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Messages - Hmpf

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1
Knytt Stories Level Previews / Re: [Environmental] Falling Water
« on: December 17, 2023, 17:02:44 »
Still working on this one, too, although I do have to admit I got pretty sidetracked by making two entire, new, small levels in the past few months, and starting to conceptualise my next big project, too.

Five new screens since last count; unfortunately still having major issues with the actual level design. I don't think this will ever be anything but an (interesting? hopefully?) mess.

2
Incredibly stylish level, very original look and well-chosen music, though I have to say I'm with Purple Ink in feeling that a violent Juni feels... off. Still, excellent level and I would definitely play a continuation!

3
I thought I'd commented on this already but maybe that was in the course of a conversation in some other thread. This was one of the first bigger levels I played on my return to KS after ten years, this summer, and it's a great one. It has a very classic feel, in all the best ways - an austere and meditative beauty. Will probably replay sometime soon, just to take in the atmosphere again.

4
Thanks! I'm really looking forward to building this one!

5
One night Juni gets up to get a glass of water, and finds that instead of her apartment, outside her bedroom door is – The Night Building.

The Night Building is vast. It is a dream/nightmare of the Brutalist-Gothic sublime. It is architecture made of architecture; architecture grown rampant. It confounds ideas of “inside” and “outside”. Its architecture becomes landscape. Its landscape is architecture. Were its mountainous walls and cavernous halls built or grown? Who can tell? The Night Building’s windows and doors are endless but you will never find another soul in it.

***

This will be an exploration level with meticulously designed screens, but this time I’m trying to do it with an overarching concept, a strong sense of visual cohesion, and hopefully even a little bit of “gameplay” beyond the pure exploration.

The level size will probably be around 200-300 screens, although of course it’s hard to tell, this early. I have concepts for around 30 different areas at the moment, but not all of them may make it in; and more/others may be added. Also, area size will vary.

This level wears its influences on its sleeve. Tsutomo Nihei’s Blame! is in there (more strongly in some parts than others); Limasse5’s exploration platformer NaissanceE, itself a tribute to Blame!, is in there, too (again, more strongly in some parts than others). In lesser known influences there is certainly a fair bit of “La Structure”, from the short-lived (but maybe some day to be continued? I live in hope...) French comic Ascensions by Bouss – this latter most notably in the way the Night Building, unlike Nihei’s megastructure, is teeming with vegetation (at least in some areas).

Most of all, though, this level comes from my dreams. Throughout my life, every once in a while I’ve been dreaming of strange, disorienting, vast architecture. They’re eerie dreams, eerie places, though not exactly frightening. I enjoy them. They feel Important. This level is the first thing I’ve ever managed to put them into.

(I'd like to add two gifs to the preview pictures, but they're too big so I'm going to have to make them separate posts.)

ETA: Or can I add them like this....
ETA2: No, I can't. Ok, until I figure out how to actually make them appear in this post or another, here's links to them on Google Drive:

https://drive.google.com/file/d/1re4F8TCHKQaAi4uP6vlTpeIoy7-dnMns/view?usp=drive_link

https://drive.google.com/file/d/1-t_vr5_ZqonINv0_RgLgYMTrv12BwbSI/view?usp=drive_link






6
Thank you, fabiche.

Heads-up to everyone: I just discovered I forgot to set the level type to KS+ when I compressed this. Will fix when I do an update in the medium-term future (I mean to add a couple of objects, too). Until then, please be aware that this is a KS+ level. I'll add that to the original post here too.

7
Already said this elsewhere but: I like this! As a challenge, it's well designed (even if a few areas were pretty tough); and I enjoy the visuals, too, especially of the blue pixelated area and the two circle-segment based areas.

I'm very curious now about the haunted house version that might have been, though! That's a great looking swimming pool!

8
I love this, have played it twice already. Great sense of place and nature in it, and it really does feel like a roadtrip. I also really enjoy all the little vignettes of the people you meet along the way. (The camel facts blew my mind.) And as usual for a Lucinda level, there are lots and lots of little touches that give it character, everywhere.
Spoiler: (click to show/hide)

(One of these days I'll get around to commenting on your other levels, too, I promise! Kinda need to replay first, though.)

9
Updated version! One new secret! For details, see start of thread.

10
Knytt Stories / Re: Gustav's Contest (WINNERS ANNOUNCED DEC 1 2023)
« on: December 02, 2023, 12:50:21 »
Congrats to all the winners! And @Polana, I should be able to play tonight (various annoying household chores to get out of the way before I start though, sigh). Looking forward to it!

11
Thanks, Polana!

There are five endings and two locked rooms, in total.

12
This is one of the best enviromental levels I've played so far

Oh wow, that is high praise.

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and makes me want to drop everything and either go to the coast of the Baltic sea (my favourite vacation destination, haven't been to North sea yet) or at least make my own level that will be tied to one place like this one.

Please do make a level about a real place! Looking at Calexico and Alcazar, it really is yielding quite interesting results! And I say that as someone who usually prefers the fantastic!

It was also a really interesting challenge, trying to find ways to portray a real place.

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I love everything about this level, the cats, the landscape, the changing weather, even the cake in the fridge is great (seriously, try it for real when you have chance, it's so yummy).

In case people are wondering: Polana hunted down a recipe for that kind of cake and baked it. She didn't actually move into the Knytt dimension to raid the fridge.

Northern German / Hmpf Cake Facts:

I don't actually like Friesentorte much, because it includes plum jam/plum preserve, which I really don't enjoy. I was going to use another type of Northern German cake, the IMO very accurately named "Himmelstorte" = "Heaven Cake" - but I couldn't find Creative Commons licenced pictures of that one so easily, so in the end I went with a cake that has its own Wikipedia page...

I was going to link recipes here but it's a little tricky to find English ones that also look somewhat authentic; will have to do some research...

13
So, I think the tileset was used very well here, both the choice of making the ground/walls consist of lots of separate blocks and the placement of plants, and I especially appreciated the underwater plants. (HOW??? The water object seems to be the default one, so it shouldn't be transparent..?! What am I missing?)

It's because of the overlay function in KS+, I put the plants on layer 2 and water on layer 4, enable overlay and voila - plants underwater. I use this function quite liberally in my upcoming KS+ level

Seems like that is one KS+ function I urgently need to learn about...


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and emulate it in my also upcoming KSEx

K...Sex? o.O

(I'm sorry, that was the part of my brain that is eternally 13 years old. But also, I really don't know what that means. Anyway, probably more of a convo for the Discord. :D)


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level because water without underwater stuff now looks so boring to me. Be careful though because it makes objects on layer 7 literally untouchable.

Also I'm really glad you like both of these two levels.

It's great to come back to so much great stuff!

14
Should add: Polana edited that tileset to try to fix that issue, and I'm not sure I put that in the credits, will have to add that if I didn't...

15
I haven't quite finished playing this yet (got the "normal" ending and have collected one of the other two additional keys so far) but I can already say that this is one of the most gorgeous and unusual-looking KS levels I have ever played. Takes me right back to Andalusian summer holidays!

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