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General => Forum Games => Topic started by: Bored2death on October 04, 2009, 00:30:28

Title: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Bored2death on October 04, 2009, 00:30:28
Spoiler: Rules (click to show/hide)
Spoiler: Story (click to show/hide)

You all wake up six feet under the ground at the Nifftown cemetery

You will have until Oct. 8th to submit your actions in this thread. Also note that I decided that instead of you searching for the essence of luck, one person will be assigned it at the start of each round. It's abilities may be changed depending on a few factors... note that the essence of luck will not be handed out during the first round.
Finally, if you would like to join but aren't in the game yet, feel free to post an action and I will count you in the game.
Have fun!

Spoiler: Player List (click to show/hide)
Title: Re: DWYW - Part 2: Luck goes haywire: it has begun!!
Post by: Firecat on October 04, 2009, 00:46:20
i go to explore nifftown
i dig a underground mine
Title: Re: DWYW - Part 2: Luck goes haywire: it has begun!!
Post by: Purple Pineapple on October 04, 2009, 01:22:47
I dig my self out of the ground.
Title: Re: DWYW - Part 2: Luck goes haywire: it has begun!!
Post by: LimeLemon on October 04, 2009, 02:05:20
I try to, in some way, get out of my grave.
Title: Re: DWYW - Part 2: Luck goes haywire: it has begun!!
Post by: NESgamer190 on October 04, 2009, 04:20:04
Since I am in the ground, it would only be sensible to make like a worm and dig thru.
Type:  Normal
Action:  Dig out of grave.
Title: Re: DWYW - Part 2: Luck goes haywire: it has begun!!
Post by: Mathexpert on October 04, 2009, 05:19:08
I dig out of the grave.
Title: Re: DWYW - Part 2: Luck goes haywire: it has begun!!
Post by: ckool5000 on October 04, 2009, 05:21:48
Dig a pocket of air in front of my mouth to be able to breathe, then dig my way up through the dirt, until I reach the surface.
Title: Re: DWYW - Part 2: Luck goes haywire: it has begun!!
Post by: Bored2death on October 04, 2009, 05:52:44
Ckool, as this is your first time playing, you might not have known this, but you can only submit one action per round. In other words, simplify your action a little bit, so it's one clear action. Also, everybody: I will take unspecified actions as standard actions, but if you want your action to be a prayer or something else, then make sure that you specify that.
Title: Re: DWYW - Part 2: Luck goes haywire: it has begun!!
Post by: Purple Pineapple on October 04, 2009, 07:44:52
Were we supposed to tag standard actions? Sorry.
Title: Re: DWYW - Part 2: Luck goes haywire: it has begun!!
Post by: Yonowaaru on October 04, 2009, 14:29:41
Type: Normal
Action: I search for a spade.
Title: Re: DWYW - Part 2: Luck goes haywire: it has begun!!
Post by: Dataflashsabot on October 04, 2009, 16:18:26
Standard - I teleport to the surface.
Title: Re: DWYW - Part 2: Luck goes haywire: it has begun!!
Post by: Bored2death on October 04, 2009, 16:30:05
If all actions are received before Oct. 8th, I will proceed to show the results, and the game will continue.
Title: Re: DWYW - Part 2: Luck goes haywire: it has begun!!
Post by: TechnoGeek on October 05, 2009, 02:28:47
I teleport onto the surface. (attempting not to land on top of a gravestone)
Title: Re: DWYW - Part 2: Luck goes haywire: it has begun!!
Post by: BackwardsO on October 05, 2009, 22:22:32
I discover I'm immediately next to another player who is digging to the surface, thus don't have to put myself through such demeaning manual labor
Title: Re: DWYW - Part 2: Luck goes haywire: it has begun!!
Post by: Everlong on October 05, 2009, 22:53:57
Standard: I attempt to bring to life a skeleton.
Title: Re: DWYW - Part 2: Luck goes haywire: it has begun!!
Post by: ckool5000 on October 06, 2009, 00:21:35
Yeah, but it's all pretty much one action, which is:

Dig myself out of the ground.

