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Messages - psicolico

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The Great Work / Re: The Great Work is released!
« on: February 17, 2013, 19:57:35 »
Quote
But I can't stop wondering what if you'd have improved, make flourish that pixel art, take it to a next level.
If I did that, plenty of people would complain about me just making pixel art as well. Whatever I do, there are plenty of people who dislike it and think I should have done something else. It's how it has always been and will always be.
Yes, of course you can't make everybody happy. I like the game as it is and I try to tell you how I would like it even more. I don't know if it helps you though.

Psicolico, Look at it this way. Sure, I also thought the artstyle was so different when Nifflas switched from the style used in Knytt Stories and WaDF and I was like, its not the same. And you know what, it isn't. But is that a bad thing?

No. It takes a bit of getting used to, but the games are good works on their own, and the artstyle fit the gamestyle. If all his games would continue to look the same, you would not get this nostalgic feeling playing his older games. This is something that makes his older games last longer.
I didn't say it's a bad thing. I actually like to be surprised and I want every good game designer to follow and explore his own path. As a fan of Nifflas games I find myself obliged to express what I like and dislike as a constructive criticism. A little bit of feedback should always been apreciated even though you don't always read what you'd like.

Given said that, I don't think there's much to say. The game is great as usual and I'll be waiting for the next one.

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The Great Work / Re: The Great Work is released!
« on: February 16, 2013, 22:31:55 »
I was not saying you should do the same over and over again. Your games have to evolve, and so the graphics. If you're tired of pixel art or you want to make more complex graphics or whatever that's fine, they're are your games and I'll keep waiting for them, playing them and try other people to play them as I do. But I can't stop wondering what if you'd have improved, make flourish that pixel art, take it to a next level. I'm found of pixel art (as you can imagine) and silhouettes as well and your games have been always a great source of inspiration (not just visually but musically and in terms of gameplay, puzzles, level design and so on).

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The Great Work / Re: The Great Work is released!
« on: February 16, 2013, 22:04:24 »
Ok, I enjoyed the game very much. Level design is great as usual, music is  wonderful as well (I missed a few more tracks though) and it's quite fun and addictive. But I have to say that in my opinion you should stick to minimal pixel art graphic style, Nifflas. I like it, like I liked Saria or Knytt Underground, but that mix between Silhouettes and blurred pictures (or drawings) it's not well integrated, or it's just I don't fancy it that much. Developing that gourgeous graphic style of Knytt, Knytt Stories or NightSky is the way, specially for these modest great indie games of yours. But, if I said, it's just my opinion and I guess you feel different about it. Good work as usual anyways  : D

PS: I also find your games quite swedish. That's something I really love.

4
Pre-release topics / Re: Locations?
« on: February 04, 2011, 01:36:40 »
How about inside a giant creature? It can still be magical and surrealistic.

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