Nifflas' Support Forum

Level Editing Support => Knytt Stories Level Previews => Topic started by: Pick Yer Poison on June 09, 2009, 05:35:40

Title: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 09, 2009, 05:35:40
Outer Reaches is currently undergoing closed beta testing!
Outer Reaches is out!
http://nifflas.ni2.se/forum/index.php?topic=1327 (http://nifflas.ni2.se/forum/index.php?topic=1327)

Beta Testers:
1. Dynamite
2. Pumpkinbot
3. Purple Pineapple
4. Budja
5. The stickman

I'm currently creating a large size environmental level called Outer Reaches, inspired by Pumpkinbot's "The Mysterious Grotto." I'm planning for my level to eventually be that big.

I'm planning the game to have at least 8 secrets, if you count keys and patterns as secrets. And then there's the secret place where you put them all together. :shifty:

So, screenies! One of these should look rather familiar. ;) It's not going to be a recreation, though, so don't worry about that.

EDIT: More screens on the second page!
Title: Re: [Environmental] Outer Reaches
Post by: Dandelion on June 09, 2009, 05:48:56
Looks good! You used that knytt tileset better then Nifflas himself IMO.
Title: Re: [Environmental] Outer Reaches
Post by: farik on June 09, 2009, 05:56:40
looks good, especially the second one.
Title: Re: [Environmental] Outer Reaches
Post by: Pumpkinbot on June 09, 2009, 07:09:09
...inspired by Pumpkinbot's "The Mysterious Grotto." I'm planning for my level to eventually be that big...
:D Yay, I inspired someone! Now I can die happy. [/life] Oh, wait. I need to finish my book. :/ [life]
Anyway, this looks very good! Keep it up! :awsum:
Title: Re: [Environmental] Outer Reaches
Post by: bunnrey on June 09, 2009, 07:41:41
I like the 1st screenie the most with it's dazzling layers and water.
I have a feeling that all the screens are as good as those three. I can't wait!
Title: Re: [Environmental] Outer Reaches
Post by: Comhon on June 09, 2009, 10:08:54
This level is very nice. You are using the tilesets very well.
Backgound tiles are very good used to. It is looking a very nice level.
Keep working. I hope you finish it.

You used that knytt tileset better then Nifflas himself IMO.
It is really true.
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 09, 2009, 18:42:05
Looks good! You used that knytt tileset better then Nifflas himself IMO.
I like the 1st screenie the most with it's dazzling layers and water.
I have a feeling that all the screens are as good as those three. I can't wait!
This level is very nice. You are using the tilesets very well.
Backgound tiles are very good used to. It is looking a very nice level.
Thanks! I intend to finish this, especially with all this positive feedback! C)p
Title: Re: [Environmental] Outer Reaches
Post by: Bored2death on June 09, 2009, 18:46:13
One word: nice! :whoa:(plus, one smiley!)
Title: Re: [Environmental] Outer Reaches
Post by: Pumpkinbot on June 09, 2009, 20:11:24
One thing, though. The third screen looks kinda bare. :/
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 09, 2009, 21:34:07
New screenshot! This one's of an underground cavern. I tried to add a nice touch to the usual "black and white cave" sort of area. C)

One thing, though. The third screen looks kinda bare. :/
Yeah, especially next to the other three. I think I'll go back and see what I can do about that.
Title: Re: [Environmental] Outer Reaches
Post by: TechnoGeek on June 09, 2009, 21:36:09
Awesome screenshots!
btw, the secret system is near identical to the one I'll be using...coincidence? X-P
Title: Re: [Environmental] Outer Reaches
Post by: Bored2death on June 09, 2009, 21:39:30
How many levels are out there??? If you think your idea is 100% original, chances are, you are wrong. Plus, he mentioned it first, before you did. So, if you tried calling him a copier, it would not work.
Title: Re: [Environmental] Outer Reaches
Post by: TechnoGeek on June 09, 2009, 21:43:10
How many levels are out there??? If you think your idea is 100% original, chances are, you are wrong. Plus, he mentioned it first, before you did. So, if you tried calling him a copier, it would not work.
i never said he was a copier, i just said he had a similar secrets idea...anyway, this is getting offtopic. sorry i brought it up.
Title: Re: [Environmental] Outer Reaches
Post by: Dandelion on June 09, 2009, 21:45:46
Awsome new screen! I agree though that the third screen looks bare compared to the other ones.
Title: Re: [Environmental] Outer Reaches
Post by: Pumpkinbot on June 09, 2009, 21:46:48
Woah, that fourth screen looks pretty cool. :3
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 09, 2009, 23:12:42
Alright, volcano has been redone! Hopefully it doesn't look quite as bare as before. :P

