Made for Knytt of the Month Klub #11 (https://www.glorioustrainwrecks.com/node/10718).
(http://i.imgur.com/75y0kj4.png)
This is a proof-of-concept kinda thing based on the Pepsiman game.
For those of you who don't know: Pepsiman is a Japan-only PS1 game starring the Japanese Pepsi mascot of the same name. The player character moves forward automatically and you dodge obstacles by moving sideways, jumping, crouching, etc.
Since KS+ has a set of objects which make the player move in a certain direction automatically, i decided to fill up an entire level with them and see if it's possible to make what can be described as a low-budget Pepsiman clone. And surprisingly enough, it kind of is.
I don't really have a reason for writing most of the in-game text in NES-era-style Engrish, especially since Pepsiman has, like, the best English you'll probably ever come across in an untranslated Japanese video game.
Download (http://knyttlevels.com/levels/StraightFlame%20-%20Zepsiman%20v1.1.knytt.bin) v1.1
There's a reward for collecting all 100 Zepsi Cola cans, by the way. The game keeps track of which cans you've collected, so you don't necessarily have to get them all in a single playthrough.
The gimmick behind this level is really cool. I don't know if it's been done before but it's new to me!
I did find, because of the amount of objects, each screen took a .5 second delay. If you were to do an updated version, being more efficient with the movement objects would be a good idea.
There is also an SGE at x1035y1006, x22y9.