Nifflas' Support Forum
Released Games => The Great Work => Topic started by: mrunless on February 06, 2013, 02:20:39
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Every time I try to run The Great Work, I get nothing. No processes even appear to start. No flash, no infinitesimally transient window, not a whiff. Any ideas?
Windows 7 64bit, NVIDIA GeForce 310M, DoctorGL tells me I have the capabilities referenced in another thread on this forum.
Thanks in advance!
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Windows 7 64bit, NVidia GeForce GTS 250 'ere, works all fine and dandy.
Could it be a problem with access rights? Where'd you install it? Normal installation or portable? 1.0.0 or 1.0.1?
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I tried both methods of installation, into different directories. I also ran as administrator and not.
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After polling the Windows Event Log, I noticed that the culprit was the OpenAL32.dll packaged with Great Works. I ran OAInst.exe (from http://connect.creativelabs.com/developer/Wiki/OpenAL%20Installer%20for%20Windows.aspx) to make sure the version I have in windows/system32 is up to date, then I copied OpenAL32.dll from windows/system32 to the Great Works install folder.
Just posting here for reference in case anyone else experiences the same issue as I.
Cheers!
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Thanks for sharing your solution. I'm sure it may help someone else too. :)
Have a +rep for posting it. :)
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That's super interesting! I wonder what's wrong with the version that comes with the game.
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It's possible that it's a slightly older version that's incompatible with some hardware on my machine; this is the second time I've encountered an issue that involved OpenAL32.dll.
The version packaged with Great Work 1.0.1 doesn't show any version info in Properties, but it differs in size (Great Works version of the .dll is 273 Kb, modified on 11/17/12, whereas the one updated by OAInst.exe is 120 Kb, modified on 2/5/13, file version 6.14.357.24)
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yeah, the one in TGW is custom compiled and modified to accept alsoft.conf to sit in the application folder. By default OpenAL it only reads alsoft.conf if it's in the roaming application data folder and is shared between all applications that uses OpenAL, which is insane because my games sounds best with cubic interpolation but another game may need zero-order interpolation for the retro feel. It's beyond me why this decision was made.
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mrunless, what did the eventlog say about OpenAL32.dll? We don't use Creative's implementation since it's really bad, but rather OpenAL-Soft (http://kcat.strangesoft.net/openal.html).
Thanks!
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It doesn't work for me, the window just blink for a whlie and then it closes