Nifflas' Support Forum

Released Games => Knytt Stories => Topic started by: hugobros3 on October 08, 2009, 17:20:07

Title: KS online with OINC - Source Code Avaible
Post by: hugobros3 on October 08, 2009, 17:20:07
Hi,
I'm new on this forum and I see someone has tried to port Ks to online with moo.
So I see that the project look like abandonned...
And beaucause I have MMF2 I try to port it to Online...
And it work!
add it to main knytt's folder and check the box "play online".

[UPDATE 17/1/2014]
Source code ( .mfa ) avaible here : http://xol.io/ksonline/

[UPDATE 30/1/11]
Now the project is here :
ksonline.xp3.biz (http://ksonline.xp3.biz)

Have fun with 1.4 ^^
Title: Re: KS online with OINC
Post by: Dataflashsabot on October 08, 2009, 20:03:37
Anyone?!?! (By Juni's home you mean the start location right?)
Title: Re: KS online with OINC
Post by: Salmoneous on October 08, 2009, 21:58:27
Now this is just awesome! It really works!!! Me and dataflashsabot played some together.
Some things are crappy thought, like the chat and how it is used and that it is full of bugs and lag and that stuff but it works and it's awesome. Here, have a star  :hiddenstar:!

It is awesome, with just a little work I'm sure it would be more playable.
Title: Re: KS online with OINC
Post by: Dataflashsabot on October 08, 2009, 22:07:44
YESYESYES this is insanely awesmoetastic :D :D :D :D 10/10 etc. (But yeah fix the chat :P we used #ksochat on esper)
I'd give a star too, but I think I need to already have one to give one... oh well :P
Title: Re: KS online with OINC
Post by: evangelos on October 08, 2009, 22:59:51
Edit: I posted in the collaboration forum about this, would you be interested in doing some sort of project with this?
Title: Re: KS online with OINC
Post by: Tooplark on October 09, 2009, 02:25:51
Thank you this is full of frad. Still rather buggy and laggy and such... but still! Imagine: "Knytt Races XTrEmE" "Umbrella Race Challenge" and team Lunatic maps!
Title: Re: KS online with OINC
Post by: JC Grim the 'crete reaper on October 09, 2009, 03:30:29
Sounds awesome, but I have no one to interact with online at the moment... so it seems rather normal at the moment.
Title: Re: KS online with OINC
Post by: Bored2death on October 09, 2009, 05:55:48
Wow! This... is... amazing!!! Anyone want to play a level together?
Title: Re: KS online with OINC
Post by: WatcherCCG on October 09, 2009, 06:02:51
Once the bugs get cleared out this will be an epic addition to this game. I can already see teams tearing through the Explore Challenge or co-opping the boss in Colors.
Title: Re: KS online with OINC
Post by: Purple Pineapple on October 09, 2009, 06:43:37
One word: WIN
Title: Re: KS online with OINC
Post by: Yoeri on October 09, 2009, 15:17:16
Quote
WHAAAAAAAA?!?!?!?!

noo waaaay!!

OMG IT'S TRUE OMG :nuts: OMG :crazy: OMG 8D OMG :whoa: OMG <3 etc...
Title: Re: KS online with OINC
Post by: Bored2death on October 09, 2009, 18:07:15
I've already come up with ideas for levels that require two players... whose going to make the first one?
Title: Re: KS online with OINC
Post by: Dataflashsabot on October 09, 2009, 18:11:55
Me :) I get to define 'required'. Link (http://www.knyttlevels.com/levels/Dataflashsabot%20-%20Together%20Caves.knytt.bin). (May make a new topic for this, but it's more a kind of proof of concept than anything else. Hopefully posting it here will be fine.)
Edit: If you want to play with someone else and there's no one other than me, give me a time (tonight) in GMT. :)
Title: Re: KS online with OINC
Post by: Salmoneous on October 09, 2009, 19:02:19
I've already come up with ideas for levels that require two players...

I don't think that is possible. I would say that the objects in ks doesn't interact with two players. The players are on the same screen but can't see how object interacts with the other player, like, very hard to explain. Example, in objects bank if a player would jump on a button that takes away gate the other player would also have to jump on it since the gate wouldn't open for him if the other player did. Hard to explain what I mean.
My theory; is that objects will not work so that a teamplay level can be made out of it.
Title: Re: KS online with OINC
Post by: Dataflashsabot on October 09, 2009, 19:40:21
Check out my level. Each player needs to find one symbol of a code, and communicate it to the other through chat. Both need the other's part of the code to continue. That's one way to do it.
Title: Re: KS online with OINC
Post by: Razzorman on October 09, 2009, 19:49:24
This is win.
The chat function is really annoying though.
Title: Re: KS online with OINC
Post by: Bored2death on October 10, 2009, 00:37:27
This is astonishing beyond belief. The only notes that I have for it are:
1) Chat function should be changed. Maybe it could be accessed with = or something similar instead?
2) This needs to be made compatible with KSA, if possible.
Title: Re: KS online with OINC
Post by: Purple Pineapple on October 10, 2009, 01:13:33
2) This needs to be made compatible with KSA, if possible.
You know Blox isn't letting go the source.
Title: Re: KS online with OINC
Post by: Bored2death on October 10, 2009, 01:26:40
Somebody NEEDS to convince him. His effects are TOTALLY awesome, and would be great to have in some online games.
Title: Re: KS online with OINC
Post by: Purple Pineapple on October 10, 2009, 01:47:26
When does everyone go online, 'cause I would love to group-play a level.