What are the windows for, you ask? What, never seen a village inside an active volcano before? ;)
Title: Re: [Environmental] Outer Reaches
Post by: Dandelion on June 09, 2009, 23:17:36
It's better, but still looks just a little bare. I'm not sure what else you could add though.
Title: Re: [Environmental] Outer Reaches
Post by: Pumpkinbot on June 10, 2009, 01:00:40
I personally don't like those windows there. I've used that tileset before, and I was thinking, maybe you could use the other color ground for houses? Or, for reference, you could go to the old Nifflas Support Forum (replace "/forum/" in the URL with "/forum2/") and download my other level, The Terrain Deviates. That's where I used that tileset. ;)
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 10, 2009, 04:03:47
New screen! The Sky Islands! Since I can only have 4 attachments per post, and I want the screens to be on the first page, I've replaced the volcano screenshot (which wasn't as good, IMO).

Yes, the name "Fuzzy Islands" did occur to me. :P2

It's better, but still looks just a little bare. I'm not sure what else you could add though.
Well, at least it does look better. I might spruce it up a bit more before I'm done, if I can. :/

I personally don't like those windows there. I've used that tileset before, and I was thinking, maybe you could use the other color ground for houses?
Heheh, take a close look at the background color. That's the other ground color! C) I kinda like the windows, though. I like to think they're made out of some heat-resistant material, so they don't melt or anything. :)

EDIT: Forget having them all on the front page. Let's just have all the screenshots.
Title: Re: [Environmental] Outer Reaches
Post by: Pumpkinbot on June 10, 2009, 22:25:09
Heh, cool. :^^:
Title: Re: [Environmental] Outer Reaches
Post by: BackwardsO on June 11, 2009, 03:31:32
Hmmm Why don't you add more details to make the volcano screen look more like houses, like awnings or square windows with ledges? It may not be possible with the tileset you're using but it might be a nice touch
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 11, 2009, 05:05:59
Hmmm Why don't you add more details to make the volcano screen look more like houses, like awnings or square windows with ledges? It may not be possible with the tileset you're using but it might be a nice touch
Hmm...that's not a bad idea. And fortunately, it's possible! I'm only using one tileset for the rest of the volcano. I might just do that.
Title: Re: [Environmental] Outer Reaches
Post by: Purple Pineapple on June 11, 2009, 07:16:51
Can't you atleast post the volcano screenie somewhere on the thread, 'cause I have no idea what you guys are talking about.
Title: Re: [Environmental] Outer Reaches
Post by: Bored2death on June 11, 2009, 07:25:31
Check out the first post  XD!
Title: Re: [Environmental] Outer Reaches
Post by: Purple Pineapple on June 11, 2009, 07:38:39
Yes well.. wasn't there the other three times I checked. X)
Title: Re: [Environmental] Outer Reaches
Post by: Kasran on June 11, 2009, 14:34:50
A village inside an active volcano? I smell a subplot. :O

Anyway, this looks epic so far. Definitely keep it up.
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 11, 2009, 18:59:33
Yes well.. wasn't there the other three times I checked. X)
That was my doing...at first I had replaced it with the Sky Islands screenshot on page 2, but later I changed my mind and just decided to have all the screenshots up. Sorry about the confusion. :)

A village inside an active volcano? I smell a subplot. :O
I will say nothing, except that I hadn't thought of that and now I am thinking of it. ;)
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 12, 2009, 04:50:45
Woo! New screen! It's time for a desert!
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 13, 2009, 01:21:27
Alright, desert's pretty much done, so say hello to Snowy Mountain! C)

I'm getting steadily closer to finishing this! If anyone wants to request an area, go ahead (but realize that I'm not committing myself to making every requested area). I'll probably only be able to do one or two, but who knows? ;)
Title: Re: [Environmental] Outer Reaches
Post by: Bored2death on June 13, 2009, 01:25:08
How about: a messed up, strange area, where one doubts one's senses? (I just want to play something really random...)
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 13, 2009, 02:00:40
How about: a messed up, strange area, where one doubts one's senses? (I just want to play something really random...)
I think that would kind of break the mood, actually. But have you ever heard of a level called "Don't Eat the Mushroom"? :)
Title: Re: [Environmental] Outer Reaches
Post by: Bored2death on June 13, 2009, 02:09:18
I have, but... I want more!!! (maybe as a secret area?)
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 13, 2009, 03:24:44
I have, but... I want more!!! (maybe as a secret area?)
Nope, sorry...I just don't have enough crazy in me to do a level like that. It would end up (at best) amounting to me just using strange tilesets in a semi-normal way. :/ Sorry!

