, or that the level must have a "single room" setting?

Anyways, i made something: http://knyttlevels.com/levels/Firecat - Tiny and Really Werid Maze.knytt.bin (http://knyttlevels.com/levels/Firecat - Tiny and Really Werid Maze.knytt.bin)
Title: Re: KS Level Competition
Post by: sergiocornaga on July 18, 2012, 01:14:39
With "Single Room" you mean that the level must be one screen of size, or that the level must have a "single room" setting?

It's a pretty restrictive theme, so I leave that open for interpretation... consider the former 'hard mode' and the latter 'easy mode'. I'm nowhere near a copy of KS right now, but I'm guessing you went for the former. If so, I'm very impressed!
Title: Re: KS Level Competition
Post by: Healy on July 18, 2012, 03:18:26
Firecat, your level is way too hard for me to beat.

Anyway, the current contest made me think of a previous one screen game I had done, called Angry Sonata (http://knyttlevels.com/levels/Healy%20-%20Angry%20Sonata.knytt.bin). I figured the least I could do was make a sort of sequel for the current contest. It's called Peaceful Sonata (http://knyttlevels.com/levels/Healy%20-%20Peaceful%20Sonata.knytt.bin), natch. (I make make another game for this contest, if I feel like it.)
Title: Re: KS Level Competition
Post by: Raicuparta on July 18, 2012, 03:47:52
I'm trying to do something for this, not sure if I'll ever finish anything though. I find it extremely hard to work with other people's tilesets, so I always have to make new ones myself, which consumes way too much time.
Title: Re: KS Level Competition
Post by: plural on July 20, 2012, 12:54:48
My "hard mode" entry:

Day 901 (http://www.knyttlevels.com/levels/plural%20-%20Day%20901.knytt.bin) 6.96MB
Title: Re: KS Level Competition
Post by: egomassive on July 21, 2012, 13:04:35
I'd been pondering an idea for this competition. Now that I've seen Plural's level, I'm bringing my A-game. >) I'm about halfway finished.
Title: Re: KS Level Competition
Post by: Raicuparta on July 21, 2012, 21:24:46
I'm a bit surprised that I actually didn't give up on this, because it was a bit frustrating to make. I went with the "easy" way, but god damn that 3 shift per screen limit, it can really make things awkward.
I tried to make it very atmospheric, but nothing as good as what plural managed to do with a single screen.
And I used Imaddo's tileset to save some time.

Download from Mediafire (http://www.mediafire.com/?eeib8yxxvpr3f88)

Download from Knyttlevels (http://knyttlevels.com/levels/Raicuparta%20-%20Some%20Room.knytt.bin)
Title: Re: KS Level Competition
Post by: sergiocornaga on July 22, 2012, 03:58:11
I have really enjoyed the entries so far. I can tell deciding on a winner will be tough!

Raicuparta: Your level misspells bucket as buket and bucked. I assume that's unintentional?
Title: Re: KS Level Competition
Post by: Raicuparta on July 22, 2012, 11:56:04
I have really enjoyed the entries so far. I can tell deciding on a winner will be tough!

Raicuparta: Your level misspells bucket as buket and bucked. I assume that's unintentional?
Yes, that's unintentional. I should have waited a bit before uploading the level, there are probably a few other mistakes, but I'm not gonna bother fixing it right now.
Title: Re: KS Level Competition
Post by: egomassive on July 23, 2012, 19:01:22
Here's my entry.

Capitalism 2 (http://nifflas.lpchip.nl/index.php?topic=5465.0)

I've given stars for Plural and Raicuparta's entries. I can't say I'll win for sure against all these challengers. This is the most successful competition we've had since the 2-screen-width-restriction one. Great idea Sergio!
Title: Re: KS Level Competition
Post by: Raicuparta on July 23, 2012, 19:24:09
Yeah I think that at least for a while we should try and stick with competitions that "force" us to make small or simple levels in some way, go with design restrictions instead of themes.
Title: Re: KS Level Competition
Post by: Raicuparta on July 25, 2012, 21:35:30
I have updated my level, and would like this to be my submission, if that is OK.
Download Some Room v2 from Mediafire (http://www.mediafire.com/?aagr55ufg2y6tdd)
Download Some Room v2 from Knyttlevels (http://knyttlevels.com/levels/Raicuparta%20-%20Some%20Room%20v2.knytt.bin)

Fixed misspellings of "bucket" (thanks, sergiocornaga);
Changed the way the puzzle works behind the curtains so it plays smoother (egomassive sent me an edited version of this level showing me how to do it, I think the final result is a bit different but it was his suggestion, so kudos for him);
Also tried my best to reduce stuttering and blinking COs when using shifts.