The chat function is really annoying though.
In what way.
Somebody NEEDS to convince him. His effects are TOTALLY awesome, and would be great to have in some online games.
Totally.
Title: Re: KS online with OINC
Post by: AClockworkLemon on October 10, 2009, 02:16:36
Not having played it yet (I wont be able to for a couple of hours), to fix the chat system try using an IRC chatroom!
Title: Re: KS online with OINC
Post by: BloxMaster on October 10, 2009, 06:14:36
I am still impressed anyone likes the features of KSA. Getting KSA online is a longshot, though. My only requirement regarding the source was that it had some purpose for being used, not just thrown about randomly. A few things are going to have to happen for KSA to become multiplayer:

1: KSA v.2 gets done. (less bugs, etc, overall a good thing for this to be done)
2: hugobros3 agrees to add full KSA support. (at this point we don't even know if the bugs are going to be fixed for KSO, so it's hard to say if he'd want to add support for KSA)

OR

1: KSA v.2 gets done. (again really needed, KSA has too many bugs to simply introduce new ones)
2: I figure out how to add online capabilities and awesome multiplayer.
3: I figure out how to host it somehow.

Anyway, the purpose of this post is to say that it's NOT out of the question, (and I am not that strict with the source, I just like it to be used wisely) and also that it's going to take a lot of work to make KSA integrated or otherwise online. I know I said that I wasn't going to work on KSA, but this might just change my mind.
Title: Re: KS online with OINC
Post by: Dataflashsabot on October 10, 2009, 11:31:02
About the chatroom idea; I set up #ksochat for this purpose. As this gets more popular, maybe #ksochat-[nameoflevel] ? Just an idea :)
Title: Re: KS online with OINC
Post by: Razzorman on October 10, 2009, 14:19:31
The chat function is really annoying though.
In what way.
If you press space when the chat box is empty, the chat box closes. If you open it again with space, it will close every time you press space, even if there is text in it.
It doesn't delete sent messages, so you have to do that yourself.
You can only write until the little box is filled.
Latest sent message is half way out of the screen.

This is astonishing beyond belief. The only notes that I have for it are:
1) Chat function should be changed. Maybe it could be accessed with = or something similar instead?
= isn't its own key on some keyboards (mine for example). It would be better if it was a key that exists on all keyboards, like enter or shift.

Also, I noticed a bug where if you minimize the window a couple of times, the sound disappears
Title: Re: KS online with OINC
Post by: hugobros3 on October 10, 2009, 16:08:29
Wow.
I see you enjoy very much my mod...  C)
So if you love it ,I can make an bette version , just said me what you want me to add.
Give-me Ideas!

PS.
Please go to "the machine" level,that's the first word you get with KSO,and everyone had it
Title: Re: KS online with OINC
Post by: Dataflashsabot on October 10, 2009, 16:22:37
First of all, fix the chat. That seems to be the main issue at the moment. Razzorman pointed out the issues well above.
Second, there are other graphical issues too. When I die, where my name was is replaced by a white bar for the rest of the level.
Third, I'd be interested to know how the server works. I assume it uses one central server?

And in the future, how about making it so that, for instance, if one player presses a switch, the door that the switch opens is opened for all players? That would be awesome for co-operative levels. It might also break existing levels, so a checkbox option for this would be great.

Just my two cents :)


Also! About the chat, against dark grey it's invisible, so perhaps a background color? Also, it's covered up by objects, so if for instance there's water at the bottom of the screen, you can't see the last few messages.
Title: Re: KS online with OINC
Post by: hugobros3 on October 10, 2009, 16:53:22
http://rapidechange.com/v/174033/Yi8UjTJh/Knytt_Stories_Online__13527101035.zip


Verison 1.1 ,fixed chat,players list and better interface.
 ;)
Title: Re: KS online with OINC
Post by: fred052 on October 10, 2009, 17:08:32
I got something to say : when you die, you can't see your pseudo, and I can't see where the chat text appear when you send it.
Title: Re: KS online with OINC
Post by: Salmoneous on October 10, 2009, 17:19:04
And in the future, how about making it so that, for instance, if one player presses a switch, the door that the switch opens is opened for all players? That would be awesome for co-operative levels. It might also break existing levels, so a checkbox option for this would be great.

I think that would be pretty hard. The entire engine and shit would have to be replaced.
Title: Re: KS online with OINC
Post by: Razzorman on October 10, 2009, 17:41:27
http://rapidechange.com/v/174033/Yi8UjTJh/Knytt_Stories_Online__13527101035.zip


Verison 1.1 ,fixed chat,players list and better interface.
 ;)

Great! Except for one thing. The screen is placed a little bit out of the window, and so is the chat box.
Title: Re: KS online with OINC
Post by: Bored2death on October 10, 2009, 17:56:54
I am still impressed anyone likes the features of KSA. Getting KSA online is a longshot, though. My only requirement regarding the source was that it had some purpose for being used, not just thrown about randomly. A few things are going to have to happen for KSA to become multiplayer:

1: KSA v.2 gets done. (less bugs, etc, overall a good thing for this to be done)
2: hugobros3 agrees to add full KSA support. (at this point we don't even know if the bugs are going to be fixed for KSO, so it's hard to say if he'd want to add support for KSA)

OR

1: KSA v.2 gets done. (again really needed, KSA has too many bugs to simply introduce new ones)
2: I figure out how to add online capabilities and awesome multiplayer.
3: I figure out how to host it somehow.

Anyway, the purpose of this post is to say that it's NOT out of the question, (and I am not that strict with the source, I just like it to be used wisely) and also that it's going to take a lot of work to make KSA integrated or otherwise online. I know I said that I wasn't going to work on KSA, but this might just change my mind.