But there will be secret areas! 9 of them! And not one will fit the surrounding area. But I'm afraid that's the closest I'll probably ever get to a bizarre level. X)
Title: Re: [Environmental] Outer Reaches
Post by: Bored2death on June 13, 2009, 03:28:09
 :sigh: Ok...
Title: Re: [Environmental] Outer Reaches
Post by: OSad on June 13, 2009, 04:26:32
...a forest. A big one.
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 13, 2009, 04:51:03
...a forest. A big one.
That's probably a yes! (can't believe I didn't think of that O_o)
Title: Re: [Environmental] Outer Reaches
Post by: Purple Pineapple on June 13, 2009, 06:40:09
"Outer Reaches"... hmmmm.. how about seaside?
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 13, 2009, 17:47:58
"Outer Reaches"... hmmmm.. how about seaside?
Say...that's a good idea too! I do need an endpoint for the level, after all. :)

UPDATE! Well, I've gotten a reply from Nifflas on using the original Knytt music, and he's agreed. So expect the Bluelands to have the music from Knytt! XD
Title: Re: [Environmental] Outer Reaches
Post by: Pumpkinbot on June 13, 2009, 20:44:13
How about: a messed up, strange area, where one doubts one's senses? (I just want to play something really random...)
I wanted something like that in TMG. :P Like a really trippy maze. :) I second this motion.
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 13, 2009, 20:58:16
How about: a messed up, strange area, where one doubts one's senses? (I just want to play something really random...)
I wanted something like that in TMG. :P Like a really trippy maze. :) I second this motion.
Sorry, but I'm still gonna have to say no to this. This level is pretty much strictly environmental X). But that's not to say that I won't be making anything after this is done, so who knows? :shifty:
Title: Re: [Environmental] Outer Reaches
Post by: Strange Darkness on June 14, 2009, 01:34:04
The fourth screen its so ...dark and creepy, love areas like that! It better have some nice ambience!

This is on the "cant wait!" list.
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 14, 2009, 03:23:36
Hey! New screen again, people! Per OSad's request, behold...a forest! Unfortunately, it just seems to be missing something. I'm not quite sure what, though. :/ Any ideas?

The fourth screen its so ...dark and creepy, love areas like that!
Personally, it's one of my favorite areas so far too. C)
Title: Re: [Environmental] Outer Reaches
Post by: Bored2death on June 14, 2009, 03:41:21
Seems to be missing... flowers, or something, and knytt and fluff.
Title: Re: [Environmental] Outer Reaches
Post by: Purple Pineapple on June 14, 2009, 04:14:18
Hey! New screen again, people! Per OSad's request, behold...a forest! Unfortunately, it just seems to be missing something. I'm not quite sure what, though. :/ Any ideas?
Denser foliage
Title: Re: [Environmental] Outer Reaches
Post by: OSad on June 14, 2009, 04:31:06
You seem to have captured the essence of a dark, damp forest perfectly, so i suggest you add in some mushrooms, complete with a little pound close to that hole.
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 14, 2009, 07:47:03
Denser foliage
Hmmm...how's this look? Unfortunately, it's about as dense as I can manage. I'm using two tilesets in this forest, and each one is necessary. X)

You seem to have captured the essence of a dark, damp forest perfectly, so i suggest you add in some mushrooms, complete with a little pound close to that hole.
Mushrooms I think I can manage, but...what do you mean by "pound"? :huh:

As a side note, I still haven't found any good music for the secret areas. If anyone can suggest something, that would be great! (if possible, I'd like it to have the same mood as this piece of music (http://niffpage.greywool.com/files/Music/GameOST/wadf/Doragon%20-%20Padding%20About%20variation%202.mp3), but I'll settle for something else if I end up having to)
Title: Re: [Environmental] Outer Reaches
Post by: Strange Darkness on June 14, 2009, 09:22:53
Denser foliage
Hmmm...how's this look? Unfortunately, it's about as dense as I can manage. I'm using two tilesets in this forest, and each one is necessary. X)

You seem to have captured the essence of a dark, damp forest perfectly, so i suggest you add in some mushrooms, complete with a little pound close to that hole.
Mushrooms I think I can manage, but...what do you mean by "pound"? :huh:

As a side note, I still haven't found any good music for the secret areas. If anyone can suggest something, that would be great! (if possible, I'd like it to have the same mood as this piece of music (http://niffpage.greywool.com/files/Music/GameOST/wadf/Doragon%20-%20Padding%20About%20variation%202.mp3), but I'll settle for something else if I end up having to)

XD by 'pound' he means pond, its like a little lake
Title: Re: [Environmental] Outer Reaches
Post by: OSad on June 14, 2009, 17:50:48
Yes, pond. I seem to have captured the brittish english perfectly, putting 'u's into every simple word.

