Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - mechamind

Pages: [1] 2
1
I'd easily believe that there are 26.

After my moment in the clouds, I also believe one more thing for all those times I got "exploded" - not everything in KS+ should be yellow. :oops:

2
It's not always easy to remain active on a forum. It feels like worldwide expectations for quality are getting a little higher each year, so any creator would feel the need to put more effort into what they're making.

But the note about making algorithmic music really caught my attention. I could probably understand this, though I haven't actually had the chance to develop any games yet.

3
Yeah, I guess I'm a little later on this one, but I still played it.

I did find it weird that the piano plays 1/2 a second after you jump, instead of right when you land (or possibly right when you jump). Still, I agree that the mood works well with this and that it can be a good art game. :)

EDIT: Forget about the time delay. That's just my browser. At least I know this game works on Linux. ;)

4
This is the best one that I've been able to play so far. Gameplay, customization, rewards, extras, and the humor all exceeded my expectations.

5
It's going well. There seem to be a lot of places where you can die almost immediately after moving to another screen, but this is very minor as it's not a bug or anything.

I also look forward to more!

6
Another thumbs up to the tileset.

It feels like we could have an additional outcome involving the chips.

7
Now I'm actually surprised what one can do in less than 4 hours! That was a fun challenge, and the ending was funny too.

(Maybe if the food could stay right where it was, the level would have been finished in 4 minutes.)

8
Pretty good choice of elements for a short level like this! Now, one thing...

Spoiler: (click to show/hide)

9
Eh, some of the jumps were probably epic from Juni's perspective. ;)

Nice use of the music and other assets.

10
Thanks. Well now, it appears the difficulty has exceeded my levels of skill and patience. Of what I did play, I did like the colors, the storyline, and the audio track used for the flood "scandal".

1st Picture: I did notice one of the spike floors is not deadly at all (2 screens left and 1 screens down from the one I already included where you can choose your route). They just act as an ordinary floor. And to the left of that, I can somehow walk through the wall as if it doesn't exist.

2nd Picture: This is the point where it became so difficult that I decided to stop. You'll have to rely on someone else to comment on anything beyond this point. Nothing wrong here, just extremely difficult.


11
Knytt Stories Level Releases / Re: [Easy, Maze, Small] Dim Square
« on: March 14, 2012, 05:38:55 »
They're both good skins. My only issue with 3 Square is that the "Ghost?" blocks (that appear once you pick up the eyeball power) are somewhat hard to see. Just a minor issue, though.

The same "Ghost" blocks are much see to notice in Dim Square.

12
Spoiler: (click to show/hide)

13
Agreed, it is difficult even for a Lunatic level. I want more! >) Good thing for the save points, otherwise this would be impossible.

Spoiler: (click to show/hide)

14
I really enjoyed this level. An interesting reward for beating Retro-Hard mode. Note:
Spoiler: (click to show/hide)
Overall, I enjoyed it.

15
Great level, and I do think Medium/Hard difficulty is accurate for this level. Some areas can get a little tricky at times, but I do consider them to be fair.
Spoiler: (click to show/hide)
Personally, there are only good things I can say about this Knytt Story.

Pages: [1] 2