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Knytt Stories Level Releases / Re: [Easy/Environmental] splitMind
« on: August 23, 2010, 02:48:10 »
Hey you two! Yohji and Headgrinder! I love the fact that you guys are willing to get into this pretentious literary stuff. I say that in all seriousness. I recognize the possibility that we could get into some stupid egoistic "my literature you-know-what is bigger than yours!" and so on... Yes, I get that could happen. If we try to communicate about this sort of thing, it's not liable to be wholly pure and useful discussion. However, I think some really interesting conversation about art and about how to convey meaning is possible here--where good and useful things could happen--and I'm game for returning to this topic again and again to talk about that if you guys are. I have quite a few things I think would be interesting to throw out there about how I reacted to your individual commentaries. Later, I'll try to find the time to type them out, as I want to see your further comments. And yes, for Christ's sake! Let's bring Leopold Bloom in here!
One quick further idea along that vein, then: what if the level is not supposedto be a fully immersive story-like experience (say, a Great Expectations or a Catcher in the Rye? What if it's not one of those experiences where you suspend disbelief and actively believe it's a real world? But more like an interactive art piece in a museum where the viewer is largely aware of their own participation and the author's presence in the work? Could that change how you see what I did? (Though, to claim that was always my intent would be to lie and say I wasn't at one point intending for this to resemble one of those classical works that're all immersive. If I said I didn't want the world I created in there to feel like a world, that would be a further lie.)
One quick further idea along that vein, then: what if the level is not supposedto be a fully immersive story-like experience (say, a Great Expectations or a Catcher in the Rye? What if it's not one of those experiences where you suspend disbelief and actively believe it's a real world? But more like an interactive art piece in a museum where the viewer is largely aware of their own participation and the author's presence in the work? Could that change how you see what I did? (Though, to claim that was always my intent would be to lie and say I wasn't at one point intending for this to resemble one of those classical works that're all immersive. If I said I didn't want the world I created in there to feel like a world, that would be a further lie.)