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1
Sorry for not answering the questions. I have unfortunately no time at the moment for KS.
I'll take your feedback into account and correct the errors pointed out as soon as possible.
Thank you for your feedbacks.

2
Knytt Stories / Re: Epic KS Level Competition
« on: February 12, 2013, 23:17:21 »
Thank you for the reminder on the competition.
It gave me some incentive to add the custom umbrella I wanted to try in one of the temples.
Just in time for the competition !

3
Just in time for the Epic KS Level Competition, I did a small update of the level to add the new custom umbrella offered with the latest version of KS+.

4
Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« on: February 12, 2013, 18:57:35 »
I think i found a new glitch. Nothing serious really.
There is apparently some sort of memory of the last character Juni changed into.
In my level, at some point, you play with a different character (using shift). Later in the level, you are back to the default Juni.
However, at some point, you go through a shift with a new character change (different than the first one).
For just a tiny blink, I can see the first character appearing before it gets replaced by the new one.

To make it clearer, here is the sequence of events :
Juni -> shift -> char 1 -> shift -> Juni -> shift -> (char 1) char 2

As I said, it is nothing much. I was just surprised to see for a split second char 1 instead of char 2.

5
Hello,

I am stuck as well in the same screen as Willxinc.
I am afraid your help is not helping me  :sad:.

If you are absolutely lost:
Spoiler: (click to show/hide)

Spoiler: (click to show/hide)

Another hint please ?

6
Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« on: January 17, 2013, 10:23:47 »
I've updated KS+ to 0.9.1. This corrects the web address in the Info.png for new KS+ levels. It also fixes the spikey ghost bug. Get it at the new web page.

Tested the new version and the spikey ghost are working perfectly now.

7
Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« on: January 14, 2013, 15:18:01 »
Already trying out the new info+ screen. This is great.

I also noticed some improvements I had missed apparently like the disappearing blocks. I have to find a use for them.
Help on all object is also great.

However, I have noticed a strange behaviour for the spiky ghost (bank 12 obj 13).
It starts slightly in a different position than intended when playing with KS+ 0.9.0 (a couple of pixels left and down).
It works fine with KS+ 0.7.3 which I had previously. I tried creating a level from scrach using both standard level editor and the new 0.9 but the result is the same.
In my case, it causes a wall fly for the monster and of course a "slight" drop in the level difficulty ;)

8
Knytt Stories - Custom Content / Re: Custom Characters collection
« on: December 21, 2012, 12:03:05 »
Hi,

I have created an umbrella for the Ghost. It sort of look like the ghost is blown up.
I have yet to adapt my level since the difficulty is different as the custom umbrella does not protect you.


9
Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« on: December 19, 2012, 18:13:02 »
I just tried it and the test mod works fine for me.
I simply replaced the editor exe with the new version.

I checked and I have "knytt story plus" in the settings.

10
Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« on: December 18, 2012, 09:41:50 »
I've released the current build in the opening post.

Tried it and still the same.
However, I know why the keys are not mapped in my case. In test mod, the standard Knytt story exe is launched. I checked the settings and the level editor settings but nothing is out of the ordinary.

I'll try a clean install just to be on the safe side.
This is not really a big deal anyway.

11
Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« on: December 17, 2012, 16:57:25 »
Use the "Set Controls" button in the main menu to configure the keys.

This works like a charm... except when I am in test mode from the level editor.
The I key is apparently still set for the full inventory whatever parameters you change in the settings.
I am guessing the test mode still uses the old names for the keys ?

12
Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« on: December 03, 2012, 14:06:54 »
You have both the up arrow and Full mapped to the same key!

How strange. I checked and apparently, it is not the case. I was trying to get back to the initial config which sets "I" to the full inventory and this is probably why I copied the wrong settings to the forum.
I modified my post to give the correct config I have (Full=O)

Additionnaly, I did a couple of tries :
  • I kept the "I" for its initial purpose and put "O" to go up. Same result.
  • I also copied the example list from the readme file and I still have the same result.
  • I kept only the 1st 4 lines and had no issue (except that the full inventory and up are set to the same key)
  • I removed only the last line (Full=...) but the problem remained.
  • I removed the Inv=... line and now it gets even stranger :
    Spoiler: (click to show/hide)


Maybe I should add that I am in France and use an Azerty keyboard with FR-fr configuration for windows.

13
Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« on: December 03, 2012, 11:39:32 »
Hi,

I have a problem with version 0.7.2 with the inventory key. It does not close the inventory anymore.
If I remove the custom keys from the settings, it goes back to the normal behaviour. Otherwise, the key opens the full inventory and keep it on screen. I have to change screen of open the map to get rid of it.


Here are the custom keys I use (I only changes the arrows) :
[Keys]
Up=I
Down=K
Left=J
Right=L
Walk=A
Jump=S
Umbrella=D
Inv=Q
Holo=W
Nav=E
Edge=H
Map=M
Full=O (Full=I)

14

Hi,

Thank you for your review. You are, I am afraid, completely right regarding this, as well as not the first to mention it.
As I explained, when I started this level, I was trying to do a small one which would be articficialy made bigger by making player go back to the town.
It is a bad level design.
Around that time, I started having a lot of spare time so the level grew much bigger than expected.
Following a similar comment, I changed the begining to remove this obligation to walk back to the village, as long as you do some exploration before going to the training.
If you visit the houses before walking right, you can get the golden creature.

I am still working on the level but I now have much less time on my hand.
I will completely change this first part so players are not giving up with frustration. I am not sure when it will happen though.

I hope you try and get past the first dungeon to see the rest as well.

15
Knytt Stories / Re: Epic KS Level Competition
« on: May 20, 2012, 16:03:15 »
Like SecretGlitch, my level was mostly done when I first saw your competition.
Is it eligible ?

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