Solid CO

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Offline Bored2death

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Re: Solid CO
« Reply #15 on: August 11, 2009, 23:54:35 »
Sorry, I just think that this is not an easy thing to do with the current programming.
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Offline TechnoGeek

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Re: Solid CO
« Reply #16 on: August 12, 2009, 00:21:40 »
One more thing. I'm curious... How did Nifflas manage to make harmful objectswhen he first made the game? Is it independent of the CO engine? I don't understand how the original objects can be harmful and ours can't...

yes, his harmful objects are independent from the CO engine. COs were also added in later as an extra feature for newer versions. Old versions of KS simply ignore them.
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Offline Vinterrun

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Re: Solid CO
« Reply #17 on: August 12, 2009, 11:14:12 »
Hej no problem  C)
Well, nifflas solid Objects are massive and not really animated... okay the water but... bah! =D
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