I think this version is visually a lot better, I'm quite proud of it :)
Title: Re: KS Level Competition
Post by: egomassive on July 25, 2012, 23:40:31
Raicuparta: The graphical tweaks in this version are a big improvement, and it already looked great. That "overlay" trick is very clever. Wish I'd thought of it.
Title: Re: KS Level Competition
Post by: sergiocornaga on July 26, 2012, 13:34:19
Hey Raicuparta, you forgot to turn on the lights in gradient6... but I wouldn't blame you if you just left it that way. Also, that new shift-stacking method is great stuff, I may use it in the future.
Title: Re: KS Level Competition
Post by: BeamishBoy on July 30, 2012, 17:26:36
Everything looks so great! I'm amazed that this competition got so many submissions. (Also, sergiocornaga: Were those farm animals in your Ace Attorney singing a cover of Remplissage Momentané from the original KS soundtrack?)

I've got a level that I'd like to submit, and I think would add a lot to this competition. Unfortunately, I asked a friend of mine to help me out with some audio, and he's stuck away from a computer for a day. I know that there already are a good number of levels submitted, and that there's not much reason to extend the deadline, but I'd really appreciate an extra day or two so that I can get his contribution. Otherwise, prepare your ears for some quality terrible internal mic recordings  :P2

In any case, let me know. Looking forward to the judging!
Title: Re: KS Level Competition
Post by: sergiocornaga on July 31, 2012, 08:21:59
I'd really appreciate an extra day or two so that I can get his contribution.

I'll allow it.

(Also, sergiocornaga: Were those farm animals in your Ace Attorney singing a cover of Remplissage Momentané from the original KS soundtrack?)

They were indeed.
Title: Re: KS Level Competition
Post by: Raicuparta on August 02, 2012, 02:29:09
BeamishBoy, where's that level?  :)
Title: Re: KS Level Competition
Post by: Healy on August 02, 2012, 17:36:43
Is it too late to submit an entry to this? If so, too bad, because I just made another entry! It's called Tiny House (http://knyttlevels.com/levels/Healy%20-%20Tiny%20House.knytt.bin), and boy does it ever live up to that title!
Title: Re: KS Level Competition
Post by: BeamishBoy on August 02, 2012, 18:47:10
Hi, all.

A few last-minute glitches popped up that are proving frustrating to fix, so I'm afraid I'm gonna sit this one out after making you all wait an extra few days. I'll be releasing my level separately, probably tomorrow, but I don't want you guys to be held up by me. Unless, of course, I finish absurdly quickly in the next hour before anyone sees this, in which case I'll edit my post to be my submission :P

Best of luck to all!
Title: Re: KS Level Competition
Post by: sergiocornaga on August 02, 2012, 20:09:40
Healy, that's cool. BeamishBoy, if you post your level in the next 10 hours or so I'll count it as an entry, after that I'll start preparing results.

Edit: Sorry, everyone! I'm feeling quite unwell, so posting feedback and declaring a winner will have to wait until tomorrow. BeamishBoy, this means you still have time to submit something if you think you're up to it.
Title: Re: KS Level Competition
Post by: sergiocornaga on August 04, 2012, 11:43:04
OK, results:

Firecat, kudos for making the level with the most to offer in terms of traditional KS gameplay. Fun, challenging stuff, though I think the randomness of the spike traps is unfair at times.

Healy, I liked Peaceful Sonata a lot. You referred to it as bland, but I found it really calming and was able to enjoy it for the full length of the ambiance track. Thinking back, it's the one level that really made me feel good, in contrast to a couple of rather depressing entries! Tiny House was well designed, but its extreme brevity left me feeling unfulfilled. I felt like it should lead onto other screens. That bird is really well placed, though.

plural, I thought Day 901 was excellent. It was very atmospheric! That might be an awful pun at your level's expense, but I'm not totally sure because I found the plot a bit obscure. Your trick with the 'stop music' shifts was amazing, I had no idea that was possible.

