Damn it, KG! It's 4 AM here and you couldn't have waited to be awesome just another few hours?! D:
Now I've gotta play this awesome level and further deprive myself of sleep. UGH!
...But really, I'm definitely downloading this. Installing it, and I'll play it tomorrow. :3
EDIT: Sleep is for the weak! And this is -amazing-! You've really put a ton of effort into this! I do have to wait for the game to load for about...eh, a minute before it kicks in, but that's a minor distraction. Haven't gotten too far.
They just met the boot in the cutscene. The same boot from Teenhmifnoeafgil? And I assume there's another clever cipher to decode what everyone's saying? I do think I've been able to make out the cramped, MSPaint text in the cutscenes at times, mostly seeing Juni's name, but not much else. I assume this game also has some deep, hidden meaning? :P
my guy drops into a box and then just sits there.... nothing responds. What am I doing wrong? Knytt Stories 1.2ego. Thanks!
You're playing with an old version of my mod. Get the latest version (http://egomassive.com/ks) or play with the official version 1.2.1. I'm sure this was made for the official version so that's probably a good bet. I've been playing on KS+ without problems, but I haven't gotten very far.
Edit: By the way, KG, this is probably the best KS puzzle level ever.
Edit: By the way, KG, this is probably the best KS puzzle level ever.
Thank you. And I agree, though I have to admit I have played like two puzzle levels I haven't made and they were both too short for my liking, so it's not like it's much of a contest.
This is easily the longest KS level I have ever played.
KG had me test it, but I couldn't find the time to get through even half of this puzzle-y nightmare! I STILL haven't managed to finish it yet!
Very original though, and I very much like its collection of classical 8-bit tunes.
Thank you. Haha, how far have you gotten man?
I take it all back, though this level is odd.
I did not see it, for I am a sod.
I had high jump all the time.
I will finish this level just fine.
To the creator, I give a happy nod.
Uh. Thanks Tablecat. Haha you're a fun one I bet.
KG, the amount of work gone into this level is ridiculous. I am guessing you did all of the block movement with shifts?? Combined with the cryptology in your other level (which I still haven't deciphered, and a translation would be great), I've come to the conclusion that you are none other than John Nash.
Also uh. Thanks pfrangip. I have to admit I'm not John Nash, and didn't even know who that was until I asked Well.
But yes, all the block movement was done with shifts. When it comes down to it, shifts are the only thing you can use to simulate background movement to begin with, so I'm not sure what you might have thought it'd otherwise have been.
If you're talking about Teenhmifnoeafgil as the "other level", then I think the translation was put up somewhere in that thread.
I'm stuck at
"SR54GF-ZYUTON2XWUT ON22UTGF3GF ML2VW2ML".
There's a moving block (the one that shifts to Juni's height) that I suppose I should stop by using a dark blue block on the right; the problem is how to make the moving block align with the dark blue block, as the other blocks prevent Juni to get away from it at the correct height.
Excellent level, by the way! Puzzles like this are hard to make with Knytt Stories. At first I was really confused by the huge variety of blocks and their properties. I still can't remember what some of them do (yes, I had a look at the 'instructions', but sometimes it's quicker with trial and error).
I'm stuck at
"SR54GF-ZYUTON2XWUT ON22UTGF3GF ML2VW2ML".
There's a moving block (the one that shifts to Juni's height) that I suppose I should stop by using a dark blue block on the right; the problem is how to make the moving block align with the dark blue block, as the other blocks prevent Juni to get away from it at the correct height.
Excellent level, by the way! Puzzles like this are hard to make with Knytt Stories. At first I was really confused by the huge variety of blocks and their properties. I still can't remember what some of them do (yes, I had a look at the 'instructions', but sometimes it's quicker with trial and error).
Dang, man, you're getting close to the end! (Well. In one sense, anyway.)
But yeah that one is a bit of a doozy and maybe a tiny bit unforgivable.
The way to do it is to lure the block near the top and leave it there (this is done by jumping up next to it, then at the peak of the jump moving away--if done correctly, the block will lose "sight" of you and stay where it is), then you have to lure it downward by going around on the left side to the bottom and dash forward and back to get the block to move down but not quite down to your level.
From personal experience and from what I've seen of others who did it, it takes at least a few tries to get the timing right. Basically the important thing about the block is that it will only move when you are in any square (in the imaginary grid of Knytt Stories) to its side, otherwise it will stop moving.
Also, after you do it correctly, make sure to jump over the harmful blocks that still guard the exit. This has been a universal source of frustration among beta testers.
Anyway, thank you. This definitely was not easy to make, but someone had to do it!
^ Yeah, I got past that. Unfortunately now I've encountered a small glitch.
I don't know exactly how, but after taking the Shift at x286y33, Juni fell off the sticky platform where she's supposed to wait for the 'cutscene' to end. She got a bit stuck wallswimming between two screens, so I tried making her jump back where she was: the cutscene resumed normally, but evidently Juni was a bit off-centre, so when the blue monster approached and the cutscene was about to end, she ended up wallswimming inside one of the invisible blocks at x284y0.
The problem is that there's a save Shift in that screen, and even if I Ctrl+R after that, Juni will reappear inside the invisible block, getting stuck in that screen.
I'll just edit my save file or use the cheat code and go on. If you think you can fix it easily, good; otherwise I don't think it should be a big deal.
That took.... a long time to beat.
That animated ending was probably the best animated ending I've seen!
Amazing and worth the effort! I'm just going to say the best KS.
Wow, I've finished it! I especially liked last levels and the ending, with text in cut-scenes finally readable, and funny. There's a lot of people (or I should say 'creatures') I don't know there, are they all from Nifforum?
One thing that it lacks compared to Too Much Soda is clarity. Now I understand what all blocks do, but it's still impossible to remember them all to recall on sight. Along the way they weren't all clear and too often I had to act randomly, rather then solving things by thinking. At times it seemed inconsistent too.
For an after-Christmas gift or sommat I don't know.
At the beginning of any level, where text is displaying which level you're on (if you're not at that point it won't work), if you use the Knytt Stories cheat code and teleport to the top-left corner block, you'll be transported to an "area select" area. If you decide to use this cheat, I suggest doing it properly, otherwise you'll just get into "wall-swim" trouble.
There aren't any other cheat things.