Having this happen would be the coolest thing ever!!!!!
Title: Re: KS online with OINC
Post by: LimeLemon on October 10, 2009, 18:02:17
Very glitchy, but it would be awesome to see this finished! Would also be fun if someone else logged in, I'm all alone... XD
EDIT: Bored just logged in. :P

Ok, now suddenly lots of people logs in, but it's laggy and I can't see what I'm typing and only some of the chat is visible.
Title: Re: KS online with OINC
Post by: Bored2death on October 10, 2009, 18:21:34
Have you pulled down the bottom of the screen? It will reveal black on the boundaries, but you should be able to see everything.
Title: Re: KS online with OINC
Post by: LimeLemon on October 10, 2009, 18:25:22
I have what? My screen looks like this:
Title: Re: KS online with OINC
Post by: Bored2death on October 10, 2009, 18:29:35
Try putting your mouse over the bottom edge of the window. You should notice that you can pull it down to make it bigger.
Title: Re: KS online with OINC
Post by: Looki on October 10, 2009, 18:29:54
So I'm the only person who can't get this to work, hu?  ;)
I opened the client twice and joined The Machine twice, but it fails.
I see "[you] blabla" in the user list in both clients.

Also, I highly doubt this works with objects at all - you know, enemies that interact with Juni and all that.
Are you working on that? I suppose it would be a tough job.

As you might know, the current OINC release is very buggy. Jamie lost the code. :(
Jamie then asked me to give him the latest stable build I got,
and I think that's the build he posted on the forums not so long ago - for temporary use.
I really had problems with it - mainly with the klikfarm server - hosting myself always worked pretty well.
So, erm, good luck with OINC and with this project... I hope I can play it soon, too ;)
Title: Re: KS online with OINC
Post by: Bored2death on October 10, 2009, 18:31:05
Fails? How so? Is there just nobody else? Sometimes noone's online...
Also, enemies DO work normally!
Title: Re: KS online with OINC
Post by: fred052 on October 10, 2009, 18:34:30
Lime, I can't have you're screen when I pull off the bottom edge of the screen.
Title: Re: KS online with OINC
Post by: Looki on October 10, 2009, 18:34:54
I opened the client twice, in the same world. That HAS to work, but it doesn't.
What I mean with enemies:

Imagine this:

J1............XX..........................J2

J1 is Juni 1.
J2 is Juni 2.
XX is an enemy.

The enemy sees Juni 1 and runs towards her.
What does happen on Juni 2's screen?
Does the enemy run towards Juni 1? Are the enemies synchronized?
Title: Re: KS online with OINC
Post by: Bored2death on October 10, 2009, 18:36:51
The enemies aren't synchronized, which can look a little weird sometimes. Try opening the machine again... make sure you click on the play online and choose a name.
Title: Re: KS online with OINC
Post by: Looki on October 10, 2009, 18:37:58
Okay, thanks.
It doesn't work - I did check the box, sorry, should have mentioned.
Maybe it's my firewall. I just reinstalled Antivir yesterday, maybe I set it up to be very picky.
EDIT: Doesn't seem to work.
Title: Re: KS online with OINC
Post by: Bored2death on October 10, 2009, 18:39:42
Possibly, though I've never had problems with Antivir. You might take a look into it... also, do you get an error message? If so, what is it?
Title: Re: KS online with OINC
Post by: Looki on October 10, 2009, 18:43:12
When are you able to play the game?
When the client connects to the server?
I can walk around normally - I just don't see any other clients.

Plus, the client just froze - silly OINC. :sigh:
Title: Re: KS online with OINC
Post by: Bored2death on October 10, 2009, 18:45:41
Make sure you check the box (I sometimes forget when I'm in a hurry), make sure you have v. 1.1, and as for seeing other people: they have to be on the same screen for you to see their Juni, but if you see only yourself in the client box, you are playing a level online that no one else is playing.
Title: Re: KS online with OINC
Post by: Looki on October 10, 2009, 18:51:20
I did check it, I do have 1.1, I did open the client twice, that means I have two separate players (I said this already, TWICE! :P). They should see each other.
Plus, I just used WireShark to monitor the packets sent from/to the klikfarm server, and it does answer the client. It's no firewall. Maybe it's just OINC being buggy after all.
Title: Re: KS online with OINC
Post by: hugobros3 on October 10, 2009, 19:30:42
the game is not playable beaucause the hoster server is switched off the night  :sad:
I'm looking for a hoster...
Title: Re: KS online with OINC
Post by: Looki on October 10, 2009, 19:42:06
Well, could you please add an edit box for the server quickly?
You can connect to my server, looki.dyndns.org at port 6121, but it's not up all day long and not very fast (my max up-rate is 80kB/s).
I'm not offering you a server for your game, just a temporary solution - After all, I want to try out KSO. :)

I think I found an alternative oinc.darkkiller.dk at 6121! Try it out.
Title: Re: KS online with OINC
Post by: LimeLemon on October 10, 2009, 20:06:50
Try putting your mouse over the bottom edge of the window. You should notice that you can pull it down to make it bigger.
Oh. You meant like that. Well, it works, thanks.
Title: Re: KS online with OINC
Post by: hugobros3 on October 11, 2009, 11:46:11
NEW VERSION !!!
http://rapidechange.com/v/175005/rR05nFfv/Knytt_Stories_Online_V_14411111044.zip
1.1.2 , With server list you can connet to any server!

(use oinc.darkkiller.dk for server ...)
Title: Re: KS online with OINC
Post by: Sparks on October 11, 2009, 12:11:40
This is full of win. But could you put the newest version in the first post as well? Some people might not check the other pages. *cough*me*cough*
Title: Re: KS online with OINC
Post by: Lizzaroro on October 11, 2009, 12:44:00
Like me. Also there is a file missing, where do I get that?
Title: Re: KS online with OINC
Post by: Sparks on October 11, 2009, 12:45:21
Like me. Also there is a file missing, where do I get that?

What file? There is only the application/executable Knytt Stories Online V blabla.
Title: Re: KS online with OINC
Post by: Lizzaroro on October 11, 2009, 12:50:16
I got this Error, and it's in a non-English language. How do I fix it?
Title: Re: KS online with OINC
Post by: hugobros3 on October 11, 2009, 13:07:07
I got this Error, and it's in a non-English language. How do I fix it?