But yeah. Don't just fill that hole with water. Make it overflow a little.
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 14, 2009, 18:38:51
Seems to be missing... flowers, or something, and knytt and fluff.
Ahah! I think that's it! I need some flowers (and some mushrooms, like OSad said :P2). OK, this is gonna take some custom objects, because I've already filled up layers 0-2 and I'm using both tileset slots. X)

XD by 'pound' he means pond, its like a little lake
Oops...wow, I can't believe I didn't manage to see that! X) Well, there is a pond (actualy it's more of a small lake :shifty:), but it's underground. Expect rain further on, though!
Title: Re: [Environmental] Outer Reaches
Post by: Bored2death on June 14, 2009, 18:55:57
Don't worry, I didn't quite get the "pound" thing either...
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 15, 2009, 06:54:55
Alright, here's the new version of the forest! I'm starting to think that maybe those bouncers actually detract from the "deep forest" mood I'm trying to set. Nevermind, I took another look and I think they fit the overall picture quite nicely! :)

Please excuse me for putting up so many pictures; it's only a little tiring to make a few screens, but it increases exponentially when I have to go back and fix something in every single one. So I'm trying to get this right before I make the 20+ forest screens I have planned. :P
Title: Re: [Environmental] Outer Reaches
Post by: Pumpkinbot on June 15, 2009, 18:29:43
Hmmm...Look at the forest area of The Terrain Deviates, a level I made. I used two different layers of background trees. It's hard to explain. Once you see it, you'll know what I mean. :P
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 15, 2009, 19:11:56
Hmmm...Look at the forest area of The Terrain Deviates, a level I made. I used two different layers of background trees. It's hard to explain. Once you see it, you'll know what I mean. :P
Yeah...I know what you mean now. Sadly, I think that that's a different type of forest than the one I want. I'm going for "deep forest", and the one in The Terrain Deviates seems to be more of the "thin forest" variety. :/ I did get a couple of ideas, though! :)
Title: Re: [Environmental] Outer Reaches
Post by: Comhon on June 16, 2009, 10:30:22
the carven is pretty good.
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 17, 2009, 21:16:00
Alright! New screen! Again! With more exclamation points than ever before! X-P

But really, new screen. This time it's the beach suggested by Purple Pineapple! And speaking of suggestions...

I'm happy to announce that I'm nearly done with this level! C)p I still have a couple of areas to put in (and I still need to find some music for the secret areas), plus the intro and the info screen, but other than that I'm just about finished. I'm still taking user requests for areas (but this level will remain strictly environmental), and I'll probably be able to fit one or two in. I'm also waiting for wakokun to give me a yea or nay on whether I can slightly modify the Wastelands tileset, but there's nothing I can do about that. :/
Title: Re: [Environmental] Outer Reaches
Post by: Dynamite on June 17, 2009, 23:27:44
In the second screenshot in the first post (Blue lands) do those blue trees move? Or are they still images?

Because I made a custom object of them in one of my levels and I used the same animation from the original trees. I can send you the CO if you want.
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 17, 2009, 23:40:31
In the second screenshot in the first post (Blue lands) do those blue trees move? Or are they still images?

Because I made a custom object of them in one of my levels and I used the same animation from the original trees. I can send you the CO if you want.
No, unfortunately they don't move. However, it would be great if I could use that CO! :D (I'll be sure to credit you)
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 19, 2009, 22:46:27
Shameless bump. :P The info screen and the intro cutscene are done. Now I'm just waiting for a reply from wako-kun, that CO from Dynamite, and enough inspiration for one last area. Then I'll start looking for beta testers! :D