Standard, if it needs a type.
Title: Re: DWYW - Part 2: Luck goes haywire: it has begun!!
Post by: Bored2death on October 06, 2009, 01:07:52
Alright! All actions have been submitted. By the end of tonight, the results should be up. In addition, I would like to point out that we have a new member, Everlong. Hope you have fun!
Title: Re: DWYW - Part 2: Luck goes haywire: Round one results
Post by: Bored2death on October 06, 2009, 01:49:57
Here's the results of ROUND 1!
Spoiler: Actions and Results (click to show/hide)
Spoiler: Disaster Roll (click to show/hide)

This is the Channel 7 Nifftown news. We have heard unconfirmed reports that the dead are clawing their way out of the ground at the Nifftown cemetery, but do not panic. They seem to mean no harm to the town. In fact, it almost appears like they're playing a game.
In other news, India has just been destroyed by a giant meteorite that struck the ground and vaporized all water on contact. The Indian government has not yet been contacted on this, probably because they are all dead. Finally, a mysterious man was seen burying a package today at the cemetery. Nobody knows who he was or WHAT he was, but, when questioned, all that would come out of his mouth was: Pigs fly, you know... they learned how from the string... and similar nonsense. None know what to make of this.
That's all for today's news folks. See ya tomorrow!

Round two has now begun.


The essence of luck has been given to one player.



If you have any questions, comments, or concerns, please pm me.


Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: NESgamer190 on October 06, 2009, 02:46:27
Okay...  How to make lemonade out of a zombie?
Type of action:  Standard
Action:  Fling a steak at a random player in the vicinity to divert zombie's mission to end me.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: Purple Pineapple on October 06, 2009, 04:03:01
Oh sure. I am unconscious, while Mr. Math and Technogeek get gravely injured.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: Niffreak on October 06, 2009, 07:41:00
Oof. By 8th october. Pooey.

Standard: I jump very fast, as to rocket out of the grave.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: Yonowaaru on October 06, 2009, 07:49:27
Standard: I just start diggin' upwards
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: LimeLemon on October 06, 2009, 09:09:44
I always carry an umbrella in my back pocket, so I use it to slow my fall.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: Firecat on October 06, 2009, 17:54:36
Prayer:I turn into a fish
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: Dataflashsabot on October 06, 2009, 20:10:44
Standard - I dig towards the surface.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: BackwardsO on October 06, 2009, 22:21:15
I Remove myself from the vicinity of the zombie and nes
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: Everlong on October 06, 2009, 22:50:52
I use 8biter's tunnel as an escape route out of the ground.

(really wanted a pet zombie :sad: )
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: Bored2death on October 07, 2009, 01:17:18
Alright... well, it appears we have another person hoping to join. Niffreak, please post a second action for round 2, and I will post your results for round one above. Also, if there is anyone else, I will still allow you to join by Oct. 8th, and I will do the same as I did for Niffreak. Remember, don't be afraid to join... 13, while normally unlucky...[/creepiness]

Here's a note for the rest of y'all.

Your air will run out if you are not above the ground level in 3 turns. Also, player list has been updated with your status.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: Everlong on October 07, 2009, 01:49:10
Everlong as himself
Underground

I'm a "herself" btw  :oops:
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: Bored2death on October 07, 2009, 02:19:58
Oh, whoops! Sorry! I should really pay better attention. *fixed*
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: TechnoGeek on October 07, 2009, 02:33:39
i teleport a few millimeters above some solid ground, NOT in a tombstone.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: ckool5000 on October 07, 2009, 03:56:01
Type: Saying something (Standard, if you think)

Action: Scream really loudly: "AUGH! I'M ALIVE!!!"
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: Niffreak on October 07, 2009, 15:31:58
Okay, 2nd action.
Standard: i cure my head wound with a healing spell, trepanning, or whatever is at hand.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: BackwardsO on October 07, 2009, 22:04:37
ah hmmm I'm also a "herself" I was goin to use an action to explain that to see what would ensue, but whatever  XD
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: Bored2death on October 08, 2009, 00:56:18
Alright, sorry... if you would, though, send me a pm instead, that'd be great. Also, please note that in your profile, it is not specified...
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: Bored2death on October 08, 2009, 05:29:53
I believe we await only Mr. Math's action. If this action is not in by Oct. 10th, Mr. Math shall be fried with a turkey-baster stuck in his head after being struck by lightning and mutated into a singing worm and thrown in a lake of soda  :nuts:

... Just kidding! Though, I will consider a modkill if he hasn't posted an action... (begins thinking of cruel, evil ways to modkill someone...)
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: Mathexpert on October 09, 2009, 00:06:47
Sorry, I will be kinda busy this week so you can modkill me. Sorry, I really hate this (signing up and then backing out after a few days) but it has to be done. Thanks!
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: Bored2death on October 09, 2009, 02:19:17
Wait, Mr. Math, there IS a null action. If you'd like, you can use that for the next few rounds, till you can get back and post again. You will do nothing, but things can still happen to you. This should be a long game, so I don't want to put anyone out of it yet. Besides... even IF you were dead, you'd still be able to return to life...
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO RESULTS
Post by: Bored2death on October 09, 2009, 05:04:34
Alrighty, I've decided that Mr. Math will use null actions until he specifies otherwise.

Here's the results from round 2:
Spoiler: Rolls and Actions (click to show/hide)

Spoiler: Disaster roll (click to show/hide)


Spoiler: Cave-In!!!! (click to show/hide)

Spoiler: summary (click to show/hide)

This is the Nifftown news station. Several witnesses claim to have seen a zombie running away from the cemetery with a steak attached to it's head. This is unconfirmed, and is not a reason to panic. However, we have heard reports that New York is witnessing an incredible outbreak of the "swine flu version 2.0", a strain that has developed the tendency to kill it's victims within 3 hours. While nowhere else has yet confirmed this type of flu, we may need to be worried about it yet. In other news, STAY AWAY FROM THE CEMETERY!!! We've heard numerous reports of the dead rising, steaks flying everywhere, and cave-ins. The newly arisen dead do not seem to care about preserving anything. We also have footage of one of them having a strand of some unidentified substance slip out of him and into another of the zombies. Whatever's going on, folks, I think it's almost time to book the next plane to New York... oh, wait, they're dieing. In that case, let's go to Hawaii. This is Casey Vitelin, reporting from Nifftown's local news station.

I would begin to think about preparing for a disaster to strike. Next round, there will be a 50/50 chance of it coming.
Also, ROUND THREE HAS BEGUN!!!
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND TWO
Post by: Mathexpert on October 09, 2009, 05:08:52
lol, Im unconscious for 2 turns and I have 2 turns to live until I suffocate. Anyway, I just null the next few ones.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE
Post by: Bored2death on October 09, 2009, 05:12:20
Alright. Remember, you will still be able to do a few things once dead.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE
Post by: Purple Pineapple on October 09, 2009, 06:24:50
Alright. Remember, you will still be able to do a few things once dead.
The dead can't have any fun  <_<

Dr Syringe (NA) Unconscious
Oh my god! First person to roll NA. Right here! Yeah. Woo. ..


Right then.
Adrenaline rush!! - I explode into a million pieces that fly above ground.
*crosses fingers* massive backfire massive backfire
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE
Post by: LimeLemon on October 09, 2009, 09:08:08
I search for something useful, like a weapon.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE
Post by: Yonowaaru on October 09, 2009, 14:08:00
Adrenaline rush: I jump out of the tomb.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE
Post by: Dataflashsabot on October 09, 2009, 16:55:37
Prayer - I pray for a jetpack. (functions like the one in GTA: SA)
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE
Post by: TechnoGeek on October 09, 2009, 17:20:44
adrenaline rush: remove all of the tombstone pieces and heal the wounds (does that count as 1 or 2 actions?)

edit: thx, limelemon
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE
Post by: LimeLemon on October 09, 2009, 17:36:05
Prayer has a 1/12 chance of success. Why do you even bother trying? If you are desperate use adrenaline rush.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE
Post by: Bored2death on October 09, 2009, 17:59:52
Technogeek: that counts as two actions... reword it as:
"remove all of the tombstone pieces, healing the wounds."
Purple Pineapple: I'd take that action back if I were you... no matter what, backfires are bad for you, so...
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE
Post by: Everlong on October 09, 2009, 18:55:41
Adrenaline rush: I dig out the ground using my bare hands (ouch  O_o )
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE
Post by: Niffreak on October 09, 2009, 19:23:25
Hmmmm.... i'll die in one turn? That sounds bad enough for...