Strange it's french language...
I use an extension called bigbox and created by french people...
try to put http://rapidechange.com/v/175057/1jjhq45p/bigbox1633111016.zip (http://rapidechange.com/v/175057/1jjhq45p/bigbox1633111016.zip) in the Ks folder...
Title: Re: KS online with OINC
Post by: fred052 on October 11, 2009, 14:35:01
Now I can see where did the text appear, and I haven't got Lizzaroro's Error.

EDIT : I am always alone at "the machine", is it normal?
Title: Re: KS online with OINC
Post by: pawel on October 11, 2009, 14:59:45
I've got another error. Some enemies tend to "get away", especially the random-moving ones.
Title: Re: KS online with OINC
Post by: hugobros3 on October 11, 2009, 17:21:57
New version, 1.1.3
http://rapidechange.com/v/175429/VVvXwCoG/Knytt_Stories_Online_V_14344111043.zip
include fixed player list,Favorites servers system, news system !, fully Re-sized interface , keys support (If a player unlock a door,The door is unclocked for you too.) and you see when the other player death.


O_o


Enjoy!  :)
Title: Re: KS online with OINC
Post by: Salmoneous on October 11, 2009, 18:10:01
Great.  :D
Title: Re: KS online with OINC
Post by: Pumpkinbot on October 11, 2009, 20:00:20
New version, 1.1.3
http://rapidechange.com/v/175429/VVvXwCoG/Knytt_Stories_Online_V_14344111043.zip
include fixed player list,Favorites servers system, news system !, fully Re-sized interface , keys support (If a player unlock a door,The door is unclocked for you too.) and you see when the other player death.


O_o


Enjoy!  :)
AWESMOE
Title: Re: KS online with OINC
Post by: Bored2death on October 11, 2009, 21:20:27
New version, 1.1.3
http://rapidechange.com/v/175429/VVvXwCoG/Knytt_Stories_Online_V_14344111043.zip
include fixed player list,Favorites servers system, news system !, fully Re-sized interface , keys support (If a player unlock a door,The door is unclocked for you too.) and you see when the other player death.


O_o


Enjoy!  :)

Does this happen to include doors activated by buttons? If not, I'd consider putting it in there, but still... this is EPICLY AWESMOE!
Title: Re: KS online with OINC
Post by: Dataflashsabot on October 11, 2009, 22:03:17
Woot, this is awesmoe :D
Title: Re: KS online with OINC
Post by: moleherd on October 11, 2009, 22:10:55
wow I have to said you did good work. You are one from many people on this forum that work on something they want and they only write about it  :) really good work and finaly somebody does that  C)p
Title: Re: KS online with OINC
Post by: Pumpkinbot on October 12, 2009, 00:25:38
Why am I getting no servers? :|
Title: Re: KS online with OINC
Post by: Bored2death on October 12, 2009, 02:18:38
You have to insert your own server...
use oinc.darkkiller.dk. It's what Hugobros says in one of his earlier posts, and it seems to work!
Title: Re: KS online with OINC
Post by: Dynamite on October 12, 2009, 03:55:45
I was using OINC for Knytt Online, I never used Moo. And yes I am still working on it.

May I ask how you are sending the data using Oinc? To me it looks like you are just sending the X and Y positions and the animations whenever your player moves. Do you use dead reckoning?

This isn't stopping me from continuing work on my original Knytt Online. All I did when I left the forum is work and work on that project.

Well I guess I'm back to the forums temporarily.
Title: Re: KS online with OINC
Post by: Lizzaroro on October 12, 2009, 12:19:59
This game really needs dedicated Server support. And a better server list that shows them for all levels.
Title: Re: KS online with OINC
Post by: SiamJai on October 14, 2009, 10:00:18
In reply to now deleted post(s):
Why not post that in your own thread?


Indeed. This topic is for discussing KS Online by hugobros3 - let us all keep it on-topic please. :)

I have removed the off-topic quibble and all replies to it.
Title: Re: KS online with OINC
Post by: hugobros3 on October 14, 2009, 17:57:51
http://kso-website.webnode.com/

Game website!!!
Title: Re: KS online with OINC
Post by: LimeLemon on October 14, 2009, 19:31:12
Awesome, I'm on the front page! XD
Title: Re: KS online with OINC
Post by: Joozey on October 14, 2009, 19:32:23
Great job on this one :) and a very nice website.

Will you be implementing some sort of lobby where all servers can be found?
And will you redesign the gameplay so cooperative puzzles can be made?
When I was working on this I had been long thinking about the gameplay. It's a complicated task.
Still planning to complete my browser version with vitalize. Well the browser part works, just the opening keydoors on all clients etcetera is hard to achieve.
Title: Re: KS online with OINC
Post by: LPChip on October 14, 2009, 20:13:13
the website gives a download to the 1.1.3 while the screenshots say 1.1.4 :P
Title: Re: KS online with OINC
Post by: Dynamite on October 15, 2009, 00:21:57
Wow! Nice website Hugo  C)p I can't wait until it grows bigger, you can start your own community  :)
Title: Re: KS online with OINC
Post by: Lizzaroro on October 16, 2009, 10:21:44
Now the hard part is animated screens. For example, In Xorons 2, some people will be left in a fully functional complex while the other player will be in an explosion scene.
Title: Re: KS online with OINC
Post by: smeagle on October 16, 2009, 11:57:03
Tommorow at 10:00 am (london time) everyone should go to the machine!  C)p Ill be there!
Title: Re: KS online with OINC
Post by: Purple Pineapple on October 17, 2009, 01:13:26
I'd be way too tired, sorry. I don't do all-nighters.
Title: Re: KS online with OINC
Post by: hugobros3 on October 17, 2009, 14:48:47
News screenshots here!
http://kso-website.webnode.com
Title: Re: KS online with OINC
Post by: Razzorman on October 17, 2009, 15:00:48
That looks amazing. 6_9
Title: Re: KS online with OINC
Post by: Lizzaroro on October 17, 2009, 15:22:02
Like I said,

Global

Server

Support

I mean have servers directly from the menu, rather than surfing random levels to find a server.
Title: Re: KS online with OINC
Post by: hugobros3 on October 17, 2009, 15:45:24
http://files.kso-website.webnode.com/200000012-8d20a8e1af/Tester%20of%20channels.exe

Warning!!!
 :sick: NOT Go to a channel if the players number is>1 beaucause the game crashes if there ware 3 or more playrs in one channel.

