The important aspect of your configuration is the GPU. Could you post the output of this program? http://ononesoft.cachefly.net/support/DoctorGL.exe.zip
Basically, your GPU needs to support these OpenGL extensions (which are available on pretty much all cards):
GL_EXT_framebuffer_object
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_ARB_texture_non_power_of_two
Thanks!
I remember seeing you post exactly this before, yet I see instances all over the net of people not able to play this game. Here's the info from when I ran DoctorGL:
Video Card Vendor: Intel
Renderer: Intel Bear Lake B
OpenGL Version: 1.4.0 - Build 7.15.10.5218
GLU Version: 1.2.2.0 Microsoft Corporation
Current pixel format: 6
Pixel Formats supported by this video card
------------------------------------------
# Type Flags Buf Type Color(R-G-B-A) Z-Depth Stencil Accum(R-G-B-A)
1 ICD 00000024 SGL RGBA 32 (8-8-8-8) 0 0 0(0-0-0-0)
2 ICD 00000025 DBL RGBA 32 (8-8-8-8) 0 0 64(16-16-16-16)
3 ICD 00000024 SGL RGBA 32 (8-8-8-8) 16 0 0(0-0-0-0)
4 ICD 00000025 DBL RGBA 32 (8-8-8-8) 16 0 64(16-16-16-16)
5 ICD 00000024 SGL RGBA 32 (8-8-8-8) 24 8 0(0-0-0-0)
6 ICD 00000025 DBL RGBA 32 (8-8-8-8) 24 8 64(16-16-16-16)
7 GEN 0000007C SGL RGBA 32 (8-8-8-0) 32 8 64(16-16-16-0)
8 GEN 0000007C SGL RGBA 32 (8-8-8-0) 16 8 64(16-16-16-0)
9 GEN 00000465 DBL RGBA 32 (8-8-8-0) 32 8 64(16-16-16-0)
10 GEN 00000465 DBL RGBA 32 (8-8-8-0) 16 8 64(16-16-16-0)
11 GEN 0000007C SGL RGBA 32 (8-8-8-8) 32 8 64(16-16-16-16)
12 GEN 0000007C SGL RGBA 32 (8-8-8-8) 16 8 64(16-16-16-16)
13 GEN 00000465 DBL RGBA 32 (8-8-8-8) 32 8 64(16-16-16-16)
14 GEN 00000465 DBL RGBA 32 (8-8-8-8) 16 8 64(16-16-16-16)
15 GEN 0000007C SGL CI 32 (8-8-8-0) 32 8 0(0-0-0-0)
16 GEN 0000007C SGL CI 32 (8-8-8-0) 16 8 0(0-0-0-0)
17 GEN 00000465 DBL CI 32 (8-8-8-0) 32 8 0(0-0-0-0)
18 GEN 00000465 DBL CI 32 (8-8-8-0) 16 8 0(0-0-0-0)
19 GEN 00000078 SGL RGBA 24 (8-8-8-0) 32 8 64(16-16-16-0)
20 GEN 00000078 SGL RGBA 24 (8-8-8-0) 16 8 64(16-16-16-0)
21 GEN 00000078 SGL RGBA 24 (8-8-8-8) 32 8 64(16-16-16-16)
22 GEN 00000078 SGL RGBA 24 (8-8-8-8) 16 8 64(16-16-16-16)
23 GEN 00000078 SGL CI 24 (8-8-8-0) 32 8 0(0-0-0-0)
24 GEN 00000078 SGL CI 24 (8-8-8-0) 16 8 0(0-0-0-0)
25 GEN 00000078 SGL RGBA 16 (5-5-5-0) 32 8 32(11-11-10-0)
26 GEN 00000078 SGL RGBA 16 (5-5-5-0) 16 8 32(11-11-10-0)
27 GEN 00000078 SGL RGBA 16 (5-5-5-8) 32 8 32(8-8-8-8)
28 GEN 00000078 SGL RGBA 16 (5-5-5-8) 16 8 32(8-8-8-8)
29 GEN 00000078 SGL CI 16 (5-5-5-0) 32 8 0(0-0-0-0)
30 GEN 00000078 SGL CI 16 (5-5-5-0) 16 8 0(0-0-0-0)
31 GEN 00000078 SGL RGBA 8 (3-3-2-0) 32 8 32(11-11-10-0)
32 GEN 00000078 SGL RGBA 8 (3-3-2-0) 16 8 32(11-11-10-0)
33 GEN 00000078 SGL RGBA 8 (3-3-2-8) 32 8 32(8-8-8-8)
34 GEN 00000078 SGL RGBA 8 (3-3-2-8) 16 8 32(8-8-8-8)
35 GEN 00000078 SGL CI 8 (3-3-2-0) 32 8 0(0-0-0-0)
36 GEN 00000078 SGL CI 8 (3-3-2-0) 16 8 0(0-0-0-0)
37 GEN 00000078 SGL RGBA 4 (1-1-1-0) 32 8 16(5-6-5-0)
38 GEN 00000078 SGL RGBA 4 (1-1-1-0) 16 8 16(5-6-5-0)
39 GEN 00000078 SGL RGBA 4 (1-1-1-8) 32 8 16(4-4-4-4)
40 GEN 00000078 SGL RGBA 4 (1-1-1-8) 16 8 16(4-4-4-4)
41 GEN 00000078 SGL CI 4 (1-1-1-0) 32 8 0(0-0-0-0)
42 GEN 00000078 SGL CI 4 (1-1-1-0) 16 8 0(0-0-0-0)
OpenGL extensions found for the current pixel format
----------------------------------------------------
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_cull_vertex
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_lod_bias
GL_EXT_texture_filter_anisotropic
GL_EXT_texture3D
GL_3DFX_texture_compression_FXT1
GL_IBM_texture_mirrored_repeat
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
How would I install the correct drivers? Or can I?
