As a test, I cheated my way into the Fractelephant room where you get the double jump powerup
and nothing stopped me or looked out of place at all. I think your system's broken. :/
As for the level, it was alright. Not great, but alright. Several of the areas seemed pretty sparse, like the Blocklands (to the immediate right left of the starting point) and the starting area itself. The areas also didn't really flow into each other for the most part (e.g. a snowy field leading into a farm, not to mention everything connected to the place with the Spectrum Blocks tileset), but other than that, it was fairly good.
The cheating system isn't in that room. If you try and get the cutscene without the keys, it (should) get you.
Also, the blocklands would be to the left. :P
Wait a second. You can't get the until after you get all of the keys and symbols... That means you found a void. Where was it?
In the very first room! Immediately next to the bit in the floor that's made from the Sergio Cornaga tileset (I forget the tileset's name).
I read below that the double-jump powerup should have been in that room - the Elephractalfant room, that is - is that true? Because in the room I found there was nothing of the sort, in fact, it wasn't even a real room, just a looping screen.
Also, if it's true, and you're only supposed to get to that room after having found everything else - I don't see *how* you can find some of the things without the double-jump powerup...
BTW, I kind of agree with Pick Yer Poison re: the sparseness of some of the areas, and the lack of 'flow' (i.e., a lot of the areas just sort of sat next to each other without feeling like they belonged to the same world). That said, there *were* quite a few nice screens, so there's definitely promise here. And of course, sparseness isn't always a problem, it can be nice, too. I liked the 'icy' area despite its sparseness, for example, because the platforms and background were arranged in an aesthetically pleasing way.
The cheating system isn't in that room. If you try and get the cutscene without the keys, it (should) get you.
Also, the blocklands would be to the left. :P
What cutscene? I never saw one. :huh:
It involves some serious triangle jumping skills.
Oh, and if you find it, don't tell me it's horrible. I already knew that XD
Go back to the first room, go up, then left. Then, follow the path until you find the cutscene.
Exclamation points!
Had to happen someday. X)
Downloading.
EDIT: I've had the incredible bad luck to find the keyholes before the keys.
I really like this level, but I've come to an area that I can't get past...
I've got all 4 keys and I saw 4 of the 5 code symbols. Now I'm at the screen where you enter the code. If I have symbols 1-4, it stands to reason that I could just mash button 5 until the thing opens, right? Well it doesn't. Am I missing something?
Huh, that's strange. Are you sure you've got the symbols in the right positions? I intentionally put a 5th one in so you needed to get every symbol. I would look in the editor to find out.
Gah, bugs left and right! Anyways, just turn symbol 4 around. Next update will have that fixed (I'm going to stop updating for every bug, otherwise we'll end up with a page of just "Terra di bellezza" on the level database :P