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Topics - Exp HP

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1
FiNCK / Ha, I love this game already [spoiler about secret]
« on: October 09, 2010, 22:43:04 »
I just started playing this game not even 15 minutes ago and I am already in love with it.  The secrets are really hard to reach!  I'm only in Area 2, and I already found a secret door that was very satisfying to reach.

Who else reached the
Spoiler: (click to show/hide)
in Area 2?  You know, in the room with
Spoiler: (click to show/hide)

Of course, chances are probably that there's an easier way to reach this secret than the method I used...

2
Nano Pack / Let's Play Knytt Nano!
« on: April 17, 2010, 20:15:09 »
I've started doing Let's Plays recently.  It's hard to believe I would even bother trying such a thing (I type well, but I talk horribly... partly because there's no backspace key for talking :P), but I've been watching a lot of LPs lately and it has been making me want to become an LPer, so here I am.

Knytt Nano was my second LP.  It's a short one, just a single video.  I personally don't think it's very good, but I'll let you be the judge.

http://www.youtube.com/watch?v=ro4Hep1dJQM



3
Knytt Stories Level Editing Support / The Object Compendium
« on: January 25, 2010, 01:27:35 »
For most of us, there are quite a few objects that we see in the editor and yet never use since we haven't the slightest idea what they do.
It's also sometimes difficult to tell apart the enemies; some of them can look quite similar at times even though they do completely different things.
Frankly, sometimes, it's hard to even tell who is an enemy and who is an NPC.  As it stands, the only way to find out is to try putting one in a level and giving yourself the Detector when you test it, because unless somebody is crazy enough to compile a full listing of all objects and what they do, you'll have to figure it all out yourself.

Well, you'll all probably be pleased to know that I am, as it stands, quite crazy.

Here's a guide with brief descriptions and pictures of each object.  It's not complete yet.


Color Key:
Friendly: This is a non-aggressive animal or NPC.
Hostile: This is an enemy or other deadly tile.
Special: This invisible object does something special.
Interactive: This visible object is tangible or affects the player in some other way.
Decorative: This object is purely visual.

These are To Do notes. Some are just notes to myself, but some may invite you to contribute!

✔ Thanks to Purple Pineapple for the images.
Progress:
(Finished: Banks 0, 1, 3, 5, 6, 9, 10, 12, 13, 15, 16)
(Next up: Bank 7 - Nature FX)

Spoiler: Bank 0: System (click to show/hide)

Spoiler: Bank 1: Liquids (click to show/hide)




Spoiler: Bank 5: Shadow People (click to show/hide)


Spoiler: Bank 6: Traps (click to show/hide)



Spoiler: Bank 9: Flowers (click to show/hide)

Spoiler: Bank 10: Bouncers (click to show/hide)

Spoiler: Bank 11: Disks (click to show/hide)

Spoiler: Bank 12: Ghosts (click to show/hide)




Spoiler: Bank 16: Invisible (click to show/hide)



4
Creativity Support / Mass upload of KS object images
« on: January 24, 2010, 21:54:14 »
Are all the images of objects used in the KS Level Editor available somewhere on this server where I can use them in a post with img tags?  Or if not located on this forum, are they at least available somewhere online?

I'm talking about images like those in Knytt Stories\Data\Objects.  The ones you see in the Level Editor.


I would like to use images of the objects in the guide I'm making, and I'm really hoping they're all already online.  I don't want to have to upload them all to an off-site image host...

(and if they are available online, I hope whoever uploaded them replaced all the magenta with regular PNG transparency :P)

5
Like with my post about the colors, I'm posting this on a "I'll bring it up and see what happens" basis.  Of course, it's up to the administration's decision whether or not action will be taken (or whether or not it's even a problem in the first place ;)).

Anyways, the problem is that there are so many sticky threads on the KS Level Editing Support board that they almost completely dominate the first page! IMO, the number should be reduced.

Most of these threads are important in some way, but not all of them need to be stickied.  Here's some things you can do.