Also, all the credits are in the intro cutscene. I had too many to put on the info screen, and I there's no ending for them either. X) But rest assured, contributors are still being credited!
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 20, 2009, 06:18:05
Final area is done! XD Now I'm just waiting for wako-kun's reply and Dynamites' CO!
Title: Re: [Environmental] Outer Reaches
Post by: Strange Darkness on June 20, 2009, 06:45:12
 :O
now to play the waiting game...
Title: Re: [Environmental] Outer Reaches
Post by: Purple Pineapple on June 20, 2009, 19:54:38
Final area is done! XD Now I'm just waiting for wako-kun's reply and Dynamites' CO!
I don't think I've ever seen that tileset in a level besides Afar.
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 23, 2009, 04:01:04
Wako-kun still hasn't replied...I've now sent him/her/it an email in hopes that he/her/it'll respond to that. (I hate the gender-confusion problems on forums... <_<) If I don't get a response in about a week or so, I'll just have to cut the modifications out of the tileset and start rolling (http://www.freeimagehosting.net/uploads/51f640d528.png) anyway. It's just been too long at this point. :/

So! Beta testing will begin in a week. I'll give you a screen to tide you over until then. ;)
Title: Re: [Environmental] Outer Reaches
Post by: Hmpf on June 25, 2009, 20:40:15
On the whole, I really like the look of this, and it's on the list of levels I'm looking forward to a lot! One small criticism - although it's probably too late, as this level is finished or near-finished; but maybe it will be helpful in future levels: I think you have a tendency to space things a bit too evenly. The trees in the forest, the huts on the beach, etc. Perhaps I notice this particularly strongly because I have the same tendency and I'm fighting it all the time... :-) Humans have an innate liking for symmetry, which is why, when we create things, they tend to end up symmetrical, with elements spaced evenly and so on. But too much symmetry tends to be visually boring, so you need to mix things up a bit, occasionally... (I just finished 'de-symmetrifying' a rat-infested temple I'd built...)
Title: Re: [Environmental] Outer Reaches
Post by: greenblobo9 on June 25, 2009, 20:45:29
Nice, I like the use of original knytt tilesets.  XD
Title: Re: [Environmental] Outer Reaches
Post by: Razzorman on June 25, 2009, 23:30:52
I'm pretty sure that's not default KS tilesets. I even recognize those pillars from one of Pip's tilesets.
Title: Re: [Environmental] Outer Reaches
Post by: Dandelion on June 25, 2009, 23:36:08
He means tilesets from the game Knytt.
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 26, 2009, 00:20:04
One small criticism - although it's probably too late, as this level is finished or near-finished; but maybe it will be helpful in future levels: I think you have a tendency to space things a bit too evenly. The trees in the forest, the huts on the beach, etc.
Yeah, you're right about that. My trees do seem spaced a bit too far (you can blame the tileset I used with its small tree trunks and 3x3 tree tops for that much). As for the huts, they were technically built by people, so I'd think they would be spaced somewhat evenly. But thanks for the advice! It's appreciated. :)
Nice, I like the use of original knytt tilesets.  XD
Thanks! :D
I'm pretty sure that's not default KS tilesets. I even recognize those pillars from one of Pip's tilesets.
Actually, a lot of this level was made using the default tilesets! But you are right about Pip's tileset (specifically, his "Girders" tileset).
Title: Re: [Environmental] Outer Reaches
Post by: PONTO on June 27, 2009, 00:08:56
This level is really looking good. That thing about the trees is true, though. Can't you work arround that using different layers?

Looking forward to it, anyway. :)
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 27, 2009, 02:31:22
This level is really looking good. That thing about the trees is true, though. Can't you work arround that using different layers?
The main problem was actually with the layers, ironically enough. X-P The background trees were in layer 0, the upper treetops were in layer 1, and anything that crossed them had to be in layer 2. Fortunately, with a little creative thinking (read "difficulty"), I think I've succeeded in making them a bit more scattered.

There's something else different, too. ;)
Spoiler: Forest (click to show/hide)
Title: Re: [Environmental] Outer Reaches
Post by: Pumpkinbot on June 27, 2009, 02:51:49
Ah, a lot better. ;)
Title: Re: [Environmental] Outer Reaches
Post by: Dandelion on June 27, 2009, 04:12:54
The new forest looks very natural. Is that a little custom creature on the right? C)p
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 27, 2009, 04:44:20
Ah, a lot better. ;)
(http://www.freeimagehosting.net/uploads/69a6198a22.gif) Whew, looks like I got it right this time.
The new forest looks very natural. Is that a little custom creature on the right? C)p
Thanks! And yes, it is! It's also not the only one, either. :shifty:
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 27, 2009, 09:41:02
Aaaaaaand...we've hit the deadline I set for wako-kun's reply.

