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General => Forum Games => Topic started by: LimeLemon on August 15, 2009, 21:00:28

Title: Mafia 5 sign up and discussion *CLOSED*
Post by: LimeLemon on August 15, 2009, 21:00:28
SIGN UP IS CLOSED!!!

Hello, I will be your host for Mafia 5.
It may take a while before we start, we need to set some things clear first. I really want your opinion on how Mafia 5 should be.

So, I'm thinking about having a time limit for each day. Like, 48 hours. Or maybe 96 (4 days). I also want people to be more active and stop discussing every freaking little thingy, FoS here and there, and OMG HE VOTED ALREADY HE IS MAFIA.
If you sign up, you must be able to be online at least once a day.

Roles, now:

Town faction:
Townie: They're the same as ever, trying to vote mafia and other threats to their doom.
Investigator: They can scan one person per night to get innocent, guilty, or third party results.
Guardian: Protects one person from anything (even investigations, so that can prove problematic)
Town roleblocker: Prevents one person's action per night, whether it be a town power role, or a mafia power role.
Mafia faction:
Goon: They are basic killers who want the town overthrown.
Mafia roleblocker: See town roleblocker, except sided with mafia.

I'm also thinking about implementing a very special third party role, the SprünkelDünkel Knight.
Every night, the SDK chooses a target. There is a 50% chance a random action will happen to that player, and a 50% chance that a random target will be assigned (it can be anyone but the target and yourself).
The random actions are as following:
Investigate
Protect
Roleblock
Kill
Roleswap

Or maybe we could skip the randomness. The SDK chooses a target and a action, as simple as that. But that would maybe be too powerful? In that case we could let the SDK go last instead of first.

The SDK can't win. Therefore, the new roleswap action is necessary. Roleswap will swap your role with the targets, e.g. if your target is the guardian you will become the guardian and the target will become the SDK.
If the SDK is killed during the night, the killer will become the new SDK.
If the SDK is lynched during the day a random person will become the new SDK. Alternatively, the person making the final vote will become the SDK.
The SDK doesn't count as either townie or mafia, which means the town/mafia don't have to kill him to win.
Also, the SDK can't be roleblocked since it's action is the first one.


Ok **** that shit. This is is a copypasta from Mafia 2.0 on the old forum:

The Host
That is me. I don't participate in the game, I'm simply all-knowing, I always speak the truth, runs the game, and informs about the rules.

The Good
The goal for the 'good' citizens is to kill the members of the Mafia. If all members of the Mafia is dead, the good ones win!

Innocent
I will assign this identity to most citizens.

The Detective
I will assign this identity to one citizen. The detective can investigate one citizen each night, in order to find out the person's true identity.

The Doctor
I will assign this identity to one citizen. The doctor will chose a citizen to protect each night. If the Mafia tries to kill that specific citizen during that night, the doctor will prevent it.

The Bad
The goal for the bad citizens is to kill the good ones. When only the bad ones remains, they win!

The Don
I will assign this identity to one citizen. As the name implies, the Don is the leader of the Mafia. Each night the Don will let me know who to kill, and how the citizen should be killed. The Don also communicates with the other Mafia members through PM's (or any other method of choice), and takes suggestions about who to kill, and of course how.

Mafia Member
I will assign this identity to either one or two citizens (you'll not know the exact number). The Mafia members talks with the Don and makes suggestions about who to kill and how. If the Don is killed, one of the other Mafia members will take over the leadership and become the new Don. Also, if one of the members feels that the Don is totally ignoring him/her, the member can at any time PM me and tell me to kill the Don and take over the leadership. This is a last way out - normally you do NOT want to do this, since you'll be killing a strong ally.

No need to read that since there will be only 1 mafia member (or maybe no one at all, just the don), and I'm not going to let the member kill the don. That's just stupid.



Remember, this is just suggestions. I want your comments.

Player list:

Dataflashsabot
Razzorman
Salmoneous
shawnachu
Purple Pineapple
Bored2death
Budja
Lunar_Tick

SIGN UP IS CLOSED!!!
Title: Re: Mafia 5 sign up and discussion
Post by: Dataflashsabot on August 15, 2009, 21:45:49
I sign up!

Also, what I previously posted (you asked for repost):
Quote
Masons? And some of the old Mafias had an 'anonymous messages' thing- anybody could PM the mod with a message and the mod would post it publicly without mentioning who wrote it. Kind of the equivalent of leaving an anonymous note in the town square or something. Could be useful for investigators (and, of course, Mafia) to leave tip-offs.

