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Topics - Deciheximal

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Knytt Stories Level Editing Support / Requesting help with a room
« on: November 03, 2009, 19:15:27 »
{Sorry, I just realized I posted this in the wrong thread: Can it be moved to Knytt Stories Level Editing Support?)

I'm making a game with a section similar to Don't Eat the Mushroom. Here's the room I'm having trouble on:



The first problem I'm having is with the water. I've made it deadly enough with kill tiles (for the searchers trying to figure out how to do this - bank 16, red squares). It's milk, and I'm either going to have it in the background or in a bowl. Either way, it makes the tiles above it lighter during gameplay. Is there a way around this, or will I have to animate my own custom water objects?

Problem 2 with the water: How do I put an object behind regular tiles? I've tried all four object layers.

Finally, I'd like to have some falling deadly cheerios. Or at least something falling. Is possible to make an object or even an enemy obey game physics?

Been through the tutorial here: http://view.samurajdata.se/psview.php?id=82f4482c&page=1 as well as the FAQ and I've gone through the search for various terms, falling boulder, water brightens, object behind, etc, haven't found anything. If it's out there, perhaps I just don't know the right terms.



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