Nifflas' Support Forum
Released Games => Knytt Experiment => Topic started by: syeager on October 24, 2009, 04:55:29
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I don't get the point of knytt experiment. (My first day playing it.)
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it's a video game.
the "point" is entertainment.
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9_9 nicely said
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The idea behind Knytt Experiment is to have a big environmental world that is purely for just hanging out and exploring. Once you have explored the world, you can use the level editor to add your own, making it bigger and bigger and bigger.
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If you want an objective, try collecting all the coins.
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The main point was that it was an experiment. It didn't really turn into anything very interesting, but it contains some nice places, and the stuff I learnt from the project about dynamic map creation and synchronization is priceless. I am going to take advantage of what I learnt sometime after NG and Saira's release but in something completely different. I got plenty of ideas!
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I got plenty of ideas!
Nice to know. xD
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I see now. :/
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If you want an objective, try collecting all the coins.
Oh, so thats what those yellow things are.
but when I touch them, they don't disappear :(
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:huh:
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If you want an objective, try collecting all the coins.
Oh, so thats what those yellow things are.
but when I touch them, they don't disappear :(
Either the yellow things you are talking about are not the same yellow things we are talking about (which are yellow round thingies with a 1 on them) or you are at a particular area that is filled with yellow round things with a 1 on them but in which all the yellow round things with a 1 on them are nothing but decoys and thus you can't pick them up. I'm leaning towards the former, though...