Raicuparta, great work with Some Room, especially the second version. Your level deftly demonstrates that the KS engine can handle adventure gameplay. The graphics were excellent too, and I admire your work hiding 'the tick' (i.e. objects flashing off when shifting). I think including more of a story could be beneficial.

egomassive, your sequel to Capitalism managed to be even more downbeat than the original, which is an impressive feat. Your uniformly claustrophobic and grimy environments were very appropriate, it also seems like a lot of work went into the sound design (to good effect).

Picking a winner was super tough, but I've decided to go with plural. The next competition is yours to host.
Title: Re: KS Level Competition
Post by: egomassive on August 04, 2012, 13:58:48
Congratulations Plural! I was very proud of my entry, but every time I looked at yours I thought, "I'm totally going to lose."

Healy had me a little worried because she used Sergio's tilesets in both of her entries.

I disagree that Some Room needs more story. The circumstances are mysterious and mysteries do not unveil themselves so readily. It stands on it's own but it definitely left me wanting more. Seeing how well this played, I may have to resurrect this old project (http://nifflas.lpchip.nl/index.php?topic=4256.0) at some point.
Title: Re: KS Level Competition
Post by: Raicuparta on August 04, 2012, 16:09:10
Congratulations, plural!
I am also very proud of my entry, but I think the fact that it isn't a single screen (and thus easier to make interesting) made it harder for me to win, but that plural's is indeed a really great level for a single screen.
plural, your next big challenge is to come up with a competition that becomes as popular as this one :P
Title: Re: KS Level Competition
Post by: plural on August 05, 2012, 13:13:57
Thanks everyone, I was convinced Egomassive would win that level was really cool. I also didn't realize that this was how it worked, I should've payed more attention so I would've been prepared to name a new competition. But anyway, I doubt I could make something as popular but I'll try not to stall out the thread at least.

My competition is going to be:
A Looping World

Use screen warps to make a level warp from one side of itself to another creating that simulation that the world is possibly round or maybe you have something more interesting than that in mind. The only strict requirement of it is that at some point the world loops from left to right back into itself -- or maybe it loops up to down. but there also must be a win tile somewhere, hidden or not. Challenge or not. It doesn't matter just make sure the level loops around in some way or another and that it has a specific end point for someone to find.

Size: Any
Difficulty: Below lunatic
Type: Any

I should note that I can't beat lunatic levels so that's why that restriction is there. The level could be as small or as large as you want but I'm more interested in how well the level works. And whether or not the level uses the theme as part of its gameplay isn't as important as you'd think to me. I'm more interested in how good the level is on its own, the theme is just to give some guidance.

Deadline: September 5th
Title: Re: KS Level Competition
Post by: Klämrisk on August 09, 2012, 00:59:11
I have a very disorientating level that's cutscenes from done that I just might post in here, just for shits and giggles. :P Glad to see people are still running these competitions, they're loads of fun.  :)

Edit: So here it is, the level. It loops around in all sorts of places, so just maybe it follows the criterias set. It's called "Find Home".

Download "Find Home" (http://www.mediafire.com/?qpq6y4byz579deq)
Title: Re: KS Level Competition
Post by: plural on August 16, 2012, 01:03:20
Oh, that's wonderful. It doesn't matter how it loops I just wanted to see something interesting with it.

I made a level to maybe give people ideas or something, it's not really finished or anything but it's what I would've made if I were going to be participate in a competition like this. Maybe it will inspire someone but I felt bad since this competition seems to be lacking compared to the last so I thought I'd at least give people something to play.

http://www.knyttlevels.com/levels/plural%20-%20Trapped.knytt.bin
Title: Re: KS Level Competition
Post by: Firecat on August 16, 2012, 02:46:09
I'm actually doing something for this, i have yet to make it playable. :)
Title: Re: KS Level Competition
Post by: Marximillian on August 17, 2012, 18:50:30
I just want to say I'm really looking forward to some levels made in this competition.
Title: Re: KS Level Competition
Post by: Firecat on August 29, 2012, 21:01:55
Well, there you go (http://knyttlevels.com/levels/Firecat%20-%20The%20tiny%20planet.knytt.bin). I tried to warp it like a real planet, the closer to the center you are, the less screens it takes to make a loop.
Title: Re: KS Level Competition
Post by: egomassive on August 30, 2012, 06:19:05
That's a fine little level Firecat. Nice usage of the Area Ambiance objects, very subtle.
Title: Re: KS Level Competition
Post by: dave.germain on September 05, 2012, 12:43:33
Ok guys, here is a small submission called EndLoop. It's kind of a jungle maze with a little action and lots of loops within loops.