  • You can consolidate threads by merging
  • You can move stickies to another board if appropriate

I don't know the mechanics of these moderator abilities, but they may be viable options for some threads... maybe.

  • You can unstick a thread and link to it in another sticky

To list some examples, I don't feel that Bass' Tutorial Videos, Nifflas' Advanced Features Demo Level, or my Making Advanced Edits without KSM thread are sticky worthy.  However, they are most certainly worth a mention in something such as Miss Paula's FAQ.
(pre-post edit: I just realized that two of them already are)

  • Some threads may just have to be unstickied

You may have to reconsider the criteria for stickying; what is helpful information, what is important information, and what is truly sticky worthy?

And this is just my opinion, but there are some threads that I think should retain their sticky status even if they are questionable in importance.  One such case is minmay's tileset guide; I feel that its purpose would be defeated if it was demoted and a link was simply added to it in another sticky.  Similarly, I feel that SiamJai's CO guide should stay up there, because it truly is helpful and I feel that as a sticky it is in the prime location to be found by people who are wondering about COs.


I've written up summaries for each of the sticky topics, to use as reference.
(in hindsight, this was probably just a waste of time)
Spoiler: (click to show/hide)


(Argh, why must I get serious deja vu every time I write something big? It makes me nervous...)

6
I noticed how World.ini actually takes in the names of the sound effects for shifts (ShiftSound(A)=Electronic rather than something like ShiftSound(A)=2), and in wishful thinking I hoped that this was a sign that Knytt Stories implemented a way to have custom shift sounds.

So I took two files named CuicaMute.ogg and CuicaOpen.ogg and tried many things.  I tried putting them in the root of the level's folder.  I tried making a subfolder for them like with the other custom media folders (I tried several appropriate-sounding names, like Sounds, Sound Effects, and SFX).  I tried adding sections to the ini like this:
Code: [Select]
[Sound Effects]
CuicaMute=CuicaMute.ogg
CuicaOpen=CuicaOpen.ogg
or like this:
Code: [Select]
[CuicaMute]
File=CuicaMute.ogg

And in all cases, I made a point to try each of the following lines:
ShiftSound(A)=CuicaMute
ShiftSound(A)=CuicaMute.ogg
All of this was to no avail. Nothing I tried got my sound effect to successfully play during the shift.

Does anybody know if it's possible to set up a custom sound effect for a shift?  It looks like there's a system in place, but one thing is for sure: If there is one, it's really hidden!

7
My level in progress has COs that use tile images copied from the tileset so that I can have tiles in front of the player.  Im going to PM Nifflas and ask his permission anyways (so far, they're all in Nifflas tilesets), but in case it is allowed to do this without asking permission, then I'd like to hear an umbrella statement that states such.  It would be good to know the next time I want FG tiles.

So my question is:
In general, do we have to ask the tileset author permission to create a Custom Object that uses a tile graphic?

Examples of times people may want to do this include:
  • To create foreground tiles that appear in front of the player.
  • To take a tile that is object-worthy (like the difficulty switch in Tileset 9) and bring it into screens without that tileset.


(the policy on this probably already has been stated numerous times, but I couldn't find it)

EDIT:Changed topic title to fit the reason why it was stickied.
Old title:Do we have to ask permission for making a tile into a CO?
New title:What is the policy on getting permission for editing/making COs from tilesets?

8
Beta Testing
The level is now in the beta testing stage.  As a beta tester, you can do anything you can to help, but what I need most from you is to find glitches, identify malpractices in my level ("malpractices" meaning not enough save points, overuse of Bank 16 when alternatives exist, and... anything in this topic), and tell me which rooms are in most desperate need of improvement.

Current version: BETA 1:
Here is the file for the first version of the level released to beta testers.  It is missing music/ambiance and the intro cutscene is incomplete. Also, the icon and info pics have not yet been finished.
Regardless, the level itself is complete and fully playable from start to finish.
http://www.2shared.com/file/10858015/152662d7/Exp_HP_-_I_can_hear_you_BETA_1.html

You need a password to download the file.  PM me for the password and I'll add you to the list of beta testers.