ADRENALINE RUSH: I perform basic surgery on my head, that hopefully will cure and cleanse my head.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE
Post by: NESgamer190 on October 09, 2009, 21:13:46
Nothing like letting off a steak mayhem.  :D
I feel as though I really done overkill beyond belief.
Considering I'm in the clear for now, I should prepare myself for more mayhem.  A shame the zombie's a vegetarian.  Could've provided tofu.  :(
type:  Standard
Action:  try to layer more dirt on to the graves, to ensure nothing gets out.  (Don't want more zombies to go after me.)
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE
Post by: TechnoGeek on October 09, 2009, 21:56:55
replace my action with "standard: remove all tombstone shards, healing the wounds".

i just know i'm going to die...
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE
Post by: Firecat on October 09, 2009, 22:07:12
standard- i try to grow myself gills
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE
Post by: Bored2death on October 10, 2009, 00:38:56
Wow! I think that once BackwardsO and ckool5000 post an action, it will be a new round! That's like, a record for this forum...
And I've decided that Dr. Syringe is perfectly ok with his action, though I would think a backfire should be something bad...

Also, just fyi, the Adrenaline Rush is a coin toss, heads is good, tails is bad. This is to clear up any possible confusion, and is specifically dealing with the essence of luck, which I initially planned to only affect standard actions...
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE
Post by: Purple Pineapple on October 10, 2009, 01:12:36
Alright. Just tell me if an adrenaline rush backfire will be as deadly as the action's intended purpose.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE
Post by: Bored2death on October 10, 2009, 01:17:14
Don't worry about it... you have the same chance of having something good happen as something bad here. I just didn't expect anyone to post an action committing suicide XD
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE
Post by: ckool5000 on October 10, 2009, 05:58:18
Action: Heal mah arm!

(Standard, if it needs a type.)
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE
Post by: BackwardsO on October 10, 2009, 12:32:26
I use the steak that was thrown at my heart to stop up the blood and have it heal faster
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND THREE RESULTS
Post by: Bored2death on October 10, 2009, 20:17:24
Spoiler: Results! (click to show/hide)


Spoiler: Disaster roll (click to show/hide)

Spoiler: summary (click to show/hide)

This is Cassy Northelos, your news person. In recent events... OMG! There's lava! Run for your lives!!!! Folks, RUN FOR IT!!! It's going to... *screen blacks out*

The essence of luck will now distribute itself upon all of you for 1 turn. Each of you will get a +1 to your dice roll, or another coin toss for adrenaline rush.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FOUR
Post by: Firecat on October 10, 2009, 20:38:50

You have 1 turn to get rid of or befriend the sharks

All underground people have ONE turn to live!!!

So lets see, i have one turn to get rid of sharks and get to the surface?...
Adrenaline Rush- i teleport to the surface NOW!
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FOUR
Post by: Niffreak on October 10, 2009, 21:06:17
I got the essence of luck... adrenaline rush? Standard? Urgh. I think i'm going to flip a coin myself.

Okay, one turn to live again. Dire enough to use Adrenaline rush: i teleport to the surface.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FOUR
Post by: NESgamer190 on October 10, 2009, 21:11:31
*sees his corpse burnt to the bone*
Now that is just unfortunate...  I'm tempted to try to revive now, but I'm going to pull something right away...
Action:  Somehow try to rain crates full of supplies upon the world.  (Considering I can't be directly cruel or otherwise, I'm not left with much to mess with.)
(If action type is still in effect, it'll be a standard action.)
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FOUR
Post by: Dataflashsabot on October 10, 2009, 21:42:51
Standard - I somehow make it so that the jet pack has an infinite amount of fuel.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FOUR
Post by: Everlong on October 11, 2009, 00:07:03
My ghost scares the sharks away and (hopefully) allows Firecat to escape.