Here is the Forum thread:

http://nifflas.lpchip.nl/index.php?topic=5518.0 (http://nifflas.lpchip.nl/index.php?topic=5518.0)

Here's the direct download:

http://knyttlevels.com/levels/DaveGermainGames%20-%20EndLoop-Final.knytt.bin (http://knyttlevels.com/levels/DaveGermainGames%20-%20EndLoop-Final.knytt.bin)

Enjoy!
(Side note: I hadn't made any games in a while but I was happy to see the competition really pick up again. This community has amazing staying power.)
Title: Re: KS Level Competition
Post by: plural on September 05, 2012, 14:04:22
Barring any more additions I'll end this contest at the end of the the day today, any stragglers are welcome at any point, the deadline isn't over until it's over. But again, barring any more additions, I'll post the contest winner and my thoughts and the three levels submitted (I've played through them all already), in about 18-24 hours or so; probably sooner rather than later.

Edit because I don't want to double post:

Dave.Germain - EndLoop
I like the start and end loop cutscenes, felt a bit fun/cute/silly. It would have been cool if the level never ended and just cutscened back to the start but even I can see how that might get annoying. The first part threw me for a loop (pun not intended, but I'm not gonna shy away from it either). I felt like the dog that's doing chemistry in that one meme picture that says "I have no idea what I'm doing." But once I found the way to the next section it was much easier for me to understand. That's not necessarily detrimental that I couldn't understand well I just felt like I was thrown into that part in the action/adventure or rpg where you're suddenly in the looping forest area except you forgot to talk to the guys who tell you the correct path so you just start guessing until you get there. Maybe some direction would be better, or maybe I'm just stupid about it. Anyway, I really like how the level was cohesive from an artistic design standpoint, a lot of levels just end up being a mishmash but it was nice how the grass ran into temple. The difficulty didn't really ramp to me. There were two kinda hard parts with the flying meanies that shoot things, the one that shoots the four way darts and the homing glowy ball shooter. But once I got inside the temple the platforming was pretty simple. Not gonna say I mind but I think cutting up action/maze elements with simple platforming is more palatable, at least to me. I feel like the art could use a little work, rounding edges etc but it was at least nice to a change, I think this was a new tileset, I'm not as long of a player as most people here. Anyway it was a fine level but it didn't strike me as much as the other two.

Klämrisk - Find Home
There was a lot of really cool stuff in this level. The alternate paths are often so simply in your face that it's really hard to tell which way is the correct way sometimes. And I like that. I have a few complaints that the only real gameplay was the repetitious fridge traveseral (but who needs jump/dodge/duck/dive/dodge to make a good game?) I think the alternate, secret paths play against the game a bit because of the repititious fridgness. I also felt like this was incomplete in some ways. I can't tell if it was, but just poking around in the folder for the level I found cutscenes that I never did find while playing, so maybe there's even more I'm missing? It was difficult for me to tell if I'd gotten everything even after opening up the level in the editor. Anyway, this level felt a lot like ride rather than a level. Something that just drags you through experiences and interesting, crazy, crap to show you a good time. The dream/nightmare wakeup, along with the sharp pixel art reminded me of that south park episode City on the Edge of Forever with the fake clips and the weirdo monster and it all being a nightmare. It was a lot of fun to just load up and experience. Did you really sing that song at the end part? It's nice.

Winner
Firecat - The Tiny Planet
If this level had a story besides the tacked on cutscenes it would've been my pick hands down. I really liked the way the level worked and expanded with powerups. It wasn't too grand or epic, had a good balance of different kinds of gameplay from dodging to platforming to finding-another-way-to-get-somewhereing. I liked the use of Smashy's Tundra tileset a lot. Or maybe I just like that tileset a lot and haven't seen it that often or at all before. Anyway, this level also felt unfinished, not just because of the story but because of the small portion just before the center and the center itself, or maybe this is just due to it not having a story that those parts just felt empty. Maybe if there were a story reason explaining that. I don't know. The level reminded me a lot of how I felt when I started playing Knytt Stories levels a long time ago and I really like that feeling. I also really liked how it looped but each level of the loop was shorter because it was deeper down, it was an excellent touch to an entirely looping planet. That's the touch that sealed it for me. Even without the story, it was something that honestly made me feel a little stupider for not intrinsicaly understanding and when I did get it, I thought it was just great.

