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Messages - ixMarcel

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1
Within a Deep Forest / Re: within a DOOMed forest
« on: August 09, 2022, 12:34:06 »
This goes hard. I like Underwater Lab mix the most.

People are doing well, more or less, but I think it's more busy on the Discord server (available via forum banner link).

2
Knytt Stories / Re: NEW : Knytt Stories Online 1.2.6 !!
« on: August 08, 2022, 16:55:34 »
I randomly stumbled upon my old backup of KS Online. Posting here in case anyone's interested.

Download

3
I like the look of the screens, classic yet fresh

4
I'm sleepy so I'm not going to write much, great level, really good job. I played it during my stream and enjoyed it a lot. You can watch it here, I comment on it in more detail if you're interested.

5
Knytt Stories / Re: How to fix performance issues?
« on: September 27, 2021, 17:02:53 »
I had that issue with my previous Radeon graphics card, but with my current RTX 3070 KS runs butter smooth.

You game will probably run full-FPS if you enter fullscreen mode, but that stretches out the graphics. You can try to open your GPU control panel and change KS profile to something else than default (Radeon has something like Gaming Mode I think).

6
Oh, and by the way, I placed the yellow key in this area. Someone better keep track of that stuff.
My thoughts: For simplicity, we should keep item placement and power requirements the same as in the original. Say, if you needed  the high-jump to get into an area before then that's how we should have it. If an area contained the yellow key before, then it should contain the yellow key here. Secrets can require higher abilities, but make sure players can't get stuck.

But the yellow key was in the Ice Land area in the original  :bebisharen:

That reminds me, should we bother to have two difficulty levels like the original, or should we just stick to one?

I think this could be a one-man-job once the level is put together. It'd be best if one person is tasked with balancing the difficulty across the level than to make everyone do it in parts.

7
Here's my finished take on the Ice Land. I really liked the large waterfalls in the original, though we never got to see any pools of water there... I decided to change that in my rendition, adding some flair to the area. I hope this will be a worthy addition to the project, and I'm curious how it'll look once someone capable remixes the tileset and music. Oh, and by the way, I placed the yellow key in this area. Someone better keep track of that stuff.

8
Advice needed: I'm really struggling with one final detail on Tileset6. I wanted to make the sea floor look like natural coral while also looking like Nifflas' simple patterns. I'm starting to think I should leave it the way it was. Here are 3 attempts from me and the original. (see below)

Definitely use one of these, it'd be a shame not to have fun and mix things up in this proejct. I like the top-left the most, thought the bottom-left seems a bit more classic KS-like.

9
I meant to say, I want to claim Ice Land (Hologram area)

10
I'd be happy to contribute by remaking the Snow area. Playing through that part of "The Machine" is one of the most memorable KS experiences for me (it was back when I first played the game and loved it so much I stayed up long into the night until I practically fell asleep on the keyboard while listening to the Snow area theme).

11
Knytt Stories / Re: How old is Juni?
« on: October 30, 2020, 16:50:46 »
(to quote from KU, 'As the story goes, one day Juni found the last wild snowdrop. She took it home, planted it by her window and named it the end flower. Later that day Juni died.')

Where is that in KU?

12
Knytt Stories / Re: Knytt Stories iceberg chart!
« on: September 26, 2020, 14:52:45 »
There's some more/sad aspects of 'ORTOFAKTOR' that I thought this could be referring to, you can find out more in this thread.

A very interesting read. That's another reason why I didn't feel like explaining everything myself in the first place, there's more to some of these things than just I know.

And me! I guess I was too subtle about it, haha.

Whoa, this is totally new to me. Very cool.

13
Knytt Stories / Re: Knytt Stories iceberg chart!
« on: September 25, 2020, 13:57:29 »
I see the chart stimlated some good conversation around here. Let me clarify some things for the record:

1. The chart is very vague and that is deliberate. I made this to be in spirit of all the other iceberg charts floating around, sparking both curiosity and confusion. It's fun to see everyone trying to "decipher' the meanings behind the words.