(Is that what you mean by helping the living? Let me know if doing stuff like that isn't allowed)
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FOUR
Post by: LimeLemon on October 11, 2009, 00:26:37
Since I'm on a mountain, I look around all over the landscape to see if I can find something... interesting.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FOUR
Post by: Purple Pineapple on October 11, 2009, 07:41:08
Adrenaline rush: I blast my way out of the grave straight into the lava.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FOUR
Post by: Yonowaaru on October 11, 2009, 13:11:06
I go search for the River Styx. (No idea where Lethe is from, but Styx is more awesome :P)
*Edit: There isn't only the Styx? Wow, I never knew that...
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FOUR
Post by: Niffreak on October 11, 2009, 15:57:49
The Styx is the river that Charon sets you over. The river Lethe is from the part of hell for not really good, but not really bad people. You are left to starve there, with only the river. You're forced to drink from it, and normally you turn into a shade of your former self and remember nothing... nothing bad, nothing good either. You wander around in eternity... but here it revives you.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FOUR
Post by: BackwardsO on October 11, 2009, 15:58:28
I go on a small quest to collect all the flowers in a hundred foot radius, because a stoned asthmatic dwarf told me that if I did I would discover a secret...  :crazy: I love collection based secrets!
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FOUR
Post by: ckool5000 on October 11, 2009, 17:59:03
Type: Standard
Action: Kick off Limelemon's arms to see if I can use them as my own.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FOUR
Post by: LimeLemon on October 11, 2009, 18:17:01
I change my action to: Protect myself from stuff, like ckool5000.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FOUR
Post by: TechnoGeek on October 12, 2009, 03:12:40
standard - press SELECT (j/k) and figure out where I am
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FOUR results
Post by: Bored2death on October 13, 2009, 04:56:01
Spoiler: Round Four Results (click to show/hide)
Disaster Roll: No disaster roll for 1 more turn!

Status: Everyone who was underground is now above ground, and ckool5000 has an arm now. Everything else is pretty much the same.

All dead people As an older spirit, you may affect people in different ways: you can now choose to add a 1 to any player's dice roll.

Hello. This is the news station at London in Maine. We've just heard news that only some zombies appeared to have died in the horrible eruption that occurred last Tuesday. Nifftown is COMPLETELY safe, except for the zombies that are trying to destroy our village, and the fears of the "swine flu version 2.0" that have been confirmed in the area. Oh, and there's no need to worry about the news that the government is trying to keep secret about the black hole that appeared in Seattle, Australia that will only destroy us all. It's not like you haven't lived through worse, right? Well, folks, don't panic. Your lives and property are all doomed, so go celebrate!!!

You guys must think I'm crazy by now XD...
Edit: and now I'm beginning to question Purple Pineapple's sanity...
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Purple Pineapple on October 13, 2009, 05:13:04
I simply cannot kill myself.

Adrenaline rush: I dive headlong into the black hole
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Niffreak on October 13, 2009, 07:03:13
Ah-ha. Now my full potential has been activated! Let me see if i can get the creativity award again...

I make dozens of nettles grow on backward's petal wings.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: LimeLemon on October 13, 2009, 09:07:00
I see a supply box nearby, and pick up a katana from it.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Yonowaaru on October 13, 2009, 12:57:09
I'll just null, I dunno...
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Dataflashsabot on October 13, 2009, 13:02:36
I summon a PDA or DSi or Iphone or something else with WiFi.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Everlong on October 13, 2009, 19:30:41
Goes for a swim in the River Lethe.  :whoa:
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: BackwardsO on October 13, 2009, 20:52:56
AWESOME! but niffreak, not cool.
Anywho... I staple niffreak to purple before he can damage my wings
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: NESgamer190 on October 13, 2009, 21:33:54
You know what?  I should pull out something extra...
*proceeds to raise a maze out of the earth to provide amusement*
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Firecat on October 13, 2009, 22:17:15
i build an airplane
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: TechnoGeek on October 14, 2009, 01:18:20
i try to get out of the cave
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Bored2death on October 15, 2009, 05:45:13
Wow you guys are FAST! The only one I await right now is ckool5000.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Purple Pineapple on October 15, 2009, 06:31:29
Wow you guys are FAST!
It's amazing.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: LimeLemon on October 17, 2009, 11:08:21
...can the game go on now? Just make that guy who's left do a null action.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Purple Pineapple on October 17, 2009, 22:45:26
Wow you guys are FAST!
My my. We are fast. Ayup. No results.. four days.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: LimeLemon on October 18, 2009, 22:02:46
This is how forum games die.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Bored2death on October 20, 2009, 05:05:23
:oops:
Spoiler: Sincere Apologies (click to show/hide)

Now, back on track:

Well that was fun to type. Now, how many people are wondering what happened to the essence of luck? I'll tell you...

Spoiler: The essence of luck (click to show/hide)
Find out just what you'll all get at the end of the next round...