It was really close between Find Home and The Tiny Planet. They're both well worth playing. EndLoop is fun too but the other two stand out much more for me. Great job by everyone. Now, please do better than I did. Firecat, you're our only hope.
Title: Re: KS Level Competition
Post by: sergiocornaga on September 12, 2012, 12:51:35
Editing posts has the unfortunate side effect of not displaying the thread has updated. Has everyone seen their feedback?
Title: Re: KS Level Competition
Post by: dave.germain on September 12, 2012, 17:50:53
Good call Sergio - I had no idea the results were in.

Ok, thanks for the feedback about the game. I guess the general feeling was...not fun enough? Or confusing? Anyway, thanks for the feedback.

Firecat, congrats. Your game was really elaborate. I look forward to the next competition.
Title: Re: KS Level Competition
Post by: Marximillian on September 12, 2012, 23:42:14
Huh. I could have sworn it used to say September of 2013. Oh well, I guess.
Title: Re: KS Level Competition
Post by: GrayFace on September 13, 2012, 14:12:31
I have a few complaints that the only real gameplay was the repetitious fridge traveseral (but who needs jump/dodge/duck/dive/dodge to make a good game?) I think the alternate, secret paths play against the game a bit because of the repititious fridgness.
I think you've missed a ?boss? fight in a cave. For me Klämrisk's level was much better than Dave's and Firecat's.
Title: Re: KS Level Competition
Post by: dave.germain on September 18, 2012, 21:31:36
Soooo.....what's the new competition? I want some redemption  ;)
Title: Re: KS Level Competition
Post by: dave.germain on October 02, 2012, 17:37:24
Still no competition?? What's up with that? Just announce something.
Title: Re: KS Level Competition
Post by: ixMarcel on October 02, 2012, 18:29:26
I will start a competition:
Night themed level:
 *It must be enviromental level
 *At least 20 screens
 *Of course the level must be at night
 *Custom objects are welcome (Animated stars, moon. Epic, peacefull music, etc.)
 *If you still don't know what I mean - My level "Dream (http://knyttlevels.com/levels/ixMarcel%20-%20Dream.knytt.bin)" can be your inspiration.
At the moment there is no deadline. Good luck!  C)
Title: Re: KS Level Competition
Post by: Marximillian on October 02, 2012, 21:41:51
I will start a competition:
Night themed level:
 *It must be enviromental level
 *At least 20 screens
 *Of course the level must be at night
 *Custom objects are welcome (Animated stars, moon. Epic, peacefull music, etc.)
 *If you still don't know what I mean - My level "Dream (http://knyttlevels.com/levels/ixMarcel%20-%20Dream.knytt.bin)" can be your inspiration.
At the moment there is no deadline. Good luck!  C)

I thought the rules of this were that the winner of the previous competition is the one who starts the next one. Even if Firecat doesn't speak up, I think plural should be in charge, if anything.
Title: Re: KS Level Competition
Post by: Talps on October 02, 2012, 23:05:51
Generally it's been said in the past that if the rightful starter doesn't step up, or a competition goes without any entries, than anyone is welcome to step in, so I have no objection to this.

I've never made an environmental level, but I've been toying with a very vague idea for a while. Maybe I'll give it some more thought.
Title: Re: KS Level Competition
Post by: dave.germain on October 03, 2012, 07:12:49
Ya, I'm cool with this competition. No one else stepped up. I'll give it a try.
Title: Re: KS Level Competition
Post by: Salmoneous on October 03, 2012, 09:22:34
Sexy challenge. I may be in. I dunno yet, sorry.
I'm wondering, would it be allowed to have night most of the level but in last screens sun rises? Like just the ending.
Title: Re: KS Level Competition
Post by: ixMarcel on October 03, 2012, 15:05:24
I'm wondering, would it be allowed to have night most of the level but in last screens sun rises? Like just the ending.
Of course ;)
Title: Re: KS Level Competition
Post by: Talps on October 16, 2012, 20:38:31
Hmm, I've been thinking about this and I'd like to try it out; might help me get back into KS. Though I know I'm late starting, I think I could get something done to my satisfaction.