Quote
How about a Schizophrenic? They pick one player to 'target' each month, and will randomly protect that player, inspect that player, kill that player, or do nothing.

Also, if there's more than one cop/investigator, one could be insane (gets innocent results on Mafia and guilty results on town, but can still be helpful if he can realize this (I realize that due to the Salmoneous mixup, I may have been insane this round)).
Title: Re: Mafia 5 sign up and discussion
Post by: Razzorman on August 15, 2009, 21:56:04
I sign up.
If this is going to be like the old mafias, then its a first for me, which might be fun. It doesn't to me if its not though, since I like how we played the last two games.
I don't really care about the specifics of the rules, as long as its balanced.
Title: Re: Mafia 5 sign up and discussion
Post by: Salmoneous on August 15, 2009, 22:37:37
I'm in! I'm in!

I want it to be like the old mafia, I find it pointless with all the new made up roles and rules.
Title: Re: Mafia 5 sign up and discussion
Post by: Shawnachu on August 15, 2009, 22:51:58
I'm definitely in.   ;)
Title: Re: Mafia 5 sign up and discussion
Post by: Purple Pineapple on August 15, 2009, 23:51:05
So, I'm thinking about having a time limit for each day. Like, 48 hours. I also want people to be more active and stop discussing every freaking little thingy, FoS here and there, and OMG HE VOTED ALREADY HE IS MAFIA.
I'm in. Might lower the town's chances, but who cases.

Please don't vote me for that. :P
Title: Re: Mafia 5 sign up and discussion
Post by: Bored2death on August 15, 2009, 23:53:48
I'm in!
Title: Re: Mafia 5 sign up and discussion
Post by: Purple Pineapple on August 16, 2009, 00:14:17
Dibs on hosting next mafia, btw.
Title: Re: Mafia 5 sign up and discussion
Post by: Budja on August 16, 2009, 02:48:51
I might be in depending on the final rules.

Quote from: Limelemon
So, I'm thinking about having a time limit for each day. Like, 48 hours.

I would extend that a little to 3-4 days. Still a lot shorter but allows a little discussion.

Quote from: Limelemon
I also want people to be more active and stop discussing every freaking little thingy, FoS here and there, and OMG HE VOTED ALREADY HE IS MAFIA.
So you don't want scumhunting :P. If the town acts like this, they will lose against a half-decent mafia.

For your style of game, power-roles are much more important. The town has a decent disadvantage with the quick pace and so the town must have more roles (but not too strong).
http://mafiascum.net/wiki/index.php?title=Roles (http://mafiascum.net/wiki/index.php?title=Roles)
But don't overdo it.

Title: Re: Mafia 5 sign up and discussion
Post by: Purple Pineapple on August 16, 2009, 04:59:10
Quote from: Mafia role list
Bomb
XD
Title: Re: Mafia 5 sign up and discussion
Post by: LimeLemon on August 16, 2009, 13:24:43
Opinions on the Spr?nkelD?nkel Knight, please?
Title: Re: Mafia 5 sign up and discussion
Post by: Lunar_Tick on August 16, 2009, 18:45:42
The SprunkelDunkel Knight? Oy vey!

This role increases acutely the amount of chance in the game. In my opinion bad.
This role decreases stability in the game. A SDK might disrupt a hard-earned mafia or own win, a true contest, and muck things up for the winning team at the last moment. This is unfair, no?
The SDK also must definately remain in play until the end of the game, whatever happens, which means that there is no possibility that the town, through their own cunning, may remove this threat to stability.

Being the SDK is also very harsh. There is a 1 in 5 chance you get to switch your role with something else, which is very very low. A regular game will end before the user with the SDK role will be able to play as a winnable role (assuming said user isn't lynched or killed). So I think most users with the SDK role will definitely lose interest in the game. I probably would.

I cannot imagine any non-chance based scenario where the town or the mafia might plan and then use (directly or indirectly) the SDK or information garnered from the SDK for their own strategic benefit.
It looks like the SDK is just a useless extra dice, a complicator and definitely maximises the amount of unknown variables in the game, therefore it suck pure strategy from the game.
By definition, this role cannot be balanced or cancelled out by another role, so it is not as if you're adding a mafia roleblocker but also a cop or something to balance it out.

So, even with major changes, I think the role of the SDK* should not be included into the game.


*By the role of the SDK I mean: the kind of role who gets a randomised night action and/or cannot win directly.