Current Beta Testers:
  • OSad


I'm taking a class called Writing in Multimedia.  The class focuses on various types of media that integrate writing with image, video, and/or music.  We did stuff like making advertisements, wikis, NaNoWriMo, blogs, Animoto videos, Post Secret cards, etc.

Our final project is really open in what we can make. I proposed making a Knytt Stories level for mine. So it began.


This level is constantly evolving in production.  The title alone has gone through 4 changes in the 5 days I've worked on it thus far.  But all those bouncing ideas are beginning to settle down, and so here's what I can tell with certainty:
  • It will feature foreground tiles. (using COs)
  • There aren't a lot of enemies.
  • It has screens that are confusing and take some experimentation to figure out.
  • There is text that explains each screen, but... well...
  • It will feel kinda like playing La-Mulana without the Glyph Reader. (just not nearly as unforgiving)
  • There is a moral to the story.


My standards weren't set as high for this one as my other two KS projects (one is Bit Knytt (currently on hiatus), and the other is a secret (unless I already spilled the beans by accident, which I easily do)).  I have to meet a very close deadline (which is either this Friday or the Monday after; I'm not sure), and so any custom tilesets/music is out of the question.  I think we're expected to get our work submitted by the due date, so you can expect it to be released soon.

Enjoy these rough draft screenshots.

9
About Nifflas' Website and Forum / The "war" against unreadable colors
« on: December 16, 2009, 02:58:48 »
I suggest that changes be made to the colors that are used in posts on the forum.

This forum has a rule against unnecessary use of color - a rule with which I wholeheartedly agree, since most colored text I come across is difficult to read.  And the reason for that is: I use the WaDF theme.  Some of the colors that are easily readable in the Knytt theme are tough to read in WaDF.  In particular: Purple, blue, green, maroon, and navy.  Likewise, some of the colors that I'd feel most comfortable using in my theme (yellow, pink, orange, and lime green) are tough on the eyes (however greatly or slightly) in the Knytt theme.



The current rule in place seems to be that colors are allowed, as long as there's a reason (otherwise, a mod will remove it).  But that still makes things difficult for me to read when they have a valid reason for color.  On some occasions I see color used for emphasis (such as accompanying boldface on a section title), and often my eyes pass right over something important in a large post because it was blue and on its own separate line.
If you are using the WaDF theme and don't already know this sentence is here, you might not notice until after a few reads.
I'm just going to throw these two suggestions out there.  Maybe they're not possible.  Maybe they're no good.  I'm just throwing them out there.  These suggestions are mutually exclusive, by the way; I'm suggesting that one of them be used, not both of them.  :huh:

1. The first suggestion is to define the colors on a per-theme basis.  This means, for instance, making the purple in the WaDF theme a bit lighter than the purple in the Knytt theme.
2. My second suggestion is to change the color drop-down list.  We have a plethora of colors beyond what is listed.  We should find theme-neutral colors, colors like magenta and forest green that are equally visible in each theme.  Then the color dropdown list in the post editor can be changed so that "Pink" creates a [color=magenta] tag, "Green" creates a [color=forestgreen] tag, and so on.


For reference, here's a bunch of colors, including some unlisted ones I've found.  See how they look in your theme:
Spoiler: (click to show/hide)

10
Saira Level Editing Support / What is editable by the level editor?
« on: December 12, 2009, 19:09:50 »
Unless people object, I would be interested in writing a guide to the various .ini's like I did for World.ini in Knytt Stories, because that was a fun project and I would enjoy doing it again.  (and this time I'll make the format less awkward; <a | b | c> was stupid)

I would like to know what .inis are most important that I start looking into.  As in, which ones aren't controlled by the editor.  Because it looks like some of them are (for instance, it would really surprise me if Sprites.ini wasn't).