Just wanted to ask a couple of things before I start anything though. I don't think I could make a pure environmental. Is it ok if it's easy/normal challenges?
Also, is it ok if I make the level using Ego's KS mod?
Title: Re: KS Level Competition
Post by: ixMarcel on October 17, 2012, 11:27:36
It's all ok Tlaps. It must be night themed. It's not important if it's a bit challenging  8D.
Title: Re: KS Level Competition
Post by: Talps on October 17, 2012, 14:45:43
Awesome, I'll try and pull myself together a bit then. :)
Title: Re: KS Level Competition
Post by: ixMarcel on November 04, 2012, 14:29:50
How it's going? Who is working at the level? Talps, dave, Salmoneous?
Title: Re: KS Level Competition
Post by: Talps on November 04, 2012, 16:43:37
I'm about half to two-thirds done. Need to get to grips with a new tileset I'm using, and make some final decisions about my ending.
Title: Re: KS Level Competition
Post by: ixMarcel on November 04, 2012, 17:32:59
Ok ;)
Title: Re: KS Level Competition
Post by: dave.germain on November 13, 2012, 10:33:38
Recently, I had some people demo my game and they gave me a lot of useful feedback. This made me realized that I need to view game design in a totally different way. So I'm not going to make this competition.

However, I'm happy test other people's games if you want advice.
Title: Re: KS Level Competition
Post by: Talps on January 19, 2013, 14:00:46
While I suspect this competition is as dead as a fish, I shall still post my just-finished submission here.

Enjoy! (http://nifflas.lpchip.nl/index.php?topic=5806.0)
Title: Re: KS Level Competition
Post by: ixMarcel on January 19, 2013, 17:02:06
Talps:

Thanks for the level. This is what I want. Night themed level, environmental theme... 10/10  ;)

All of forum members:

Is someone working at something for this competition? If yes - just say it here. If no - the dead line is tomorrow.
Title: Re: KS Level Competition
Post by: Healy on January 20, 2013, 23:32:54
I was working on something that I picked back up the other day; I'll try to finish it up right quick.
Title: Re: KS Level Competition
Post by: Talps on January 21, 2013, 00:35:28
A worthy adversary![/pompous]
Title: Re: KS Level Competition
Post by: ixMarcel on January 21, 2013, 15:09:44
OK, good luck Healy  ;).
Title: Re: KS Level Competition
Post by: Hmpf on January 21, 2013, 18:24:23
Before I wade through all 55 pages of this thread: do you usually also post your levels in the level release forum, so that I may actually already have some/most of them? Or is this thread the only place where I can find them?
Title: Re: KS Level Competition
Post by: sergiocornaga on January 21, 2013, 18:34:43
Typically, people have made threads for 'serious' entries while directly posting the more hastily-assembled ones in the thread. There are some exceptions, though. I throw most of mine here (http://nifflas.lpchip.nl/index.php?topic=5093.0).
Title: Re: KS Level Competition
Post by: Talps on December 09, 2013, 00:14:12
Considering I was (about a year ago) the only person to enter the last KS competition, I like to think I won it and, though this has died down, I'd also like to take the chance to have one last shout at running a KS competition.

So here we go.

The theme is (perhaps unsurprisingly) Christmas! I want festive KS levels, however you choose to interpret that. Creativity is fun. I also like stories so, as I will be judging, having some sort of plot, simple or complex, might win you a few extra points.

Closing date is the end of 2013; you must post your entries before New Year's Day.

Hopefully this will breathe a little life back into KS for a while. Please consider entering if only for the fun of it. Good luck everyone! *Goes off to listen to carols on YouTube*
Title: Re: KS Level Competition
Post by: Headgrinder on December 09, 2013, 00:36:59
I applaud your effort to get this going and anyone who enters!

I will attempt something come my Christmas and New Years vacation, but it is pretty impossible until then, and only iffy durring vacation.  :/  Kids keep one quite busy.

What are the chances of an upload of all the known KS christmas tilesets?  Obviously the stuff from Endless Winter...
Title: Re: KS Level Competition
Post by: Healy on December 11, 2013, 05:46:51
I have a pretty big collection of Christmas themed tilesets. (I've made more than one Christmas level over the years, so I'd better have!) Don't think that it's every Christmas tileset ever released, but it's quite a few. I'll also throw in the Endless Winter titlesets, plus a number of other good Wintry tilesets as well. For the heck of it, I'll even throw in Candy Garden, which some folks might find useful.
Title: Re: KS Level Competition
Post by: Polana on December 11, 2013, 14:49:57
Cool. One of them is new for me, so thanks for posting. I will add two more Candy garden tilesets, they're from Widget's collection.
Anyway, I'm thinking of joining the competition too.
Title: Re: KS Level Competition
Post by: Talps on December 11, 2013, 21:57:15
Yay!
Title: Re: KS Level Competition
Post by: Widget on December 11, 2013, 22:29:36
[...] they're from Widget's collection.