All that being said, I'm in. I have a previous engagement from the 28th to the 30th of August so I wont be able to post for those days at all probably. Now, if the game begins more than a week or so before the 28th then it'll probably be fine. However, if you accept me into the game you will have to take into account that restriction I have.

Also, having a discussion about Mafia roles/rules will basically result in you starting the game round about mid October. 'Tis ok to try something new out, but this game naint gonna start soon if you consult us all before you make your decision.
Title: Re: Mafia 5 sign up and discussion
Post by: Dataflashsabot on August 16, 2009, 20:10:47
I think a regular Schizophrenic would be good.
Quote
They pick one player to 'target' each month, and will randomly protect that player, inspect that player, kill that player, or do nothing.
The player is town-aligned, can win (along with the town), and can be lynched/nightkilled.
The Standard Development Kit Spr?nkelD?nkel Knight is taking it too far, IMO.
Title: Re: Mafia 5 sign up and discussion
Post by: Purple Pineapple on August 16, 2009, 21:40:04
I think the Spr?nkelD?nkel Knight sounds ok. But maybe if it were less random and more susceptible to lynch..
Title: Re: Mafia 5 sign up and discussion
Post by: Salmoneous on August 16, 2009, 22:54:31
The SDK sounds like a bad idea. It would just be to much and confusing.
Title: Re: Mafia 5 sign up and discussion
Post by: LimeLemon on August 16, 2009, 23:12:27
Randomness is fun. And I want a twist to the game.
Title: Re: Mafia 5 sign up and discussion
Post by: Bored2death on August 16, 2009, 23:14:14
There are numerous ways you can add a "twist" to the game...
Title: Re: Mafia 5 sign up and discussion
Post by: LimeLemon on August 16, 2009, 23:15:38
But I suppose I can make it less random, yes.
Title: Re: Mafia 5 sign up and discussion
Post by: Purple Pineapple on August 17, 2009, 07:33:03
Less random = :(
Less powerful = :)
More objectiveful = C)p

Seriously, though.
Title: Re: Mafia 5 sign up and discussion
Post by: LimeLemon on August 17, 2009, 12:31:42
Okay, maybe all the randomness is bad. But I still like the roleswap idea.
Title: Re: Mafia 5 sign up and discussion
Post by: Lunar_Tick on August 17, 2009, 15:18:23
[...] and stop discussing every freaking little thingy, FoS here and there, and OMG HE VOTED ALREADY HE IS MAFIA.

Is this a proper rule? If so, how will you possibly enforce it? And what exactly is the definition 'every freaking little thingy'? There is a blurred line (if any) between what you see as scum-hunting and what you see as eflt, without saying that any line you draw will be complete subjective and biased.
Title: Re: Mafia 5 sign up and discussion
Post by: Salmoneous on August 17, 2009, 17:35:22
I get what Limelemon mean, you guys suck at this game. and that's the niff forum mafia player in a nutshell.

Okay, maybe all the randomness is bad. But I still like the roleswap idea.

I think its a terrible idea.
Title: Re: Mafia 5 sign up and discussion
Post by: LimeLemon on August 17, 2009, 17:41:27
[...] and stop discussing every freaking little thingy, FoS here and there, and OMG HE VOTED ALREADY HE IS MAFIA.

Is this a proper rule? If so, how will you possibly enforce it? And what exactly is the definition 'every freaking little thingy'? There is a blurred line (if any) between what you see as scum-hunting and what you see as eflt, without saying that any line you draw will be complete subjective and biased.

I never said it was a rule. And what I mean is that I want the game to be like the first Mafias. It was actually fun back then.
And for gods sake stop being so serious about this! IT'S A SILLY FORUM GAME! It's not a freaking trial or something!
It's about having fun. Do you know what that is? The way you want us to play is boring and long. Yes, I'm saying it's your fault. If I remember right, you started the FOS shit. And started questioning exactly EVERYTHING. It's your fault people became afraid of voting.
But this will be solved by a thing called time limit! When the time limit is reached, the player with the most vote is lynched. If two or more players have the same numbers of votes, one will be chosen randomly (or something like that).
Title: Re: Mafia 5 sign up and discussion
Post by: LimeLemon on August 17, 2009, 17:47:10
Also, it looks like most people think the SDK is a bad idea. And I kinda agree. But I still really like the idea of roleswapping, but it would be confusing if it happened every night...
So what about you chose a target for roleswapping, but there is a 50% chance of failure.
Or maybe I should just make this exactly as Mafia 1. If I recall correctly, there was one mafia goon, one mafia leader, one investigator and townies.