Alrighty, here's the summary:
Spoiler: Summary (click to show/hide)

Well, that's it. I've officially gone crazy. Once again, SORRY FOR THE LONG WAIT!!! I REALLY HOPE YOU CAN FORGIVE ME!!!


Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Purple Pineapple on October 20, 2009, 06:08:29
(http://nifflas.ni2.se/forum/Smileys/Niffpack/piano.gif)
Dr. Syringe (5!!!)
Spoiler: Suicide (click to show/hide)
CONGRATULATIONS! YOU MANAGED TO KILL YOURSELF!
:^^:

Spoiler: The essence of luck (click to show/hide)
Aweso(http://nifflas.ni2.se/forum/Smileys/Niffpack/mes.gif)me.

Dr. Syringe - You finally killed yourself! YAY! You now have the traits of a day one dead person (check day three post for info on your limits)

Niffreak - Alive, well, and stapled to Dr. Syringe for a turn
What the heck? Can I know if I'm in the underworld, in the black hole, or stapled to Niffreak aboveground?

You are dead. You may do actions that help the living players, but not harm them. Or, you may seek to go to the River Lethe and try to become alive again.
Spoiler: Concerning the Dead (click to show/hide)
So can the dead hinder progress in the above world?

Also, can spirits go above ground as spirits?

Also, update the players list.
(http://nifflas.ni2.se/forum/Smileys/Niffpack/bobo.gif)
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Yonowaaru on October 20, 2009, 09:31:58
I'm alive? Oh well, I decide to charge at someone.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: LimeLemon on October 20, 2009, 13:42:37
I stick the katana to the ground which is not quicksand, and pull myself up.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Niffreak on October 20, 2009, 17:46:40
The staple will break free in one turn? Whatever, i might as well escape from it a bit more... dramatically. I explode, breaking myself free of the staple. (note: explosion shouldn't harm me)
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: BackwardsO on October 20, 2009, 22:46:05
I manipulate my nettle-y appendages at Yonowaaru with the intention of causing pain  :crazy:
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Dataflashsabot on October 20, 2009, 22:59:55
I teleport to the top of the nearest skyscraper.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Bored2death on October 21, 2009, 00:59:39
Purple: Yes, the ROUND THREE dead can hinder progress in the above ground, and they can go above ground. HOWEVER: YOU ARE ONLY A ROUND ONE DEAD PERSON, dead for one round. Therefore, you can only assist the players. Also, I realized I forgot to say that when you left, you left a basketball in your bed, and Niffreak ended up getting stapled to the bed.

@Yonowaaru: My bad... I'm afraid my vacation was too long! You ARE dead, and I mistook my own previous post to mean you were alive!!! XD
Now, hopefully, I'm back into it... Also, because I made the mistake, you are free to charge at someone anyway and damage them.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: TechnoGeek on October 21, 2009, 01:43:53
how lucky of me to end up in one of my favorite book series...[/offtopic]

um...i sacrifice myself to lothe, showing my utter devotion (or ask to be sacrificed, or however you have to do it)
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: BackwardsO on October 21, 2009, 01:47:04
AH! He's really dead then? Can I change my action to
"I manipulate my nettle-y appendages at Niffreak with the intention of causing pain "
Not because I'm malicious but because there really isn't much for him to do about it, being stapled and all
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Purple Pineapple on October 21, 2009, 08:13:40
Right, then. I remove any spiritual ill-intentions from the face of the earth.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Everlong on October 21, 2009, 20:53:16
Action: Herds as many of the undead as possible into the River Lethe...


PS hope you had a nice holiday/weekend away Bored2Death.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Purple Pineapple on October 22, 2009, 02:11:45
Action: Herds as many of the undead as possible into the River Lethe...
You.. you..  >(
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Bored2death on October 23, 2009, 01:27:59
One more day for those who haven't submitted actions yet...
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Firecat on October 23, 2009, 08:36:10
i close my eyes to sleep (and perchance to dream)
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: BackwardsO on October 26, 2009, 20:28:16
And the wait begins a new
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: Purple Pineapple on October 27, 2009, 01:03:12
Just to avoid a potential shawnachuian (patent is pending) mishap
I think it's time we coin a word here.
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
Post by: LimeLemon on October 28, 2009, 18:33:17
Can the game continue now please?
Title: Re: DWYW - Part 2: Luck goes haywire: ROUND SIX RESULTS
Post by: Bored2death on October 29, 2009, 01:30:14
I should never be a mod for this game again... I'm too busy sometimes... sorry for yet ANOTHER delay...
Spoiler: Actions & Summary (click to show/hide)

Day four zombies may now do anything a living person can do, except PHYSICALLY contact a living person.

