That is crazy... just for laughs, you should have labeled it hard X-PMmm..I'm not that mean to people. Just enough to make them literally pull their hair out- and that was when the games I made were too easy!
This looks like a job for StoriesKnytt and Camstudio.I can't say who they are. If they can beat the one where there's no save points, then boy do I envy them >.>
CamStudio is a screen recorder. It records your computer screen. I don't know who StoriesKnytt is though.Oh I see. I do have a recording program I could use for it (Although it might make me lag which could kill me easily.)
downloading...advancedI'm kind of surprised someone made it so far that fast. I'm glad you found some of it fun though.
the beggining, all you had to do was walk..nothing hard there =\
the real fun started at the midway (castle and stuff)
>:D
Lemme see. *downloads*The game itself was designed to be as hard as I could make it while still being able to make it PAST an obstacle. Something so hard is bound to be frustrating to some people- and if you don't like games that are designed to be very hard, you don't have to play them.
EDIT: Meh. More frustrating that difficult. Difficult=good. Frustrating=bad. Know the difference. ;)
Lemme see. *downloads*There is also a fine line between skill and luck.
EDIT: Meh. More frustrating that difficult. Difficult=good. Frustrating=bad. Know the difference. ;)
CamStudio is a screen recorder. It records your computer screen. I don't know who StoriesKnytt is though.Google is your friend.
I admit I'm pretty bad when it comes to story lines- but I know there are people that like to complete challenges just for the sake of completing them- various games have sidequests like that and are not much related to a story at all.
Made it up to the first room in the castle, but then I had a good hard look at myself and stopped playing.
Playing difficult levels for the sake of completing them seems rather hollow to me. Although I think the hardcore Knytt players (you know, those that keep insisting to the designer a level labelled hard is actually easy) should have a ball with this one.
For the most part decent and interesting combinations of challenges. Personally though I hold the view that if you're going to put the player through a hard time at least supplement it with consistent ambience/music and proper backdrops.
To make music repeat, resave it as ambiance, then use it as ambiance, instead (don't replace standard ambiances, though, and save the ambiance in you world folder).Really? I had no idea. I'm still sort of new to the whole level making- this is only my 3rd one actually.
I beat it!No, it wasn't. But just try the REAL Advanced version.
Wow. I'm impressed. You made it hard, but not in a cheap way.
Great level design.
Really....Heh...It wasn't THAT hard....
The REAL Advanced version being the one without save points? No thanks. That doesn't make it harder, all it does is making the level less fun to play.I figured the 'absolute extreme' people would find something to do with trying to beat it. I know there are people that like challenges like that where they try to get through something without saving even once which is where the idea came from- in retrospect it isn't fun for most people though, but that's why there's the version with a lot of save points.
I figured the 'absolute extreme' people would find something to do with trying to beat it. I know there are people that like challenges like that where they try to get through something without saving even once which is where the idea came from- in retrospect it isn't fun for most people though, but that's why there's the version with a lot of save points.I love challenges, I do, but only if they are fun to do.
(PS: I can't even beat the version with no save points...but I imagine someone out there will one day do it.)
I love challenges, I do, but only if they are fun to do.That is actually a pretty nice idea- if I can learn more about the game maybe I can figure out how to put things like that in.
Here's an idea:
Let's say...You have 1000 points.
Run through the level. When you die, that's minus 5 point. If you use a save point, 10 points off.
Try to finish it as fast as possible while keeping your points up.
I think I'll try it...Someday.
Mess with the source, first. :PI'm not really good at coding or messing with sources- I've meant to take classes in that but I just don't find it that exciting to study such things.