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Topics - SC

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Mooooove along. Nothing to see here.

Spoiler: original post (click to show/hide)

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UPDATE 9/3/2017: Had to change the URL AGAIN since the original domain is expiring (and .tech domains are 'spensive, y'all). Make sure to update your bookmarks!

UPDATE 9/11/2016: Had to change the URL since the original host shut down, OOPS. Site should be back now, though!!

Hey there, folks! It's been a while since I've posted on the forum. But I'm back, and I'm here to announce my latest creation:

Across the Juniverse!
(it's a link! click it!)

This is a project that me and my good friend Marin (who you might know as rainulous on the forums) have worked on for the past couple of months. It's a Knytt Stories/Nifflas fansite and it has details on games, mods, and even has links to levels and resources for your levels!

We spent a lot of time (and we spent a lot of time procrastinating) on this, so we would really like it if you can check the site out and give us some feedback!! We're open to any and all criticism. (As long as it isn't something like "THIS SUCKS LMAO" and nothing else.)

Thanks, and have fun.  ;)

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UPDATE: This OP is outdated. Scroll down below to see my updated ideas.



Okay, okay, okay, just hear me out for a sec.

I've been thinking lately: there still are people who have been making Knytt Stories for a long time to this very day. And sadly, the number is quite small. Back in 2010, you could expect a decent amount of people coming to the forums, creating levels, and making Lets' Plays of KS on YouTube, but sadly those times have passed. I think the reason for this is because-- well-- the game is quite old nowadays. And honestly, I think it needs some sort of revamp or big mod in order for more people on the internet to experience it.

But then I realized: it already exists. So what gives!?

The thing is: for new players, it's not straightforward to find out that KS+ even exists. Therefore, it leads to people not even experiencing the modded and enhanced KS experience.

Then I thought-- maybe the hidden gold within KS isn't within a huge mod, but within a huge sequel.

Now, I know what you're thinking. "Isn't Knytt Underground already a sequel to KS?" Honestly, if you ask me, I feel it's more of a game within a similar universe than an actual sequel to KS itself. Underground plays very similarly to KS, but as far as I know, it doesn't have a level editor (correct me if I'm wrong). Nor does it have the same feel that KS does (almost none of the same powerups, you turn into a ball, all the foreground tiles are black, etc.) But it does have some foundations that a modern game has that makes it more accessible to new players, such as dialogue between two characters programmed in, moving background objects, etc.

It's honestly doubtful that KS would ever get a sequel at this point.

But what if we made it?


We have some people who are acquainted with the original Knytt Stories code here on the forum -- so why not get together and make sort of a proof of concept that a sequel can happen?

At first, I thought that was a good idea... until I realized that this really isn't our game, it's Nifflas's. So we probably need his permission first before we can do this for real.

But until then... we could at least speculate what features would get into the sequel, what it would look like, make concepts in Photoshop/After Effects/Fusion, etc.

Here's a list of features this sequel could have, if it ever does happen:


Bigger screens
Try to play unmodded Knytt Stories on a 1080p monitor. Tiny, right? Monitors have just gotten bigger and bigger since 2010, so it only makes sense to make the game screens bigger as a result. I'm thinking that we could temporarily double the size of the original KS screen size and use that for a temporary base until we gather the specifics later on.

Dialogue trees and dialogue between two characters on a single screen
Speaks for itself, really. I'd also like to see subtle dialogue box animations, and maybe even customizable dialogue box styles!

Near-infinite layers for foregrounds/backgrounds, and foreground tiles
Instead of just having seven or so layers, there can be a custom layer window inside the Toolbox that allows you to add layers into separate categories: foreground, background, or midground. You can add objects or tiles to any of these three layer types. You'll also be able to put regular tiles in front of [main character], so that you can just pass through them, acting if they're closer to the camera.

The choice between making sidescrollers or isometric levels
This could be added on sometime after beta release (if we even get that far), but I was thinking when you make a new level, you can either choose to have it be a sidescroller (like in classic Knytt Stories) or have it be isometric (comparable to games like Habbo (remember that)?) to mix things up and such.

Other features could include:
  • Online multiplayer mode
  • An all-new website and level database for the game
  • The ability to easily make custom powerups for levels
  • Local and online co-op mode
  • Animated cutscenes
  • Blocks that change your speed when you're walking on them
  • Easily create custom characters and swap out between them during levels!
  • Play levels on different difficulty modes
  • Have more than just four keys/key blocks per level
  • And more!

I was thinking about calling this game (if it ever gets off the ground) Knytt Worlds. What do you guys think?

Discussion, constructive criticism, comments, and questions are appreciated! (I'll actually be making concepts for the thread soon!)

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nothing to see here, folks.

Spoiler: Old topic contents (click to show/hide)


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Knytt Stories / Using Knytt Stories on a Steam Controller?
« on: December 26, 2015, 20:12:25 »
I have been trying to get Knytt Stories to work with my Steam controller that I just got, but whether I start it up in normal or in Big Picture mode, the controls I set up don't work! Any ideas?

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I'm thinking about making a video series where I pick a Knytt Stories level (or levels) and talk about them and how they play, their aesthetics, how much fun I had with them, and possibly relating them to my personal life. It wouldn't be a very technical review, I would just go over the level and talk about it for a bit, with maybe a few sentences at the end saying whether you should play it or not. It would be a YouTube video series that would be fully-edited, and I feel each video would be about 4-6 minutes long each. I might even make special episodes about the KS community in general. Question is, I haven't fleshed out much of it yet and I'm not sure if anyone here would be willing to watch/support it. What do you guys think?

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Other Free Games / [Browser/Multiplayer/Sandbox/Pixel] Manyland
« on: November 13, 2014, 06:37:37 »
Hey, y'all!

Just thought i'd let you know about this game I've been playing for the past few months called Manyland.

Type:
- Sandbox game
- Online multiplayer
- Runs on a web browser (and mobile devices)
- Entirely pixel-based C)

Description:
Manyland is basically a virtual world where you can create your own blocks and creatures and go nuts with your creations. You can also just hang out with other people on Manyland and chat a bit, and even share YouTube videos at the same time! It's a big world and growing with nine main worlds ("rings") and you can even create your OWN world that can only be edited by the people you choose! You level up in the game to get more editing features, and I feel that it's worth the investment. (If you need help leveling up though, ask somebody around you in Manyland or look over here.) It's pretty dang fun, and I feel it needs more exposure, so here it is!

(Also, you aren't allowed to play if you're younger than 13. More info can be found over here. Sorry!)

> > > Click here for screenshots! < < <

Play Now:
Web browser: (everything except IE11 works at the moment)
http://manyland.com

Mobile apps:
iPhone/iPad | Android phones and tablets* | Kindle Fire HDX | Chromebooks


*I thought there was an Android version, but apparently not. Hm.

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