Unfortunately, there were a few "technical difficulties" I encountered. None were enough to inhibit my enjoyment of the level... you might consider turning some of the voids into secret areas for us more curious explorers. :)
- Wallswim between x998y1002,x999y1002
- Wallswim between x999y1000,x999y999
- Void reachable at x996y1001 from x996,y1002
- Two voids reachable from the hut at x995y1005. Did you mean to make the right and left walls solid?
- Void reachable at x1002y999 from below, by jumping over the WIN blocks and scaling the wall.
- The player begins with the high jump, but I noticed there's a high jump at x1001,y1001.
- Putting the save next to the climb powerup (under the spikes) means a careless player could enter an irrecoverable cycle of death that they can't escape from without exiting to the menu and restarting the level entirely. Probably okay for a small level like this, just pointing it out.