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Messages - Gaeel

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1
But how do you
Spoiler: (click to show/hide)

Spoiler: (click to show/hide)

2
I got the green, red and silver staves, but I think there's one missing.
Can I get to lvl 34-Vermillion with these staves and the powercharge only, or am I missing something?

Beautiful game BTW, love the bloom and phong shading on the "female" protagonist
Spoiler: (click to show/hide)

3
I think nifflas will plan to make more games in the future.

With him being a game designer and all, and also the fact that he said that he would , it's rather reasonable to come to that conclusion...

4
Knytt Stories - Custom Content / Re: Custom Tilesets and Sounds
« on: June 26, 2009, 19:03:24 »
There is no "best", beauty is in the eye of the beholder.

Paint.net and GIMP seem to be favorites around these parts (with a bias towards Paint.net)

There's also Graphics Gale, which is mostly useful for animations (custom objects are a breeze with this app), the free edition should supply you with all the tools you'll need.

5
Creativity Support / Re: I need a server...
« on: June 26, 2009, 18:15:48 »
The only alternative is figuring out a way to get it turnbased over a website script. That way you can actually have many users for free connected to your server 24/7. Like a java chat etc.

QFT

Also, if you're a genius (meaning, it's possible, but hard and comes with a lot of issues, so it's hardly ever done) you can have the game data flowing P2P.

This means your server just tracks players as they move from area to area, and tells the clients what other players are visible, and then the clients send game data between each other.

The downsides are that it requires a better connection to be able to play, and that game physics need to be calculated on the client, meaning that a malicious user can do anything he likes (like walk through walls).

Another solution (if your game gets big enough) is to have multiple servers that track a section of the game world, so that switching areas means switching servers.

But the only two real ways of increasing the potential of a server is either more bandwidth, or reduce the amount of data to be transferred.

6
Development Showcase / Re: Juni on Sims 3
« on: June 26, 2009, 17:29:36 »
What the hell happened to the graphics? It's like the Sims down-graded from version 2 to 1.

o___o

It could be that OPs system isn't that good.

HL1 on my gaming comp looks better than HL2 on my GFs laptop for example.

7
Creativity Support / Re: I need a server...
« on: June 25, 2009, 12:41:25 »
You won't be able to find somewhere to host a game for free.

However, you can probably find one in the 60$ price range (per month).

I know that DEDIBOX (in French) exists, but I don't know any others...

8
Creativity Support / Re: encryption
« on: June 24, 2009, 19:58:30 »
Code: [Select]
result = ((m - k) XOR k) + k
I'm not sure what the XOR does, I'm guessing the XOR toggles between(m - k) and k depending on a condition.

If that is true "result" is either 2k or m
That would be VERY insecure (and also inefficient) since m is plainly readable when XOR is true.

Unless you mean "bit" instead of "byte"... and that would mean I need to think a little more...

9
Hmm, how about a percentage? Set the max width to 75% of the screen (or some other number) that way big screens have beautiful sigs and small screen don't get annoying scrollbars...

10
Just to say that on all your beautiful 4000*3000 pixel displays this may not be noticeable, but on my poor little 1024*768 (SOOO last century dude) everytime someone has the acheivement bar in their sig (pretty much one per page in most posts) the page is stretched out which just makes things annoying.

May I request a smaller bar be made, or at least people who use the bar use [spoiler] tags. Nobody even looks at other people's achievements anyway (at least I don't think so).

Also, I don't think I'm the worst off either, some users may be using 800*600 or 640*480 displays from the early 1960s...

11
Development Showcase / Re: RPG
« on: June 22, 2009, 12:01:02 »
Or use hashes?

But seriously, what's the point?

12
Creativity Support / Re: C++ programmer with some audio skills?
« on: June 22, 2009, 11:51:37 »
If it's urgent, pass...

But next year I'm taking a course in programming, and I have pretty solid knowledge in sound design and sound theory, so if you still need someone in a year's time (or sooner if I get through the basics fast enough) then I'll still be around.

Although, if you find a way of integrating PureData (http://puredata.info/) to your project (it's open source, and I believe it's coded in C or C++) I can develop patches that you need.

13
For the record, this same method is still very possible with Paint.net.... recordly-speaking.

That's why I wrote : "this works in GIMP, but it may also work in other programs that support layers and transparency"

I screenshotted the menus and tools for the GIMP though, if you have similar screenshots for Paint.NET I can post them in the tutorial so new users can follow, or you can write a Paint.NET specific tutorial.

If this happens, I will remove the (quick GIMP technique) part from the thread title.

Note that this goes for other graphics suites, like Photoshop and Paint Shop Pro, if people own these programs and want to write up a quick tutorial, or send me some screenshots of relevant menus, then it could possibly help more users.

14
If any tilesets or gradients are missing, download them, put them into folders by artist, and fill in the template file attached to this post.

zip that all up and send the lot to me on my email address sugardood at gmail dot com and I'll keep the archive up to date.

Please note that this is exactly what I have done for each and every tileset and gradient that I have backed up, and the prospect of sinking even more hours into downloading and sorting even more tilesets for people who can't even lift a finger to at least help a little is a little jarring.

If you REALLY can't be bothered to download and sort a couple files yourself, at least provide a link in this post to a tileset I haven't backed up (yes, this is the ONE post where you can link to the old forum).

[mod]Changed email adress to a written one to combat spambots[/mod]

15
Made with Potatoshop CS2 with the same technique...

I will probably use this sprite in Pixelpart, and if I do, I'll credit Gaeel in the Thanks To section for teaching us that awesome technique. :)

You don't need to credit me, I just showed you a quick technique.

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