EPIC WIN
This level just made me find some faith in Knytt Stories again.
I remember the old days when levels like this came out every week...
Great level! :)
//Klämrisk
Okay, the girl you show the umbrella is now hungry. I saw an obvious-looking bunch of berries in the forest area, but even after I grab them, I can't give them to the kid. Help...
@ Hmpf: I don't see anything. Can you be more specific?
Originally there were 2 water robots and the first save point came after the first 4 lasers. That was sadistic. I get through the point in question without incident usually, and none of my testers complained. But, you're completely right there are 7 obstacles between the save points and 6 of them are deadly. None of them are difficult individually, but once you add them all together it is a bit much.I tend to avoid using the cheat much on maps bigger than 1KB, since they tend to be that size due to shifts switching you between many maps. It's hard to follow Juni through the map editor, as well, meaning it's not a good idea to try and drop items into the map, since you're likely to drop them on the wrong section. Very not worth the trouble, if you ask me.
I'm going to re-evaluate save point spreads throughout.
I want to warn cheaters to be sure they're not going somewhere they shouldn't be able to. The game is very complex logically. You could trap yourself, run into voids, or miss story elements by cheating.
Originally there were 2 water robots and the first save point came after the first 4 lasers. That was sadistic. I get through the point in question without incident usually, and none of my testers complained. But, you're completely right there are 7 obstacles between the save points and 6 of them are deadly. None of them are difficult individually, but once you add them all together it is a bit much.
Oh, um, where are Present-Anna and the 10 toasts? You never did answer that. I found... 3 of them, but the rest are impossible.
I've updated the level to 1.3 and released a walkthrough (http://egomassive.com/2010/02/walkthrough-knytt-in-time.html).
This version fixes an SGE I found in the forest. And I've added more save points. Use the link in the top post.
I've decided to release a LoCP version. It'll be extra easy. Look for that in the coming weeks if you're having difficulty. I'm releasing it as a separate level because of the size of the map and the world.ini (these things do affect performance on slower computers.) Both are rather large. Also, I don't want to invest the time it would take to copy everything to new locations on the map, and to rewrite every single .ini address.
I've decided to release a LoCP version. It'll be extra easy.
Great explanation of the game, man. Now then, if you'd make a .txt version of this walkthrough, we could all download it and use it freely. :)Done, download the .txt file at the top of the walkthrough. But, why couldn't you just copy and past?
Just finished it...
I don't really get, though...
... WTF?
Okay, something completely bizarre just happened.Spoiler: (click to show/hide)
Okay, something completely bizarre just happened.Spoiler: (click to show/hide)
How'd I miss this awesome jewel of a level?! This is the best level* I've played yet! Freakin' awesome! Some of the jumps are a little off, but that may be just because I'm playing on KSDS. :P
Eh, it ain't too bad. I can get those jumps now. I say you should first fix the double-jump/corner glitch, where it takes away the second jump.How'd I miss this awesome jewel of a level?! This is the best level* I've played yet! Freakin' awesome! Some of the jumps are a little off, but that may be just because I'm playing on KSDS. :P
Yup, it is my fault (sorry about that... working to improve it)
@Jack: Opps, you die if you touch where the pipes meet the machine in the original. I was trying to save crappy players the agony of dying there. I guess I'll take that second hatch out in the LoCP edition.Or move the opening one square left.