11
Saira / No option for single purchase
« on: December 12, 2009, 03:47:16 »
Not that anyone would stick with getting one license just to save 2$, but if they want to, it appears they're out of luck.

On the purchase site, when the checkbox is not selected for getting a second license, you get this error.

Quote
Choose an option for 'Options (per-quantity)'.

12
Saira / PDA key mapping
« on: December 12, 2009, 03:14:35 »
It really annoys me that while D opens the PDA, I have to reach up to Esc to close it.  There's no comfortable position for my left hand is on A, S, D, and Esc.


But still, other than that...

NOT WORTHY!  NOT WORTHY!  (bows down to Nifflas' incredible powah)
I'm buying it.

13
I spy with my little eye something different about the forum index page. :shifty: The question is, can you?


And what's missing from the forum front page is only the tip of the iceberg.  To a regular member like me (read: To someone who isn't an administrator or moderator, and therefore doesn't really know squat about what just happened), it does appear that, yes, the entire thing is gone. :shocked:

Well, I guess we were told it would happen sooner or later.

14
I don't want to make and submit a crappy test level to KnyttLevels.com just so I can see what the problem is myself, so I'm going to ask those of you who have been affected by it.

Judging from several topics, it seems that an author can easily make the mistake of not including Tilesets in a .knytt.bin file.  And just recently, an author said KnyttLevels.com rejected the file when he added tilesets to the level.  I'm puzzled at all of this, because if tilesets aren't automatically included when you Compress, then I can't imagine what extra steps would need to be taken so that the tilesets are included.

I'd really like to know what's going on when somebody submits a level missing tilesets, so my questions are:
What sort of mistake results in a .knytt.bin file missing tilesets?
What must the author do in order to include them?

15
Forum Games / Corrupt-a-Wish
« on: December 06, 2009, 21:14:59 »
Corrupt-a-Wish: Be careful what you wish for!

In this game, you grant somebody's wish, but with an unexpected twist.  Then you make your own wish.

Spoiler: How to play (click to show/hide)

Spoiler: Example (click to show/hide)


Other important rules:

The goal: What it is and what it isn't
The point of the game is to be clever and creative.  There are no winners and losers in this game, there are only those awesome enough to win TEH 1NT3RN3TZ.
The goal isn't to make a "foolproof" wish that is impossible to corrupt.  Not only do such wishes have the potential to ruin the game, but they also tend to be quite bland, both in the wish itself and in how its corrupted.  Believe me, it's nothing we all haven't seen before.

Off-topic discussion is bad
Try not to start off-topic discussions.  Believe it or not, just like with every other forum game in existence, this game's number 1 critical weakness is non-game discussion.  It's especially tempting to start an off-topic discussion when you feel your wish wasn't really corrupted.  For instance, if you say "I wish it was 70 degrees outside" and somebody responds "Granted.  Your thermostat is now stuck at 70 degrees.  Kelvin, that is," you may be tempted to point out that your wish was for it to be 70 degrees outside (the astute might also be tempted to point out that there's no such thing as "degrees Kelvin").  But don't.
Unless... (read on)

Side discussion is okay
Let me add an exception to that rule.  Off-topic discussion is allowed as long as you keep the game going in every post.  If you must comment on what somebody said, make an effort to play the game, too.
As long as every post corrupts the above wish and makes a wish of its own, any discussion on the side is perfectly fine.

Don't forget to make a wish when you post!
This is the easiest mistake to make!
If you really want to corrupt somebody's wish but can't come up with a good wish of your own, then just think of an object you wish you had.

But some will still forget, anyways.
In the event that somebody corrupts a wish without posting a wish of their own, and they don't edit a wish into their post within an hour, you can assume they aren't going to, and then you can just make a wish of your own to get the game going again.


Now then, let's begin:


I wish Saira was free.

[mod]Rules update: This topic is sticky, so this post is sticky on evey page. If the previous poster forgot to post a wish, ignore the post. If you don't every post from the moment where it went wrong will be deleted upto the post where things went correct (if any)[/mod]

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