Fantastic level! I got 6 endings so far, but I'm stuck:Yeah, this is my first level and I sort of built it by just adding more and more to each section but I realize now my mistake because it was something that never came up when testing because I never thought about someone getting an ending and then starting from the last save to look for the next ending.Spoiler: (click to show/hide)Edit: Not a big deal though. The beginning isn't long when you know the shortcuts, so I'm playing on 2nd slot from the beginning. I'm overwhelmed by the huge world and atmosphere.
I'd really like to play this, so hopefully I'll have enough time to soon. You've got one too many ones in your knyttlevels download link!Thanks for pointing that out. D'oh.
Looks like I've finished it. :) While playing in times I felt like the world is endless. It was going on and on and I still had many passages where I haven't gone behind me. Great work!Thank you. I should have asked the people here to playtest the game instead of my friends. I had no idea getting to most of those screens was even possible because I actually tried and the other people didn't report any problems. I am not good at platforming.Spoiler: (click to show/hide)
The latest version (from the level archive) has screwed-up media--none of the custom tilesets or gradients are showing up... This basically breaks the whole thing.I still haven't found time to download this yet, but did you possibly download the update version without having an original to install over? Try the 49 MB version if so.
It's a huge level. It's not surprising that bugs are showing up. It's recommended that levels be beta tested before official release to help prevent this, but test all you want, someone's bound to find bugs anyway.I actually didn't understand what the blue detect target did until I finished making the level, I should go through and add it for hidden passages, though it's hard for me to know if I should or not in many cases. A lot of the secrets aren't really meant to be found the first time you go through and a lot of the secrets don't really add or effect anything other than just reward someone for looking for them. I do agree that for places that only have one possible entrance that is a secret, I should add in blue detect targets though. Also, it occurs to me now that this would make the mazes less only guesswork.
I finally started playing this level yesterday, only found about five endings. It figures that a new release came out the very next day. Hopefully, it will help me find the rest of the endings. So far I have to say I really liked the "hot lights", a clever combination of default tilesets and objects that I haven't seen before. Made some of the best action in the level so far in my opinion. I also like the text near the save points, takes the edge off dying a little. Great writing on the endings too, haven't found seen one yet that didn't work cleverly with the level's intro and exploration. With all the praise I'm giving you I guess I should criticize. The hidden passages are annoying. Many of them have no indication of their being there, not even with the detector equipped. Some of the jumping takes a little too much precision for my taste. The mazes where you can't see the walls, no thanks. I would have stopped playing after one or 2 rounds if it weren't for the great endings.
Isn't there a "deleted items" tab in Dropbox that you can restore files from?