Nice game! I think this is definitely a hard level; a lot of the jumps were basically trickjumps. There were some very nice looking screens in this as well.
I think the screen with the blue key was my favorite.
Aaaa thanks. <3 I guess I just have a fondness for trickjumps and the like; there are some much harder ones in a couple of my old unfinished levels, but they're mostly just for accessing secrets.
Not sure how spoilery mentioning the blue key is, since it's necessary to complete the level, haha.
I like this. It doesn't seem that hard to me, but that might be because I'm just used to way more difficult games/levels being labeled as hard.
+ Pretty
+ The world design feels somewhat unique.
+ You show the player that they can't climb those blue tiles in a non-frustrating way.
- That pit you fall down? I think it should be possible to climb back up the way you fell in, when you have all the jump upgrades.
I considered that, but then players would be able to just climb back up instead of having to go through the little indoor area once they get double-jump, rendering the work I did on the upper two rooms useless.
And trust me, those two rooms were probably the most tested and revised of the whole level. I WANT YOU TO SUFFER AS I DID.
<3
Thanks for your feedback!