These beug will be removed in version1.1.4.  :sick:
Title: Re: KS online with OINC
Post by: hugobros3 on October 17, 2009, 16:36:32
http://rapidechange.com/v/181641/QII7uTlJ/Knytt_Stories_Online_V_12236171022.zip

V1.1.4
Title: Re: KS online with OINC
Post by: steynj on October 18, 2009, 02:23:32
OH YEAH..!

wait can someone write a quick tutorial on how to browse the interface, connect to a server and play because I am totally lost here.
Title: Re: KS online with OINC
Post by: steynj on October 18, 2009, 02:29:38
actually completely disregard that last post, someone come online to The Machine on oinc.darkkiller.dk server (?) and play!!!

AWESOME
Title: Re: KS online with OINC
Post by: Mathexpert on October 18, 2009, 08:08:30
well I really need help so could some one

write a quick tutorial on how to browse the interface, connect to a server and play because I am totally lost here.
thanks! :)
Title: Re: KS online with OINC
Post by: smeagle on October 18, 2009, 12:35:54
Assuming you have 1.1.4 then you type your name in the box, choose a level, then choose a slot, then there will be to large boxes. type oinc.darkkiller.dk into the smaller one with connect underneath. Press add and its one of you favourites! then press connect...
Title: Re: KS online with OINC
Post by: Razzorman on October 18, 2009, 14:15:16
Ehh... Version 1.4 is kind of broken. The music from the main menu continues to play when you go into a level.
The latest chat message is still pushed halfway out of the screen.

Also, I think the background image is annoying. You should go for something more neutral like a single color.
I'm going to stick to 1.3 until the chat is fixed. Until then, I see no reason to update, aside from getting a flashier main menu.
Title: Re: KS online with OINC
Post by: Pick Yer Poison on October 18, 2009, 17:36:13
I'm going to stick to 1.3 until the chat is fixed. Until then, I see no reason to update, aside from getting a flashier main menu.
Warning!!!
 :sick: NOT Go to a channel if the players number is>1 beaucause the game crashes if there ware 3 or more playrs in one channel.

These beug will be removed in version1.1.4.  :sick:
Is that a good enough reason?
Title: Re: KS online with OINC
Post by: Yoeri on October 18, 2009, 22:26:33
this version has a huge problem:

(http://i33.tinypic.com/35cfzaf.jpg)
Title: Re: KS online with OINC
Post by: tomssuli on October 19, 2009, 08:53:56
I got the same bug that bumperpower64. I tried KSO with my friend and both our chats flooded with those cryptic messages (other characters position information?) and eventually the game started to slow down more and more until it was unplayable. Oh, and we also couldn't see each others names on the playerlist (under the send button)...

...What was working, was that we could see each others character in the game, so we could be certain we were in the same game.
Title: Re: KS online with OINC
Post by: fred052 on October 19, 2009, 09:22:57
I got the same bug too. This must be fixed, we just can't play KSO with that. We can't even see what the other says
Title: Re: KS online with OINC
Post by: Dataflashsabot on October 19, 2009, 10:42:29
Maybe it's a problem with oinc.darkkiller.dk? Are there any other potential servers?
Title: Re: KS online with OINC
Post by: LPChip on October 19, 2009, 12:25:22
Since 1.1.3 seems to work fine, I think it has something to do with this particular build.
Title: Re: KS online with OINC
Post by: hugobros3 on October 19, 2009, 14:26:47
this version has a huge problem:

(http://i33.tinypic.com/35cfzaf.jpg)

that's a debug option that I forget to remove,sorry  :/
Title: Re: KS online with OINC
Post by: Yoeri on October 19, 2009, 15:44:05
there's nothing wrong with the server, else that would happen on v 1.1.3 to but it doesn't
Title: Re: KS online with OINC
Post by: Razzorman on October 19, 2009, 21:49:56
I'm going to stick to 1.3 until the chat is fixed. Until then, I see no reason to update, aside from getting a flashier main menu.
Warning!!!
 :sick: NOT Go to a channel if the players number is>1 beaucause the game crashes if there ware 3 or more playrs in one channel.

These beug will be removed in version1.1.4.  :sick:
Is that a good enough reason?

No. That never happens in ASD anyways, which is where I'm usually at. :P
Title: Re: KS online with OINC
Post by: hugobros3 on October 20, 2009, 19:36:59
The problems not from the server...  :oops:
Title: Re: KS online with OINC
Post by: LPChip on October 20, 2009, 20:42:05
Hugobros3, just release a new version and all problems are gone.

Name it 1.1.4.02 if you have to :P
Title: Re: KS online with OINC
Post by: hugobros3 on October 20, 2009, 21:02:28
1.1.4.2
http://rapidechange.com/v/185739/SLFOXPKK/Knytt_Stories_Online_V_14859201048.zip
 ;)
Title: Re: KS online with OINC
Post by: LPChip on October 20, 2009, 23:54:40
You might as well also up date the first post X)
Title: Re: KS online with OINC
Post by: tomssuli on October 22, 2009, 13:12:33
okay, 1.1.4.2 doesn't have that bug anymore =)

I have some suggestions though:

1. The pressing button (the one that opens door when pressed for long enough) should open door for all players on screen.

