I'm 13 and i have absolutely no experience in programing or anything else needed to do this. What all needs to be learned, and what should i start with?
Actually, if I were you, I'd start with something simple that requires no language, such as Knytt Stories' level editor, then slowly get into learning a language. If you want to make an RPG or sprite-based shooter or something like that, I'm currently dabbling in something called 001 Action/RPG Maker. (Google it if you're interested.)
Actually, if I were you, I'd start with something simple that requires no language, such as Knytt Stories' level editor, then slowly get into learning a language. If you want to make an RPG or sprite-based shooter or something like that, I'm currently dabbling in something called 001 Action/RPG Maker. (Google it if you're interested.)
Game Maker requires no scripting at all, if you want
While you can learn a lot of the scripting process with the drag and drop stuff.
While you can learn a lot of the scripting process with the drag and drop stuff.OP
While you can learn a lot of the scripting process with the drag and drop stuff.OP
What does OP mean? :)
While you can learn a lot of the scripting process with the drag and drop stuff.OP
What does OP mean? :)
Original poster.
=|=
Isnt it disrespectful. You know his name yet you substitute a two letter phrase for it? :huh:
MMF2 is a very good language for starting off, and is fairly powerful for such a simple product; however I doubt any software companies use it,"I want to learn how to make a game. Where do i start?"
game=softwareMMF2 is a very good language for starting off, and is fairly powerful for such a simple product; however I doubt any software companies use it,"I want to learn how to make a game. Where do i start?"
Ah.. no. Game. (http://wordnetweb.princeton.edu/perl/webwn?s=game) Software. (http://wordnetweb.princeton.edu/perl/webwn?s=software)game=softwareMMF2 is a very good language for starting off, and is fairly powerful for such a simple product; however I doubt any software companies use it,"I want to learn how to make a game. Where do i start?"
Ah.. no. Game. (http://wordnetweb.princeton.edu/perl/webwn?s=game) Software. (http://wordnetweb.princeton.edu/perl/webwn?s=software)All games are software, hence game = software.
All games are software, hence game = software.Like football? :P I get what you're saying, though.
Don't miss out Construct (http://www.scirra.com/). It does a lot of things right that Multimedia Fusion 2 does wrong. It's getting closer a 1.0 release, which means it's hopefully stable enough to rely on soon enough.
While you can learn a lot of the scripting process with the drag and drop stuff.
You most certainly can.
On a different Note, i have some more advice, not just to the OP, but to anyone interested.
I'm a Game Maker 8 User, and i plan on using using it to create games for the coming Ludum Dare, but i also have begun learning Visual C#, with XNA 3.1
I've found that it's quite a good carry-on from GM, if not a good startpoint, as the learning curve isn't too steep, but still poses a few challenges (good in my opinion), and there is heaps of tutorials and resources out there. oh, and it can also create both 2D and 3D games.
If you can wait, XNA 4 is in beta, and will be coming out soon, which you will be able to connect with Visual C# Express 2010 (or Visual Studio if you have the money), or you can start now with XNA 3.1 and VC# 2008.
All downloads are avaliable free :D
So far I think I've heard XNA can do 3D games. But if anyone here develops 3D games, what do you use?
I love 2D, but a lot of my ideas are better done in a third dimension.
Yeah I've heard of Unity.a bit.
Does it require any prior programming experience?
If you mean http://www.falling-sand-game.com/ , it's a Java program.