:huh: Qué?
I've actually never created a tileset, level or collection of levels for KS, or any other Nifflas game. I assume you mean TheYeIIowDuck's "Epic Old Knytt Stories Level Dump (http://nifflas.lpchip.nl/index.php?topic=5014.0)" which was (and still is) being shared as a torrent in the Knytt Stories Level Releases forum (http://nifflas.lpchip.nl/index.php?board=39.0)? All I did for it was create a content list (http://nifflas.lpchip.nl/index.php?topic=6070.0) and find a few alternate download locations.
Title: Re: KS Level Competition
Post by: Polana on December 11, 2013, 23:09:20
No. There is some archive with 100 tilesets grabbed from the old forum I've downloaded long time ago. I can't find any link to it and I don't have original archive any more, but I have them in the folder named 'Widget', so I thought it was ou who had made it.
Title: Re: KS Level Competition
Post by: egomassive on December 12, 2013, 05:32:53
Here's the interior tiles that go with my exterior Tundra compatible tiles which Healy posted. There was one unused tile, so I've hastily updated it with a festive tree. :) Did anyone bestow a star upon Healy? I'll do it. *gives star*
Title: Re: KS Level Competition
Post by: Widget on December 13, 2013, 01:46:50
No. There is some archive with 100 tilesets grabbed from the old forum I've downloaded long time ago. I can't find any link to it and I don't have original archive any more, but I have them in the folder named 'Widget', so I thought it was ou who had made it.

Oh, my apologies. I've never seen that, myself. I can only assume I chose a handle that had previously been used by someone else :oops: It's certainly not a particularly original username, though it's the first time I've run into this sort of confusion over it.
Title: Re: KS Level Competition
Post by: Healy on December 14, 2013, 23:46:59
Here's the interior tiles that go with my exterior Tundra compatible tiles which Healy posted. There was one unused tile, so I've hastily updated it with a festive tree. :) Did anyone bestow a star upon Healy? I'll do it. *gives star*

Thanks! I'll also share this link I find while browsing, Christmas Carols by Ralph Rousseau (https://archive.org/details/jamendo-053429). It's a bunch of Christmas carols performed on the strings, and they're all released under a Creative Commons Attribution Share-Alike license (http://creativecommons.org/licenses/by-sa/4.0/). Plus, I'm pretty sure the songs are all old standards from the 1800s or thereabouts, so the tunes themselves should be under public domain as well. Don't quote me on this, though, because there are a couple that I'm unsure about.
Title: Re: KS Level Competition
Post by: Healy on December 31, 2013, 07:29:20
Would it be too late to ask for an extension on this competition? Like, maybe 'til Twelfth Night (http://en.wikipedia.org/wiki/Twelfth_Night_%28holiday%29)?
Title: Re: KS Level Competition
Post by: Talps on December 31, 2013, 12:34:31
I'll extend the deadline until the 12 of January - that's not Twelfth Night but it gives people a couple of weekends to play with.
Title: Re: KS Level Competition
Post by: Polana on December 31, 2013, 12:39:50
Great. I'll have time to make all cutscenes and maybe I will add Christmas tree (yeah, I made such level without single one).
Title: Re: KS Level Competition
Post by: Headgrinder on January 01, 2014, 22:56:22
I've started something... don't know if I'll finish or not, but it has been fun just doing a little ks work.

