WHAAAAAAAA?!?!?!?!
noo waaaay!!
I've already come up with ideas for levels that require two players...
2) This needs to be made compatible with KSA, if possible.You know Blox isn't letting go the source.
The chat function is really annoying though.In what way.
Somebody NEEDS to convince him. His effects are TOTALLY awesome, and would be great to have in some online games.Totally.
If you press space when the chat box is empty, the chat box closes. If you open it again with space, it will close every time you press space, even if there is text in it.The chat function is really annoying though.In what way.
This is astonishing beyond belief. The only notes that I have for it are:= isn't its own key on some keyboards (mine for example). It would be better if it was a key that exists on all keyboards, like enter or shift.
1) Chat function should be changed. Maybe it could be accessed with = or something similar instead?
And in the future, how about making it so that, for instance, if one player presses a switch, the door that the switch opens is opened for all players? That would be awesome for co-operative levels. It might also break existing levels, so a checkbox option for this would be great.
http://rapidechange.com/v/174033/Yi8UjTJh/Knytt_Stories_Online__13527101035.zipGreat! Except for one thing. The screen is placed a little bit out of the window, and so is the chat box.
Verison 1.1 ,fixed chat,players list and better interface.
;)
I am still impressed anyone likes the features of KSA. Getting KSA online is a longshot, though. My only requirement regarding the source was that it had some purpose for being used, not just thrown about randomly. A few things are going to have to happen for KSA to become multiplayer:
1: KSA v.2 gets done. (less bugs, etc, overall a good thing for this to be done)
2: hugobros3 agrees to add full KSA support. (at this point we don't even know if the bugs are going to be fixed for KSO, so it's hard to say if he'd want to add support for KSA)
OR
1: KSA v.2 gets done. (again really needed, KSA has too many bugs to simply introduce new ones)
2: I figure out how to add online capabilities and awesome multiplayer.
3: I figure out how to host it somehow.
Anyway, the purpose of this post is to say that it's NOT out of the question, (and I am not that strict with the source, I just like it to be used wisely) and also that it's going to take a lot of work to make KSA integrated or otherwise online. I know I said that I wasn't going to work on KSA, but this might just change my mind.
Try putting your mouse over the bottom edge of the window. You should notice that you can pull it down to make it bigger.Oh. You meant like that. Well, it works, thanks.
Like me. Also there is a file missing, where do I get that?
I got this Error, and it's in a non-English language. How do I fix it?
New version, 1.1.3AWESMOE
http://rapidechange.com/v/175429/VVvXwCoG/Knytt_Stories_Online_V_14344111043.zip
include fixed player list,Favorites servers system, news system !, fully Re-sized interface , keys support (If a player unlock a door,The door is unclocked for you too.) and you see when the other player death.O_o
Enjoy! :)
New version, 1.1.3
http://rapidechange.com/v/175429/VVvXwCoG/Knytt_Stories_Online_V_14344111043.zip
include fixed player list,Favorites servers system, news system !, fully Re-sized interface , keys support (If a player unlock a door,The door is unclocked for you too.) and you see when the other player death.O_o
Enjoy! :)
thanks! :)
write a quick tutorial on how to browse the interface, connect to a server and play because I am totally lost here.
I'm going to stick to 1.3 until the chat is fixed. Until then, I see no reason to update, aside from getting a flashier main menu.
Warning!!!Is that a good enough reason?
:sick: NOT Go to a channel if the players number is>1 beaucause the game crashes if there ware 3 or more playrs in one channel.
These beug will be removed in version1.1.4. :sick:
this version has a huge problem:
(http://i33.tinypic.com/35cfzaf.jpg)
I'm going to stick to 1.3 until the chat is fixed. Until then, I see no reason to update, aside from getting a flashier main menu.Warning!!!Is that a good enough reason?
:sick: NOT Go to a channel if the players number is>1 beaucause the game crashes if there ware 3 or more playrs in one channel.
These beug will be removed in version1.1.4. :sick:
Thanks for making this multiplayer mod! =)Thanks. :^^:
That could get pretty buggy.Yeah. You could end up trapping someone if there were enough other players on.
it would be cool if players could jump up each other. That way, you could make a puzzle where you have to jump up each other and get to a button to open a door etc...
Or perhaps, have certain multiplayer powerups so you can make a co-op puzzle level.
Why does everyone think Knytt Online and Knytt Stories Online are the same thing? They are online versions of two, quite different games...
Why does everyone think Knytt Online and Knytt Stories Online are the same thing? They are online versions of two, quite different games...
Correction, one looks online but really isn't.
Correction, one looks online but really isn't.Explain that, please. We don't understand what you mean.
Now everyone should agree with me after this comment, if not then there is something really screwed up with you. I kept joining oinc.darkkiller.dk and no one was there, Ever, Even in his newer versions. I kept trying the machine. After so much trying something broken I was like "Does this even work?" After some useless screenshots and videos of this version I soon figured out it didn't. Know why, Huga started two knytt stories online at the same time in his video, and pretended to be "other guy", you could see his mouse go to the other tab to pretend to be him, that video made me realise it's not online.It works just fine mr.conspiracy theory. If nobody is online, its not because it isn't actually working and hugo is faking a connection, but because nobody is online.
If nobody is online, its not because it isn't actually working [...], but because nobody is online.Because nobody ever is online, I had the greatest idea! Maybe we could use the forum software to schedule multiplayer events! No, I don't mean posting in this thread that "I'm going to be in the machine at 7:00 pm," because we all live in pretty much different time zones. But since we specify our time zone when we create an account, we could create sort of a calendar that you would post the world you are going to be in and the time you would be there. The forum would then take your time zone, and then mod the time to the time zone of the person who is viewing it. It's almost perfect, if it's compatible with the forum software... :shifty:
Admittedly, there are bugs with the system. I've noticed that other people who are on the same world I'm on DON'T have their names show up anymore on the list of players, but I can still see them and chat with them. But it DOES work.Hmmm... nobody answered when I asked if anyone was there, so I'm guessing Oinc or whatever wasn't responding. :(
Now everyone should agree with me after this comment, if not then there is something really screwed up with you. I kept joining oinc.darkkiller.dk and no one was there, Ever, Even in his newer versions. I kept trying the machine. After so much trying something broken I was like "Does this even work?" After some useless screenshots and videos of this version I soon figured out it didn't. Know why, Huga started two knytt stories online at the same time in his video, and pretended to be "other guy", you could see his mouse go to the other tab to pretend to be him, that video made me realise it's not online.
My second idea is based on another idea from this forum.*swoons* <3
Nifftown, Online.