Spoiler: Disaster? (click to show/hide)

Alright, as for the news reporter:
Spoiler: CNN (click to show/hide)

Well, that's all the news, folks. Might be some important details in there...

Alright, pm's are being sent out to the three inactive players, and: ROUND SIX HAS BEGUN!!!
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Purple Pineapple on October 29, 2009, 03:33:43
Adrenaline rush: I wreak havoc on the moony men.
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: BackwardsO on October 29, 2009, 19:55:18
Adrenaline Rush: I can control the spawn system of life

(through the game of course because I was not turned into information and sent to knytt stories, but instead was teleported as a living person so the game must have been brought into reality somewhere  :nuts:)
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: NESgamer190 on October 29, 2009, 20:56:40
Okay...  I know I'll regret this, but...
Action:  Standard
To the river Lethe with me, as I do not want to be spiritual anymore...  (with the extra chance of success, I'm really hopeful now.)
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Everlong on October 29, 2009, 21:34:14
Quote
Day four zombies may now do anything a living person can do, except PHYSICALLY contact a living person.

So now i can persuade the undead (meaning it is ultimately their own choice) to go into the River Lethe?
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Niffreak on October 29, 2009, 21:41:58
Trying to hurt me with nettle-ey appendages, huh? Hah.

I close the browser window that Backwards0 is locked in. Hopefully, it'll also close his life.
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Bored2death on October 30, 2009, 00:39:45
Everlong: you can try to persuade them, but it is their choice.
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Firecat on October 30, 2009, 01:26:08
Adrelaline rush:i get out of here!
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: TechnoGeek on October 30, 2009, 02:03:25
enroll in sorcere... wait, that takes like 30 years or something.

i'm stuck. how long do they each last before graduation? mabye i can get an early graduation or something... XD
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: LimeLemon on October 30, 2009, 02:20:52
Adrenaline rush: Teleport to the surface.
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: ckool5000 on October 30, 2009, 03:49:54
Type: Observance (standard, if neccesary)
Action: Take in all that is going on around me, and determine if there is any threats.
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Bored2death on October 30, 2009, 05:30:30
Technogeek: Lloth will aide you in speeding up the process... it also depends on how good of a student you are...
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: TechnoGeek on October 31, 2009, 02:22:18
Adrenaline rush: enter into Sorcere, getting as close to graduation as possible in one round with no bad side effects.
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Dataflashsabot on October 31, 2009, 10:22:20
Adrenaline rush: I generate a robotic arm.
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Bored2death on November 04, 2009, 02:21:04
One more day for people to get their actions in...
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Mathexpert on November 07, 2009, 04:45:46
Me's back in. I burn Doden Vantar, ch. 1.
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: BackwardsO on November 10, 2009, 00:36:16
game continue please? *puppy dog eyes*
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Bored2death on November 10, 2009, 00:44:56
If I had the time, I would...
But... I'm leaving, as I state in this topic:
http://nifflas.ni2.se/forum/index.php?topic=2016.msg22876

If there's anyone who would be willing to take over as mod... then please, pm me SOON, before I'm forced out of the forums...

I'm so sorry guys...
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: BackwardsO on November 10, 2009, 03:40:09
:sad:
So much sadness!
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: StraightFlame on November 10, 2009, 17:06:40
Maybe i will... but nah.
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: BackwardsO on November 10, 2009, 21:24:03
I could, I'm reluctant to though... So if no one else wants to and the game will be canceled otherwise, I will step in  ;)
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Bored2death on November 13, 2009, 17:23:15
Well, I officially have to leave now  :sad:
Sorry, guys.
Guess you'll have to figure out who you want as mod.
They can just keep the same format or change it a little, its really not that hard. They just need to type up whatever they feel like at the moment to make it different. If you need anything, you can always email me at (hope I'm allowed to do this!) bored2death65@hotmail
not sure when I'll answer, but you can give it a try. Just let me know who you are, as I might not recognize your email address!!! It was good knowing everyone!!!!
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Purple Pineapple on November 30, 2009, 00:28:50
I think this thread is dead now.. BackwardsO, mind starting things up again?
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: BackwardsO on November 30, 2009, 05:37:28
Sure! I'll start a new topic... but I'll try continuing this one too. I didn't start cause I thought it was dead when no one responded  :oops: Thanks for the nudge! :^^:
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: BackwardsO on November 30, 2009, 06:41:33
DAYS LEFT FOR REPLIES: 2

Before we get started I will reiterate that I am, in fact, female and should be referred to as such. X)

Continuing to what you've all been waiting for!