For those who came in late, the level was actually finished several days ago. I have been waiting for a reply from wako-kun about a slight modification of one of their tilesets. It's now been a week, and I have gotten no reply from either a private message or an email, so I'm just going to have to cut out the changes and start rolling. :/ However, if someone knows how to get in touch with wako-kun, I would be much obliged! I would have just put the changed tiles in a second tileset (I only used one tileset for that area. It's like it's frikkin taunting me!), but I'm not allowed to use graphics from someone else's tileset in my own. So again, if anyone knows how to get in touch with wako-kun, or can suggest a workaround, that would be great! :) Otherwise, beta testing will begin soon.
Title: Re: [Environmental] Outer Reaches BETA
Post by: Pick Yer Poison on June 28, 2009, 05:17:15
I am now taking beta testing applications! If you would like to be a beta tester, please PM me!
EDIT: All slots are filled. Wow, that was fast. O_o

Note that I reserve the right to remove and/or replace any beta tester at any time for any reason. Sorry, had to get that out of the way. :P

Wako-kun never replied to my queries, so I've had to cut out the modifications I made to the Wastelands tileset! This means that the volcano is going to look a bit more bland, as the darker wall sections in the back were part of the modifications. X)
Title: Re: [Environmental] Outer Reaches
Post by: wako-kun on June 28, 2009, 17:28:20
I'm so sorry T_T

I haven't been on the forum since [long time ago]
I don't know if it's too late, but It's okay to modify how you want.


I never really thought anyone would use that set, so I haven't consederd this situation at all  :P2
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 28, 2009, 18:33:37
I'm so sorry T_T

I haven't been on the forum since [long time ago]
I don't know if it's too late, but It's okay to modify how you want.


I never really thought anyone would use that set, so I haven't consederd this situation at all  :P2
Awesome! Thanks! C) Boy, what are the odds of this happening? X-P
Title: Re: [Environmental] Outer Reaches
Post by: The stickman on June 28, 2009, 18:35:44
Spoiler: Beta testing results (click to show/hide)
Title: Re: [Environmental] Outer Reaches
Post by: Pumpkinbot on June 29, 2009, 01:38:18
Stickman? You probably should've PM'd him, or at least put that in spoilers. :/
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 29, 2009, 01:45:53
Stickman? You probably should've PM'd him, or at least put that in spoilers. :/
I sent him a PM with roughly the same message soon after he posted, so I think that problem's solved. :P
Title: Re: [Environmental] Outer Reaches
Post by: wako-kun on June 29, 2009, 02:33:21
I've always been a last minute guy...
Whether this was luck or fate or total randomness, I'm relieved I came in time.  :^^:

I don't know why, but I got that feeling that I should visit the forums again. This level looks incredible however, and it'll be really fun to get to play it when it's released. :nuts:
Do you have any original music for the level?
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 29, 2009, 02:44:27
Do you have any original music for the level?
Yes, unless by original you mean I made it. Also, thanks!
Title: Re: [Environmental] Outer Reaches
Post by: Pumpkinbot on June 29, 2009, 03:56:06
Do you have any original music for the level?
Yes, unless by original you mean I made it. Also, thanks!
Which reminds me. Do you have permission to use this music? Anyway, I like the music, but, like I said in the PM, use either all custom music or all default music.
Title: Re: [Environmental] Outer Reaches
Post by: Purple Pineapple on June 29, 2009, 03:57:50
You would have him wipe the level clean of custom music?
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on June 29, 2009, 04:03:59
All of the non-default music is from royalty free artists. And as for changing the music, unless something ends up being just plain horrible, I don't plan on changing any of it. Sometimes the default music just fits a place better than anything I could have found; if it ain't broke, don't fix it. ;)
Title: Re: [Environmental] Outer Reaches
Post by: utherdoul on July 01, 2009, 13:57:39
if it ain't broke, don't fix it. ;)

Damn right! If you use the default music in a way that makes it seem a little less 'familiar' (i.e. it meshes with the level perfectly), then excllent. The problem is that by now, most of the default music is instantly recognisable so combining it with cusotm music it should feel a bit 'fresher'.

ETA?
Title: Re: [Environmental] Outer Reaches
Post by: Pick Yer Poison on July 13, 2009, 19:25:38
Outer Reaches has been released!
http://nifflas.ni2.se/forum/index.php?topic=1327 (http://nifflas.ni2.se/forum/index.php?topic=1327)