2. There's a lot of Saving Thalanill references in there, because the chart was made with DonDoli's Discord server in mind (also the reason for the speedrunning references). He's played that level religiously, trying to bring the completion time as low as possible. He and Gliperal found a lot of exploits together, and so I mentioned those in the chart (explained below). I'm not a total narcissist, I swear! :^^:

The chart explained in-full, as intended (spoilers?):
Surface level
  • 1.0.4 Installer version: On Nifflas' website there are two KS versions available to download. The 1.0.4 version features an installer and isn't that different from the one we know and love, from what I know.
  • Tutorial secret area: In "Tutorial - Nifflas", there is a secret area. Most people know about it! The screenshot can be seen in the chart too.
  • KS+: Egomassive's prominent mod that most people nowadays use to create more sophisticated levels. Thanks, ego!
  • Picking up the key: References "Do not pick up the key - Talps". At the end of the level the player can make the decision to either do it or not... the consequences can be dire!
  • ni2.se before deletion: Nifflas' official website looked a lot nicer than before he decided to take it down. Some people might still remember the minimalistic, yet endearing style of it.
  • KS Ex: A mod created by GrayFace. It has some neat features that KS+ lacks, and is probably the 2nd most popular mod out there.
  • Juni in Knytt Underground: References the secret level in KU where you get to play as Juni.
  • Gradient0.png: References the default void-screen background that players see when they somehow get out-of-bounds in a level. What some might not realize still, is the the pink "pattern" in it actually says "void".
Beneath the water level
  • Double tap down for holo: You can activate the hologram by tapping down arrow key twice.
  • ORTOFAKTOR: References the strange Tileset208, which appears in various levels at some point. The figure itself is mysterious and somewhat ominous.
  • Knytt Stories DS: The KS port for Nintendo DS homebrew made by rrc2soft. Unfortunately, it is very prone to crashes and not reliable at all. One interesting thing about it is the fact that the screens aren't displayed in-full and so the screen scrolls to the sides while Juni is moving.
  • Proton Jon: A popular youtuber, who back-in-the-day popularized KS and drove a lot of new fans into it by uploading his let's play of "Don't Eat the Mushroom - UncleSporky".
  • It waits: References the classic level "It waits - Eric Colossal", which is very memorable due to its creepy atmosphere.
  • Lost forum levels: References all the levels mentioned in old forum threads that have been lost due to the download links expiring.
  • Unreleased music: Music created for KS that hasn't been included in the game, nor used in any official level. They have been recently uploadedand have been used in some fanmade levels since then.
  • Cheat code in Explore Challenge: References the famous secret cheat code, which can be found in "Explore Challenge - LPChip".
  • Ball mode: Inputing the secret cheat in KS Ex allows Juni to turn into a ball, similar to the one from Within a Deep Forest.
  • Code symbols interpretation: People playing KS make up their own shorthand names for the code-symbols used to open locked areas.
  • Teenhmifnoeafgil: References "Teenhmifnoeafgil - KG". A classic psychedelic level.
  • KS Advanced: A less-known KS mod made by BloxMaster. It features a fun underwater-themed title screen and menu.
  • Hidden Star Inn: When you receive enough stars for your posts on the forum, you gain access to...
  • Knytt Experiment: The less-known game by Nifflas which features the main character from the game Knytt. The player can traverse multiple interconnected areas, each composed by a different author and with a different tileset I suppose. I think it might've been created with online connection and world updates in mind?
  • Knytt Nano: Another Knytt game by Nifflas, released in the nano-pack on his website.
  • When we're dead: References the classic level "When we're dead - Strange Darkness". It's memorable for its use of gore and its disturbing plot.
  • Sinrevah stalks Juni in different levels: Eh... a weird self-insert into the chart if I can be honest. The main villain from "Saving Thalanill - ixMarcel" is named Sinrevah, and she's the vanilla "ghost lady with red eyes" enemy. Some players have caught onto the idea that since in the level's lore she has the ability to travel through "dimenisons", every time you see that stock enemy in a level - it is indeed the same Sinrevah stalking Juni.
The dark waters
