Nifflas' Support Forum

Released Games => Smaller games => The Mushroom Engine => Topic started by: AClockworkLemon on June 25, 2009, 09:04:53

Title: just an Idea...
Post by: AClockworkLemon on June 25, 2009, 09:04:53
I haven't finished it yet, but an interesting idea for a custom level is to make the player navigate the course with two avatars, who both do exactly the same thing... It sure makes the game harder!
Title: Re: just an Idea...
Post by: LPChip on June 25, 2009, 18:05:49
Sorry for being blunt here, but I don't understand what you're saying here.

Care to explain it a bit more?
Title: Re: just an Idea...
Post by: Firecat on June 25, 2009, 19:31:10
I think he meant something like this:
(http://i122.photobucket.com/albums/o240/francisco123123/Doblue.png)
Unfortunaly, or at least in my computer, this is kind of imposible because when one of the marios fall and land the other falling velocity is reduced :(. and considered as a "big" jump, ergo reset, or dead, or whatever you call that fuzzy screen. (This is hard to explain)
Title: Re: just an Idea...
Post by: Purple Pineapple on June 25, 2009, 20:40:04
Actually impossible with Firecat's screen, but you might be able to create such a level..
Title: Re: just an Idea...
Post by: Mecha the Slag on June 26, 2009, 11:05:40
alternatively multiplayer support is an option
Title: Re: just an Idea...
Post by: AClockworkLemon on June 28, 2009, 07:36:26
If the platforms are vers similar, It works, but if you land and the other dosn't, *dead*
Title: Re: just an Idea...
Post by: Purple Pineapple on June 28, 2009, 08:48:21
Exactly. As a matter of fact there's no point. You cannot touch walls separately. You cannot land separately. You must jump simultaneously. All in all, identical levels. Perhaps the only thing that could set them apart is enemies.
Title: Re: just an Idea...
Post by: Hempuli on June 30, 2009, 18:25:44
The idea is quite cool, but it would be rather hard to implement, at least for me. Also I'm not sure if it would really support the main idea.
Title: Re: just an Idea...
Post by: AClockworkLemon on July 04, 2009, 01:46:51
Hmm... point taken... Ill load up the one im working on some time this weekend - please note, ONLY the first level has the effect, so you'll probably have to open it via the editor, unless you can be bothered doing the entire thing just to get to it (dunno if its even possible at moment)
Title: Re: just an Idea...
Post by: Hempuli on July 05, 2009, 16:15:39
Cool! :)
Title: Re: just an Idea...
Post by: AClockworkLemon on July 26, 2009, 06:52:02
*accidently deletes level instead of the complete duddo he ment to...

ARRRGGGGHHHHHHH!!!!!  >( >( >( >( >( >( >( >( >(
*sigh...

I dont have the time or energy to re-make it, so you'll have to experiment yourselves.
Personally I found that if you made the length of the platforms SLIGHTLY different or put certain coins/enemies in hard places, it becomes almost a perfect jumping level.
Title: Re: just an Idea...
Post by: inky84 on July 26, 2009, 10:51:49
*accidently deletes level instead of the complete duddo he ment to...

ARRRGGGGHHHHHHH!!!!!  >( >( >( >( >( >( >( >( >(
*sigh...

I dont have the time or energy to re-make it, so you'll have to experiment yourselves.
Personally I found that if you made the length of the platforms SLIGHTLY different or put certain coins/enemies in hard places, it becomes almost a perfect jumping level.

http://lmgtfy.com/?q=undeleter
Title: Re: just an Idea...
Post by: Hempuli on July 26, 2009, 11:48:20
Aww darn, sad to hear that! :(
Title: Re: just an Idea...
Post by: AClockworkLemon on August 12, 2009, 10:35:06
yeah, I was REAL Pi**ed off lolz!  C)p