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Messages - Deformed Knee

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1
Knytt Stories / Re: Anyone remember this KS level?
« on: November 06, 2016, 20:36:20 »
I actually didn't get why that level was so popular, lol. I found it boring and frustrating and I much preferred KG's other levels, especially Too Much Soda which was one of my all-time favourites. Btw Sendy when are you going to finally release that mega-level of yours that you've promised us for years but never finally released? ^^

2
The second jump in x1003y1001 is too hard. It's very close to lunatic.

It's probably going to take a very long time for me to be motivated enough to get very far in this level...

3
A pretty nice level

The bad ending was funny  X-P

When I got to the end of the level I fell into the normal ending by mistake, even though I had the yellow key. Then when I went back I found the game auto-saved at the ending, so I can't know if I missed something special... Very annoying... >(

In any case the level felt a bit linear, and I'm not sure I'd want to go back through everything trying to find a hidden secret...

Good aspects of the level were good atmosphere and a good story, and also the challenges were quite fun and not too hard. The difficulty was more like "hard" than "very hard". Although the level was quite fun, the story and the challenges didn't feel very original. It's all stuff we've kind of seen before.

4
About Nifflas' Website and Forum / Re: Knyttlevels archive update?
« on: November 05, 2014, 09:49:01 »
LOL I remember this was supposed to be finished in 2009 or something

It's so sad how the forums have slowly died...

5
Within a Deep Forest / Re: Your favourite ball
« on: November 05, 2014, 09:35:54 »
Not having played the game for ages the one I remember most fondly is the glass ball :a5:
I also liked the carbon ball :a3:
basically the special ones  :^^:

6
Knytt Stories / Re: Juni jumps around in "1001 Spikes" (cameo)
« on: June 07, 2014, 15:58:50 »
It's now on sale for 10 euros

bah, I'm not interested in paying for games...  :moody:

7
I'd just like to say this is one of my all-time favourite levels. Great plot, great music, great challenges, overall it's really exciting and appealingly odd :-P

8
Knytt Stories / Re: Juni jumps around in "1001 Spikes" (cameo)
« on: June 02, 2014, 13:00:46 »
How interesting! What platforms is the game for and is it free?

9
Knytt Stories Level Releases / Re: The Mine [Easy/Small/Msic]
« on: February 10, 2012, 21:55:27 »
Nice, although it didn't seem to serve much purpose, also there is a void just before the end if you continue climbing up.

10
I thought the save points were a tad common for it to be a hard level, however music and environment were very well made. At first I didn't pick up the key, then I replayed the level and picked it up to get to the room of doom - found it annoying that there's no escape, because then the level has no ending.

11
Knytt Stories Level Releases / Re: Chatboxx [Hard, Short, Challenge]
« on: February 10, 2012, 20:34:15 »
I don't mean to say anything, but how are you supposed to get passed the "I'll let you live" part?? Also, there is no yellow key. In fact, by looking at the level editor, this level is unfinished!!

Otherwise an interesting level so far, good cutscenes, interesting challenges, a couple of glitches (voids, wallswims).


12
I thought the difficulty was correct for "Hard", and I was able to complete the "Run" screen on first try. I didn't like the endings that much because you don't come to know the true outcome of your actions.

13
Knytt Stories / Re: Knytt Stories Continuation?
« on: November 07, 2011, 20:23:01 »
What about the new Knytt Stories archive thing? It's been years we've had the "temporary" forum section now, and nothing seems to be happening...

14
Knytt Stories Level Releases / Re: New Level "The Extinct Bird"
« on: November 07, 2011, 20:13:50 »
Yes once you have climb it's possible to jump over that, and in general there was a lot of backwards and forwards-ing because I wasn't so sure where to go. Found one void. Also I can't quite understand how Juni got up to the egg room without any power-ups; in fact it's impossible to get back up there no matter how many power-ups you have - i had to use the cheat option!

The ending was a bit abrupt.

Otherwise it was a well-made level. Good atmosphere. Good difficulty as well, it was definitely normal, bordering on Hard at times.

15
I've looked through all recommendation topics and the temporary level release board here multiple times, but I'm out of levels again. And this game is surprisingly addictive.
Which levels are easy to miss despite being good? What did I overlook in my search?

I really like unique stages, especially "Change the view" (minimap), "Don't Eat The Mushroom" (well executed randomness), "Knytt 8bits" (8bit adventure), "Harvest" (adventure, where you watch the world change) and "A Knytt in Time" (a large adventure with tons of secrets). However, I enjoy playing environmental and puzzle stages a lot, too.

Enemies are fine, but I'd prefer non-challenge stages (i.e. the difficulty shouldn't make me want to just cheat past it).


List of all levels I have (sorted by size and author, sorry):

What??? You haven't played KG's Too Much Soda???
Here:
http://nifflas.lpchip.nl/index.php?topic=3073.0 (some very difficult areas but three endings, lots of secrets and storyline exist)

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