2. Save spots: If you decided to make it so that each player could follow different paths, you might want to consider that a player should respawn to the last save spot he/her last activated and not to one that was last activated by anyone. (maybe a selectable option: common save spots/individual save spots)

3. Power ups: It should be decided whether players should get their own powerups or that they're common... Or maybe there should be an option for it. Because on some adventures it could be so that different players on their different paths get different powerups and when they come together they'd have to use their united skills to solve puzzles

 (for example player A with the eye could go through an invisible path to get a key and open a lock for a player B who has the long jump, so that he can jump up to a button that opens a door for both of them)
Title: Re: KS online with OINC
Post by: tomssuli on October 22, 2009, 14:46:06
Oops, on the suggestions 2. and 3. they seem already to work as I want it to work... I had tried running it double on the same client so the both players saves of course went to same place and of course then it didn't... Sorry for those :S

...but the suggestion 1.  is still viable. The pressing button should be fixed.

Thanks for making this multiplayer mod! =)
Title: Re: KS online with OINC
Post by: hugobros3 on October 22, 2009, 15:32:43
Thanks for making this multiplayer mod! =)
Thanks. :^^:

For sugestion one ,I will see what I can do.

EDIT
http://www.youtube.com/watch?v=IEpcYNuYFLc

A video.
Title: Re: KS online with OINC
Post by: LPChip on October 22, 2009, 23:01:21
it would be cool if players could jump up each other.  That way, you could make a puzzle where you have to jump up each other and get to a button to open a door etc...

Or perhaps, have certain multiplayer powerups so you can make a co-op puzzle level.
Title: Re: KS online with OINC
Post by: Purple Pineapple on October 23, 2009, 01:08:24
That could get pretty buggy.
Title: Re: KS online with OINC
Post by: Pick Yer Poison on October 23, 2009, 03:18:58
That could get pretty buggy.
Yeah. You could end up trapping someone if there were enough other players on.
Title: Re: KS online with OINC
Post by: Lizzaroro on October 23, 2009, 07:19:19
it would be cool if players could jump up each other.  That way, you could make a puzzle where you have to jump up each other and get to a button to open a door etc...

Or perhaps, have certain multiplayer powerups so you can make a co-op puzzle level.

It can lead to Wallswims, and Voids.

EDIT: I'm curious if this even works. My suggestion, make it [actually] online, or let Dynamite make it only. It's not even LAN, but how did they make it online? Multitasking.

I was an idiot to say that dynamite should cancell his version, I mean this version right here does not even work. Prove to me it is online and I will keep downloading the newer versions. In the meantime, the smarter idea would be to resort to Dynamite's version, his video didn't use multitask.
Title: Re: KS online with OINC
Post by: LimeLemon on October 23, 2009, 15:06:01
What are you talking about, Lizzaroro? It's online and working.
Title: Re: KS online with OINC
Post by: Bored2death on October 24, 2009, 01:49:50
Oooooohhhhhh, it's ok, Lizzaroro. Everybody does something like that sooner or later. :sympathetic look: (yes, it's a custom smiley name. get used to it!)
Title: Re: KS online with OINC
Post by: JC Grim the 'crete reaper on October 24, 2009, 06:05:08
Why does everyone think Knytt Online and Knytt Stories Online are the same thing? They are online versions of two, quite different games...
Title: Re: KS online with OINC
Post by: Lizzaroro on October 24, 2009, 08:44:15
Why does everyone think Knytt Online and Knytt Stories Online are the same thing? They are online versions of two, quite different games...

Correction, one looks online but really isn't.
Title: Re: KS online with OINC
Post by: Sparks on October 24, 2009, 18:26:05
Why does everyone think Knytt Online and Knytt Stories Online are the same thing? They are online versions of two, quite different games...

Correction, one looks online but really isn't.

(http://ghostisland.files.wordpress.com/2009/03/lolwut.jpg)

Is all I have to say on the matter.
Title: Re: KS online with OINC
Post by: Dataflashsabot on October 24, 2009, 18:31:32
I have tried both with other people over the internet and they both work perfectly. You are entering oinc.darkkiller.dk as a server name right?
Title: Re: KS online with OINC
Post by: LimeLemon on October 25, 2009, 01:39:36
Correction, one looks online but really isn't.
Explain that, please. We don't understand what you mean.
Title: Re: KS online with OINC
Post by: Lizzaroro on October 25, 2009, 02:40:04
Now everyone should agree with me after this comment, if not then there is something really screwed up with you. I kept joining oinc.darkkiller.dk and no one was there, Ever, Even in his newer versions. I kept trying the machine. After so much trying something broken I was like "Does this even work?" After some useless screenshots and videos of this version I soon figured out it didn't. Know why, Huga started two knytt stories online at the same time in his video, and pretended to be "other guy", you could see his mouse go to the other tab to pretend to be him, that video made me realise it's not online.
Title: Re: KS online with OINC
Post by: Purple Pineapple on October 25, 2009, 04:14:30
Oh noes!
Title: Re: KS online with OINC
Post by: Dataflashsabot on October 25, 2009, 09:30:02
Maybe there's just nobody playing it? Come to IRC sometime and ask if anyone wants to play it with you. Why won't you believe the people who are telling you it works?
Title: Re: KS online with OINC
Post by: LimeLemon on October 25, 2009, 12:32:47
It works, I have played with people. It's just that no one is ever online, almost. Are you stupid in some way?
Use the tester of channels (http://files.kso-website.webnode.com/200000012-8d20a8e1af/Tester%20of%20channels.exe) to see if someone is online.
Title: Re: KS online with OINC
Post by: Razzorman on October 25, 2009, 13:17:59
Now everyone should agree with me after this comment, if not then there is something really screwed up with you. I kept joining oinc.darkkiller.dk and no one was there, Ever, Even in his newer versions. I kept trying the machine. After so much trying something broken I was like "Does this even work?" After some useless screenshots and videos of this version I soon figured out it didn't. Know why, Huga started two knytt stories online at the same time in his video, and pretended to be "other guy", you could see his mouse go to the other tab to pretend to be him, that video made me realise it's not online.
It works just fine mr.conspiracy theory. If nobody is online, its not because it isn't actually working and hugo is faking a connection, but because nobody is online.
Title: Re: KS online with OINC
Post by: The stickman on October 25, 2009, 14:28:38
If nobody is online, its not because it isn't actually working [...], but because nobody is online.
Because nobody ever is online, I had the greatest idea! Maybe we could use the forum software to schedule multiplayer events! No, I don't mean posting in this thread that "I'm going to be in the machine at 7:00 pm," because we all live in pretty much different time zones. But since we specify our time zone when we create an account, we could create sort of a calendar that you would post the world you are going to be in and the time you would be there. The forum would then take your time zone, and then mod the time to the time zone of the person who is viewing it. It's almost perfect, if it's compatible with the forum software... :shifty:

TL;DR? You should make a calendar.

