Nifflas' Support Forum

Temporary => Knytt Stories Level Releases => Topic started by: blabla13372 on March 30, 2009, 02:24:55

Title: [challenge/hard] Time to fly (first released level)
Post by: blabla13372 on March 30, 2009, 02:24:55
im brand new here but i did make this level with some help from evil to fix bugs and etc its a short one but here:

http://www.knyttlevels.com/levels/blabla13372%20%20-%20time%20to%20fly.knytt%20V.2.knytt.bin


i didnt use any custom tiles or objects
Title: Re: [challenge/hard] Time to fly (first released level)
Post by: Evil on March 30, 2009, 02:26:09
bugxorz r ur worst enemy


EDIT:

@@Below this post:
This is what I meant.

Bugs are your worst enemy.
Title: Re: [challenge/hard] Time to fly (first released level)
Post by: Pumpkinbot on March 30, 2009, 02:28:37
bugxorz r ur worst enemy
...What?

EDIT: I guess I should post something actually constructive. X) I would advise that you should use non-default tilesets, and I would very strongly advise you use objects, at least. Unless you mean custom objects. Then that's optional.

EDIT2: I downloaded this, and it's very bad. Sorry, but a lot of it is pretty boring, no pretty graphics. Also, just using a lot of enemies doesn't make it fun. Have challenges. Also, there's a wallswim in the 6th and 7th screen. Oh and, before I forcet, have grass on Layer 2, not 3.

EDIT3: Wow...The 10th screen is pure fail. The white trap is on a 3rd layer tile, so it glitches up, and it's visually bad. Please play through your level yourself before you send it out to the public.
Title: Re: [challenge/hard] Time to fly (first released level)
Post by: blabla13372 on March 30, 2009, 02:35:41
well it was my first level and im not a GOD at making levels

EDIT: i did mean custom objects and i did play through it meh.... no1s perfect
Title: Re: [challenge/hard] Time to fly (first released level)
Post by: Pumpkinbot on March 30, 2009, 02:40:55
well it was my first level and im not a GOD at making levels

EDIT: i did mean custom objects and i did play through it meh.... no1s perfect
Sorry if I sounded so negative. I'm just in a bad mood today. -_-' All I'm saying is play through some other levels to get some ideas of how to better your levels. You don't want to end up like KnyttMaster, who started arguing when someone said his level was bad.
Title: Re: [challenge/hard] Time to fly (first released level)
Post by: blabla13372 on March 30, 2009, 02:42:19
actually i have a lot of levels that are old downloaded on my comp i think i may have ur toybox demo
Title: Re: [challenge/hard] Time to fly (first released level)
Post by: Evil on March 30, 2009, 02:44:27
well it was my first level and im not a GOD at making levels

EDIT: i did mean custom objects and i did play through it meh.... no1s perfect
Sorry if I sounded so negative. I'm just in a bad mood today. -_-' All I'm saying is play through some other levels to get some ideas of how to better your levels. You don't want to end up like KnyttMaster, who started arguing when someone said his level was bad.

Its ok, we all have those days.

EDIT?:  What if it's a bad level? Wouldn't he get influenced of the same thing, making his levels bad? (huh?)



Title: Re: [challenge/hard] Time to fly (first released level)
Post by: Shawnachu on March 30, 2009, 02:46:50
Alright, downloaded. It's... blah. Of course, this is your first level, so most people were like this.  :)

A few things to watch out for: putting grass on layer 3, voids, and putting objects in walls. Also, take all the advice people give you, or you'll end up going insane not improving.

(Remembers KnyttMaster and shudders  :S)
Title: Re: [challenge/hard] Time to fly (first released level)
Post by: blabla13372 on March 30, 2009, 02:49:46
oh if u wanna make me insane its going to take ALOT more than this
Title: Re: [challenge/hard] Time to fly (first released level)
Post by: Shawnachu on March 30, 2009, 02:54:19
Good.  :)
Title: Re: [challenge/hard] Time to fly (first released level)
Post by: Pumpkinbot on March 30, 2009, 05:22:42
actually i have a lot of levels that are old downloaded on my comp i think i may have ur toybox demo
Wow, I forgot about that. X) Well, I admit the only thing that made that level good was the concept of the moving pieces. Graphically, it wasn't good. :/ But that's why I've been doing environmentals recently.