Thanks, Mathias, for your input. DoctorGL on my laptop has the following results, and, alas, my video card does not seem to support none of the OpenGL extensions you mention (driver is up to date):
Video Card Vendor: Intel
Renderer: Intel 965/963 Graphics Media Accelerator
OpenGL Version: 1.5.0 - Build 7.14.10.1461
GLU Version: 1.2.2.0 Microsoft Corporation
Current pixel format: 6
Pixel Formats supported by this video card
------------------------------------------
# Type Flags Buf Type Color(R-G-B-A) Z-Depth Stencil Accum(R-G-B-A)
1 ICD 00008024 SGL RGBA 32 (8-8-8-8) 0 0 0(0-0-0-0)
2 ICD 00008025 DBL RGBA 32 (8-8-8-8) 0 0 64(16-16-16-16)
3 ICD 00008024 SGL RGBA 32 (8-8-8-8) 16 0 0(0-0-0-0)
4 ICD 00008025 DBL RGBA 32 (8-8-8-8) 16 0 64(16-16-16-16)
5 ICD 00008024 SGL RGBA 32 (8-8-8-8) 24 8 0(0-0-0-0)
6 ICD 00008025 DBL RGBA 32 (8-8-8-8) 24 8 64(16-16-16-16)
7 GEN 0000807C SGL RGBA 32 (8-8-8-0) 32 8 64(16-16-16-0)
8 GEN 0000807C SGL RGBA 32 (8-8-8-0) 16 8 64(16-16-16-0)
9 GEN 00008465 DBL RGBA 32 (8-8-8-0) 32 8 64(16-16-16-0)
10 GEN 00008465 DBL RGBA 32 (8-8-8-0) 16 8 64(16-16-16-0)
11 GEN 0000807C SGL RGBA 32 (8-8-8-8) 32 8 64(16-16-16-16)
12 GEN 0000807C SGL RGBA 32 (8-8-8-8) 16 8 64(16-16-16-16)
13 GEN 00008465 DBL RGBA 32 (8-8-8-8) 32 8 64(16-16-16-16)
14 GEN 00008465 DBL RGBA 32 (8-8-8-8) 16 8 64(16-16-16-16)
15 GEN 0000807C SGL CI 32 (8-8-8-0) 32 8 0(0-0-0-0)
16 GEN 0000807C SGL CI 32 (8-8-8-0) 16 8 0(0-0-0-0)
17 GEN 00008465 DBL CI 32 (8-8-8-0) 32 8 0(0-0-0-0)
18 GEN 00008465 DBL CI 32 (8-8-8-0) 16 8 0(0-0-0-0)
19 GEN 00000078 SGL RGBA 24 (8-8-8-0) 32 8 64(16-16-16-0)
20 GEN 00000078 SGL RGBA 24 (8-8-8-0) 16 8 64(16-16-16-0)
21 GEN 00000078 SGL RGBA 24 (8-8-8-8) 32 8 64(16-16-16-16)
22 GEN 00000078 SGL RGBA 24 (8-8-8-8) 16 8 64(16-16-16-16)
23 GEN 00000078 SGL CI 24 (8-8-8-0) 32 8 0(0-0-0-0)
24 GEN 00000078 SGL CI 24 (8-8-8-0) 16 8 0(0-0-0-0)
25 GEN 00000078 SGL RGBA 16 (5-5-5-0) 32 8 32(11-11-10-0)
26 GEN 00000078 SGL RGBA 16 (5-5-5-0) 16 8 32(11-11-10-0)
27 GEN 00000078 SGL RGBA 16 (5-5-5-8) 32 8 32(8-8-8-8)
28 GEN 00000078 SGL RGBA 16 (5-5-5-8) 16 8 32(8-8-8-8)
29 GEN 00000078 SGL CI 16 (5-5-5-0) 32 8 0(0-0-0-0)
30 GEN 00000078 SGL CI 16 (5-5-5-0) 16 8 0(0-0-0-0)
31 GEN 00000078 SGL RGBA 8 (3-3-2-0) 32 8 32(11-11-10-0)
32 GEN 00000078 SGL RGBA 8 (3-3-2-0) 16 8 32(11-11-10-0)
33 GEN 00000078 SGL RGBA 8 (3-3-2-8) 32 8 32(8-8-8-8)
34 GEN 00000078 SGL RGBA 8 (3-3-2-8) 16 8 32(8-8-8-8)
35 GEN 00000078 SGL CI 8 (3-3-2-0) 32 8 0(0-0-0-0)
36 GEN 00000078 SGL CI 8 (3-3-2-0) 16 8 0(0-0-0-0)
37 GEN 00000078 SGL RGBA 4 (1-1-1-0) 32 8 16(5-6-5-0)
38 GEN 00000078 SGL RGBA 4 (1-1-1-0) 16 8 16(5-6-5-0)
39 GEN 00000078 SGL RGBA 4 (1-1-1-8) 32 8 16(4-4-4-4)
40 GEN 00000078 SGL RGBA 4 (1-1-1-8) 16 8 16(4-4-4-4)
41 GEN 00000078 SGL CI 4 (1-1-1-0) 32 8 0(0-0-0-0)
42 GEN 00000078 SGL CI 4 (1-1-1-0) 16 8 0(0-0-0-0)
OpenGL extensions found for the current pixel format
----------------------------------------------------
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_ARB_texture_rectangle
GL_EXT_texture_rectangle
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_lod_bias
GL_EXT_texture_filter_anisotropic
GL_EXT_texture3D
GL_3DFX_texture_compression_FXT1
GL_IBM_texture_mirrored_repeat
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
I, too, would very much appreciate it if the game could be playable on a wider range of video cards.