Oh, and by the way, tester of channels always says that one person is online, no matter what, even if no one is there. :S
Title: Re: KS online with OINC
Post by: LimeLemon on October 25, 2009, 20:02:54
No it doesn't. No one was online when I posted that. If you mean that you see no one when you go on the level, it's because no one else than you appear on the player list, and the other player is probably somewhere else on the level, afk if not responding.
Title: Re: KS online with OINC
Post by: Bored2death on October 25, 2009, 22:16:23
Admittedly, there are bugs with the system. I've noticed that other people who are on the same world I'm on DON'T have their names show up anymore on the list of players, but I can still see them and chat with them. But it DOES work.
Title: Re: KS online with OINC
Post by: Dandelion on October 26, 2009, 19:27:39
Woah, this is probably awsome, but I haven't seen anyone else playing. I'm going to hang around in the blue forest in A Strange Dream for a while.
Title: Re: KS online with OINC
Post by: The stickman on October 27, 2009, 00:58:36
Admittedly, there are bugs with the system. I've noticed that other people who are on the same world I'm on DON'T have their names show up anymore on the list of players, but I can still see them and chat with them. But it DOES work.
Hmmm... nobody answered when I asked if anyone was there, so I'm guessing Oinc or whatever wasn't responding. :(
Title: Re: KS online with OINC
Post by: Looki on October 27, 2009, 12:38:55
Lizzaroro, you might want to download a program called WireShark to track the TCP packets sent to and received from the server the game uses, oinc.darkkiller.dk.
Good luck.
Title: Re: KS online with OINC
Post by: hugobros3 on October 27, 2009, 15:30:51
Now everyone should agree with me after this comment, if not then there is something really screwed up with you. I kept joining oinc.darkkiller.dk and no one was there, Ever, Even in his newer versions. I kept trying the machine. After so much trying something broken I was like "Does this even work?" After some useless screenshots and videos of this version I soon figured out it didn't. Know why, Huga started two knytt stories online at the same time in his video, and pretended to be "other guy", you could see his mouse go to the other tab to pretend to be him, that video made me realise it's not online.

IT WORK.
I just launch two knytt stories online in same time beaucause notobody where online at the moment I have make the video.  <_<
Title: Re: KS online with OINC
Post by: Didriking on October 28, 2009, 16:46:56
Wow... When I left this forum to take care of my own role playing forum, I was pretty much convinced this would never become a reality. But it seems, lucky as I am, I was wrong. Awesmoe.

I just played some with my friend. We ran around in The Machine and I watched him die a lot. It was fun.

I experienced some lag, like, his Juni wasn't animated, and moved around rather oddly. Like, when he moved to the right, he didn't go right in one fluent movement, rather he kind of moved a certain distance in several goes.

It was cool none the less.

And now I'm going to bring up some of my ideas.

Events
Pretty self-explanatory, no?
A group of players gather in a, preferably large level, and then play around.
One game that would both work well and be fun is Hide and Seek. And with custom objects that can overlap things, the It would have to be close enough to see the other players screen-name to find them. Sounds like fun, no?

My second idea is based on another idea from this forum.

Nifftown, Online.

Imagine how AWESMOE that would be! No longer would you have to be represented by an NPC that says the same thing over and over again, but you could actually BE in your house! You could even throw a party for all of your neighbours!

And also, I was just wondering if it would be possible to make it so you could appear as other things than Juni? I remember there used to be an old mod where you could play as the Knytt... Would it be possible to incorporate into this?
Title: Re: KS online with OINC
Post by: Pick Yer Poison on October 28, 2009, 17:29:52
My second idea is based on another idea from this forum.

Nifftown, Online.
*swoons* <3
Title: Re: KS online with OINC
Post by: Dataflashsabot on October 28, 2009, 17:41:03
Someone should take the latest available version of Nifftown, delete all NPCs, reupload and tag it 'Nifftown Online Edition'. Also I made a Lobby level (http://nifflas.ni2.se/forum/index.php?topic=1892.0) a while ago.
Title: Re: KS online with OINC
Post by: rednukleus on October 29, 2009, 01:44:28
So I downloaded this and started it up. The box on the left that should be a list of servers was blank. This is normal, right? It means that nobody else is playing the level I selected?

The OP says to check the box marked "play online" but I see no such checkbox.
Title: Re: KS online with OINC
Post by: LimeLemon on October 29, 2009, 17:03:00
The list of servers is blank because you manually have to add oinc.darkkiller.dk. And that checkbox was removed in the latest version.
Title: Re: KS online with OINC
Post by: hugobros3 on October 30, 2009, 20:09:15
New version under devloppement!
Use Lacewing and it NOT lag.