Edit:  So I just found default tileset 99, Frost Heave by Julian Winter.  I'm liking it, but there are some oddities about it I would have to fix to be able to use it well.  He has a link to a web site on the tileset but I can't seem to access it.  So, I guess I'll do the regular assume that edit is ok and just give credit?
Title: Re: KS Level Competition
Post by: Healy on January 12, 2014, 05:32:51
So, how are people handling their Christmas levels? I know I dropped the ball on mine, but I hope at least some of you have finshed/are going to finish!
Title: Re: KS Level Competition
Post by: Polana on January 12, 2014, 11:50:51
Oh no! I totally forget it's today (really). I have built level with music, but I have almost no cutscenes (and they're awful). I'm afraid I will need few hours to draw the rest.
Title: Re: KS Level Competition
Post by: Talps on January 12, 2014, 12:54:24
Well as I have no entries, I'm happy to wait longer. Who's working on something? How long do they need?
Title: Re: KS Level Competition
Post by: Headgrinder on January 12, 2014, 20:46:23
Weelllll.... I'll work on mine a mite bit, but it will by nothing but a bare bones level.  As for due date... I don't know.  I really don't what with 2 kids always calling my attention.  I'll post it here regardless of when I get it done. 
Title: Re: KS Level Competition
Post by: Polana on January 12, 2014, 22:23:07
Here (http://knyttlevels.com/levels/Polana%20-%20Christmas.knytt.bin) is my entry. It deals with Czech Christmas tradition, presents are not brought by Santa Claus but by Baby Jesus (http://en.wikipedia.org/wiki/Ježíšek) in the evening on 24thDecember, town is not full of Christmas lights (there should be some X-mas trees and Advent wreaths, but I didn't manage to draw them) and custom music are Czech carols.
I hope that story of this level won't offense anyone, it's all meant as a joke.
Title: Re: KS Level Competition
Post by: Caveflower on January 12, 2014, 23:12:48
Here (http://knyttlevels.com/levels/Polana%20-%20Christmas.knytt.bin) is my entry. It deals with Czech Christmas tradition, presents are not brought by Santa Claus but by Baby Jesus (http://en.wikipedia.org/wiki/Ježíšek) in the evening on 24thDecember, town is not full of Christmas lights (there should be some X-mas trees and Advent wreaths, but I didn't manage to draw them) and custom music are Czech carols.
I hope that story of this level won't offense anyone, it's all meant as a joke.


I like your level. Found all endings and a glitch.
Title: Re: KS Level Competition
Post by: Healy on January 13, 2014, 05:09:49
Well as I have no entries, I'm happy to wait longer. Who's working on something? How long do they need?
I have a short level I can probably finish tomorrow or Tuesday. It's going to be very short, though.

Polana: I loved your level! I thought it was very funny and cute. Some thoughts:
Spoiler: (click to show/hide)
All in all, good stuff! Probably gonna beat the pants off my level, if I even get a chance to release it.
Title: Re: KS Level Competition
Post by: Polana on January 13, 2014, 12:23:10
Thank you. And don't worry about moomins, they are quite popular here.
Title: Re: KS Level Competition
Post by: Healy on January 30, 2014, 23:58:23
Well, I finished my level. It's attached to this post. (http://www.glorioustrainwrecks.com/node/6891) It's probably way too late to judge this competition, but I am pretty with conceding to Polana on this one, especially since he actually finished his on time.
Title: Re: KS Level Competition
Post by: Polana on January 31, 2014, 00:18:01
Your one contains much more pleasant Christmas and has better atmosphere. And I like your party endings.
Also, I didn't finish mine at all and I don't think I will until next X-mass.
Title: Re: KS Level Competition
Post by: Healy on January 31, 2014, 23:54:16
It seems we're at an impasse, then. Talps, would you mind coming back to the thread?
Title: Re: KS Level Competition
Post by: egomassive on February 01, 2014, 05:53:20
Healy, I really enjoyed your level. It's satisfying to see my tilesets being used so well.
Spoiler: Adorable (click to show/hide)
Title: Re: KS Level Competition
Post by: Talps on February 01, 2014, 11:27:50
I almost called this off a couple of days ago. I'll play them both, today if I can, and announce my favourite then.
Title: Re: KS Level Competition
Post by: Talps on February 01, 2014, 11:56:48
Oh man, this is a tough one! (As of writing this, I haven't made a decision about which I like more).

Polana's, being longer and more challenging, therefore more my cup of tea, felt the more solid level (first good umbrella challenge I've seen for some time), but I liked the atmosphere of Healy's more.

I hope that story of this level won't offense anyone, it's all meant as a joke.

Good job you said this... Like Healy said, you really could have done with explaining the Czech culture in the level.

The endings of both levels fell a little flat - Healy, it would have been nice if you'd flagged in different speech to... more or less everyone, after getting the umbrella.



It's hard, but I think I'll say Healy won on atmosphere, as Christmassy-ness was all I really specified. But it was really close, so well done both of you!
My favourite sequence of either level was the umbrella challenge in Polana's; there aren't enough of those in my life :P