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Knytt Underground / Re: Game lost me in the first 3 minutes
« on: March 13, 2013, 10:55:32 »I didn't particularly mind the intro being made that way, especially since it isn't used again in the main part of the game. I guess Nifflas wanted to set the tone of the story as not too serious from the start to avoid sounding too pretentious.
I think that's valid - I'm glad it's not repeated a lot in the game. I guess sword and sworcery's complete annihilation of mood just made me go 'oh god not this again' and drop it.
It worked well in Sword & Sworcery and didn't distract from the immersiveness at all. I feel that it's right for Knytt Underground too, especially since so many of the stories in the game connects to my own life. I can of course not design a game so that everybody will like it, but then, I don't feel that I have to either. At least I wrote the story the way I wanted it to be.
I think that's right and I think you should design the game the way you want. I utterly disagree with you about sword and sworcery - I think it was the worst waste of brilliant atmosphere and music that I've come across, in my lifetime - but everybody's brain (and game) is different.
To be clear, I've liked all of your previous games (bar Saira- wasn't my cup of tea). I think part of what I liked about some of them is they left the space in between the text tell the story. There was a short, glib smash of text right at the start, just to give a vague worldview, but the sheer bulk of weight was behind what filled that space.
Anyway, my 2c.
With the comment as bare as it is, it just comes off as a flat-out insult to the creator and it's fans.
Utter rubbish. The author I can understand, but the fans - I opened it up for discussion. If you're pissed with that, you'll get pissed with anything. Cultural bluntness is relative I feel.