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Messages - Comhon

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1
The tilesets submission was received, I am now sorting and working through it. It might take some time, but I want to release new version of the archive as soon as it will be possible.

2
Knytt Stories / Re: Gustav's Contest (Deadline now October 15th)
« on: August 13, 2023, 21:47:03 »
I am quite saddened, but I must announce I won't be able to finish a level this time - for this competition. I partially made two distinct areas but I realized trying to "finish" it would be just stitching them together with a few cutscenes.That is something I do not want to do - I would like to make it enjoyable and put some more effort in it. Moreover, I started the level as some testing screens and ideas for a bigger project, and felt the areas would be too incomplete as they were being published as just areas on level map screen without more context.

3
That would be great! Of course, I will be happy to add it. I recently moved to another flat, and currently have a lot of ongoing projects, but I hope and promise I will find time to catalogize your collection into the archive in near time.

4
FiNCK Level Releases / Re: FiNCK Third Party Pack
« on: April 20, 2023, 19:26:45 »
The original Third party pack together with game and editor can be downloaded from archive.org.
https://web.archive.org/web/20161020171746/https://nifflas.ni2.se/index.php?page=FiNCK

5
Knytt Stories / Re: Gustav's Contest
« on: March 28, 2023, 01:57:02 »
Okay, I decided to make the level. I still have no specific idea, but I hope when I write it officially here, I will keep it in mind. The level will probably be small and short.

6
I think I never actually used these, just converted them sometime in the past from during the times on old forum, when photo based gradients were a thing for a while.
I'll include the fixed versions anyway in the new version of the archive.

7
Shoes are cool! And gloves idea was "reused" in The Great Work if I remember correctly.

8
I did not have much time for the project recently, but at least I managed to upload all the archives to my hosting.

A new site is currently in construction:

http://knytt.comhon.cz/

9
In the first quater of this year I worked on a project making the tilesets browsable more easily. Unfortunatelly it kinda stalled and I did not finish it yet, since I somehow lost the flow. Recently when I was reading posts on Niffcord I noticed a few mentions about this Custom Content archive and realized it is quite shame I never published it despite mentioning I am working on that. I realized I made a alpha test version of the archive, so I decided to publish it "as is" for now, since it could be useful anyways.
Getting back to the project after a half of year could be a challenge, but I am considering continuing my work on it. That is also why I am posting this to get some feedback and maybe some insight what to do next. I had big plans with this project, and got a bit overwhelmed - just that probably was the case I discontinued it for some time.

10
Where the red plants grow is a easy short level. It does have decent visuals, I liked how the red plants and creatures make contrast to the gloomy grey land. Overall, I like the your level design having perfectly balanced color palettes.

11
The level Fishy is very unique one, totally different from other KS levels. And one of the few ones that actually take place underwater. At start I was a bit confused distincting foreground from background tiles, but it was fine playthrough afterward. The other one I have not played yet, I will give a separate review later.

12
That was an unique experience. I absolutely loved the visuals, how perfectly the gradient tiles were made. And with the calm music the level just made my day complete.

@Polana: The secret IS worth looking for.
Spoiler: (click to show/hide)

13
I haven't played the original Petals, so fortunately I don't have to compare it. I loved the mushroom caves part the most, so visually appealing! And the music! The enemies bothered me a bit, but it was the most beautiful area I recently visited in Knytt Stories. I reminded me the feelings having playing the start area of Frozen Mountain 2. When I came back into the plain dark, I felt was very sad this area was over.

I might need an another playthrough, since I did not find all the collectibles. And in the end I was a bit lost in the puzzle, but that was probably issue on my side. Since I wanted to enjoy the level, even if it was hard for me, I splitted the playthrough into a few days - and somehow missed the level exit after finding the last powerup and started backtracking. I thought it would not be a nice experience, but the atmosphere got me again and it completely stopped bothering me. Additionaly I was able to find a few secret locations I completely missed before.

14
Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« on: March 17, 2021, 21:11:49 »
About KSLC: Delphi is right up my alley. It's great that you've found source code. I wish I remembered on which levels it crashes.
A while ago, I started porting it to Lazarus, since it used some special component I could not find source of. However, in my port, levelscreen rendering is not implemented yet. Thanks for reminding that.
https://github.com/comhon/kslc/tree/topic/lazconv
Currently I am working on some other project, but I hope I'll be able to finish it.

15
Hey that was my plan to do as next step! However, thanks for doing a part of it. You've done good work.
I plan doing some data analysis, since I already downloaded all the levels from the archive a few months ago, and stitched together some tools to export and analyse them. However a lot of manual work will be required, so having some of the these tilesets linked to their authors in filenames will help me a lot (I will be able to match them with the analysed content).
I wanted to announce this idea later, when I would be sure,  but after reading your post I realized, I could make it much easier for you right now, when you want to continue extracting the tilesets. If you want, I can send you all the exported tilesets at once, however I need some time to polish some things in the scripts to make the export more useful.

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