Spoiler:  Results! (Finally) (click to show/hide)

Spoiler:  Dodge pointer swarm (click to show/hide)

Spoiler:  Summary (click to show/hide)

Three days for replies!
And sorry for any rule or grammar or spelling errors...  :oops: It was late when I wrote this.

Responders:
Dr. Syrine
8Biter
Dataflashsabot
Everlong
Mathexpert
LimeLemon
TechnoGeek

People we're waiting on:
Niffreak
Ckool5000
Firecat
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: NESgamer190 on November 30, 2009, 23:39:27
Well now that's plain bad luck...  Thank goodness I'm not erased from existence...  So darned hasty I am...  X(
Wait...  didn't firecat get blessed, or did he already condemn himself?
Anywho...  If I can't get back, I suppose I'll have to try something counter-intuitive...
*sends down a book of demonic spells* (Action type if it matters is standard) [if I have been permanently erased or am unable to do anything, let me know, as I'm a bit hazy with how long this went.]
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Purple Pineapple on December 01, 2009, 02:09:49
Everlong (6) Whoa! That was the most persuasive, inspiring speech in the history of ever! All dead who have not already tried to resurrect proceed to the river Lethe, and luck decides they all get to come back to life! Including you!
You.. you.. Ugh!

Adrenaline rush: I aggravate the moony men to the extent that they grind my bones into dust with an especially large paperclip. (If that doesn't work, the worst that can happen is they befriend me and lend me a spacesuit. If this happens, I'm likely to aim for another black hole.)
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: BackwardsO on December 02, 2009, 21:56:30
Ah, well to be clear, no one is removed from the game, it's entirely my fault that it hasn't been updated. I kind of just assumed that since I got no reposes the game had been abandoned before i could do anything  :oops: I'll send PM's to the old participants who haven't posted their actions, and extend the deadline.

Just to repeat, no one has been force removed from the game.
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Everlong on December 02, 2009, 23:46:44
I train my wee ressed dudes to do as I wish.
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Dataflashsabot on December 03, 2009, 01:51:20
I teleport away from the arm.
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Dataflashsabot on December 03, 2009, 01:51:37
I teleport away from the arm.
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Mathexpert on December 03, 2009, 02:21:08
I practice my fire powers by burning Dataflashsabot's robotic arm. :)
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: LimeLemon on December 03, 2009, 22:54:16
I look around to see if I can find something heavy to drop down on the others... hehe.
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Exp HP on December 04, 2009, 04:30:24
Prayer: I join the game.

(or, more likely, I end up standing here without joining and somehow become a contributing factor to both mine and somebody else's unfortunate deaths)
(crud, maybe I should move...)
(nah.)
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: TechnoGeek on December 04, 2009, 17:35:24
I sneak out at nighttimes to find a way out of drow-land. (still continuing education...)
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Mathexpert on December 10, 2009, 02:47:29
...laglaglag....

*bump*
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Firecat on December 10, 2009, 06:28:37
I swim to that mass of liquid named lethe :huh:... <_<

I assist a random guy
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Niffreak on December 13, 2009, 20:10:16
Oi! I had given up hope in this, didn't know it was back on track again.

I... (trying to being creative) Ctrl+alt+delete the pointer... as destructively as possible, of course!  :nuts:
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: Scruffy The J on December 29, 2009, 21:17:05
ADRENALINE RUSH: JOINS THE GAME WITH FLASHING FURY!!!!!!!!!!!!!!!!!!!!!!!!
and also hopes it will continue.....
Title: Re: DWYW - Part 2: Luck goes haywire: round SIX
Post by: kaizoman666 on December 30, 2009, 01:55:32
I use a DYNAMIC ENTRY to join the game in a dynamic way.