You are dropped from the heavens - before you, a choice: "Pump It?"
(http://i.imgur.com/aCnS65f.png) (http://knyttlevels.com/levels/Sergio%20Cornaga%E2%80%A2Ultigonio%20-%20Pump%20It%21Chill%20Out%20%28v1.2%29.knytt.bin)
(It's a download link, click it.)
Pump It!Chill Out (abbreviated as "Pump It" or just "PI!CO" 'cause I think that's pretty cute) is a collaborative effort between myself and Sergio Cornaga, created for the Knytt Swapsies (http://www.glorioustrainwrecks.com/node/10098) event on Glorious Trainwrecks. The level was started by him, and finished by me. The concept behind its creation was to have a KS level that sort of played along with the music, which the PUMP IT side of things mostly accomplishes (although it got pretty difficult to control for at the end). However, when I heard the track Sergio included to be played on the anti-Pump-It side, I got a totally different idea and decided to create a small, self-contained, non-linear series of very easy puzzles (since I more-or-less wanted this side to be the antithesis of its bombastic, harshly linear brother).
The end result is that PI!CO plays like two entirely different levels, sitting right next to each other, sharing very little beyond their simplistic visual style. It's a bit strange, but I'm really quite fond of the end result, and I hope you will be, too!
(...If you missed the download link, it's the image above.)
That was fun. :) I chilled first, which was nice. The puzzles weren't that hard but I know how hard it is to create puzzles so I won't criticise. I liked the mechanic of that area.
But I got the Hi-Jump before the purple key which made getting the purple key's puzzle pointless. I don't know if that was intentional but I think it would be better if you needed all three keys to get the Hi-Jump.
Then I pumped it... phew!
My one criticism is screen 1025/1029 - I felt that dropping into there was unavoidable surprise-death. Otherwise I really enjoyed it; there was nowhere else that felt unreasonable (apart from the first screen, which worked well as an object lesson in what to expect), but it stayed intense and exciting. I particularly liked the trigger-spawned enemies near the end of the second part.
I preferred the music of Ult's area - just more to my taste. :P Though the dolphin song was a bit surreal. (That sentence reads like one of those posts where you deliberately write gibberish to confuse people who haven't played the level yet). Both tracks were too loud however; this was less of a problem in Sergio's side but I had no idea that there was a custom shift sound on the triggers in Ult's area.
I was gonna say how much I liked the translucent tiles and the starry background, then I realised I was just looking at the sun illuminating the dust on my laptop screen. So thanks for making the dust so pretty! (And for showing me I needed to wipe my laptop screen!)
REALLY NICE. I decided to pump it first (cause I like getting harder stuff out of the way, heh), and WOAH was that fast-paced. The Chill Out section was very calming and had some pretty dang nice puzzles!!
(Wish there was a marker so I didn't have to keep looking for where to climb up once I got the powerup, heh.)
A very nice effort from the both of you. I give it an 8/10.