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Topics - 60FourMaster

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So, I am currently in development of a Story I call "An Empty Vessel".  Its kind of hard to pin down exactly what I was trying to do with this one at first.  In the beginning, it was just a challenge level with no story. But then I decided to give it a story and add to it.  Then I decided to make the game have (lots of) different endings. So right now I'm taking a break from actually working on the game and I decided to show it off here. I also was wondering if anyone would like to help beta-test for me.

Teaser Poster:



Let me know what you guys think! :D


[mod]Level previews posted in this board cannot have download links. Before posting in a new board, please check the Rules thread or at least the board description, to get familiar with the board's scope and limitations. Thanks![/mod]

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So, I've had this idea on my mind for a while. I've always wanted to do a 'pass the level' sort of project with a bunch of fellow Knytters.  The idea is, everyone who wants to participate takes a section of a level (about 10x10 or 25x25) and creates their own small world within.  One person does this, then passes it to the next participant, then the next and the next until eventually we have a massive, gorgeous level.  

The general layout would look something like this:

Mostly underground areas.  You can make open areas that seem like outdoors underground, but for organizational purposes, pretty caves, underground cities, volcanoes, subterranean jungles, etc. are what should be going on.  Now, on the map there are some terms:

-The Crease: Where the world warps around.  There will be a few areas that I will open up at the edges of the map to create a fast lane from one side of the world to the other. They won't be everywhere, but they will be there.

-The Edge: The 'end'.  This area is a flat out "bottom of the world" type zone.  Again, this will be something that I add once we're done passing the map.  I'm currently working out how I will make that look but I'm thinking something that looks like a graphical glitch...

-Ancient Temple: The ultimate 'goal' of the map.  This will be a moss-covered underground temple where a true challenge will be implemented.  It will need to be accessed by means of four keys.  Here, the player will also find the eye which will aid them in finding said keys.  

Like the title says, this is an environmental map, so anyone who adds to it should make it pretty. Pleasing to the eye.  I've seen some great looking levels here on the forums, and I'd like to see something similar in the entries.  Things like keys and power-ups will be added once the map gets done being passed around.  Contributers should also name each distinct area they create.  I will add some CO's to show the names of each area upon entry.  Don't know what I'm talking about? Play SecretGlitch's 'Dark Sea 2' and get to the communications tower, then you'll know what I'm talking about.  We will pass the level around via Skype, so if you're interested add me on there. My user is x60fourmaster.  Each area should have at least  two clearly defined entrances, but no more than 4. 
Any further questions should be asked on here, and I will answer them.

Sincerely, 60FourMaster

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Knytt Stories - Custom Content / A Little CO Help?
« on: May 26, 2011, 01:24:30 »
So, I was wondering if anyone had made some green water similar to the liquids already in the editor.  Something similar to sewage or toxic waste. If anyone has something like this, I'd very much appreciate you letting me borrow it. Credit will be given where it's due of course. Please and thank you!

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So... First off, I ought to say hello. This is my first post on this forum ever, and I'm here to bring you guys my Knytt Levels that won't fit on the archive. (Simply put, they're too large in file size) This one, is one that I'm very proud of. It's called Pure Pulse Adventure.

--Story--    The story is about Juni (of course), a girl who live on the island of Kaytii and is the newest recruit in the peacekeeping group called "Pulse Platoon".  One day, her 5 teammates find that something is fishy in Fina-La Fields, a deserted grassy plain between Bamboo Forest and the beach, so they decide to go investigate. They leave Juni behind to hold down the fort, but after her friends are gone for over a week she feels it's time to take matters into her own hands...

...And then you start playing.

--Technical info--   This game was inspired by "Gustav's Daughter", a level by Nifflas that used a map system to determine how you got from place to place. "Pure Pulse Adventure" uses the same mechanics.  This level has a lot more areas than Gustav's Daughter however.  Gustav's Daughter had about 3 different areas, while PPA has around 15.  Each of these areas also has it's own music (not from Nifflas' included soundtrack), resulting in it's large file size.  The exposition is told in short bursts, so it's not very plot heavy apart from the very end.

So, I encourage you to give this a try and give me some feedback. :D Thanxks and goodnight.

EDIT: You know what would be useful? A link to the download. XD http://www.megaupload.com/?d=IIJ2PDWW

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