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Messages - Chiselgrind

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Other Free Games / Re: [Platformer] depict1
« on: May 19, 2011, 22:28:26 »
Yeah, I totally agree and I think its lack of subtlety is its biggest flaw aswell. The concept is great but if it's not deeper you'd probably need something else, like harder gameplay (pixel perfect Mega Man-jumps or something) to feel totally satisfied. However, I still think it's a cool game. I'm a game art student and sometimes feel that I really would like to know how to code and make my own games. Guess I need to pick up some Construct-skills or something.

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Ok, I'll look closer at those functions then. Thank you very much! :D

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Other Free Games / [Platformer] depict1
« on: May 17, 2011, 09:30:56 »
Type: Platformer


Description:
This game has been described in many ways, such as "an unusual platformer where you battle a sinister trickster to discover the truth" and "an ominous re-imagining of classic platforming games that will have you questioning your sanity". It's also been stated that it will make you hate games in general. Now, it's really not that hard or dramatic, although far from everyone makes it to the actual ending. However I find it very crisp and clean, the gameplay is fun and different and if you feel like it you can easily squeeze a little social criticism about how we all follow orders and the fine line between gaming and meta gaming etc. etc. out of this apple. I don't feel like that though, I'll just settle with "this is a cool game, try it out".


Developer: Kyle Pulver a.k.a xerus (music by Alec Holowka)


Spoiler: Screenshots: (click to show/hide)

Download: http://globalgamejam.org/sites/default/files/uploads/2010/7429/depict1_v1_00.zip

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Hi. I've read the PDF and searched the forum but I still don't get this right. I'd like to be able to update and/or remove Signs so that in-game dialog boxes doesn't stay the same throughout the entire game. Just to clarify, in one room there's an NPC with a sign and I only want this to pop up during the first visit. In another room there's another NPC with a sign and this one I'd like to update so that it says something else upon the second visit to the room.

Is there some kind of functionality for these kind of features in the KS Level Editor (or 3rd Party) or am I supposed to work around this by creating Shifts that leads to and from clone rooms without the Sign or with the updated one and so on? I'm not bashing the KS Level Editor if that's the case but I only begun creating KS levels yesterday and I would be a little bummed if I made such an advanced setup and it turned out you could simply tick a box or something.  X-P





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