Very nice, vdweller! I'll have to play a bit more later. On a slightly off topic note, do you still that that rpg you made? It was on the old forum, but link was dead. Anyway, good job on this. It's visuals are very pleasing, and the gameplay is pretty unique, as far as I've seen. :D
Is it just me or does the second enemy type look rather daleky?
It's very nice (of course).
I don't like the highly psychedelic coloring in a few rooms, but aside from that the graphics are very good. I was actually unable to find any bugs, so...I'm pretty useless really.
I don't like the highly psychedelic coloring in a few rooms
I might do some ambient music, if you'd like. :3
It's good that you got Louigi to do the music. :<You shouldn't feel bad, since the music genre I asked you to compose wasn't excactly your field of expertise. Plus, you told me about Louigi, so actually you have my gratitude C)p
I'm really sorry about flaking out on you like that.
Now would be a good time to say that I love the look of those floor graphics. What method do you use to make the sprites? Do you do actual 3D modeling, or do you just use the various texturing features in GIMP/Photoshop?
There are two things that I think this game could really use:
-More things to blow up. As in, not just enemies; boxes, computers, even doors.
-More variety in enemy attack patterns; most of the ones present currently either run straight up to you or move around semi-erratically while shooting at you.
I don't really think I like the "sketch" style that you speak of and show. Could we perhaps see the same pictures without the sketch filter applied?
Wow. That looks awesome. I'm looking forward to a new playable version![british]My good sir, I fervently concur with your most astute opinion. You are indubitably of scholarly descent. I would feel honored if we were to discuss topics such as this over tea and crumpets nest Tuesday.[/british]
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what was with the http://"~"?
OK, Im a fair way into this now, and 'm really enjoying it. Brilliant game.
Just a few gripes, though (and possibly a glitch)
- In the level where you have to deactivate the forcefield for the elevator (2nd forcefield i think), I have gone to the ! block that Says that it has turned the field off, but if I return to the elevator the force field is still on. Am I doing something wrong?
- But Mainly: There are to many collectable dropped items! The items that are used when you touch them are fine, however I think that they should be destroyed when you leave the room. (otherwise if you die heaps of times in the same room, they just build up and up), and the items that go into your inventory... Yo spend half your life clearing your inventory. Basically I've had to fully fill all the shops in the game, and even then throw stuff out. Plus, because of this, I have Heaps of money. maybe It would be an idea to reduce the frequency of Item drops?
would it be possible to RAR the audio folder, then have people unRAR it on their computer? that should make it smaller! Also, when you release the new version with the source, for those who already have the game, will you be releasing a source-only package?
IndieDB is running the Indie of the Year 2010 competition. So, if you like the game, you can vote for it!
http://www.indiedb.com/games/metal-venture