And I'm double posting on purpose for the lulz. Muahahaha!
Title: Re: Mafia 5 sign up and discussion
Post by: Bored2death on August 17, 2009, 18:37:36
Add a little bit of unexpected stuff to it!
Title: Re: Mafia 5 sign up and discussion
Post by: Lunar_Tick on August 17, 2009, 23:54:21
Lakonising is philosophising, I suppose.

I never said it was a rule.
My mistake.

However:
And for gods sake stop being so serious about this!
Subjective,

The way you want us to play is boring and long.
subjective,

It's your fault people became afraid of voting.
baseless,

But this will be solved by a thing called time limit
doubtful.

Conclusion: I like prosiness, I used some, some people can't skim.

When the time limit is reached, the player with the most vote is lynched.
If anything, the implementation of this will make people afraid of voting.
Title: Re: Mafia 5 sign up and discussion
Post by: Bored2death on August 18, 2009, 01:58:30
Let's get this game in motion.
Title: Re: Mafia 5 sign up and discussion
Post by: Purple Pineapple on August 18, 2009, 06:43:36
That's 7 people. I want at least 10.
Title: Re: Mafia 5 sign up and discussion
Post by: Budja on August 18, 2009, 07:17:12
Ah, I'll play.

It just that my initial revival of mafia was also an attempt to introduce discussion (IMO, the most interesting part) into the game and I dislike your attempt to remove this.

You can create shorter games without removing discussion.
Title: Re: Mafia 5 sign up and discussion
Post by: LimeLemon on August 18, 2009, 08:52:54
You can create shorter games without removing discussion.

Go on...
Title: Re: Mafia 5 sign up and discussion
Post by: LimeLemon on August 18, 2009, 08:53:58
Also Lunar: tl;dr
Title: Re: Mafia 5 sign up and discussion
Post by: Lunar_Tick on August 18, 2009, 11:40:04
IT'S A SILLY FORUM GAME!
No. This isn't "Three word story" nor "Attempt to be funny while spamming". Oh wait.

You can create shorter games without removing discussion.
Go on...

Less players.
Less random or unexpected roles and effects.
Stricter night phases. No night phases.
More proper activity on behalf of the players (do note, most of Mafia 3 & 4 was just waiting for the inactives to post).

This last point can be enforced by being very strict with inactives, modkilling after not posting for 24 hours maybe? The exact period until modkilling should be analogous to the time limit on the whole day.

I want your comments.
tl;dr
I think a facepalm is in need.
One wonders why you discuss rather than just getting on with it, since you declare the futility and your indifference of and for (respectively) ones opinions.
Title: Re: Mafia 5 sign up and discussion
Post by: LimeLemon on August 18, 2009, 16:12:21
Discussion is over!
I think this game needs a new, clean start. I will re-do Mafia 1. Kinda. Looks like I don't get more than 7 players, but we will do fine. Though I think the towns chances of winning are low... but the mafia won't have a roleblocker. And the town will have a doctor and investigator. No, btw... that won't do. 2 mafias vs 5 townies is still unfair. Even if we start with a day.
So, discussion is open again. Maybe only 1 mafia is a good option?

EDIT: Oh, when I looked carefully at Lunars post on page 1, I saw a "I'm in". Must have missed that. Or I probably didn't believe my eyes since all his posts are just full of criticism.
Title: Re: Mafia 5 sign up and discussion
Post by: Lunar_Tick on August 18, 2009, 17:31:28
Though I think the towns chances of winning are low... but the mafia won't have a roleblocker. And the town will have a doctor and investigator. No, btw... that won't do. 2 mafias vs 5 townies is still unfair.
With:
- 4 vanilla innos,
- 1 inv,
- 1 ban,
- 2 maf,

the town has a very good chance of winning. The player list looks like the notoriously inactive players aren't taking part so I doubt enforcing activity austerely will be needed although it should be institutionalised for, you know, deterrence or what-have-you.

all his posts are just full of
constructive
criticism.
X)

So yeah.
Title: Re: Mafia 5 sign up and discussion
Post by: Purple Pineapple on August 18, 2009, 17:49:54
So.. are we starting?
Title: Re: Mafia 5 sign up and discussion
Post by: LimeLemon on August 18, 2009, 19:52:25
7 players is a maaybe, but i guess 8 is ok. So, we will start.
Expect to receive your roles soon.