Features:
 :juni: anti-lag system
 :juni: You can wear clothes with colors of your choice and the others see it.
 :juni: Players interaction:Doors,keys,die,umbrella,hollogram,buttons
 :juni: Custom objects: blocks that disapear when a other player press the buton,etc...
 :juni: Smileys


And more!
Title: Re: KS online with OINC
Post by: Pick Yer Poison on October 30, 2009, 20:32:00
@Hugo: Add a space after the second colon in the :juni: images you've put up there.
Title: Re: KS online with OINC
Post by: Razzorman on October 31, 2009, 00:40:50
Cool. :) You seriously need to fix the chat though.
Title: Re: KS online with OINC
Post by: hugobros3 on October 31, 2009, 14:08:35
Yes.   :)

But I have something to say: I lost the source beacaus that  f****  :shocked: external drive is broke.(problems comes from the alimentation)
But that's no really a problem;I re-code all and I make it better.
 ;) I have start to re-code a few days ago and it's half finished  C)p
Title: Re: KS online with OINC
Post by: AClockworkLemon on November 01, 2009, 00:15:32
YAYAYAYAY!!!!! I mean, I didn't think it was POSSIBLE for it to be better  C)p
Title: Re: KS online with OINC
Post by: smeagle on November 01, 2009, 03:09:28
WOOt this is awesome!!
Title: Re: KS online with OINC
Post by: hugobros3 on November 01, 2009, 11:55:12
Humm... I will no use lacewing beaucause it is on BETA 3 and it ... Crashes on multi-cores PCs and when I restart the game...  :sigh: .
But I continue to work and Now, the colors works!
Title: Re: KS online with OINC
Post by: Looki on November 01, 2009, 14:32:42
I mentioned that here.
http://clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=164021#Post164021
Jamie told me on MSN he fixed it already, but apparently he didn't. :P2
Title: Re: KS online with OINC
Post by: special_d on November 03, 2009, 02:27:20
Well, I'm on oinc.darkkiller.dk... anyone want to play Strange Dream with me?
Title: Re: KS online with OINC
Post by: Purple Pineapple on November 03, 2009, 03:02:02
I'm in. (If you're still there that is. :P)
Title: Re: KS online with OINC
Post by: special_d on November 03, 2009, 03:25:02
I'm there, but you're apparently not, so anyone who wants to come along, please do so!
Title: Re: KS online with OINC
Post by: Purple Pineapple on November 03, 2009, 03:27:13
I had some stuff to do, have to install the latest version, etc. See you in a bit.
Title: Re: KS online with OINC
Post by: special_d on November 03, 2009, 03:28:19
Okay. I'll be at Juni's house, in the mushroom area.
Title: Re: KS online with OINC
Post by: Purple Pineapple on November 03, 2009, 03:28:49
Mode?
Title: Re: KS online with OINC
Post by: special_d on November 03, 2009, 03:29:48
Easy - just don't forget to enter your name on the level select screen, I got stuck like that. But be right back in about 5 minutes.
Title: Re: KS online with OINC
Post by: Looki on November 07, 2009, 22:33:55
hugobros3, I linked your dual-core problem to Jamie and that's what he said:

„Try using server.klikfarm.com - the other servers forward to aquadasoft.com which uses POINC, and POINC is currently incompatible with beta #3. I'm working on the crashes for #4.“
Title: Re: KS online with OINC
Post by: Maxx on November 08, 2009, 19:28:11
Hi. First time poster, but I've lurked here for several months now.

Anyway, I've recently come upon this (how I missed it is beyond me,) but I've found I can't get it working very well. I've had to wander about a bit looking for some kind of clue as to what I do, and I think I have it now at least a little bit. I download 1.1.4, and got it set up and working- well, started. I can put in my name, load a level, but then at the sever select screen it crashes. I can load a server, (server.klikfarm.com) and I connect, but a moment after I connect and the level is loaded the game crashes. I use Vista; it could be a limit on internet access by Vista? Has anyone else tried w/ Vista? Anyway, it's generally universal because the exact same problem occurs with the Tester of Channels, except the moment I click connect.
Also, the "news" section on the server select screen is all messed up, but I don't care as long as it doesn't impact gameplay.

Any assistance here?

EDIT: Oh, also, am I missing something? I don't know what OINC means, nor do I know if there is another version of KSO without OINC.

EDIT2: Oh hey, I used oinc.darkkiller.dk and it worked fine. However, is this the main server? Why do non-OINC servers fail?
Title: Re: KS online with OINC
Post by: hugobros3 on November 08, 2009, 20:27:32
Beaucause it is imcompatible, OINC is a special online protocol....
Title: Re: KS online with OINC
Post by: AClockworkLemon on November 14, 2009, 22:39:10
Two things....
1. What is the main server now? oinc.darkkiller.dk or server.klikfarm.com

2. I have Started an IRC channel to be used as a lobby for multiplayer games! it was orignally for Steel Sentinals, but Feel free to use it for whatever! To get to it, click chat on the forum and enter a nick name or open your IRC client, then type in:
/join #fightclub
I am having some... Issues... at the moment, so I will not be able to be on much, but feel free to use it to set up games!
Title: Re: KS online with OINC
Post by: hugobros3 on November 16, 2009, 14:24:11
oinc.darkkiller.dk is the main server.
Title: Re: KS online with OINC
Post by: Jamie on November 21, 2009, 17:43:50
There is no such server as oinc.darkkiller.dk. It forwards to aquadasoft.com.

Public server listing (http://lacewing.aquadasoft.com/LightNEasy.php?page=Servers)
Title: Re: KS online with OINC
Post by: hugobros3 on November 27, 2009, 18:40:41
Thanks for the list,but now the problem doesn't exist beaucause  use Klik-farm.  ;)
Title: Re: KS online with OINC - Source Code Avaible
Post by: hugobros3 on January 17, 2014, 23:35:12
Hrr ... up of about ... more than 4 years already ...  sorry about that.
Someone contacted me on Youtube asking for an up-to-date version of it.
Well, I don't really have one, but since I don't have time to spend on it either, I'm releasing the .mfa of KSO.
Do whatever you want with it, you may have trouble getting Lacewing to work with latests builds, since it was in a really early stage back then. Also, it needs a ton of extensions.

http://xol.io/ksonline , contains the latest .mfa ( 2011-ish ) and an old build of 2010 xmas

Again, sorry for extreme necropost.