Anyway, enough about me. Now that I'm in a better mood, I've got to say that if you want to improve on graphics, do environmentals so all you have to worry about is how good it looks instead of how hard/easy it is. That's what I did.
Title: Re: [challenge/hard] Time to fly (first released level)
Post by: StaticRomantic on March 30, 2009, 05:29:37
actually i have a lot of levels that are old downloaded on my comp i think i may have ur toybox demo
Wow, I forgot about that. X) Well, I admit the only thing that made that level good was the concept of the moving pieces. Graphically, it wasn't good. :/ But that's why I've been doing environmentals recently.

Anyway, enough about me. Now that I'm in a better mood, I've got to say that if you want to improve on graphics, do environmentals so all you have to worry about is how good it looks instead of how hard/easy it is. That's what I did.

I agree. Environmentals are where its at. Knytt Stories is very environment-centric.
Some good ones to check out would be:

Elder's Mashu Prapa
Imaddo's Knytt On the Moon
Kohdi's Riku Island
Quincent Cartographer's A Walk at Night

And of course my Sahara  XD
Title: Re: [challenge/hard] Time to fly (first released level)
Post by: Pumpkinbot on March 30, 2009, 05:35:16
actually i have a lot of levels that are old downloaded on my comp i think i may have ur toybox demo
Wow, I forgot about that. X) Well, I admit the only thing that made that level good was the concept of the moving pieces. Graphically, it wasn't good. :/ But that's why I've been doing environmentals recently.

Anyway, enough about me. Now that I'm in a better mood, I've got to say that if you want to improve on graphics, do environmentals so all you have to worry about is how good it looks instead of how hard/easy it is. That's what I did.

I agree. Environmentals are where its at. Knytt Stories is very environment-centric.
Some good ones to check out would be:

Elder's Mashu Prapa
Imaddo's Knytt On the Moon
Kohdi's Riku Island
Quincent Cartographer's A Walk at Night

And of course my Sahara  XD

Ahem. Where's Gaia? EDIT: And my The Terrain Deviates? X)
Title: Re: [challenge/hard] Time to fly (first released level)
Post by: Evil on March 30, 2009, 06:54:29
actually i have a lot of levels that are old downloaded on my comp i think i may have ur toybox demo
Wow, I forgot about that. X) Well, I admit the only thing that made that level good was the concept of the moving pieces. Graphically, it wasn't good. :/ But that's why I've been doing environmentals recently.

Anyway, enough about me. Now that I'm in a better mood, I've got to say that if you want to improve on graphics, do environmentals so all you have to worry about is how good it looks instead of how hard/easy it is. That's what I did.

I agree. Environmentals are where its at. Knytt Stories is very environment-centric.
Some good ones to check out would be:

Elder's Mashu Prapa
Imaddo's Knytt On the Moon
Kohdi's Riku Island
Quincent Cartographer's A Walk at Night

And of course my Sahara  XD

Ahem. Where's Gaia? EDIT: And my The Terrain Deviates? X)

Oh, I already gave him gaia.
Title: Re: [challenge/hard] Time to fly (first released level)
Post by: Vinterrun on March 30, 2009, 17:21:58
Hej, practise! Hehe doesn`t madder whether your level isn`t the big deal.
Keep it up. I can see enough tips here.

Heja
Vinter
Title: Re: [challenge/hard] Time to fly (first released level)
Post by: blabla13372 on March 31, 2009, 23:13:55
ty :P that should help meh as for joo evil if u want me to test a level go ahead but if its insanely hard then its gunna be a long time for me to test it all i still remember ur hell lvl AGH so HARD stupid flames X)
Title: Re: [challenge/hard] Time to fly (first released level)
Post by: Purple Pineapple on October 09, 2009, 06:46:28
I like this level.