  • Red Flower uncensored: References "Red Flower - GBoots". It's a very strange and controversial level, with a perverse charm to it and a lot of incredibly unique ideas. It has been uploaded one day to the level archive by an unknown author, and even featured a readme HTML file in the level's folder. After my review of it was posted, the level has been removed from the archive. Nowadays it can be found there again, but it's a "censored" version edited by me (the NSFW anime fanart has been pixelized). The original can be found on GBoots' Deviantart page.
  • Gradient info bar: Did you know that gradients can have their own info bars just like tilesets?
  • The mushroom in Thalanill: References the hidden mushroom in the swamp area in "Saving Thalanill - ixMarcel". It's an easter-egg alluding to the iconic level we all know.
  • /r/KnyttStories: A subreddit of this name for KS exists, however it isn't very active and is restricted as of now.
  • KS Randomizer: A piece of software made by Gliperal which is able to randomize various elements of any given level, making for a very good challenge sometimes.
  • "When you get the umbrella, rebound.": A DonDoli meme that emerged due to a miscommunication between me and Fubaka when designing "What happened next - ixMarcel & Fubaka". The textbox talks about a part of the level that has been removed by the time of release.
  • Thalanill "bad ending" strat: A speedrunning strat for "Saving Thalanill - ixMarcel" discovered by DonDoli (or Gliperal possibly). Once you get the umbrella, you can try to backtrack all the way to the starting area of the level. Once you reach a point near the Blue Caves entrance, a cutscene triggers depicting a "bad ending" where Juni abandons her adventure. Afterwards, the player is transported back to the Heaven area. This "bad ending" trigger can be reached before you get the umbrella though, allowing you to skip a bug chunk of the level. See here at 5:05.
  • KS Level Composer: A handy tool made by xoft for editing levels.
  • Level archive animated icons: It is possible to upload a level with an animated icon to knyttlevels.com, and so far two creators have taken advantage of this bug: strange lands and me. You can see it by searching for our levels there.
  • TASers Handbook: A compendium of knowledge about KS TAS making, written by Gliperal.
  • The empty planet: References "Empty Planet - Plural". It's possibly the most anticipated and famous unfinished level out there.
  • Hold S: A DonDoli / Gliperal meme. Holding S makes Juni fall slower, especially with the umbrella. Or something like that... ask an expert.
  • Hologram activated shift: Did you know you can set some shifts not to activate while the player is using the hologram?
  • A walk at night: References "A walk at night - Quincent Cartographer", a classic environmental level which was remade into a "creepypasta version" of itself many years later in "An Evening Stroll - Pentavo Mapmaker".
  • Level archive update: References the many times a level archive update has been discussed on the forums.
  • Rapid climbing TAS trick: A TAS technique allowing Juni to rapidly climb, seen in some TAS videos out there.
  • KS Online: A mod made by hugobros3 allowing for online KS play with multiple people. It's defunct as of today, unfortunately.
The depths
  • Title theme Bardo symbolism: The game's title theme is called "Bardo", which is a Buddhist term for a transitional state between death and reincarnation. It could be a symbolical representation of the fact that while the player is choosing a level, Juni is in that state before incarnating again in a new story.
  • Lost PNG map generator: References the old and lost utility that was able to generate a PNG image of any given KS level.
  • Original forums crash: See LPChip's explanation above.
  • Jordan Underneath's video: A deleted video by Jordan Underneath about the Knytt games.
  • Advanced features demo: References "Advanced Features - Nifflas and X Sheep", a level showcasing the many features added to the final version of KS. There's still some surprising info in there.
  • Cheat code in other levels: References the fact that the secret cheat code can be found in some other levels than "Explore Challenge - LPChip", though I do not remember any specific examples.
  • All toast facts known: The enlightened state one achieves after comprehending all of the existing toast facts!
  • Every level is canon: A conspiracy theory.
  • Juni in SMBX: References Juni as a playable character in SMBX.

14
Have a good time, I used a lot of your tilesets there. I'm especially fond of the heaven area, hope you'll like it too  :P2

15
Nice to hear from you again. Your tilesets are legendary, made so many levels look a lot better! I used some of them in my creations as well.

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