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Messages - holopunk

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hey, thank you!

yeah, i was quite unhappy not having enough time to polish the whole thing properly. thus the voids, amongst some other annoying issues.

as for the eye ... i tried sort of a twist. actually, the player increases the difficulty by obtaining the eye. without it, there would be no need to bother with the slimes and such. however, i suppose this twist is not really clear.

just one of a bunch of ideas i should have worked on with more focus. anyways i learned a lot of this first try and all the feedback here! i hope to get back to polishing soon ...

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Knytt Stories Level Releases / Re: A Taste of LIMBO
« on: February 17, 2014, 21:19:58 »
thanks for your feedback, much appreciated! especially ultigonio for being so detailed.

i guess i started up the whole design process in a rather chaotic and overambitious way. too many different ideas, some of which just weren't thought through. finally, i got sloppy, so i decided to take a break.

anyway, your comments will be of great help! i hope i can find more time soon for getting deeper into the craft.

ps.: the falling effect during the title sequence was intended. it might not be that elegant, though.
as for the ks/ks+ question, it only uses a minor visual feature from ks+: i changed juni's skin to white ;)

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hi everyone,

this is my first knytt story. and it's my first try in level design, ever. i could have worked on this for a much longer while. but it's time to put this to an end, since it's only an experiment. originally intended as a clear tribute to LIMBO, this story now is a collection of ideas, roughly inspired by the spirit of playdead's LIMBO.

you can download the .bin file here: A Taste of Limbo

give it a try and share your thoughts. any input will be of great help developing my skills.

thank you

holopunk

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